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SCP-049-2: Difference between revisions

From SCP: Secret Laboratory English Official Wiki
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CoolGuy67 (talk | contribs)
Fixed a few minor syntax errors, added trivia, and varied the vocabulary some more.
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An SCP-049-2 instance is only created when SCP-049 resurrects a human player within 10 seconds after their death. Other [[SCPs]] cannot become SCP-049-2 instances. Upon revival, the player will spawn where they initially died.  
An SCP-049-2 instance is only created when SCP-049 resurrects a human player within 10 seconds after their death. Other [[SCPs]] cannot become SCP-049-2 instances. Upon revival, the player will spawn where they initially died.  


SCP-049-2 instances are quite fast, moving almost as fast as a sprinting human.<br>
SCP-049-2 instances are nimble, moving almost as fast as a sprinting human.<br>
SCP-049-2s are most effective in swarms, often mass produced by SCP-049 to overrun small groups of people.<br>
SCP-049-2s are most effective in swarms, often mass produced by SCP-049 to overrun small groups of people.<br>
As SCP-049-2 instances can be replaced easily and rapidly, they are commonly used as 'meat shields' - effective at tanking damage so the more important SCPs can survive.<br>
As SCP-049-2 instances can be replaced easily and rapidly. They are commonly used as 'meat shields' - effective at tanking damage in order to allow more important SCPs survive.<br>
SCP-049-2 can attack by either pressing or holding {{Key Press|Leftclick}}. SCP-049-2 attacks have no wind-up but have a 1 second delay after being used. Their attacks only deal 40 damage. SCP-049-2 attacks will break windows. It is important to note that the hitbox for SCP-049-2's attack does not last the entire attack animation, and instead only lasts for the frame that the player clicked.<br>
SCP-049-2 can attack by either pressing or holding {{Key Press|Leftclick}}. SCP-049-2 attacks have no wind-up but have a 1 second delay after being used. Their attacks only deal 40 damage. SCP-049-2 attacks will break windows. It is important to note that the hitbox for SCP-049-2's attack does not last the entire attack animation, and instead only lasts for the frame that the player clicked.<br>
SCP-049-2 can talk to the other SCPs by holding down the {{key Press|Q}} key. This voice chat can be heard by all SCPs regardless of the distance.
SCP-049-2 can communicate with other SCPs by holding down the {{key Press|Q}} key. This voice chat can be heard by all SCPs regardless of the distance.


=Strengths and Weaknesses=
=Strengths and Weaknesses=
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===Weaknesses:===
===Weaknesses:===
*Has no special abilities.
*Has no special abilities.
*Incredibly squishy compared to other SCPs.
*Incredibly low HP when compared to that of other SCPs.
*Vulnerable to headshot damage.
*Vulnerable to headshot damage.


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</gallery>
</gallery>
=Trivia=
=Trivia=
*In older versions of the game, the zombies used to have T-posing models, which became a joke within community for a long time.  
*In older versions of the game, the zombies used to have T-posing models, which became a joke within the community for a long time.  
*All human factions share the same SCP-049-2 model upon resurrection.
*All human factions share the same SCP-049-2 model upon resurrection.
*The SCP-049-2 model has noticeably buggy animations, leading to it frequently T-Posing and holding invisible weapons, to humourous effects.
*The SCP-049-2 model has noticeably buggy animations, leading to it frequently T-Posing and holding invisible weapons, to humourous effects.
*The model for SCP-049-2 is an altered version of the corpse ragdoll which was used for every single playable entity in the game during older updates.
{{SCP Navbox}}
{{SCP Navbox}}

Revision as of 20:05, 25 August 2021

SCP-049-2

049-2 infobox.png

Stats
Health 300
Movement Speed 6.5 m/s
Special Ability Melee attack
Article Link Page
Class Color EC2222


Description

SCP-049-2 is one of the seven playable SCP classes in SCP: Secret Laboratory.
SCP-049-2 are entities that have been 'cured' by SCP-049. SCP-049-2 instances do not retain their former memories and are known to be extremely hostile.
SCP-049-2 acts as a support SCP, meant to swarm small groups of people while also acting as protection for other SCPs.

In Game

An SCP-049-2 instance is only created when SCP-049 resurrects a human player within 10 seconds after their death. Other SCPs cannot become SCP-049-2 instances. Upon revival, the player will spawn where they initially died.

SCP-049-2 instances are nimble, moving almost as fast as a sprinting human.
SCP-049-2s are most effective in swarms, often mass produced by SCP-049 to overrun small groups of people.
As SCP-049-2 instances can be replaced easily and rapidly. They are commonly used as 'meat shields' - effective at tanking damage in order to allow more important SCPs survive.
SCP-049-2 can attack by either pressing or holding Left Click. SCP-049-2 attacks have no wind-up but have a 1 second delay after being used. Their attacks only deal 40 damage. SCP-049-2 attacks will break windows. It is important to note that the hitbox for SCP-049-2's attack does not last the entire attack animation, and instead only lasts for the frame that the player clicked.
SCP-049-2 can communicate with other SCPs by holding down the Q key. This voice chat can be heard by all SCPs regardless of the distance.

Strengths and Weaknesses

Strengths:

  • Power in numbers - can easily overwhelm small groups of humans.
  • Quite fast.
  • Can take limbshot damage, which reduces gun damage by half.


Weaknesses:

  • Has no special abilities.
  • Incredibly low HP when compared to that of other SCPs.
  • Vulnerable to headshot damage.

Trivia

  • In older versions of the game, the zombies used to have T-posing models, which became a joke within the community for a long time.
  • All human factions share the same SCP-049-2 model upon resurrection.
  • The SCP-049-2 model has noticeably buggy animations, leading to it frequently T-Posing and holding invisible weapons, to humourous effects.
  • The model for SCP-049-2 is an altered version of the corpse ragdoll which was used for every single playable entity in the game during older updates.
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