SCP-049-2: Difference between revisions
More actions
No edit summary |
Fixed a few minor syntax errors, added trivia, and varied the vocabulary some more. |
||
Line 16: | Line 16: | ||
An SCP-049-2 instance is only created when SCP-049 resurrects a human player within 10 seconds after their death. Other [[SCPs]] cannot become SCP-049-2 instances. Upon revival, the player will spawn where they initially died. | An SCP-049-2 instance is only created when SCP-049 resurrects a human player within 10 seconds after their death. Other [[SCPs]] cannot become SCP-049-2 instances. Upon revival, the player will spawn where they initially died. | ||
SCP-049-2 instances are | SCP-049-2 instances are nimble, moving almost as fast as a sprinting human.<br> | ||
SCP-049-2s are most effective in swarms, often mass produced by SCP-049 to overrun small groups of people.<br> | SCP-049-2s are most effective in swarms, often mass produced by SCP-049 to overrun small groups of people.<br> | ||
As SCP-049-2 instances can be replaced easily and rapidly | As SCP-049-2 instances can be replaced easily and rapidly. They are commonly used as 'meat shields' - effective at tanking damage in order to allow more important SCPs survive.<br> | ||
SCP-049-2 can attack by either pressing or holding {{Key Press|Leftclick}}. SCP-049-2 attacks have no wind-up but have a 1 second delay after being used. Their attacks only deal 40 damage. SCP-049-2 attacks will break windows. It is important to note that the hitbox for SCP-049-2's attack does not last the entire attack animation, and instead only lasts for the frame that the player clicked.<br> | SCP-049-2 can attack by either pressing or holding {{Key Press|Leftclick}}. SCP-049-2 attacks have no wind-up but have a 1 second delay after being used. Their attacks only deal 40 damage. SCP-049-2 attacks will break windows. It is important to note that the hitbox for SCP-049-2's attack does not last the entire attack animation, and instead only lasts for the frame that the player clicked.<br> | ||
SCP-049-2 can | SCP-049-2 can communicate with other SCPs by holding down the {{key Press|Q}} key. This voice chat can be heard by all SCPs regardless of the distance. | ||
=Strengths and Weaknesses= | =Strengths and Weaknesses= | ||
Line 30: | Line 30: | ||
===Weaknesses:=== | ===Weaknesses:=== | ||
*Has no special abilities. | *Has no special abilities. | ||
*Incredibly | *Incredibly low HP when compared to that of other SCPs. | ||
*Vulnerable to headshot damage. | *Vulnerable to headshot damage. | ||
Line 38: | Line 38: | ||
</gallery> | </gallery> | ||
=Trivia= | =Trivia= | ||
*In older versions of the game, the zombies used to have T-posing models, which became a joke within community for a long time. | *In older versions of the game, the zombies used to have T-posing models, which became a joke within the community for a long time. | ||
*All human factions share the same SCP-049-2 model upon resurrection. | *All human factions share the same SCP-049-2 model upon resurrection. | ||
*The SCP-049-2 model has noticeably buggy animations, leading to it frequently T-Posing and holding invisible weapons, to humourous effects. | *The SCP-049-2 model has noticeably buggy animations, leading to it frequently T-Posing and holding invisible weapons, to humourous effects. | ||
*The model for SCP-049-2 is an altered version of the corpse ragdoll which was used for every single playable entity in the game during older updates. | |||
{{SCP Navbox}} | {{SCP Navbox}} |
Revision as of 20:05, 25 August 2021
SCP-049-2 | |
---|---|
| |
Stats | |
Health | 300 |
Movement Speed | 6.5 m/s |
Special Ability | Melee attack |
Article Link | Page |
Class Color | EC2222 |
Description
SCP-049-2 is one of the seven playable SCP classes in SCP: Secret Laboratory.
SCP-049-2 are entities that have been 'cured' by SCP-049. SCP-049-2 instances do not retain their former memories and are known to be extremely hostile.
SCP-049-2 acts as a support SCP, meant to swarm small groups of people while also acting as protection for other SCPs.
In Game
An SCP-049-2 instance is only created when SCP-049 resurrects a human player within 10 seconds after their death. Other SCPs cannot become SCP-049-2 instances. Upon revival, the player will spawn where they initially died.
SCP-049-2 instances are nimble, moving almost as fast as a sprinting human.
SCP-049-2s are most effective in swarms, often mass produced by SCP-049 to overrun small groups of people.
As SCP-049-2 instances can be replaced easily and rapidly. They are commonly used as 'meat shields' - effective at tanking damage in order to allow more important SCPs survive.
SCP-049-2 can attack by either pressing or holding Left Click. SCP-049-2 attacks have no wind-up but have a 1 second delay after being used. Their attacks only deal 40 damage. SCP-049-2 attacks will break windows. It is important to note that the hitbox for SCP-049-2's attack does not last the entire attack animation, and instead only lasts for the frame that the player clicked.
SCP-049-2 can communicate with other SCPs by holding down the Q key. This voice chat can be heard by all SCPs regardless of the distance.
Strengths and Weaknesses
Strengths:
- Power in numbers - can easily overwhelm small groups of humans.
- Quite fast.
- Can take limbshot damage, which reduces gun damage by half.
Weaknesses:
- Has no special abilities.
- Incredibly low HP when compared to that of other SCPs.
- Vulnerable to headshot damage.
Gallery
-
SCP-049-2's view model.
Trivia
- In older versions of the game, the zombies used to have T-posing models, which became a joke within the community for a long time.
- All human factions share the same SCP-049-2 model upon resurrection.
- The SCP-049-2 model has noticeably buggy animations, leading to it frequently T-Posing and holding invisible weapons, to humourous effects.
- The model for SCP-049-2 is an altered version of the corpse ragdoll which was used for every single playable entity in the game during older updates.
|