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SCP-049-2: Difference between revisions

From SCP: Secret Laboratory English Official Wiki
m Moved page from betawiki:SCP-049-2
 
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{| class="wikitable"
{{SCP infobox
! oldid || date/time || username || edit summary
|image = [[File:0492rerender.png|250px]]
|----
|F1MenuArt = [[File:SCPCAT049-2.png|250px]]
| 5658 || 2022-12-15T16:17:11Z || Jamintheinfinite || <nowiki>/* Gallery */</nowiki>
|HP = 400
|----
|HS = true
| 5618 || 2022-12-13T21:56:13Z || Jamintheinfinite || <nowiki>/* In Game */</nowiki>
|HPDesc =  (Initial  Revival)
|----
|HSMaxDesc = (Cap)
| 5590 || 2022-12-12T19:56:45Z || Jamintheinfinite || <nowiki></nowiki>
|speed = Default: 4.9 m/s <br> Max: 5.4 m/s
|----
|ability = Swipe <br>Lobotomized Bloodlust <br> Voracity
| 5555 || 2022-12-04T19:25:40Z || Lunatyx || <nowiki>/* In Game */</nowiki>
|ID = 10
|----
|linkOverride = SCP-049
| 5495 || 2022-11-24T16:39:26Z || Jamintheinfinite || <nowiki>/* Trivia */</nowiki>
}}
|----
 
| 5482 || 2022-11-20T19:48:33Z || Booper Scooper || <nowiki>Added some fun trivia about the developers manually programming 049-2 to have gun wielding animations</nowiki>
'''SCP-049-2''' is one of the {{PlayableSCPs}} playable [[SCPs|SCP]] classes in ''SCP: Secret Laboratory''. <br>
|----
SCP-049-2 are effective as frontline SCPs when in groups, capable of quickly overwhelming targets when there are many. When alone SCP-049-2 is weak, but can still provide valuable support, such as reconnaissance, to the SCP team.
| 5474 || 2022-11-20T02:44:29Z || Jamintheinfinite || <nowiki></nowiki>
__TOC__
|----
 
| 5281 || 2022-11-05T18:10:56Z || Jamintheinfinite || <nowiki>/* In Game */</nowiki>
=Abilities Operational Guides=
|----
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-myDivision0">
| 5145 || 2022-11-01T02:06:45Z || MultiverseUncle || <nowiki>/* In Game */ zombie stat fix and changed "hold" to "press"</nowiki>
<span class="mw-customtoggle-myDivision0"><br><div id="OPGuidebutton"><span style="font-size:15px">- [LMB] — Swipe</span></div></span><div class="mw-collapsible-content" style="height: auto"><br>
|----
{{OpGuide2|SCP-049-2 Swipe}}
| 4989 || 2022-10-13T23:13:54Z || Jamintheinfinite || <nowiki></nowiki>
</div>
|----
</div>
| 4963 || 2022-10-13T20:07:14Z || Jamintheinfinite || <nowiki></nowiki>
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-myDivision1">
|----
<span class="mw-customtoggle-myDivision1"><br><div id="OPGuidebutton"><span style="font-size:15px">- [Passive] — Lobotomized Bloodlust</span></div></span><div class="mw-collapsible-content" style="height: auto"><br>
| 4919 || 2022-10-13T18:07:33Z || Lunatyx || <nowiki>/* Voracity */</nowiki>
{{OpGuide2|SCP-049-2 Lobotomized Bloodlust}}
|----
</div>
| 4871 || 2022-10-12T22:26:50Z || Jamintheinfinite || <nowiki></nowiki>
</div>
|----
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-myDivision2">
| 4702 || 2022-10-10T13:18:11Z || Jamintheinfinite || <nowiki>/* In Game */</nowiki>
<span class="mw-customtoggle-myDivision2"><br><div id="OPGuidebutton"><span style="font-size:15px">- [E] — Voracity</span></div></span><div class="mw-collapsible-content" style="height: auto"><br>
|----
{{OpGuide2|SCP-049-2 Voracity}}
| 4685 || 2022-10-09T19:24:52Z || Jamintheinfinite || <nowiki>/* Voracity */</nowiki>
</div>
|----
</div>
| 4684 || 2022-10-09T19:24:43Z || Jamintheinfinite || <nowiki>/* Lobotomized Bloodlust */</nowiki>
 
|----
=In Game=
| 4632 || 2022-10-08T18:56:02Z || Jamintheinfinite || <nowiki></nowiki>
SCP-049-2 instances only spawn when {{fancy link|049|backgroundalpha=0}} resurrects a dead player. Upon revival, the player will spawn where they initially died. They have a fairly weak melee attack and low HP but are dangerous in numbers, being able to quickly swarm unprepared players. Unlike other SCPs, SCP-049-2 takes increased damage from headshots. Similar to humans, its headshot damage multiplier is 2.0x.
|----
 
| 4351 || 2021-11-22T16:47:35Z || Jamintheinfinite || <nowiki></nowiki>
{{SCPDescription|OmitCASSIE=}}
|----
 
| 3824 || 2021-08-25T04:31:01Z || Hopperlopip || <nowiki>/* Trivia */</nowiki>
SCP-049 can resurrect SCP-049-2 instances once after they perish, but only if they were killed by a Human. A prompt will appear on screen telling the player to press the {{key Press|F}} key if they wish to not be resurrected again. Resurrection applies a 10% Max HP lost to SCP-049-2. The formula for the Max HP Penalty will force the value to be divisible by ten.
|----
<br>
| 3580 || 2021-08-13T02:34:25Z || Hoang || <nowiki>add hubes</nowiki>
[[File:0492HeightComparisonpng.png|thumb|right|360px|SCP-049-2 compared to a {{fancy link|classd}}]]
|----
Health of SCP-049-2 instances:
| 3257 || 2021-08-01T17:58:40Z || Jamintheinfinite || <nowiki>Created page with "{{SCP infobox |image = 049-2 infobox.png |image_size = 300px |HP = 500 |speed = 6.5 m/s |ability = Melee attack |ID = 10 |linkOverride = SCP-049 }} =Description= '''SCP-049-2'..."</nowiki>
* 400 HP at initial revival.
* 360 HP after the first death.
 
Health of Good-Sense SCP-049-2 instances:
* 600 HP at initial revival.
* 450 HP after the first death.
 
An SCP-049-2 instance can not be resurrected anymore upon their second death. Using Remote Admin or plugins for additional resurrections afterwards will still apply the 10% max HP lost penalty.
 
Players marked by SCP-049's Good Sense of the Doctor Ability will have 600 HP upon revival if they were killed by SCP-049 or SCP-049-2.
 
Despite affecting the "number of terminated SCPs" on the round end screen, SCP-049-2 instances do not count as "an alive SCP" for [[Victory Conditions]].
 
 
==Hume Shield==
* SCP-049-2 can only gain [[Hume Shield]] when SCP-049 uses their The Doctor's Call ability. If they are in range, they will slowly generate Hume Shield at a rate of {{HumeShield|SCP=SCP-049-2|type=bonus}} HS/s
* The Hume Shield has a cap of {{HumeShield|SCP=SCP-049-2|type=final}}.
* This Hume Shield does not regenerate on its own.
 
==Abilities==
===Swipe===
By pressing {{key Press|leftclick}}, SCP-049-2 will perform a melee swipe attack. The attack is short-range and can only hit a single target at a time. This attack will deal 40 damage to a human player when hit. The attack damage is unaffected by [[Armor_(Disambiguation)|Armor]]. The attack has a cooldown of 1.3 seconds after use.
 
===Lobotomized Bloodlust===
While observing a human, SCP-049-2's movement speed will increase by 0.05 for every second that passes, capping out at 5.4 m/s. This speed will start to decrease at a rate of 0.10/s if five seconds have passed without SCP-049-2 observing a human.<br>  
Using Voracity will immediately achieve maximum speed levels after consumption of a corpse. If activated via Voracity, the speed will take five seconds to begin depleting; mimicking a human leaving SCP-049-2's sight.
 
===Voracity===
Pressing the {{key Press|E}} key on a human corpse will allow SCP-049-2 to consume it, regenerating 100 HP once finished. This process takes seven seconds and it can not be cancelled once it starts. Consuming a corpse does not prevent SCP-049 from turning the corpse into an SCP-049-2 instance. A corpse can only be consumed once, disallowing multiple different SCP-049-2 instances from consuming the same corpse.
 
=Related Achievements=
{{Achievements|check2=Playable SCPs}}
<br>
 
=Sounds=
{{multi-listen start}}
{|class="wikitable wikitable--stripe" style="display: inline-table;"
!colspan="2"|Misc
|-
|{{multi-listen item|filename=173 Hume Shield Break.mp3|title=Hume Shield depletes|description=}}
|}
|}
{{multi-listen end}}
=Gallery=
<gallery mode="packed" widths=600px heights=338px>
0492idle.gif|'''Idle Animation'''
0492attack.gif|'''Attack Animation'''
</gallery>
=Trivia=
*All human factions share the same SCP-049-2 model upon resurrection.
*The model for SCP-049-2 is an altered version of the corpse ragdoll, which was used for every single playable entity in the game before the [[Updates/5.0.0|5.0.0]] update.
*When given firearms through Remote Admin, SCP-049-2s have the human animations for wielding and using weapons.
**Although this feature existed in previous versions as an unintentional consequence of SCP-049-2 reusing the code from humans, this was officially programmed manually into SCP-049-2's animations after 12.0 made the animation systems independent from one another.
{{SCP Navbox}}

Latest revision as of 05:12, 6 August 2025

SCP-049-2
Stats
Health (Initial Revival) 400
Hume Shield (Initial) 0
Hume Shield (Cap) 100
Movement Speed Default: 4.9 m/s
Max: 5.4 m/s
Special Ability Swipe
Lobotomized Bloodlust
Voracity
Article Link Page
Class Color EC2222


SCP-049-2 is one of the seven playable SCP classes in SCP: Secret Laboratory.
SCP-049-2 are effective as frontline SCPs when in groups, capable of quickly overwhelming targets when there are many. When alone SCP-049-2 is weak, but can still provide valuable support, such as reconnaissance, to the SCP team.

Abilities Operational Guides


- [LMB] — Swipe

The instance of SCP-049-2 thoughtlessly swings its arms, dealing damage to whatever human is caught in the attack.
 

- [Passive] — Lobotomized Bloodlust

When SCP-049-2 is chasing a human their speed will increase (up to a limit) every second and will decrease by twice the initial rate when not observing a human. Lobotomized Bloodlust will not start decreasing SCP-049-2’s speed until SCP-049-2 has broken contact with a human after a short duration. 
 

- [E] — Voracity

SCP-049-2 can hold E on any corpse they encounter that has not previously been consumed. After eating they will regenerate HP. The ability cannot be canceled once activated. It does not prevent SCP-049 reviving that player, and can only be done once per body. 
 

In Game

SCP-049-2 instances only spawn when SCP-049 resurrects a dead player. Upon revival, the player will spawn where they initially died. They have a fairly weak melee attack and low HP but are dangerous in numbers, being able to quickly swarm unprepared players. Unlike other SCPs, SCP-049-2 takes increased damage from headshots. Similar to humans, its headshot damage multiplier is 2.0x.

SCP-049-2 can communicate with other SCPs, regardless of distance, by holding down the Q key.

SCP-049 can resurrect SCP-049-2 instances once after they perish, but only if they were killed by a Human. A prompt will appear on screen telling the player to press the F key if they wish to not be resurrected again. Resurrection applies a 10% Max HP lost to SCP-049-2. The formula for the Max HP Penalty will force the value to be divisible by ten.

SCP-049-2 compared to a Class-D Personnel

Health of SCP-049-2 instances:

  • 400 HP at initial revival.
  • 360 HP after the first death.

Health of Good-Sense SCP-049-2 instances:

  • 600 HP at initial revival.
  • 450 HP after the first death.

An SCP-049-2 instance can not be resurrected anymore upon their second death. Using Remote Admin or plugins for additional resurrections afterwards will still apply the 10% max HP lost penalty.

Players marked by SCP-049's Good Sense of the Doctor Ability will have 600 HP upon revival if they were killed by SCP-049 or SCP-049-2.

Despite affecting the "number of terminated SCPs" on the round end screen, SCP-049-2 instances do not count as "an alive SCP" for Victory Conditions.


Hume Shield

  • SCP-049-2 can only gain Hume Shield when SCP-049 uses their The Doctor's Call ability. If they are in range, they will slowly generate Hume Shield at a rate of 20 HS/s
  • The Hume Shield has a cap of 100.
  • This Hume Shield does not regenerate on its own.

Abilities

Swipe

By pressing Left Click, SCP-049-2 will perform a melee swipe attack. The attack is short-range and can only hit a single target at a time. This attack will deal 40 damage to a human player when hit. The attack damage is unaffected by Armor. The attack has a cooldown of 1.3 seconds after use.

Lobotomized Bloodlust

While observing a human, SCP-049-2's movement speed will increase by 0.05 for every second that passes, capping out at 5.4 m/s. This speed will start to decrease at a rate of 0.10/s if five seconds have passed without SCP-049-2 observing a human.
Using Voracity will immediately achieve maximum speed levels after consumption of a corpse. If activated via Voracity, the speed will take five seconds to begin depleting; mimicking a human leaving SCP-049-2's sight.

Voracity

Pressing the E key on a human corpse will allow SCP-049-2 to consume it, regenerating 100 HP once finished. This process takes seven seconds and it can not be cancelled once it starts. Consuming a corpse does not prevent SCP-049 from turning the corpse into an SCP-049-2 instance. A corpse can only be consumed once, disallowing multiple different SCP-049-2 instances from consuming the same corpse.

Related Achievements

Anomalously Efficient
As an SCP, kill a player within the first minute of the round starting.

I'll Pass, Thanks
As an SCP, kill (or send to the Pocket Dimension) a human who is charging the Micro H.I.D.

If you want something done right...
As a Scientist, terminate any SCP.

Microwave Meal
As a human, successfully terminate an SCP with the Micro H.I.D.

My Cure Is Most Effective...
As SCP-049, successfully convert ten players into SCP-049-2 instances.

Undead Space Program
Kill an instance of 049-2 using a charged hit with the Jailbird.


Sounds

Misc


Gallery

Trivia

  • All human factions share the same SCP-049-2 model upon resurrection.
  • The model for SCP-049-2 is an altered version of the corpse ragdoll, which was used for every single playable entity in the game before the 5.0.0 update.
  • When given firearms through Remote Admin, SCP-049-2s have the human animations for wielding and using weapons.
    • Although this feature existed in previous versions as an unintentional consequence of SCP-049-2 reusing the code from humans, this was officially programmed manually into SCP-049-2's animations after 12.0 made the animation systems independent from one another.
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