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SCP-049-2: Difference between revisions

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{{SCP infobox
{{SCP infobox
|image = 0492rerender.png
|image = [[File:0492rerender.png|250px]]
|F1MenuArt = SCPCAT049-2
|F1MenuArt = [[File:SCPCAT049-2.png|250px]]
|image_size = 250px
|HP = 400
|HP = 400
|HS = true
|HS = true
|HPDesc =  (Initial  Revival)
|HPDesc =  (Initial  Revival)
|HSMaxDesc = (Cap)
|HSMaxDesc = (Cap)
|speed = Default: 4.9 m/s <br> Max: 5.17 m/s
|speed = Default: 4.9 m/s <br> Max: 5.4 m/s
|ability = Melee Attack <br>Lobotomized Bloodlust <br> Voracity
|ability = Swipe <br>Lobotomized Bloodlust <br> Voracity
|ID = 10
|ID = 10
|linkOverride = SCP-049
|linkOverride = SCP-049
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=In Game=
=In Game=
SCP-049-2 instances only spawn when {{fancy link|049}} resurrects a dead player. Upon revival, the player will spawn where they initially died. They have a fairly weak melee attack and low HP but are dangerous in numbers, being able to quickly swarm unprepared players. Unlike other SCPs, SCP-049-2 takes increased damage from headshots. Similar to humans, its headshot damage multiplier is 2.0x.
SCP-049-2 instances only spawn when {{fancy link|049|backgroundalpha=0}} resurrects a dead player. Upon revival, the player will spawn where they initially died. They have a fairly weak melee attack and low HP but are dangerous in numbers, being able to quickly swarm unprepared players. Unlike other SCPs, SCP-049-2 takes increased damage from headshots. Similar to humans, its headshot damage multiplier is 2.0x.


SCP-049-2 can communicate with other SCPs by holding down the {{key Press|Q}} key. This voice chat can be heard by all SCPs regardless of the distance.
{{SCPDescription|OmitCASSIE=}}
 
SCP-049 can resurrect SCP-049-2 instances up to three times after they perish, but only if they were killed by a Human. A prompt will appear on screen telling the player to press the {{key Press|F}} key if they wish to not be resurrected again. Each additional resurrection applies a 10% Max HP lost to SCP-049-2.


SCP-049 can resurrect SCP-049-2 instances once after they perish, but only if they were killed by a Human. A prompt will appear on screen telling the player to press the {{key Press|F}} key if they wish to not be resurrected again. Resurrection applies a 10% Max HP lost to SCP-049-2. The formula for the Max HP Penalty will force the value to be divisible by ten.
<br>
[[File:0492HeightComparisonpng.png|thumb|right|360px|SCP-049-2 compared to a {{fancy link|classd}}]]
Health of SCP-049-2 instances:
Health of SCP-049-2 instances:
* 400 HP at initial revival.
* 400 HP at initial revival.
* 360 HP after the first death.
* 360 HP after the first death.
* 320 HP after the second death.
 
* 290 HP after the third death.
Health of Good-Sense SCP-049-2 instances:
* 600 HP at initial revival.
* 450 HP after the first death.
 
An SCP-049-2 instance can not be resurrected anymore upon their second death. Using Remote Admin or plugins for additional resurrections afterwards will still apply the 10% max HP lost penalty.


Players marked by SCP-049's Good Sense of the Doctor Ability will have 600 HP upon revival if they were killed by SCP-049 or SCP-049-2.  
Players marked by SCP-049's Good Sense of the Doctor Ability will have 600 HP upon revival if they were killed by SCP-049 or SCP-049-2.  


Despite affecting the "number of terminated SCPs" on the round end screen, SCP-049-2 instances do not count as "an alive SCP" for [[Victory Conditions]].
Despite affecting the "number of terminated SCPs" on the round end screen, SCP-049-2 instances do not count as "an alive SCP" for [[Victory Conditions]].
==Hume Shield==
==Hume Shield==
* SCP-049-2 can only gain [[Hume Shield]] when SCP-049 uses their The Doctor's Call ability. If they are in range, they will slowly generate Hume Shield at a rate of {{HumeShield|SCP=SCP-049-2|type=bonus}} HS/s
* SCP-049-2 can only gain [[Hume Shield]] when SCP-049 uses their The Doctor's Call ability. If they are in range, they will slowly generate Hume Shield at a rate of {{HumeShield|SCP=SCP-049-2|type=bonus}} HS/s
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==Abilities==
==Abilities==
===Melee Swipe===
===Swipe===
By pressing {{key Press|leftclick}}, SCP-049-2 will perform a melee swipe attack. The attack is short-range and can only hit a single target at a time. This attack will deal 40 damage to a human player when hit. The attack damage is unaffected by [[Armor_(Disambiguation)|Armor]]. The attack has a cooldown of 1.3 seconds after use.
By pressing {{key Press|leftclick}}, SCP-049-2 will perform a melee swipe attack. The attack is short-range and can only hit a single target at a time. This attack will deal 40 damage to a human player when hit. The attack damage is unaffected by [[Armor_(Disambiguation)|Armor]]. The attack has a cooldown of 1.3 seconds after use.


===Lobotomized Bloodlust===
===Lobotomized Bloodlust===
While observing a human, SCP-049-2's movement speed will increase by 0.05 for every second that passes, capping out at 5.17 m/s. This speed will start to decrease at a rate of 0.10/s if five seconds have passed without SCP-049-2 observing a human.
While observing a human, SCP-049-2's movement speed will increase by 0.05 for every second that passes, capping out at 5.4 m/s. This speed will start to decrease at a rate of 0.10/s if five seconds have passed without SCP-049-2 observing a human.<br>
Using Voracity will immediately achieve maximum speed levels after consumption of a corpse. If activated via Voracity, the speed will take five seconds to begin depleting; mimicking a human leaving SCP-049-2's sight.


===Voracity===
===Voracity===
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=Related Achievements=
=Related Achievements=
{{Achievements}}
{{Achievements|check2=Playable SCPs}}
<br>
<br>


=Sounds=
=Sounds=
{{multi-listen start}}
{{multi-listen start}}
{|class="wikitable" style="display: inline-table;"
{|class="wikitable wikitable--stripe" style="display: inline-table;"
!colspan="2"|Misc
!colspan="2"|Misc
|-
|-
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=Trivia=
=Trivia=
*All human factions share the same SCP-049-2 model upon resurrection.
*All human factions share the same SCP-049-2 model upon resurrection.
*In older versions of the game, SCP-049-2s used to have T-posing models, which became a joke within the community for a long time.
*The model for SCP-049-2 is an altered version of the corpse ragdoll, which was used for every single playable entity in the game before the [[Updates/5.0.0|5.0.0]] update.
*The model for SCP-049-2 is an altered version of the corpse ragdoll, which was used for every single playable entity in the game before the [[Updates/5.0.0|5.0.0]] update.
*When given firearms through Remote Admin, SCP-049-2s have the human animations for wielding and using weapons.
*When given firearms through Remote Admin, SCP-049-2s have the human animations for wielding and using weapons.

Latest revision as of 05:12, 6 August 2025

SCP-049-2
Stats
Health (Initial Revival) 400
Hume Shield (Initial) 0
Hume Shield (Cap) 100
Movement Speed Default: 4.9 m/s
Max: 5.4 m/s
Special Ability Swipe
Lobotomized Bloodlust
Voracity
Article Link Page
Class Color EC2222


SCP-049-2 is one of the seven playable SCP classes in SCP: Secret Laboratory.
SCP-049-2 are effective as frontline SCPs when in groups, capable of quickly overwhelming targets when there are many. When alone SCP-049-2 is weak, but can still provide valuable support, such as reconnaissance, to the SCP team.

Abilities Operational Guides


- [LMB] — Swipe

The instance of SCP-049-2 thoughtlessly swings its arms, dealing damage to whatever human is caught in the attack.
 

- [Passive] — Lobotomized Bloodlust

When SCP-049-2 is chasing a human their speed will increase (up to a limit) every second and will decrease by twice the initial rate when not observing a human. Lobotomized Bloodlust will not start decreasing SCP-049-2’s speed until SCP-049-2 has broken contact with a human after a short duration. 
 

- [E] — Voracity

SCP-049-2 can hold E on any corpse they encounter that has not previously been consumed. After eating they will regenerate HP. The ability cannot be canceled once activated. It does not prevent SCP-049 reviving that player, and can only be done once per body. 
 

In Game

SCP-049-2 instances only spawn when SCP-049 resurrects a dead player. Upon revival, the player will spawn where they initially died. They have a fairly weak melee attack and low HP but are dangerous in numbers, being able to quickly swarm unprepared players. Unlike other SCPs, SCP-049-2 takes increased damage from headshots. Similar to humans, its headshot damage multiplier is 2.0x.

SCP-049-2 can communicate with other SCPs, regardless of distance, by holding down the Q key.

SCP-049 can resurrect SCP-049-2 instances once after they perish, but only if they were killed by a Human. A prompt will appear on screen telling the player to press the F key if they wish to not be resurrected again. Resurrection applies a 10% Max HP lost to SCP-049-2. The formula for the Max HP Penalty will force the value to be divisible by ten.

SCP-049-2 compared to a Class-D Personnel

Health of SCP-049-2 instances:

  • 400 HP at initial revival.
  • 360 HP after the first death.

Health of Good-Sense SCP-049-2 instances:

  • 600 HP at initial revival.
  • 450 HP after the first death.

An SCP-049-2 instance can not be resurrected anymore upon their second death. Using Remote Admin or plugins for additional resurrections afterwards will still apply the 10% max HP lost penalty.

Players marked by SCP-049's Good Sense of the Doctor Ability will have 600 HP upon revival if they were killed by SCP-049 or SCP-049-2.

Despite affecting the "number of terminated SCPs" on the round end screen, SCP-049-2 instances do not count as "an alive SCP" for Victory Conditions.


Hume Shield

  • SCP-049-2 can only gain Hume Shield when SCP-049 uses their The Doctor's Call ability. If they are in range, they will slowly generate Hume Shield at a rate of 20 HS/s
  • The Hume Shield has a cap of 100.
  • This Hume Shield does not regenerate on its own.

Abilities

Swipe

By pressing Left Click, SCP-049-2 will perform a melee swipe attack. The attack is short-range and can only hit a single target at a time. This attack will deal 40 damage to a human player when hit. The attack damage is unaffected by Armor. The attack has a cooldown of 1.3 seconds after use.

Lobotomized Bloodlust

While observing a human, SCP-049-2's movement speed will increase by 0.05 for every second that passes, capping out at 5.4 m/s. This speed will start to decrease at a rate of 0.10/s if five seconds have passed without SCP-049-2 observing a human.
Using Voracity will immediately achieve maximum speed levels after consumption of a corpse. If activated via Voracity, the speed will take five seconds to begin depleting; mimicking a human leaving SCP-049-2's sight.

Voracity

Pressing the E key on a human corpse will allow SCP-049-2 to consume it, regenerating 100 HP once finished. This process takes seven seconds and it can not be cancelled once it starts. Consuming a corpse does not prevent SCP-049 from turning the corpse into an SCP-049-2 instance. A corpse can only be consumed once, disallowing multiple different SCP-049-2 instances from consuming the same corpse.

Related Achievements

Anomalously Efficient
As an SCP, kill a player within the first minute of the round starting.

I'll Pass, Thanks
As an SCP, kill (or send to the Pocket Dimension) a human who is charging the Micro H.I.D.

If you want something done right...
As a Scientist, terminate any SCP.

Microwave Meal
As a human, successfully terminate an SCP with the Micro H.I.D.

My Cure Is Most Effective...
As SCP-049, successfully convert ten players into SCP-049-2 instances.

Undead Space Program
Kill an instance of 049-2 using a charged hit with the Jailbird.


Sounds

Misc


Gallery

Trivia

  • All human factions share the same SCP-049-2 model upon resurrection.
  • The model for SCP-049-2 is an altered version of the corpse ragdoll, which was used for every single playable entity in the game before the 5.0.0 update.
  • When given firearms through Remote Admin, SCP-049-2s have the human animations for wielding and using weapons.
    • Although this feature existed in previous versions as an unintentional consequence of SCP-049-2 reusing the code from humans, this was officially programmed manually into SCP-049-2's animations after 12.0 made the animation systems independent from one another.
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