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Hume Shield: Difference between revisions

From SCP: Secret Laboratory English Official Wiki
Created page with "'''Hume Shield''' is a mechanic in SCP SL that works similar to artificial health. Hume Shield will absorb 100% of all damage until depleted. ==In game== Currently Hume Shie..."
 
 
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'''Hume Shield''' is a mechanic in SCP SL that works similar to artificial health. Hume Shield will absorb 100% of all damage until depleted.
'''Hume Shield''' is a [[Mechanics|Mechanic]] in ''SCP: Secret Laboratory'' that acts similar to Artificial HP, but is exclusive to SCPs and has different mechanics. <br>
=Description=
The anomalous abilities of all SCPs cause them to generate Hume Shield, giving them a form of protection.<br>
While this form of protection can be damaged with simple firearms (or other sources of damage), this only acts as a temporary solution as Hume Shield levels will return to normal levels if left alone. This period of time and how quickly an SCP regenerates their Hume Shield back to their normal levels is not consistent between SCPs.
It is currently impossible to calculate the Hume Shield levels for some SCPs.<br>
=In Game=
Hume Shield will absorb 100% of all damage an SCP takes, until it is depleted. Hume Shield allows SCPs to still be viable late game while also making them not be taken down easily with chip damage. As an SCP takes damage to their normal HP bar, the max amount of Hume Shield they can have is increased. This process is not 1:1, so there is still a net loss of "total HP" for the SCP. Once the SCP reaches 20% of their max HP, their HS max cap will no longer increase. Since Hume Shield is not actual HP, an SCP will still die if they run out of HP while still having Hume Shield.  


Hume Shield is not "Armor" as it does not factor in weapon penetration.


==In game==
An audible sound effect will play when an SCP runs out of Hume Shield. The max distance this can be heard is 37 meters away, but has an exponential fall off distance. This sound effect is unaffected by the "audio dampening" effect caused by [[C.A.S.S.I.E.]] announcements.
Currently Hume Shield is only used for [[SCP-096]].  
{{multi-listen start}}
{{multi-listen item|filename=173 Hume Shield Break.mp3|title=Hume Shield depleted|description=}}
{{multi-listen end}}
==Interactions with Items==
*The [[High-Explosive Grenade]] will deal double damage to Hume Shield.
**By extension, this causes the explosion of the [[SCP-018]], [[Jailbird]], [[SCP-330|Pink Candy]] and the mixing of [[SCP-207]]/[[SCP-207%3F|SCP-207?]] to do the same.
*[[SCP-244]] will prevent SCPs from passively regenerating Hume Shield, and after a short while will start to drain it.
**The effect is 15 HS/s for one instance of SCP-244 while two instances will drain at 20 HS/s. Additional instances will not have any effect.
*The 3-X Particle Disruptor will pierce through Hume Shield by 50%. Leading to its damage being split between HP and Hume Shield.
*The Jailbird will pierce through the Hume Shield by 100%. Leading to all of its damage being dealt to HP.
**Explosions from these items do not bypass Hume Shield.


===SCP-096===
==SCP-049==
SCP-096 has a base Hume Shield of 250. <br>
* [[SCP-049]] has a base Hume Shield value of {{HumeShield|SCP=SCP-049|type=base}}.
This regens at a rate of 2 Hume Shield a second if SCP-096 hasn't taken damage for over 10 seconds.<br>
** At 20% of HP, SCP-049 will have {{HumeShield|SCP=SCP-049|type=final}} Hume Shield.
For each target SCP-096 gains, his Hume Shield increases by 250. There is no cap to this. <br>
* If SCP-049 takes no damage for {{HumeShield|SCP=SCP-049|type=delay|template=NumbertoText|namedArgs=no}} seconds, its Hume Shield will regenerate by {{HumeShield|SCP=SCP-049|type=regen}} HS/s.
After exiting his rage state, SCP-096's Hume Shield goes back to 250.
*SCP-049's The Doctor’s Call Ability will grant Hume Shield to SCP-049-2 instances in range.
*SCP-049 will gain {{HumeShield|SCP=SCP-049|type=bonus}} Hume Shield upon resurrection of a human player if they were a target of the [[SCP-049#Good Sense of The Doctor|Good Sense of The Doctor]] ability.


==Trivia==
==SCP-049-2==
Hume Shield was originally gonna be called ''Aetheric Resistance''
* [[SCP-049-2]] can only gain Hume Shield when SCP-049 uses their The Doctor's Call ability. If they are in range, they will slowly generate Hume Shield at a rate of {{HumeShield|SCP=SCP-049-2|type=bonus}} HS/s
* The Hume Shield has a cap of {{HumeShield|SCP=SCP-049-2|type=final}}.
* This Hume Shield does not regenerate on its own.
 
==SCP-079==
[[SCP-079]] is the only playable SCP without any Hume Shield in game due to their mechanics.
 
==SCP-096==
* [[SCP-096]] has a base Hume Shield value of {{HumeShield|SCP=SCP-096|type=base}}.
** At 20% of HP, SCP-096 will have {{HumeShield|SCP=SCP-096|type=final}} Hume Shield.
* If SCP-096 takes no damage for {{HumeShield|SCP=SCP-096|type=delay}} seconds, its Hume Shield will regenerate by {{HumeShield|SCP=SCP-096|type=regen}} HS/s.
* Using Try Not To Cry will double the regeneration rate of Hume Shield.
 
==SCP-106==
* [[SCP-106]] has a base Hume Shield value of {{HumeShield|SCP=SCP-106|type=base}}.
** At 20% of HP, SCP-106 will have {{HumeShield|SCP=SCP-106|type=final}} Hume Shield.
*If SCP-106 is currently using their Stalk ability, their Hume Shield will regenerate by {{HumeShield|SCP=SCP-106|type=regen}}% HS/s.
 
==SCP-173==
* [[SCP-173]] has base Hume Shield value of {{HumeShield|SCP=SCP-173|type=base}}.
**At 20% HP, SCP-173 will have {{HumeShield|SCP=SCP-173|type=final}} Hume Shield.
* If SCP-173 takes no damage for {{HumeShield|SCP=SCP-173|type=delay|template=NumbertoText|namedArgs=no}} seconds, its Hume Shield will slowly regenerate by {{HumeShield|SCP=SCP-173|type=regen}}% HS/s.
* SCP-173 restores {{HumeShield|SCP=SCP-173|type=bonus}} Hume Shield if they kill a player under the Tantrum Effect.
* Hume Shield does not factor in SCP-173's damage resistance.
 
==SCP-939==
* [[SCP-939]] has a base Hume Shield value of {{HumeShield|SCP=SCP-939|type=base}}.
**At 20% HP, SCP-939 will have {{HumeShield|SCP=SCP-939|type=final}} Hume Shield.
* If SCP-939 takes no damage for {{HumeShield|SCP=SCP-939|type=delay|template=NumbertoText|namedArgs=no}} seconds, their Hume Shield will regenerate at {{HumeShield|SCP=SCP-939|type=regen}} HS/s.
 
==SCP-3114==
* [[SCP-3114]] has a base [[Hume Shield]] value of {{HumeShield|SCP=SCP-3114|type=base}}.
** At 20% of HP, SCP-3114 will have {{HumeShield|SCP=SCP-3114|type=final}} Hume Shield.
* If SCP-3114 takes no damage for {{HumeShield|SCP=SCP-3114|type=delay|template=NumbertoText|namedArgs=no}} seconds, its Hume Shield will regenerate by {{HumeShield|SCP=SCP-3114|type=regen}} HS/s.
* Each successful hit using its melee attack will regenerate {{HumeShield|SCP=SCP-3114 |type=bonus}} Hume Shield.
* SCP-3114 Hume Shield has a {{HumeShield|SCP=SCP-3114|type=resistance}} damage resistance while disguised.
 
=Event SCPs=
==SCP-1507==
*Hume Shield is exclusive to Alpha [[SCP-1507]].
*SCP-1507-Alpha had base Hume Shield value of {{HumeShield|SCP=SCP-1507|type=base}} that does not scale with low HP.
*If SCP-1507-Alpha took no damage for {{HumeShield|SCP=SCP-1507|type=delay|template=NumbertoText|namedArgs=no}} seconds, its Hume Shield will slowly regenerate by {{HumeShield|SCP=SCP-1507|type=regen}} HS/s.
 
=Gallery=
[[File:HumeBar.png||thumb|400px|The Hume Shield bar|left]]
<br clear=all>
 
=Trivia=
* Hume Shield went through other names such as ''Aetheric Resistance'', ''Agony'' and ''Despair''.
* Hume Shield is loosely based off ''Hume'' from the SCP Wiki, a way to measure how easily reality can be bent in a given area. Though in the ''SCP Secret Laboratory'' universe, it acts as a physical force.
* When Hume Shield was first added to the game, it had the same appearance as the Artificial HP Bar and was even displayed as AHP.
**Hume Shield was given its own bar in the [[Updates/11.0.0|Parabellum (11.0.0)]] update to make it more distinct from AHP. Its color was changed to <font color=#8079ff> blue-magenta (#8079ff) </font> and was displayed as HS in the bar. The color change was suggested by patrons, other suggested colors include cyan, yellow and purple.
 
[[Category:Mechanics]]
{{Mechanics Navbox}}

Latest revision as of 04:31, 22 June 2025

Hume Shield is a Mechanic in SCP: Secret Laboratory that acts similar to Artificial HP, but is exclusive to SCPs and has different mechanics.

Description

The anomalous abilities of all SCPs cause them to generate Hume Shield, giving them a form of protection.
While this form of protection can be damaged with simple firearms (or other sources of damage), this only acts as a temporary solution as Hume Shield levels will return to normal levels if left alone. This period of time and how quickly an SCP regenerates their Hume Shield back to their normal levels is not consistent between SCPs. It is currently impossible to calculate the Hume Shield levels for some SCPs.

In Game

Hume Shield will absorb 100% of all damage an SCP takes, until it is depleted. Hume Shield allows SCPs to still be viable late game while also making them not be taken down easily with chip damage. As an SCP takes damage to their normal HP bar, the max amount of Hume Shield they can have is increased. This process is not 1:1, so there is still a net loss of "total HP" for the SCP. Once the SCP reaches 20% of their max HP, their HS max cap will no longer increase. Since Hume Shield is not actual HP, an SCP will still die if they run out of HP while still having Hume Shield.

Hume Shield is not "Armor" as it does not factor in weapon penetration.

An audible sound effect will play when an SCP runs out of Hume Shield. The max distance this can be heard is 37 meters away, but has an exponential fall off distance. This sound effect is unaffected by the "audio dampening" effect caused by C.A.S.S.I.E. announcements.

Interactions with Items

  • The High-Explosive Grenade will deal double damage to Hume Shield.
  • SCP-244 will prevent SCPs from passively regenerating Hume Shield, and after a short while will start to drain it.
    • The effect is 15 HS/s for one instance of SCP-244 while two instances will drain at 20 HS/s. Additional instances will not have any effect.
  • The 3-X Particle Disruptor will pierce through Hume Shield by 50%. Leading to its damage being split between HP and Hume Shield.
  • The Jailbird will pierce through the Hume Shield by 100%. Leading to all of its damage being dealt to HP.
    • Explosions from these items do not bypass Hume Shield.

SCP-049

  • SCP-049 has a base Hume Shield value of 300.
    • At 20% of HP, SCP-049 will have 600 Hume Shield.
  • If SCP-049 takes no damage for ten seconds, its Hume Shield will regenerate by 15 HS/s.
  • SCP-049's The Doctor’s Call Ability will grant Hume Shield to SCP-049-2 instances in range.
  • SCP-049 will gain 200 Hume Shield upon resurrection of a human player if they were a target of the Good Sense of The Doctor ability.

SCP-049-2

  • SCP-049-2 can only gain Hume Shield when SCP-049 uses their The Doctor's Call ability. If they are in range, they will slowly generate Hume Shield at a rate of 20 HS/s
  • The Hume Shield has a cap of 100.
  • This Hume Shield does not regenerate on its own.

SCP-079

SCP-079 is the only playable SCP without any Hume Shield in game due to their mechanics.

SCP-096

  • SCP-096 has a base Hume Shield value of 500.
    • At 20% of HP, SCP-096 will have 1,000 Hume Shield.
  • If SCP-096 takes no damage for 15 seconds, its Hume Shield will regenerate by 15 HS/s.
  • Using Try Not To Cry will double the regeneration rate of Hume Shield.

SCP-106

  • SCP-106 has a base Hume Shield value of 350.
    • At 20% of HP, SCP-106 will have 700 Hume Shield.
  • If SCP-106 is currently using their Stalk ability, their Hume Shield will regenerate by 10% HS/s.

SCP-173

  • SCP-173 has base Hume Shield value of 750.
    • At 20% HP, SCP-173 will have 1,500 Hume Shield.
  • If SCP-173 takes no damage for ten seconds, its Hume Shield will slowly regenerate by 4% HS/s.
  • SCP-173 restores 400 Hume Shield if they kill a player under the Tantrum Effect.
  • Hume Shield does not factor in SCP-173's damage resistance.

SCP-939

  • SCP-939 has a base Hume Shield value of 350.
    • At 20% HP, SCP-939 will have 700 Hume Shield.
  • If SCP-939 takes no damage for ten seconds, their Hume Shield will regenerate at 25 HS/s.

SCP-3114

  • SCP-3114 has a base Hume Shield value of 350.
    • At 20% of HP, SCP-3114 will have 600 Hume Shield.
  • If SCP-3114 takes no damage for ten seconds, its Hume Shield will regenerate by 15 HS/s.
  • Each successful hit using its melee attack will regenerate 25 Hume Shield.
  • SCP-3114 Hume Shield has a 50% damage resistance while disguised.

Event SCPs

SCP-1507

  • Hume Shield is exclusive to Alpha SCP-1507.
  • SCP-1507-Alpha had base Hume Shield value of 50 that does not scale with low HP.
  • If SCP-1507-Alpha took no damage for ten seconds, its Hume Shield will slowly regenerate by 5 HS/s.

Gallery

The Hume Shield bar


Trivia

  • Hume Shield went through other names such as Aetheric Resistance, Agony and Despair.
  • Hume Shield is loosely based off Hume from the SCP Wiki, a way to measure how easily reality can be bent in a given area. Though in the SCP Secret Laboratory universe, it acts as a physical force.
  • When Hume Shield was first added to the game, it had the same appearance as the Artificial HP Bar and was even displayed as AHP.
    • Hume Shield was given its own bar in the Parabellum (11.0.0) update to make it more distinct from AHP. Its color was changed to blue-magenta (#8079ff) and was displayed as HS in the bar. The color change was suggested by patrons, other suggested colors include cyan, yellow and purple.
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