SCP-2176: Difference between revisions
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'''SCP-2716''' is an [[SCPs|SCP item]] that can be used counter SCP-079's control over doors for a short amount of time. | '''SCP-2716''' is an [[SCPs|SCP item]] that can be used counter SCP-079's control over doors for a short amount of time. | ||
==In game== | ==In game== | ||
'''SCP-2176''' spawns in [[Bulletproof Locker №7]] which require {{Hoverimage|{{HoverKeycard|Required Access1=CC2|Required Access2=CA}}|text=Containment Access 2 and Checkpoint Access}} to open. | '''SCP-2176''' spawns in [[Bulletproof Locker №7]] which require {{Hoverimage|{{HoverKeycard|Required Access1=CC2|Required Access2=CA}}|text=Containment Access 2 and Checkpoint Access}} to open. Up to three SCP-2176s can naturally spawn in a match. | ||
When SCP-2716 is equipped | When SCP-2716 is equipped, it can be thrown a long distance by pressing {{Key Press|Leftclick}}. It will shatter on impact, affecting the room within for 10 seconds based on the table below. SCP-2176 can also be dropped, shattering automatically within 10 seconds. It cannot be picked up during this time period. | ||
SCP-2176 | |||
{|class="wikitable" style="display: inline-table;" | {|class="wikitable" style="display: inline-table;" | ||
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!Effects | !Effects | ||
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|<center>Normal | |<center>Normal Room</center> | ||
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*All lights turn off and doors lock, similar to SCP-079 blackout | * Effects last for 10 seconds after shattering. | ||
*SCP-079 is | * All lights turn off and doors lock, similar to SCP-079 blackout. | ||
* SCP-079 is cannot interact with doors in the room. | |||
|- | |- | ||
| style="background-color: #2e2e2e;" |<center>Tesla Gate Hallway</center> | | style="background-color: #2e2e2e;" |<center>Tesla Gate Hallway</center> | ||
| style="background-color: #2e2e2e;" | | | style="background-color: #2e2e2e;" | | ||
* Tesla Gate | * The Tesla Gate discharges for longer then is disabled for 10 seconds, allowing safe passage. | ||
* SCP-079 also cannot trigger the disabled Tesla Gate. | |||
|- | |- | ||
|<center> | |<center>SCP-079 blackout rooms</center> | ||
| | | | ||
* Blackout immediately ends | * Effects last for 10 seconds after shattering. | ||
**If SCP-2176 is thrown | * Blackout immediately ends. All lights turn back on, and the doors are forced open. | ||
* SCP-079 | ** If SCP-2176 is thrown adjacent to a blackout room, it still forces the door open. | ||
* SCP-079 cannot interact with forced doors, nor blackout any room connected to said doors. | |||
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Revision as of 21:58, 29 October 2021
SCP-2176 | |
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Basic Information | |
Type | SCP Object |
Usage | Countering SCP-079 Trapping people in a room for a short time |
Spawn | Bulletproof Locker №7 |
Number of Spawns | 1 |
Obtainable from 914? | True |
Deletion % in PD Pocket Dimension | High Tier (0%) |
Disarm Immunity? Does having this item equipped make the player immune to being disarmed? | Immune |
Applied Effects | Varies |
Other Information | |
Article Link | SCP Article |
SCP-2716 is an SCP item that can be used counter SCP-079's control over doors for a short amount of time.
In game
SCP-2176 spawns in Bulletproof Locker №7 which require Containment Access 2 and Checkpoint Access Containment Access 2 and Checkpoint Access to open. Up to three SCP-2176s can naturally spawn in a match.
When SCP-2716 is equipped, it can be thrown a long distance by pressing Left Click. It will shatter on impact, affecting the room within for 10 seconds based on the table below. SCP-2176 can also be dropped, shattering automatically within 10 seconds. It cannot be picked up during this time period.
Room | Effects |
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Gallery
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SCP-2176 floating around in its teaser.
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