From SCP: Secret Laboratory English Official Wiki

(*SCP-244-A - Creates an area of cold fog that blocks vision and can hurt players. SCP-244-A can only spawn once per round; there was a typo)
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The '''Bulletproof Locker №7''' is a type of [[Site-02|Structure]] found in ''SCP: Secret Laboratory''.  
The '''Bulletproof Locker №7''' is a type of [[Site-02|Structure]] found in ''SCP: Secret Laboratory''.  
=In Game=
=In Game=
<div style="white-space:normal; font-size:15px">Bulletproof Locker №7s are small, locked pedestals that contain an SCP item. They spawn throughout Site-02 in many different areas in both Light and Heavy Containment Zones. They require a [[Keycard]] with both {{HoverKeycard|Required Access1=CC2|Required Access2=CA}} to open. A sign on the box will list what SCP Item is inside it.</div>
<div style="white-space:normal; font-size:15px">Bulletproof Locker №7s are small, locked pedestals that contain an SCP item. They spawn throughout Site-02 in many different areas in both the [[Light Containment Zone]] and [[Heavy Containment Zone]]. They require a [[Keycard]] with both {{HoverKeycard|Required Access1=CC2|Required Access2=CA}} to open. A sign on the box will list what SCP Item is inside it.</div>


Each pedestal will have one random SCP item spawn in it at the start of every round.  
Each pedestal will have one random SCP item spawn in it at the start of every round.  


The following SCP Items can spawn in them:
The following SCP Items can spawn in them:
*[[SCP-018]] - Super bouncy ball that causes chaos when thrown. SCP-018 can only spawn once per round.
*[[SCP-018]] - Quickly accelerating bouncy ball that will cause doors and humans to die or break. SCP-018 can only spawn once per round.
*[[SCP-207]] - Harmfully increases movement speed while giving unlimited stamina. Up to three SCP-207s can spawn.
*[[SCP-207]] - Increases movement speed while giving unlimited stamina and slowly hurting the player. Up to three SCP-207s can spawn.
*[[SCP-244|SCP-244-A]] - Creates an area of cold fog that blocks vision and can hurt players. SCP-244-A can only spawn once per round.
*[[SCP-244|SCP-244-A]] - Creates an area of cold fog that blocks vision and hurts players overtime. SCP-244-A can only spawn once per round.
*[[SCP-268]] - Turns the wear invisible for a short time. SCP-268 can only spawn once per round.
*[[SCP-268]] - Turns the wearer invisible for a short time. SCP-268 can only spawn once per round.
*[[SCP-500]] - Fully heals the player plus removes many effects while giving a powerful regen. Up to five SCP-500s can spawn.
*[[SCP-500]] - Fully heals the player plus removes many effects while giving a powerful regen. Up to five SCP-500s can spawn.
*[[SCP-1576]] - Allows the player to communicate with spectators. SCP-1576 can only spawn once per round.
*[[SCP-1853]] - Increases weapon and medical item related motor skills. Up to two SCP-1853s can spawn.
*[[SCP-1853]] - Increases weapon and medical item related motor skills. Up to two SCP-1853s can spawn.
*[[SCP-2176]] - Toggles a blackout and lockdown of the affected room. Stuns SCP-079 if currently viewing room. Up to three SCP-2176s can spawn.
*[[SCP-2176]] - Toggles a blackout and lockdown of the affected room. Stuns SCP-079 if currently viewing room. Up to three SCP-2176s can spawn.


Every SCP Item will spawn in a given round, meaning there will be a minimum of seven Bulletproof Locker №7s per round. After those initial seven the following spawn priority order is used to spawn additional items:
Every SCP Item will spawn in a given round, meaning there will be a minimum of eight Bulletproof Locker №7s per round. After those initial eight the following spawn priority order is used to spawn additional items:
SCP-500 --> SCP-207 --> SCP-2176 --> SCP-1853
SCP-500 --> SCP-207 --> SCP-2176 --> SCP-1853


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The game spawns additional Bulletproof Locker №7s equal to the number rolled per SCP Item. So if SCP-500 rolled a 3, then three additional Bulletproof Locker №7s are spawned containing SCP-500. Then the game rolls again but for remaining SCP Items.
The game spawns additional Bulletproof Locker №7s equal to the number rolled per SCP Item. So if SCP-500 rolled a 3, then three additional Bulletproof Locker №7s are spawned containing SCP-500. Then the game rolls again but for remaining SCP Items.


There is no maximum amount of Bulletproof Locker №7s that can spawn in a round unless it runs out of spawn locations.
There is no maximum amount of Bulletproof Locker №7s that can spawn in a round unless it runs out of spawn locations, which there are 16 of. The max number of possible objects is 17.


==Spawn Locations==
==Spawn Locations==
===Light Containment Zone===
While the max number of objects that can be rolled is 17, there are 16 possible spawn locations.
*[[Light_Containment_Zone#Airlock - ALXX|Airlocks]]
**In the side area
**Multiple different airlocks can have a Bulletproof Locker №7 in a given round.
*[[Light_Containment_Zone#Garden Chamber - VT|Garden Chamber]]
**Behind the glass
**In the side room
*[[Light_Containment_Zone#Glass Room - GR18|Glass Room]]
**Along the wall
*[[Light_Containment_Zone#Office - PC15|Office]]
**Back of the room
*[[Light_Containment_Zone#Test Chamber 1 - TC01|Test Chamber 1]]
**In the control room
*[[Light_Containment_Zone#SCP-173's Containment Chamber - PT00|SCP-173's room]]
**Side room at the top of the stairs


===Heavy Containment Zone===
<u> [[Light Containment Zone]] </u>
*[[Heavy_Containment_Zone#Ammunition Armory|HCZ Ammunition Armory]]
* Up to two can spawn in the side room or behind the glass of the [[Light_Containment_Zone#Garden Chamber - VT|Garden Chamber]].
**Inside the armory
* One can spawn at the back of [[Light_Containment_Zone#Office - PC15|PC15]].
*[[Heavy_Containment_Zone#Micro H.I.D. Armory|Micro HID Armory]]
* One can spawn along the right wall of the [[Light_Containment_Zone#Glass Room - GR18|Glass Room]].
**Outside the armory in the left corner
* One can spawn inside the control room for [[Light_Containment_Zone#Test Chamber 1 - TC01|Test Chamber 1]].
*[[Heavy_Containment_Zone#Alpha Warhead Silo|Nuke Room]]
* One can spawn inside the side room of [[Light_Containment_Zone#SCP-173's Containment Chamber - PT00|SCP-173's Containment Chamber]].
**Wedge between servers
* One can spawn in the side area at each of the [[Light_Containment_Zone#Airlock - ALXX|Airlocks]].
*[[Heavy_Containment_Zone#Server Room|Server Room]]
**Near the door on the second floor
*[[Heavy_Containment_Zone#SCP-049's Containment Area|SCP-049's Room]]
**Across from the armory
*[[Heavy_Containment_Zone#SCP-096's Containment Area|SCP-096's Room]]
**Corner of the room
*[[Heavy_Containment_Zone#SCP-106's Containment Area|SCP-106's Room]]
**Entrance to control room
*[[Heavy_Containment_Zone#Testroom|Testroom]]
**Along the walkway


==Gallery==
<u> [[Heavy Containment Zone]] </u>
* One can spawn next to the door on the upper floor of the [[Heavy_Containment_Zone#Server Room|Server Room]].
* One can spawn between a couple servers in the control room for the [[Heavy_Containment_Zone#Alpha Warhead Silo|Alpha Warhead Silo]].
* One can spawn in the back corner of the [[Heavy_Containment_Zone#Ammunition Armory|Ammunition Armory]].
* One can spawn in the left corner outside of the [[Heavy_Containment_Zone#Micro H.I.D. Armory|Micro H.I.D. Armory]].
* One can spawn opposite of [[SCP-173]]'s containment chamber in [[Heavy_Containment_Zone#SCP-049's & SCP-173's Containment Area|SCP-049's & SCP-173's Containment Area]].
* One can spawn by the computer in the left corner of [[Heavy_Containment_Zone#SCP-096's Containment Area|SCP-096's Containment Area]].
* One can spawn outside the main entrance to the control room for [[Heavy_Containment_Zone#SCP-106's Containment Area|SCP-106's Containment Area]].
* One can spawn along the walkway within the [[Heavy_Containment_Zone#Testroom|Testroom]].
 
=Gallery=
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=Trivia=
=Trivia=
*Bulletproof Locker №7s originally didn't have the sign listing what SCP Item is located inside, nor did it have a small light inside the box.
* Bulletproof Locker №7s originally didn't have the sign listing what SCP Item is located inside, nor did it have a small light inside the box.
**Both of these additions were suggested by a person from the game's Patreon.
** Both of these additions were suggested by a person from the game's Patreon.
 
{{Locations Navbox}}
{{Locations Navbox}}

Latest revision as of 07:48, 25 September 2023

Bulletproof Locker №7
Info
Spawn Light Containment Zone
Heavy Containment Zone


The Bulletproof Locker №7 is a type of Structure found in SCP: Secret Laboratory.

In Game

Bulletproof Locker №7s are small, locked pedestals that contain an SCP item. They spawn throughout Site-02 in many different areas in both the Light Containment Zone and Heavy Containment Zone. They require a Keycard with both Containment Access 2 and Checkpoint Access 

Containment Access 2 Checkpoint Access
to open. A sign on the box will list what SCP Item is inside it.

Each pedestal will have one random SCP item spawn in it at the start of every round.

The following SCP Items can spawn in them:

  • SCP-018 - Quickly accelerating bouncy ball that will cause doors and humans to die or break. SCP-018 can only spawn once per round.
  • SCP-207 - Increases movement speed while giving unlimited stamina and slowly hurting the player. Up to three SCP-207s can spawn.
  • SCP-244-A - Creates an area of cold fog that blocks vision and hurts players overtime. SCP-244-A can only spawn once per round.
  • SCP-268 - Turns the wearer invisible for a short time. SCP-268 can only spawn once per round.
  • SCP-500 - Fully heals the player plus removes many effects while giving a powerful regen. Up to five SCP-500s can spawn.
  • SCP-1576 - Allows the player to communicate with spectators. SCP-1576 can only spawn once per round.
  • SCP-1853 - Increases weapon and medical item related motor skills. Up to two SCP-1853s can spawn.
  • SCP-2176 - Toggles a blackout and lockdown of the affected room. Stuns SCP-079 if currently viewing room. Up to three SCP-2176s can spawn.

Every SCP Item will spawn in a given round, meaning there will be a minimum of eight Bulletproof Locker №7s per round. After those initial eight the following spawn priority order is used to spawn additional items: SCP-500 --> SCP-207 --> SCP-2176 --> SCP-1853

The game rolls a dice for each of those items, with the smallest number being 0 and the largest being the max times that item can spawn, minus one. For example, in SCP-500's case, the dice rolled are numbers ranging from 0 to 4, while for SCP-207 it is numbers ranging from 0 to 2.

The game spawns additional Bulletproof Locker №7s equal to the number rolled per SCP Item. So if SCP-500 rolled a 3, then three additional Bulletproof Locker №7s are spawned containing SCP-500. Then the game rolls again but for remaining SCP Items.

There is no maximum amount of Bulletproof Locker №7s that can spawn in a round unless it runs out of spawn locations, which there are 16 of. The max number of possible objects is 17.

Spawn Locations

While the max number of objects that can be rolled is 17, there are 16 possible spawn locations.

Light Containment Zone

Heavy Containment Zone

Gallery

Trivia

  • Bulletproof Locker №7s originally didn't have the sign listing what SCP Item is located inside, nor did it have a small light inside the box.
    • Both of these additions were suggested by a person from the game's Patreon.
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