From SCP: Secret Laboratory English Official Wiki
Standard Locker
Info
Spawn Light Containment Zone
Heavy Containment Zone
Entrance Zone


The Standard Locker is a type of Structure found in SCP: Secret Laboratory.

In Game

Standard Lockers are lockers that contain random loot and will randomly spawn in certain rooms around Site-02. Standard Lockers can be opened and closed by players by pressing the E key. The items inside of a Standard Locker are random each round.
There are six spawn points inside the Standard Locker where items can spawn. Items will only spawn on the top and middle shelves at the bottom of the Standard Locker. A minimum of two will always have loot, with a maximum of five being filled.

At least three Standard Lockers can spawn in a game, with a 50% for a fourth one to spawn.

Possible Spawn Locations

Light Containment Zone

  • One can spawn in the side room of the Garden Chamber.
  • One can spawn to the left of the door in PC15, against the wall.
  • One can spawn on the right wall of the Glass Room, across from the glass and door.
  • One can spawn to the right of the door, outside of Test Chamber 1.
  • One can spawn right next to the door to 173's Containment Chamber.

Heavy Containment Zone

Entrance Zone

  • Up to two can spawn in the Two-Story Office, opposite to the base of the stairs or by the top of the stairs.
  • One can spawn within the cubical in the Large Office.

Possible Loot:

Item Max Chambers Chance
Scientist Keycard 2 18.75%
Zone Manager Keycard 2 18.75%
First Aid Kit 1 12.5%
Flashlight 2 12.5%
Janitor Keycard 1 12.5%

Painkillers (x3)

2 12.5%

Coin (x4)

1 6.25%
Radio 1 6.25%

Max Chambers shows how many times the loot can spawn in a locker. There are six Chambers, so an item of "Max Chambers 2" can spawn up to two times throughout the locker. It does not mean how much of a item spawns in one chamber.
The upper shelf will never contain Flashlights, Radios or Coins.

Gallery

Trivia

  • In earlier builds, Cabinets spawned instead of Standard Lockers. These only spawned in the Glass Room and Two-Story Office. Cabinets could be searched by holding E on them, after a bar filled up, an item was added to the player's inventory. Cabinets could only be looted once per round and only had one item.
    • The Cabinets in Entrance Zone had a very low chance to give a Facility Manager Keycard, allowing Mobile Task Force to recontain SCP-106 or activate the Alpha Warhead early on in the game.
      • In even earlier builds, this allowed MTF to kill SCP-079 by opening his room and shooting him.
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