Toggle menu
Toggle preferences menu
Toggle personal menu
Not logged in
Your IP address will be publicly visible if you make any edits.

SCP-914/Outputs: Difference between revisions

From SCP: Secret Laboratory English Official Wiki
No edit summary
No edit summary
Line 31: Line 31:
{{914_Item_2|Scientist Keycard|chance = 33%}}
{{914_Item_2|Scientist Keycard|chance = 33%}}
{{914_Item_2|Research Supervisor Keycard|chance = 33%}}
{{914_Item_2|Research Supervisor Keycard|chance = 33%}}
{{914_Item_2|Containment Engineer Keycard|chance = 33%}}
{{914_Item_2|Facility Manager Keycard|chance = 33%}}
|-
|-
|style="background-color: #1c1c1c;"| {{914_Item_2|Research Supervisor Keycard|}}
|style="background-color: #1c1c1c;"| {{914_Item_2|Research Supervisor Keycard|}}
Line 37: Line 37:
|style="background-color: #b86b18;"| {{914_Item_2|Scientist Keycard|}}
|style="background-color: #b86b18;"| {{914_Item_2|Scientist Keycard|}}
|style="background-color: #916b03;"| {{914_Item_2|Guard Keycard}}
|style="background-color: #916b03;"| {{914_Item_2|Guard Keycard}}
|style="background-color: #597a18;"| {{914_Item_2|Containment Engineer Keycard}}
|style="background-color: #597a18;"| {{914_Item_2|Facility Manager Keycard}}
|style="background-color: #3d8708;"|
|style="background-color: #3d8708;"|
{{914_Item_2|Research Supervisor Keycard|chance = 50%}}
{{914_Item_2|Research Supervisor Keycard|chance = 50%}}
{{914_Item_2|Containment Engineer Keycard|chance = 50%}}
{{914_Item_2|Facility Manager Keycard|chance = 50%}}
|-
|-
|style="background-color: #1c1c1c;"|{{914_Item_2|Containment Engineer Keycard}}
|style="background-color: #1c1c1c;"|{{914_Item_2|Facility Manager Keycard}}
|style="background-color: #cf1919;"|
|style="background-color: #cf1919;"|
{{914_Item_2|Scientist Keycard|chance = 50%}}
{{914_Item_2|Scientist Keycard|chance = 50%}}
Line 70: Line 70:
<span a style="font-size:12px">Destroyed (50%)</span>
<span a style="font-size:12px">Destroyed (50%)</span>
|style="background-color: #b86b18;"| {{914_Item_2|Guard Keycard}}  
|style="background-color: #b86b18;"| {{914_Item_2|Guard Keycard}}  
|style="background-color: #916b03;| {{914_Item_2|Containment Engineer Keycard}}
|style="background-color: #916b03;| {{914_Item_2|Facility Manager Keycard}}
|style="background-color: #597a18;"| {{914_Item_2|Commander Keycard}}
|style="background-color: #597a18;"| {{914_Item_2|Commander Keycard}}
|style="background-color: #3d8708;"|
|style="background-color: #3d8708;"|
Line 119: Line 119:
|style="background-color: #cf1919;"| {{914_Item_2|Cadet Keycard|}}
|style="background-color: #cf1919;"| {{914_Item_2|Cadet Keycard|}}
|style="background-color: #b86b18;"|  
|style="background-color: #b86b18;"|  
{{914_Item_2|Containment Engineer Keycard|chance = 33%}}
{{914_Item_2|Facility Manager Keycard|chance = 66%}}
{{914_Item_2|Facility Manager Keycard|chance = 33%}}
{{914_Item_2|Commander Keycard|chance = 33%}}
{{914_Item_2|Commander Keycard|chance = 33%}}
|style="background-color: #916b03;"| {{914_Item_2|O5 Keycard}}
|style="background-color: #916b03;"| {{914_Item_2|O5 Keycard}}

Revision as of 21:08, 1 September 2023

All SCP-914's item outputs

Main article: SCP-914

The following are charts showing every possible outcome for upgrading items in SCP-914. For a linear upgrade chart for keycards. Check the gallery section of the Keycard page.
By default, items can only be upgraded by dropping them in the Input Booth, but servers can change this via config to upgrade any item a player is currently holding, or all items in their inventory.

It should be noted that servers can use plugins to change the outputs for items in SCP-914, or even allow you to change teams. These charts are based off vanilla game, so they may not match up for servers that edit 914 outputs. The most common of these plugins is one that lets people upgrade the Coin into a Keycard.

Keycards

Input Rough Coarse 1:1 Fine Very Fine
Destroyed Destroyed
Destroyed (50%)
O5 Keycard (50%)

Destroyed (33%)

O5 Keycard (66%)

Destroyed (50%)

O5 Keycard (33%)

Destroyed (25%)

O5 Keycard (75%)

Destroyed (25%)

O5 Keycard (75%)

Destroyed (25%)

O5 Keycard (75%)

Destroyed (50%)

O5 Keycard (50%)

Destroyed (75%)

O5 Keycard (25%)

Standard Weaponry

Ammo located inside a firearm will be upgraded alongside the firearm, following the normal Ammo Upgrade Path.

Input Rough Coarse 1:1 Fine Very Fine
Destroyed (50%)
9x19mm (50%) (15 rounds)
Randomized Attachments (50%)
9x19mm (50%) (15 rounds)
Randomized Attachments
FSP-9 (55.5%)
.44 Revolver (29.5%)
COM-45 (15%)
9x19mm (50%) (15 rounds)

9x19mm (50%) (30 rounds)

Randomized Attachments
Crossvec (55%)
.44 Revolver (45%)
Destroyed (50%)
9x19mm (50%) (60 rounds)
Randomized Attachments
MTF-E11-SR (60%)
AK (40%)
MTF-E11-SR (70%)
Shotgun (30%)
Destroyed (50%)
9x19mm (50%) (45 rounds)
COM-18 (50%)

9x19mm (50%) (30 rounds)

Randomized Attachments
Crossvec (70%)
MTF-E11-SR (30%)
COM-15 (50%)

5.56x45mm (50%) (80 rounds)

Randomized Attachments
AK
AK (30%)
Crossvec (30%)
Logicer (25%)
Shotgun (10%)
AK
COM-15 (50%)

7.62x39mm (50%) (90 rounds)

Randomized Attachments
Crossvec (30%)
MTF-E11-SR (30%)
Logicer (25%)
Shotgun (10%)
AK (50%)

7.62x39mm (50%) (120 rounds)

AK
Randomized Attachments Multiple Items (60%) 
AK

Multiple Items (30%) 
Micro H.I.D. (10%)
Destroyed (50%)
.44 Mag (50%) (12 rounds)
COM-18 (80%)
Randomized Attachments Multiple Items (50%) 
AK (50%)

12/70 Buckshot (50%) (25 rounds)

AK
Randomized Attachments
AK (40%)
Crossvec (30%)
Logicer (25%)
Destroyed Destroyed (50%)
SCP-018 (25%)
Destroyed Destroyed (75%)
SCP-207 (25%)

Special Weaponry

Input Rough Coarse 1:1 Fine Very Fine
Destroyed (50%)
9x19mm (50%) (15 rounds)
9x19mm (50%) (15 rounds)
COM-15 (50%)

Jailbird (Heavily damaged)1

Jailbird (Refueled)
Jailbird (50%)
Micro H.I.D. (Refueled)
Micro H.I.D. (Refueled)
Micro H.I.D. (Refueled)

1.The Jailbird will break after one swing or charge

Ammo

Ammo uses an economy system that determines how many rounds is given to a player when converting ammo in SCP-914. This system stops players from turning a weak fully loaded weapon, such as a COM-15, into a stronger fully loaded weapon, such as a Logicer. Any "extra" ammo will be left unchanged.

These paths also apply to any ammo inside a Firearm that is going through SCP-914.

Input Rough Coarse 1:1 Fine Very Fine
9x19mm 5.56x45mm (10 rounds) 5.56x45mm (10 rounds) .44 Mag (4 rounds)

9x19mm (1 round)

5.56x45mm (10 rounds) 5.56x45mm (10 rounds)
5.56x45mm 9x19mm (21 rounds)

5.56x45mm (1 round)

9x19mm (21 rounds)

5.56x45mm (1 round)

7.62x39mm (15 rounds) 9x19mm (21 rounds)

5.56x45mm (1 round)

9x19mm (21 rounds)

5.56x45mm (1 round)

7.62x39mm .44 Mag (6 rounds)

7.62x39mm (1 round)

.44 Mag (6 rounds)

7.62x39mm (1 round)

5.56x45mm (15 rounds) 12/70 Buckshot (9 rounds) 12/70 Buckshot (9 rounds)
12/70 Buckshot 7.62x39mm (25 rounds) 7.62x39mm (25 rounds) 9x19mm (35 rounds)

12/70 Buckshot (1 round)

.44 Mag (10 rounds)

12/70 Buckshot (1 round)

.44 Mag (10 rounds)

12/70 Buckshot (1 round)

.44 Mag 12/70 Buckshot (21 rounds) 12/70 Buckshot (21 rounds) 9x19mm (49 rounds)

.44 Mag (1 round)

7.62x39mm (35 rounds) 7.62x39mm (35 rounds)

Input Rough Coarse 1:1 Fine Very Fine
9x19mm 5.56x45mm (22 rounds)

9x19mm (2 rounds)

5.56x45mm (22 rounds)

9x19mm (2 rounds)

.44 Mag (10 rounds) 5.56x45mm (22 rounds)

9x19mm (2 rounds)

5.56x45mm (22 rounds)

9x19mm (2 rounds)

5.56x45mm 9x19mm (51 rounds)

5.56x45mm (1 round)

9x19mm (51 rounds)

5.56x45mm (1 round)

7.62x39mm (35 rounds) 9x19mm (51 rounds)

5.56x45mm (1 round)

9x19mm (51 rounds)

5.56x45mm (1 round)

7.62x39mm .44 Mag (15 rounds) .44 Mag (15 rounds) 5.56x45mm (35 rounds) 12/70 Buckshot (21 rounds) 12/70 Buckshot (21 rounds)
12/70 Buckshot 7.62x39mm (55 rounds)

12/70 Buckshot (2 rounds)

7.62x39mm (55 rounds)

12/70 Buckshot (2 rounds)

9x19mm (85 rounds)

12/70 Buckshot (1 round)

.44 Mag (25 rounds) .44 Mag (25 rounds)
.44 Mag 12/70 Buckshot (49 rounds) 12/70 Buckshot (49 rounds) 9x19mm (119 rounds)

.44 Mag (1 round)

7.62x39mm (77 rounds)

.44 Mag (2 rounds)

7.62x39mm (77 rounds)

.44 Mag (2 rounds)

Treatment Items

Input Rough Coarse 1:1 Fine Very Fine

Destroyed (50%)

Painkillers (50%)
Painkillers (50%)

Destroyed (66%)

SCP-1853 (33%)
Destroyed

Destroyed (33%)

SCP-500 (33%)
Destroyed

Destroyed (50%)

Painkillers (50%)
Adrenaline (50%)

SCP Items

SCP-330's Candies can not be upgraded via SCP-914.

Input Rough Coarse 1:1 Fine Very Fine
Anti-Cola Destroyed
Anti-Cola SCP-207 Destroyed
Destroyed
Destroyed
Destroyed
Painkillers (50%)

Destroyed (50%)

SCP-500 (50%)
Destroyed
Destroyed
Destroyed
Destroyed (50%)
SCP-500 (50%)
Activates
Coin (x12)
Flashlight (80%)
MTF-E11-SR (20%)

Miscellaneous

Input Rough Coarse 1:1 Fine Very Fine

Destroyed (50%)

Radio (50%)
Combat Armor (50%)
Heavy Armor (50%)
Light Armor (50%)
Flashlight (50%)
Light Armor (50%)
Combat Armor (50%)
Destroyed
Destroyed Destroyed (50%)
Flashlight (50%)
SCP-2176 (10%)
Destroyed Destroyed
Radio (Recharged)
Radio (Recharged)
Flashlight (75%)
SCP-1576 (25%)
Cookies help us deliver our services. By using our services, you agree to our use of cookies.