From SCP: Secret Laboratory English Official Wiki

mNo edit summary
(So do these minimum/maximum number of spawns per round include the ones labeled as always or not?)
 
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{{Structure infobox
{{Structure infobox
|image = Lockers.png
|image = Standard_Lockah.png
|image_size = 250
|image_size = 350
|spawn = [[Entrance Zone|Walkway office]] and [[Light Containment Zone|372's containment chamber]]
|spawn = [[Light Containment Zone]]<br>[[Heavy Containment Zone]]<br>[[Entrance Zone]]
}}
}}
The '''Standard Locker''' is a type of [[Site-02|Structure]] found in ''SCP: Secret Laboratory''.
=In Game=
=In Game=
Lockers are objects that when interacted with, open and have some [[Items|items]] and a chance for a [[COM-15]] that the player can collect. The items inside change every game and once a locker is open it does not close or respawn any items.
Standard Lockers are lockers that contain random loot and will randomly spawn in certain rooms around Site-02. Standard Lockers can be opened and closed by players by pressing the {{Key Press|E}} key. The items inside of a Standard Locker are random each round. <br>
There are six spawn points inside the Standard Locker where items can spawn. Items will only spawn on the top and middle shelves at the bottom of the Standard Locker. A minimum of two will always have loot, with a maximum of five being filled.
 
There will always be at least two Standard Lockers in a round. Up to six can spawn in a given round.
 
'''Possible Loot:'''<br>
{|border="1" style="border-collapse:collapse"
!colspan="2" style="border-style: solid; border-width: 1px 2px 1px 1px;border-right:solid 2px white; text-align:center;padding: 5px;background-color:#333333;" |Item
!style="text-align:center;padding: 5px;background-color:#333333;"|Max Chambers
!style="text-align:center;padding: 5px;background-color:#333333;"|Chance
|-
|colspan="2" style="border-style: solid; border-width: 1px 0 1px 1px;border-right:solid 2px white;padding: 5px;background-color:#111111;"|{{ItemTable2|Scientist Keycard}}
|style="padding: 5px;text-align:center;background-color:#111111;"|2
|style="padding: 5px;text-align:center;background-color:#111111;"|{{WeightedProbability|weight=2|totalWeight=16}}
|-
|colspan="2" style="border-style: solid; border-width: 1px 0 1px 1px;border-right:solid 2px white;padding: 5px;background-color:#111111;"|{{ItemTable2|Zone Manager Keycard}}
|style="padding: 5px;text-align:center;background-color:#111111;"|2
|style="padding: 5px;text-align:center;background-color:#111111;"|{{WeightedProbability|weight=2|totalWeight=16}}
|-
|colspan="2" style="border-style: solid; border-width: 1px 0 1px 1px;border-right:solid 2px white;padding: 5px;background-color:#111111;"|{{ItemTable2|First Aid Kit}}
|style="padding: 5px;text-align:center;background-color:#111111;"|1
|style="padding: 5px;text-align:center;background-color:#111111;"|{{WeightedProbability|weight=1|totalWeight=16}}
|-
|colspan="2" style="border-style: solid; border-width: 1px 0 1px 1px;border-right:solid 2px white;padding: 5px;background-color:#111111;"|{{ItemTable2|Flashlight}}
|style="padding: 5px;text-align:center;background-color:#111111;"|2
|style="padding: 5px;text-align:center;background-color:#111111;"|{{WeightedProbability|weight=1|totalWeight=16}}
|-
|colspan="2" style="border-style: solid; border-width: 1px 0 1px 1px;border-right:solid 2px white;padding: 5px;background-color:#111111;"|{{ItemTable2|Janitor Keycard}}
|style="padding: 5px;text-align:center;background-color:#111111;"|1
|style="padding: 5px;text-align:center;background-color:#111111;"|{{WeightedProbability|weight=1|totalWeight=16}}
|-
|colspan="2" style="border-style: solid; border-width: 1px 0 1px 1px;border-right:solid 2px white;padding: 5px;background-color:#111111; white-space: nowrap;"|<p>{{ItemTable2|Painkillers}}(x3)</p>
|style="padding: 5px;text-align:center;background-color:#111111;"|2
|style="padding: 5px;text-align:center;background-color:#111111;"|{{WeightedProbability|weight=1|totalWeight=16}}
|-
|colspan="2" style="border-style: solid; border-width: 1px 0 1px 1px;border-right:solid 2px white;padding: 5px;background-color:#111111;"|<p>{{ItemTable2|Coin}}(x4)</p>
|style="padding: 5px;text-align:center;background-color:#111111;"|1
|style="padding: 5px;text-align:center;background-color:#111111;"|{{WeightedProbability|totalWeight=16}}
|-
|colspan="2" style="border-style: solid; border-width: 1px 0 1px 1px;border-right:solid 2px white;padding: 5px;background-color:#111111;"|{{ItemTable2|Radio}}
|style="padding: 5px;text-align:center;background-color:#111111;"|1
|style="padding: 5px;text-align:center;background-color:#111111;"|{{WeightedProbability|totalWeight=16}}
|-
|}
<small>
Max Chambers shows how many times the loot can spawn in a locker. There are six Chambers, so an item of "Max Chambers 2" can spawn up to two times throughout the locker. It does not mean how much of a item spawns in one chamber. <br>
The bottom shelf will never contain Flashlights, Radios or Coins.
</small>
 
==Spawn Locations==
===Guaranteed Spawn Locations===
 
<u> [[Heavy Containment Zone]] </u>
* One will always spawn next to the breached cryo storage doorway of [[Heavy Containment Zone#SCP-939's Containment Area|SCP-939's Containment Area]].
 
===Possible Spawn Locations===


==Location==
<u> [[Light Containment Zone]] </u>
They can be found in [[Light Containment Zone|SCP-372's containment chamber]] and in the [[Entrance_Zone#Walkway_Office|walkway office]].
* One can spawn in the side room of the [[Light Containment Zone#Garden Chamber - VT|Garden Chamber]].
* One can spawn against the left side of [[Light Containment Zone#Office - PC15|PC15]].
* One can spawn on the right wall of the [[Light Containment Zone#Glass Room - GR 18|Glass Room]].
* One can spawn to the right of the door, outside of [[Light Containment Zone#Test Chamber 1 - TC01|Test Chamber 1]].
* One can spawn right next to the door to [[Light Containment Zone#SCP-173's Containment Chamber - PT00|SCP-173's Containment Chamber]].


<u> [[Entrance Zone]] </u>
* Up to two can spawn by the top or bottom of the stairs in the [[Entrance Zone#Two-Story Office|Two-Story Office]].
* One can spawn within the cubical in the [[Entrance Zone#Large Office|Large Office]].


'''Possible Loot:'''
==Gallery==
* 372's Containment Chamber
<gallery mode="packed" widths=600px heights=338px>
** [[Keycard|Scientist Keycard]]
LCZPCStandardLocker.png| A Standard Locker found in PC15
** [[Keycard|Zone Manager Keycard]]
HCZ939RoomStandardLockerClosed.png| A Standard Locker found in SCP-939's Containment Area
** [[Keycard|Major Scientist Keycard]]
HCZ939RoomStandardLockerOpened.png| An opened Standard Locker
** [[Medkit]]
</gallery>
** [[Flashlight]]


* Walkway Office
==Trivia==
** [[Keycard|Commander Keycard]]
* In earlier builds, Cabinets spawned instead of Standard Lockers. These only spawned in the Glass Room and Two-Story Office. Cabinets could be searched by holding E on them, after a bar filled up, an item was added to the player's inventory. Cabinets could only be looted once per round and only had one item.
** [[Keycard|Lieutenant Keycard]]
** The Cabinets in Entrance Zone had a very low chance to give a Facility Manager Keycard, allowing [[Mobile Task Force]] to recontain [[SCP-106]] or activate the [[Alpha Warhead]] early on in the game.
** [[COM-15]]
*** In even earlier builds, this allowed MTF to kill [[SCP-079]] by opening his room and shooting him.
** [[Fragmentation Grenade]]
** [[Flash Grenade]]
** [[Radio]]


=Trivia=
{{Locations Navbox}}
* Some lockers have a chance to spawn with nothing inside.
* The lockers in the walkway office allow a quick way for [[Facility Guard|facility guards]] to upgrade their [[Keycard|keycards]].

Latest revision as of 23:03, 24 September 2023

Standard Locker
Info
Spawn Light Containment Zone
Heavy Containment Zone
Entrance Zone


The Standard Locker is a type of Structure found in SCP: Secret Laboratory.

In Game

Standard Lockers are lockers that contain random loot and will randomly spawn in certain rooms around Site-02. Standard Lockers can be opened and closed by players by pressing the E key. The items inside of a Standard Locker are random each round.
There are six spawn points inside the Standard Locker where items can spawn. Items will only spawn on the top and middle shelves at the bottom of the Standard Locker. A minimum of two will always have loot, with a maximum of five being filled.

There will always be at least two Standard Lockers in a round. Up to six can spawn in a given round.

Possible Loot:

Item Max Chambers Chance
Scientist Keycard 2 18.75%
Zone Manager Keycard 2 18.75%
First Aid Kit 1 12.5%
Flashlight 2 12.5%
Janitor Keycard 1 12.5%

Painkillers (x3)

2 12.5%

Coin (x4)

1 6.25%
Radio 1 6.25%

Max Chambers shows how many times the loot can spawn in a locker. There are six Chambers, so an item of "Max Chambers 2" can spawn up to two times throughout the locker. It does not mean how much of a item spawns in one chamber.
The bottom shelf will never contain Flashlights, Radios or Coins.

Spawn Locations

Guaranteed Spawn Locations

Heavy Containment Zone

Possible Spawn Locations

Light Containment Zone

Entrance Zone

Gallery

Trivia

  • In earlier builds, Cabinets spawned instead of Standard Lockers. These only spawned in the Glass Room and Two-Story Office. Cabinets could be searched by holding E on them, after a bar filled up, an item was added to the player's inventory. Cabinets could only be looted once per round and only had one item.
    • The Cabinets in Entrance Zone had a very low chance to give a Facility Manager Keycard, allowing Mobile Task Force to recontain SCP-106 or activate the Alpha Warhead early on in the game.
      • In even earlier builds, this allowed MTF to kill SCP-079 by opening his room and shooting him.
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