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SCP-2176: Difference between revisions

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'''SCP-2716''' is an [[SCPs|SCP item]] that can be used counter SCP-079's control over doors for a short amount of time.
'''SCP-2716''' is an [[SCPs|SCP item]] that can be used counter SCP-079's control over doors for a short amount of time.
==In game==
==In game==
'''SCP-2176''' spawns in [[Bulletproof Locker №7]] which require {{Hoverimage|{{HoverKeycard|Required Access1=CC2|Required Access2=CA}}|text=Containment Access 2 and Checkpoint Access}} to open.  
'''SCP-2176''' spawns in [[Bulletproof Locker №7]] which require {{Hoverimage|{{HoverKeycard|Required Access1=CC2|Required Access2=CA}}|text=Containment Access 2 and Checkpoint Access}} to open. Up to three SCP-2176s can naturally spawn in a match.


When SCP-2716 is equipped up, it can be thrown a long distance by pressing {{Key Press|Leftclick}}. After impacting with a object, it will shatter.<br>
When SCP-2716 is equipped, it can be thrown a long distance by pressing {{Key Press|Leftclick}}. It will shatter on impact, affecting the room within for 10 seconds based on the table below. SCP-2176 can also be dropped, shattering automatically within 10 seconds. It cannot be picked up during this time period.  
SCP-2176 will also shatter after 10 seconds if it is dropped from the inventory. It can not be picked up during this time period.
 
When SCP-2716 shatters, a certain effect will occur. This effect varies on the room it shatters in (look below).
 
Multiple SCP-2176s can naturally spawn in a given match, up to a maximum of three.


{|class="wikitable" style="display: inline-table;"
{|class="wikitable" style="display: inline-table;"
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!Effects
!Effects
|-
|-
|<center>Normal Hallway/Room</center>
|<center>Normal Room</center>
|
|
*All lights turn off and doors lock, similar to SCP-079 blackout
* Effects last for 10 seconds after shattering.
*SCP-079 is unable to interact with doors in the given room
* All lights turn off and doors lock, similar to SCP-079 blackout.
*Effects last for ten seconds
* SCP-079 is cannot interact with doors in the room.
|-
|-
| style="background-color: #2e2e2e;" |<center>Tesla Gate Hallway</center>
| style="background-color: #2e2e2e;" |<center>Tesla Gate Hallway</center>
| style="background-color: #2e2e2e;" |
| style="background-color: #2e2e2e;" |
* Tesla Gate discharge a large amount of electricity then is disabled for ten seconds, allowing safe passage
* The Tesla Gate discharges for longer then is disabled for 10 seconds, allowing safe passage.
**SCP-079 is unable to use the Tesla Gate during the ten second period
* SCP-079 also cannot trigger the disabled Tesla Gate.
|-
|-
|<center>Rooms blackout by SCP-079</center>
|<center>SCP-079 blackout rooms</center>
|
|
* Blackout immediately ends; all lights turn back on, and doors open
* Effects last for 10 seconds after shattering.
**If SCP-2176 is thrown outside a blackout room, it can still open the door
* Blackout immediately ends. All lights turn back on, and the doors are forced open.
* SCP-079 is unable to interact with any doors that were opened up, nor blackout any room that is connected to said doors
** If SCP-2176 is thrown adjacent to a blackout room, it still forces the door open.
** This effect last for ten seconds
* SCP-079 cannot interact with forced doors, nor blackout any room connected to said doors.
|-
|-
|}
|}

Revision as of 21:58, 29 October 2021

SCP-2176
Basic Information
Type SCP Object
Usage Countering SCP-079
Trapping people in a room for a short time
Spawn Bulletproof Locker №7
Number of Spawns 1
Obtainable from 914? True
Deletion % in PD Pocket Dimension High Tier (0%)
Disarm Immunity? Does having this item equipped make the player immune to being disarmed? Immune
Applied Effects Varies
Other Information
Article Link SCP Article


SCP-2716 is an SCP item that can be used counter SCP-079's control over doors for a short amount of time.

In game

SCP-2176 spawns in Bulletproof Locker №7 which require Containment Access 2 and Checkpoint Access Containment Access 2 and Checkpoint Access to open. Up to three SCP-2176s can naturally spawn in a match.

When SCP-2716 is equipped, it can be thrown a long distance by pressing Left Click. It will shatter on impact, affecting the room within for 10 seconds based on the table below. SCP-2176 can also be dropped, shattering automatically within 10 seconds. It cannot be picked up during this time period.

Room Effects
Normal Room
  • Effects last for 10 seconds after shattering.
  • All lights turn off and doors lock, similar to SCP-079 blackout.
  • SCP-079 is cannot interact with doors in the room.
Tesla Gate Hallway
  • The Tesla Gate discharges for longer then is disabled for 10 seconds, allowing safe passage.
  • SCP-079 also cannot trigger the disabled Tesla Gate.
SCP-079 blackout rooms
  • Effects last for 10 seconds after shattering.
  • Blackout immediately ends. All lights turn back on, and the doors are forced open.
    • If SCP-2176 is thrown adjacent to a blackout room, it still forces the door open.
  • SCP-079 cannot interact with forced doors, nor blackout any room connected to said doors.
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