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=All SCP-914's item outputs= | =All SCP-914's item outputs= | ||
{{Main|SCP-914}} | {{Main|SCP-914}} | ||
The following are charts showing every possible outcome for upgrading items in SCP-914. <br> | The following are charts showing every possible outcome for upgrading items in SCP-914. For a linear upgrade chart for keycards. Check the gallery section of the [[Keycard]] page.<br> | ||
By default, items can only be upgraded by dropping them in the Input Booth, but servers can change this via config to upgrade any item a player is currently holding, or all items in their inventory. | By default, items can only be upgraded by dropping them in the Input Booth, but servers can change this via config to upgrade any item a player is currently holding, or all items in their inventory. | ||
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|} | |} | ||
== | ==Standard Weaponry== | ||
Ammo located inside a firearm will be upgraded alongside the firearm, following the normal [[SCP-914/Outputs#Ammo|Ammo Upgrade Path]]. | Ammo located inside a firearm will be upgraded alongside the firearm, following the normal [[SCP-914/Outputs#Ammo|Ammo Upgrade Path]]. | ||
{| class="wikitable" style="width:100%;font-size:12px;" | {| class="wikitable" style="width:100%;font-size:12px;" | ||
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|style="background-color: #597a18;"| {{914_Item_2|Logicer}} | |style="background-color: #597a18;"| {{914_Item_2|Logicer}} | ||
|style="background-color: #3d8708;"|{{914_Item_2|AK|chance = 40%}}{{914_Item_2|Crossvec|chance=30%}}{{914_Item_2|Logicer|chance=25%}}{{914_Item_2|Micro H.I.D.|chance=5%}} | |style="background-color: #3d8708;"|{{914_Item_2|AK|chance = 40%}}{{914_Item_2|Crossvec|chance=30%}}{{914_Item_2|Logicer|chance=25%}}{{914_Item_2|Micro H.I.D.|chance=5%}} | ||
|- | |||
| style="background-color: #1c1c1c;"|{{914_Item_2|Fragmentation Grenade}} | |||
|style="background-color: #cf1919;"| Destroyed | |||
|style="background-color: #b86b18;"| {{914_Item_2|Flashbang Grenade}} | |||
|style="background-color: #916b03;"| {{914_Item_2|Flashbang Grenade}} | |||
|style="background-color: #597a18;"| {{914_Item_2|Fragmentation Grenade}} | |||
|style="background-color: #3d8708;"| | |||
<span a style="font-size:12px">Destroyed (50%)</span> <br>{{914_Item_2|Fragmentation Grenade|chance =25%}} | |||
{{914_Item_2|SCP-018|chance = 25%}} | |||
|- | |||
| style="background-color: #1c1c1c;"|{{914_Item_2|Flashbang Grenade}} | |||
|style="background-color: #cf1919;"| Destroyed | |||
|style="background-color: #b86b18;"| {{914_Item_2|Flashlight}} | |||
|style="background-color: #916b03;"| {{914_Item_2|Fragmentation Grenade}} | |||
|style="background-color: #597a18;"| {{914_Item_2|Fragmentation Grenade}} | |||
|style="background-color: #3d8708;"|<span a style="font-size:12px"> Destroyed (75%)</span> <br>{{914_Item_2|SCP-207|chance =25%}} | |||
|} | |||
==Special Weaponry== | |||
{| class="wikitable" style="width:100%;font-size:12px;" | |||
|- | |||
! style="background-color: #1c1c1c;"|Input | |||
! style="background-color: #cf1919;"| Rough | |||
! style="background-color: #b86b18;"| Coarse | |||
! style="background-color: #916b03;"| 1:1 | |||
! style="background-color: #597a18;"| Fine | |||
! style="background-color: #3d8708;"| Very Fine | |||
|- | |- | ||
| style="background-color: #1c1c1c;"|{{914_Item_2|3-X MD}} | | style="background-color: #1c1c1c;"|{{914_Item_2|3-X MD}} | ||
|style="background-color: #cf1919;"|{{914_Item_2|Flashlight}} | |style="background-color: #cf1919;"|{{914_Item_2|Flashlight}} | ||
|style="background-color: #b86b18;"|{{914_Item_2|MTF-E11-SR}} | |style="background-color: #b86b18;"|{{914_Item_2|MTF-E11-SR}} | ||
|style="background-color: #916b03;"|{{914_Item_2| | |style="background-color: #916b03;"|{{914_Item_2|Jailbird}} | ||
|style="background-color: #597a18;"|{{914_Item_2| | |style="background-color: #597a18;"|{{914_Item_2|3-X MD|chance = Refueled}} | ||
|style="background-color: #3d8708;"|{{914_Item_2|Micro H.I.D.}} | |style="background-color: #3d8708;"|{{914_Item_2|Micro H.I.D.}} | ||
|- | |- | ||
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|style="background-color: #916b03;"|{{914_Item_2|COM-45}} | |style="background-color: #916b03;"|{{914_Item_2|COM-45}} | ||
|style="background-color: #597a18;"|{{914_Item_2|Crossvec}} | |style="background-color: #597a18;"|{{914_Item_2|Crossvec}} | ||
|style="background-color: #3d8708;"|{{914_Item_2|Revolver}} | |style="background-color: #3d8708;"|{{914_Item_2|Revolver}} | ||
|- | |||
| style="background-color: #1c1c1c;"|{{914_Item_2|Jailbird}} | |||
|style="background-color: #cf1919;"|{{914_Item_2|Flashlight}} | |||
|style="background-color: #b86b18;"|<p>{{ItemTable2|Jailbird}}<span style="font-size:13px">(Heavily damaged)<sup>1</sup></span></p> | |||
|style="background-color: #916b03;"|{{914_Item_2|3-X MD}} | |||
|style="background-color: #597a18;"|{{914_Item_2|Jailbird|chance = Refueled}} | |||
|style="background-color: #3d8708;"|{{914_Item_2|Micro H.I.D.}} | |||
|- | |- | ||
| style="background-color: #1c1c1c;"|{{914_Item_2|Micro H.I.D.}} | | style="background-color: #1c1c1c;"|{{914_Item_2|Micro H.I.D.}} | ||
|style="background-color: #cf1919;"|{{914_Item_2|MTF-E11-SR}} | |style="background-color: #cf1919;"|{{914_Item_2|MTF-E11-SR}} | ||
|style="background-color: #b86b18;"| | |style="background-color: #b86b18;"|{{914_Item_2|3-X MD|chance = 50%}}{{914_Item_2|Jailbird|chance = 50%}} | ||
{{914_Item_2|3-X MD|chance = | |style="background-color: #916b03;"|{{914_Item_2|Micro H.I.D.|chance = Refueled}} | ||
|style="background-color: #916b03;"|{{914_Item_2|Micro H.I.D.|chance = | |style="background-color: #597a18;"|{{914_Item_2|Micro H.I.D.|chance = Refueled}} | ||
|style="background-color: #597a18;"|{{914_Item_2|Micro H.I.D.|chance = | |style="background-color: #3d8708;"|{{914_Item_2|Micro H.I.D.|chance = Refueled}} | ||
|style="background-color: #3d8708;"|{{914_Item_2|Micro H.I.D.|chance = | |||
|- | |- | ||
|} | |} | ||
<small>1.The Jailbird will break after one swing or charge</small> | |||
==Ammo== | ==Ammo== | ||
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|style="background-color: #cf1919;"| {{914_Item_2|Painkillers}} | |style="background-color: #cf1919;"| {{914_Item_2|Painkillers}} | ||
|style="background-color: #b86b18;"| {{914_Item_2|Adrenaline}} | |style="background-color: #b86b18;"| {{914_Item_2|Adrenaline}} | ||
|style="background-color: #916b03;"| | |style="background-color: #916b03;"| ? ? ? | ||
|style="background-color: #597a18;"| <span a style="font-size:12px">Destroyed</span> <br> | |style="background-color: #597a18;"| <span a style="font-size:12px">Destroyed</span> <br> | ||
|style="background-color: #3d8708;"| | |style="background-color: #3d8708;"| {{914_Item_2|SCP-1853|}} | ||
|- | |- | ||
| style="background-color: #1c1c1c;"|{{914_Item_2|SCP-244-A|}} | | style="background-color: #1c1c1c;"|{{914_Item_2|SCP-244-A|}} | ||
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|- | |- | ||
|style="background-color: #1c1c1c;"| {{914_Item_2|SCP-1576}} | |style="background-color: #1c1c1c;"| {{914_Item_2|SCP-1576}} | ||
|style="background-color: #cf1919;"| {{914_Item_2|Radio}} | |style="background-color: #cf1919;"| {{914_Item_2|Radio|}} | ||
|style="background-color: #b86b18;"|{{914_Item_2|SCP-2176}} | |style="background-color: #b86b18;"| {{914_Item_2|SCP-2176|}} | ||
|style="background-color: #916b03;"|{{914_Item_2|SCP-1576}} | |style="background-color: #916b03;"| {{914_Item_2|SCP-1576}} | ||
|style="background-color: #597a18;"|<span a style="font-size:12px">Destroyed</span> <br> | |style="background-color: #597a18;"| <span a style="font-size:12px">Destroyed</span> <br> | ||
|style="background-color: #3d8708;"|<span a style="font-size:12px">Destroyed</span> <br> | |style="background-color: #3d8708;"| <span a style="font-size:12px">Destroyed</span> <br> | ||
|- | |- | ||
|style="background-color: #1c1c1c;"| {{914_Item_2|SCP-1853}} | |style="background-color: #1c1c1c;"| {{914_Item_2|SCP-1853}} | ||
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|- | |- | ||
|style="background-color: #1c1c1c;"| {{914_Item_2|SCP-2176|}} | |style="background-color: #1c1c1c;"| {{914_Item_2|SCP-2176|}} | ||
|style="background-color: #cf1919;"| <span a style="font-size:12px">Activates</span | |style="background-color: #cf1919;"| <span a style="font-size:12px">Activates</span> | ||
|style="background-color: #b86b18;"|{{914_Item_2|Flashbang Grenade|}} | |style="background-color: #b86b18;"|{{914_Item_2|Flashbang Grenade|}} | ||
|style="background-color: #916b03;"| {{914_Item_2|Coin|total=12|}} | |style="background-color: #916b03;"| {{914_Item_2|Coin|total=12|}} | ||
|style="background-color: #597a18;"| {{914_Item_2|COM-18|}} | |style="background-color: #597a18;"| {{914_Item_2|COM-18|}} | ||
|style="background-color: #3d8708;"| | |style="background-color: #3d8708;"| | ||
{{914_Item_2|Flashlight|chance = 80% | {{914_Item_2|Flashlight|chance = 80%}} | ||
{{914_Item_2|MTF-E11-SR|chance = 20%}} | {{914_Item_2|MTF-E11-SR|chance = 20%}} | ||
|} | |} | ||
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|style="background-color: #916b03;"| {{914_Item_2|Radio|chance = (Recharged)}} | |style="background-color: #916b03;"| {{914_Item_2|Radio|chance = (Recharged)}} | ||
|style="background-color: #597a18;"| {{914_Item_2|Radio|chance = (Recharged)}} | |style="background-color: #597a18;"| {{914_Item_2|Radio|chance = (Recharged)}} | ||
|style="background-color: #3d8708;"| {{914 Item 2|Flashlight}} | |style="background-color: #3d8708;"| {{914 Item 2|Flashlight|chance = 75%}}{{914 Item 2|SCP-1576|chance = 25%}} | ||
|} | |} |
Revision as of 21:39, 9 May 2023
All SCP-914's item outputs
Main article: SCP-914
The following are charts showing every possible outcome for upgrading items in SCP-914. For a linear upgrade chart for keycards. Check the gallery section of the Keycard page.
By default, items can only be upgraded by dropping them in the Input Booth, but servers can change this via config to upgrade any item a player is currently holding, or all items in their inventory.
It should be noted that servers can use plugins to change the outputs for items in SCP-914, or even allow you to change teams. These charts are based off vanilla game, so they may not match up for servers that edit 914 outputs. The most common of these plugins is one that lets people upgrade the Coin into a Keycard.
Keycards
Input | Rough | Coarse | 1:1 | Fine | Very Fine |
---|---|---|---|---|---|
Destroyed | Destroyed | ![]() | |||
Destroyed (50%)
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Destroyed (33%) ![]() | |||
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Destroyed (25%) ![]() | ||||
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Destroyed (25%) ![]() | |||||
Destroyed (25%) ![]() | |||||
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Destroyed (50%) ![]() |
Destroyed (75%) ![]() |
Standard Weaponry
Ammo located inside a firearm will be upgraded alongside the firearm, following the normal Ammo Upgrade Path.
Input | Rough | Coarse | 1:1 | Fine | Very Fine |
---|---|---|---|---|---|
Destroyed (50%)![]() |
Randomized Attachments (50%)![]() |
Randomized Attachments | ![]() ![]() ![]() | ||
![]() |
Randomized Attachments | ![]() ![]() | |||
Destroyed (50%)![]() |
Randomized Attachments | ![]() ![]() |
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Destroyed (50%)![]() |
![]() |
Randomized Attachments | ![]() ![]() | ||
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Randomized Attachments | ![]() ![]() ![]() ![]() ![]() | |||
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Randomized Attachments | ![]() ![]() ![]() ![]() ![]() | |||
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Randomized Attachments | Multiple Items (60%)
Multiple Items (30%) ![]() | |||
Destroyed (50%)![]() |
![]() ![]() |
Randomized Attachments | Multiple Items (50%)
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Randomized Attachments | ![]() ![]() ![]() ![]() | |||
Destroyed |
Destroyed (50%) ![]() ![]() | ||||
Destroyed | Destroyed (75%) ![]() |
Special Weaponry
Input | Rough | Coarse | 1:1 | Fine | Very Fine |
---|---|---|---|---|---|
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Destroyed (50%)![]() |
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1.The Jailbird will break after one swing or charge
Ammo
Ammo uses an economy system that determines how many rounds is given to a player when converting ammo in SCP-914. This system stops players from turning a weak fully loaded weapon, such as a COM-15, into a stronger fully loaded weapon, such as a Logicer. Any "extra" ammo will be left unchanged.
These paths also apply to any ammo inside a Firearm that is going through SCP-914.
Medical Items
Input | Rough | Coarse | 1:1 | Fine | Very Fine |
---|---|---|---|---|---|
Destroyed (50%) ![]() |
![]() ![]() |
Destroyed (70%) ![]() | |||
Destroyed |
Destroyed (33%) ![]() ![]() | ||||
Destroyed |
Destroyed (50%) ![]() |
![]() ![]() |
SCP Items
SCP-330's Candies can not be upgraded via SCP-914.
Input | Rough | Coarse | 1:1 | Fine | Very Fine |
---|---|---|---|---|---|
? ? ? | Destroyed |
||||
Destroyed | |||||
Destroyed | |||||
Destroyed | |||||
![]() ![]() |
Destroyed (50%) ![]() |
Destroyed | |||
Destroyed |
Destroyed | ||||
Destroyed (50%) ![]() | |||||
Activates | ![]() |
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Miscellaneous
Input | Rough | Coarse | 1:1 | Fine | Very Fine |
---|---|---|---|---|---|
Destroyed (50%) ![]() |
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Destroyed | |||||
Destroyed | Destroyed (50%)![]() |
![]() ![]() | |||
Destroyed | Destroyed | ![]() |
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