From SCP: Secret Laboratory English Official Wiki
Bulletproof Locker №7
Info
Spawn Light Containment Zone
Heavy Containment Zone


The Bulletproof Locker №7 is a type of Structure found in SCP: Secret Laboratory.

In Game

Bulletproof Locker №7s are small, locked pedestals that contain an SCP item. They spawn throughout Site-02 in many different areas in both Light and Heavy Containment Zones. They require a Keycard with both Containment Access 2 and Checkpoint Access 

Containment Access 2 Checkpoint Access
to open.

Each pedestal will have one random SCP item spawn in it at the start of every round.

The following SCP Items can spawn in them:

  • SCP-018 - Super bouncy ball that causes chaos when thrown. SCP-018 can only spawn once per round.
  • SCP-207 - Harmfully increases movement speed while giving unlimited stamina. Up to three SCP-207s can spawn.
  • SCP-244-A - Creates an are of cold fog that blocks vision and can hurt players. SCP-244-A can only spawn once per round.
  • SCP-268 - Turns the wear invisible for a short time. SCP-268 can only spawn once per round.
  • SCP-500 - Fully heals the player plus removes many effects while giving a powerful regen. Up to five SCP-500s can spawn.
  • SCP-1853 - Increases weapon and medical item related motor skills. Up to two SCP-1853s can spawn.
  • SCP-2176 - Toggles a blackout and lockdown of the affected room. Stuns SCP-079 if currently viewing room. Up to three SCP-2176s can spawn.

Every SCP item will spawn in a given round, meaning there will be a minimum of seven Bulletproof Locker №7s per round. After those initial seven the following spawn priority order is used to spawn additional items: SCP-500 --> SCP-207 --> SCP-2176 --> SCP-1853

The game rolls a dice for each of those items, with the smallest number being 0 and the largest being the max times that item can spawn, minus one. For example, in SCP-500's case, the dice rolled are numbers ranging from 0 to 4, while for SCP-207 it is numbers ranging from 0 to 3.

The game spawns additional Bulletproof Locker №7s equal to the number rollen per SCP Item. So if SCP-500 rolled a 3, then three additional Bulletproof Locker №7s are spawned containing SCP-500. Then the game rolls again but for remaining SCP Items.

There is no maximum amount of Bulletproof Locker №7s that can spawn in a round unless it runs out of spawn locations.

Spawn Locations

Light Containment Zone

Heavy Containment Zone

Gallery

Trivia

  • Bulletproof Locker №7s originally didn't have the sign listing what SCP Item is located inside, nor did it have a small light inside the box.
    • Both of these additions were suggested by a person from the game's patreon.
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