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Bulletproof Locker №7: Difference between revisions

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{{Structure infobox
{{Structure infobox
|image = Bulletproof Locker N7.png
|image = Pedestal.png
|image_size = 150
|image_size = 250
|spawn = [[Light Containment Zone]]<br>[[Heavy Containment Zone]]
|spawn = [[Light Containment Zone]]<br>[[Heavy Containment Zone]]
}}
}}
The '''Bulletproof Locker №7''' is a type of [[Site-02|Structure]] found in ''SCP: Secret Laboratory''.  
The '''Bulletproof Locker №7''' is a type of [[Site-02|Structure]] found in ''SCP: Secret Laboratory''.  
=In Game=
=In Game=
Bulletproof Locker №7s are small, locked pedestals that contain an SCP item. They spawn throughout Site-02 in many different areas in both Light and Heavy Containment Zones. They require a keycard with both {{Hoverimage|{{HoverKeycard|Required Access1=CC2|Required Access2=CA}}|text=Containment Access 2 and Checkpoint Access}} to open.
<div style="white-space:normal; font-size:15px">Bulletproof Locker №7s are small, locked pedestals that contain an SCP item. They spawn throughout Site-02 in many different areas in both the [[Light Containment Zone]] and [[Heavy Containment Zone]]. They require a [[Keycard]] with both {{HoverKeycard|Required Access1=CC2|Required Access2=CA}} to open. A sign on the box will list what SCP Item is inside it.</div>


Each pedestal will have one random SCP item spawn in it at the start of every round. The following SCP Items can spawn in them:<br>
Each pedestal will have one random SCP item spawn in it at the start of every round.  
*[[SCP-018]] - A super bouncy ball that speeds up when thrown, dealing damage upon impact. Only spawns once per round.
 
*[[SCP-207]] - A drink that harmfully increases movement speed while giving unlimited stamina. Can spawn multiple times per round.
The following SCP Items can spawn in them:
*[[SCP-268]] - A hat that, when worn, turns the wearer invisible for a short time. Only spawns once per round.
*[[Anti-Cola]] - Regenerates HP and AHP at the cost of decreasing movement speed. Up to one Anti-Cola can spawn in a match with a 10% chance.
*[[SCP-500]] - A pill that fully heals the player, alongside removing many effects while giving a powerful regen. Can spawn multiple times per round.
*[[SCP-018]] - Quickly accelerating bouncy ball that will cause doors and humans to die or break. SCP-018 can only spawn once per round.
*[[SCP-2176]] - A lightbulb that, when shattered, affects any electrical equipment within the room. Can spawn multiple times per round.
*[[SCP-207]] - Increases movement speed while giving unlimited stamina and slowly hurting the player. Up to three SCP-207s can spawn.
*[[SCP-244|SCP-244-A]] - Creates an area of cold fog that blocks vision and hurts players overtime. SCP-244-A can only spawn once per round.
*[[SCP-268]] - Turns the wearer invisible for a short time. SCP-268 can only spawn once per round.
*[[SCP-500]] - Fully heals the player plus removes many effects while giving a powerful regen. Up to five SCP-500s can spawn.
*[[SCP-1344]] - Allows the player to perceive other player's souls through walls at the cost of darkening vision. Lethal if removed.
*[[SCP-1576]] - Allows the player to communicate with spectators. SCP-1576 can only spawn once per round.
*[[SCP-1853]] - Increases weapon and medical item related motor skills. Up to two SCP-1853s can spawn.
*[[SCP-2176]] - Toggles a blackout and lockdown of the affected room. Stuns SCP-079 if currently viewing room. Up to three SCP-2176s can spawn.
 
With the exception of Anti-Cola, every SCP Item will always spawn in a given round. Meaning there will be a minimum of nine Bulletproof Locker №7s per round. After those initial eight the following spawn priority order is used to spawn additional items:
SCP-500 --> SCP-207 --> SCP-2176 --> SCP-1853
 
The game rolls a dice for each of those items, with the smallest number being 0 and the largest being the max times that item can spawn, minus one. For example, in SCP-500's case, the dice rolled are numbers ranging from 0 to 4, while for SCP-207 it is numbers ranging from 0 to 2.
 
The game spawns additional Bulletproof Locker №7s equal to the number rolled per SCP Item. So if SCP-500 rolled a 3, then three additional Bulletproof Locker №7s are spawned containing SCP-500. Then the game rolls again but for remaining SCP Items.
 
There is no maximum amount of Bulletproof Locker №7s that can spawn in a round unless it runs out of spawn locations, which there are 16 of.  


==Spawn Locations==
==Spawn Locations==
===Light Containment Zone===
While the max number of objects that can be rolled is 18, there are 16 possible spawn locations.
*[[Light_Containment_Zone#Garden Chamber - VT|Garden Chamber]]  
 
*[[Light_Containment_Zone#Test Chamber 1 - TC01|Test Chamber 1 - TC01]]
<u> [[Light Containment Zone]] </u>
*[[Light_Containment_Zone#SCP-173's Containment Chamber - PT00|SCP-173's room]]
* Up to two can spawn in the side room or behind the glass of the [[Light_Containment_Zone#Garden Chamber - VT|Garden Chamber]].
* One can spawn at the back of [[Light_Containment_Zone#Office - PC15|PC15]].
* One can spawn along the right wall of the [[Light_Containment_Zone#Glass Room - GR18|Glass Room]].
* One can spawn inside the control room for [[Light_Containment_Zone#Test Chamber 1 - TC01|Test Chamber 1]].
* One can spawn inside the side room of [[Light_Containment_Zone#SCP-173's Containment Chamber - PT00|SCP-173's Containment Chamber]].
* One can spawn in the side area at each of the [[Light_Containment_Zone#Airlock - ALXX|Airlocks]].


===Heavy Containment Zone===
<u> [[Heavy Containment Zone]] </u>
*[[Heavy_Containment_Zone#Ammunition Armory|HCZ Ammo Armory]]
* One can spawn next to the door on the upper floor of the [[Heavy_Containment_Zone#Server Room|Server Room]].
*[[Heavy_Containment_Zone#Micro H.I.D. Armory|Micro HID Armory]]
* One can spawn between a couple servers in the control room for the [[Heavy_Containment_Zone#Alpha Warhead Silo|Alpha Warhead Silo]].
*[[Heavy_Containment_Zone#Warhead Silo|Nuke Room]]
* One can spawn in the back corner of the [[Heavy_Containment_Zone#Ammunition Armory|Ammunition Armory]].
*[[Heavy_Containment_Zone#SCP-049's Containment Area|SCP-049's Room]]
* One can spawn in the left corner outside of the [[Heavy_Containment_Zone#Micro H.I.D. Armory|Micro H.I.D. Armory]].
*[[Heavy_Containment_Zone#SCP-096's Containment Area|SCP-096's Room]]
* One can spawn opposite of [[SCP-173]]'s containment chamber in [[Heavy_Containment_Zone#SCP-049's & SCP-173's Containment Area|SCP-049's & SCP-173's Containment Area]].
*[[Heavy_Containment_Zone#SCP-939's Containment Area|SCP-939's Room]]
* One can spawn by the computer in the left corner of [[Heavy_Containment_Zone#SCP-096's Containment Area|SCP-096's Containment Area]].
* One can spawn outside the main entrance to the control room for [[Heavy_Containment_Zone#SCP-106's Containment Area|SCP-106's Containment Area]].
* One can spawn along the walkway within the [[Heavy_Containment_Zone#Testroom|Testroom]].


==Gallery==
=Gallery=
<gallery mode="packed" heights=150px>
<gallery mode="packed" widths=600px heights=338px>
SCP Pedestal 012.jpg|The Bulletproof Locker №7 located in the side room of SCP-012.
VT00BulletproofLocker.png|A Bulletproof Locker №7 in game
SCP Pedestal HCZ Armory.jpg|The Bulletproof Locker №7 located in the HCZ Ammo Armory.
SCP Pedestal 939.jpg|The Bulletproof Locker №7 located in SCP-939's room.
Bulletproof Locker №7 049.png|The Bulletproof Locker №7 located in SCP-049's room.
Bulletproof Locker №7 Micro.png|The Bulletproof Locker №7 located in Micro HID Hallway.
</gallery>
</gallery>
=Trivia=
* Bulletproof Locker №7s originally didn't have the sign listing what SCP Item is located inside, nor did it have a small light inside the box.
** Both of these additions were suggested by a person from the game's Patreon.
{{Locations Navbox}}
{{Locations Navbox}}

Latest revision as of 06:59, 9 July 2025

Bulletproof Locker №7
Info
Spawn Light Containment Zone
Heavy Containment Zone


The Bulletproof Locker №7 is a type of Structure found in SCP: Secret Laboratory.

In Game

Bulletproof Locker №7s are small, locked pedestals that contain an SCP item. They spawn throughout Site-02 in many different areas in both the Light Containment Zone and Heavy Containment Zone. They require a Keycard with both Containment Access 2 and Checkpoint Access to open. A sign on the box will list what SCP Item is inside it.

Each pedestal will have one random SCP item spawn in it at the start of every round.

The following SCP Items can spawn in them:

  • Anti-Cola - Regenerates HP and AHP at the cost of decreasing movement speed. Up to one Anti-Cola can spawn in a match with a 10% chance.
  • SCP-018 - Quickly accelerating bouncy ball that will cause doors and humans to die or break. SCP-018 can only spawn once per round.
  • SCP-207 - Increases movement speed while giving unlimited stamina and slowly hurting the player. Up to three SCP-207s can spawn.
  • SCP-244-A - Creates an area of cold fog that blocks vision and hurts players overtime. SCP-244-A can only spawn once per round.
  • SCP-268 - Turns the wearer invisible for a short time. SCP-268 can only spawn once per round.
  • SCP-500 - Fully heals the player plus removes many effects while giving a powerful regen. Up to five SCP-500s can spawn.
  • SCP-1344 - Allows the player to perceive other player's souls through walls at the cost of darkening vision. Lethal if removed.
  • SCP-1576 - Allows the player to communicate with spectators. SCP-1576 can only spawn once per round.
  • SCP-1853 - Increases weapon and medical item related motor skills. Up to two SCP-1853s can spawn.
  • SCP-2176 - Toggles a blackout and lockdown of the affected room. Stuns SCP-079 if currently viewing room. Up to three SCP-2176s can spawn.

With the exception of Anti-Cola, every SCP Item will always spawn in a given round. Meaning there will be a minimum of nine Bulletproof Locker №7s per round. After those initial eight the following spawn priority order is used to spawn additional items: SCP-500 --> SCP-207 --> SCP-2176 --> SCP-1853

The game rolls a dice for each of those items, with the smallest number being 0 and the largest being the max times that item can spawn, minus one. For example, in SCP-500's case, the dice rolled are numbers ranging from 0 to 4, while for SCP-207 it is numbers ranging from 0 to 2.

The game spawns additional Bulletproof Locker №7s equal to the number rolled per SCP Item. So if SCP-500 rolled a 3, then three additional Bulletproof Locker №7s are spawned containing SCP-500. Then the game rolls again but for remaining SCP Items.

There is no maximum amount of Bulletproof Locker №7s that can spawn in a round unless it runs out of spawn locations, which there are 16 of.

Spawn Locations

While the max number of objects that can be rolled is 18, there are 16 possible spawn locations.

Light Containment Zone

Heavy Containment Zone

Gallery

Trivia

  • Bulletproof Locker №7s originally didn't have the sign listing what SCP Item is located inside, nor did it have a small light inside the box.
    • Both of these additions were suggested by a person from the game's Patreon.
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