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{{Structure infobox
{{Structure infobox
|image = Cabients_Locker.png
|image = 3x3 Armory Locker.png
|imagesize = 250
|image_size = 450
|spawn = [[Heavy_Containment_Zone#SCP-049's Containment Area|SCP-049's Armory]] or [[Heavy_Containment_Zone#Warhead Silo|Nuke Room Armory]]
|spawn = [[Heavy Containment Zone#SCP-049's & SCP-173's Containment Area|SCP-049's & SCP-173's Armory]] <br>[[Heavy_Containment_Zone#Alpha Warhead Silo|Warhead Silo Armory]] <br> [[Heavy Containment Zone#Entrance Zone Checkpoints|Entrance Zone Checkpoints]]
}}
}}


==In Game==
The '''Weapon Locker Type 21''' is a type of [[Site-02|Structure]] found in ''SCP: Secret Laboratory''.
'''Cabinets Locker''' is a locker that has multiple different cabinet doors. <br>
__TOC__
Each door will contain loot behind. It can have loot such as [[Weapon Manager Tablet|Weapon Manager Tablets]], [[Medikit|Medkits]], or the [[USP]] which will have random attachments on it.


It requires {{ReqAccess2|AA M|Armory Access Tier 2|Armory Access Tier 2}}to both open and close the cabinets.
=In Game=
Weapon Locker Type 21s are lockers that have multiple different cabinet doors.<br>
<div style="white-space:normal; font-size:15px">Each cabinet will contain loot inside it. Large cabinets require {{HoverKeycard|Required Access1=AA2}} to open and close, while the small cabinets require {{HoverKeycard|Required Access1=AA1}} to open and close. There is also a drawer at the bottom that can be opened without a [[Keycard]], and can contain some items as well.</div>


==Location==
'''Possible Loot:'''<br>
One Cabinet Locker spawns per game. It can either spawn in [[Heavy_Containment_Zone#SCP-049's Containment Area|SCP-049's Armory]] or in the [[Heavy_Containment_Zone#Warhead Silo|Nuke Room Armory]].
<big><u>Large Cabinets</u></big><br>
<div style="white-space:normal; font-size:15px">Requires {{HoverKeycard|Required Access1=AA2}} to open.</div>
The Large Cabinets contain the following loot:
{|border="1" style="border-collapse:collapse"
!colspan="2" style="border-style: solid; border-width: 1px 2px 1px 1px;border-right:solid 2px white; text-align:center;padding: 5px;background-color:#333333;" |Item
!style="text-align:center;padding: 5px;background-color:#333333;"|Max Chambers
!style="text-align:center;padding: 5px;background-color:#333333;"|Chance
|-
|colspan="2" style="border-style: solid; border-width: 1px 0 1px 1px;border-right:solid 2px white;padding: 5px;background-color:#111111;"|{{ItemTable2|Combat Armor}}
|style="padding: 5px;text-align:center;background-color:#111111;"|2
|style="padding: 5px;text-align:center;background-color:#111111;"|{{WeightedProbability|totalWeight=7}}
|-
|colspan="2" style="border-style: solid; border-width: 1px 0 1px 1px;border-right:solid 2px white;padding: 5px;background-color:#111111;"|{{ItemTable2|COM-18}}
|style="padding: 5px;text-align:center;background-color:#111111;"|1
|style="padding: 5px;text-align:center;background-color:#111111;"|{{WeightedProbability|totalWeight=7}}
|-
|colspan="2" style="border-style: solid; border-width: 1px 0 1px 1px;border-right:solid 2px white;padding: 5px;background-color:#111111;"|{{ItemTable2|Crossvec}}
|style="padding: 5px;text-align:center;background-color:#111111;"|2
|style="padding: 5px;text-align:center;background-color:#111111;"|{{WeightedProbability|totalWeight=7}}
|-
|colspan="2" style="border-style: solid; border-width: 1px 0 1px 1px;border-right:solid 2px white;padding: 5px;background-color:#111111;"|{{ItemTable2|FSP-9}}
|style="padding: 5px;text-align:center;background-color:#111111;"|2
|style="padding: 5px;text-align:center;background-color:#111111;"|{{WeightedProbability|totalWeight=7}}
|-
|colspan="2" style="border-style: solid; border-width: 1px 0 1px 1px;border-right:solid 2px white;padding: 5px;background-color:#111111;"|{{ItemTable2|Heavy Armor}}
|style="padding: 5px;text-align:center;background-color:#111111;"|1
|style="padding: 5px;text-align:center;background-color:#111111;"|{{WeightedProbability|totalWeight=7}}
|-
|colspan="2" style="border-style: solid; border-width: 1px 0 1px 1px;border-right:solid 2px white;padding: 5px;background-color:#111111;"|{{ItemTable2|Light Armor}}
|style="padding: 5px;text-align:center;background-color:#111111;"|1
|style="padding: 5px;text-align:center;background-color:#111111;"|{{WeightedProbability|totalWeight=7}}
|}
<big><u>Small Cabinets</u></big><br>
<div style="white-space:normal; font-size:15px">Requires {{HoverKeycard|Required Access1=AA1}} to open.</div>
The Small Cabinets have two different loot tables, a "default" loot table, and a second one that is only used for the HCZ/EZ Checkpoint spawn.
{|border="1" style="border-collapse:collapse"
!colspan="2" style="border-style: solid; border-width: 1px 2px 1px 1px;border-right:solid 2px white; text-align:center;padding: 5px;background-color:#333333;" |Item
!style="text-align:center;padding: 5px;background-color:#333333;"|Max Chambers
!style="text-align:center;padding: 5px;background-color:#333333;"|Chance
|-
|colspan="2" style="border-style: solid; border-width: 1px 0 1px 1px;border-right:solid 2px white;padding: 5px;background-color:#111111;"|<p>{{ItemTable2|9x19mm}}(15-60 Rounds)</p>
|style="padding: 5px;text-align:center;background-color:#111111;"|3
|style="padding: 5px;text-align:center;background-color:#111111;"|{{WeightedProbability|weight=1|totalWeight=5}}
|-
|colspan="2" style="border-style: solid; border-width: 1px 0 1px 1px;border-right:solid 2px white;padding: 5px;background-color:#111111;"|<p>{{ItemTable2|5.56x45mm}}(40-80 Rounds)</p>
|style="padding: 5px;text-align:center;background-color:#111111;"|1
|style="padding: 5px;text-align:center;background-color:#111111;"|{{WeightedProbability|totalWeight=5}}
|-
|colspan="2" style="border-style: solid; border-width: 1px 0 1px 1px;border-right:solid 2px white;padding: 5px;background-color:#111111;"|<p>{{ItemTable2|Flashbang Grenade}}(1-3)</p>
|style="padding: 5px;text-align:center;background-color:#111111;"|2
|style="padding: 5px;text-align:center;background-color:#111111;"|{{WeightedProbability|totalWeight=5}}
|-
|colspan="2" style="border-style: solid; border-width: 1px 0 1px 1px;border-right:solid 2px white;padding: 5px;background-color:#111111;"|<p>{{ItemTable2|Fragmentation Grenade}}(1-2)</p>
|style="padding: 5px;text-align:center;background-color:#111111;"|2
|style="padding: 5px;text-align:center;background-color:#111111;"|{{WeightedProbability|totalWeight=5}}
|}


'''Loot:'''
<big><u>Small Cabinets (HCZ/EZ Checkpoint)</u></big><br>
* Ammo
Due to the small size of this table, these items will always spawn.
*[[Flash Grenade]]
{|border="1" style="border-collapse:collapse"
*[[Fragmentation Grenade]]
!colspan="2" style="border-style: solid; border-width: 1px 2px 1px 1px;border-right:solid 2px white; text-align:center;padding: 5px;background-color:#333333;" |Item
*[[Medkit]]
!style="text-align:center;padding: 5px;background-color:#333333;"|Chambers
*[[MP7]]
|-
*[[Project 90]]
|colspan="2" style="border-style: solid; border-width: 1px 0 1px 1px;border-right:solid 2px white;padding: 5px;background-color:#111111;"|<p>{{ItemTable2|9x19mm}}(15-90 Rounds)</p>
*[[USP]]
|style="padding: 5px;text-align:center;background-color:#111111;"|3
*[[Weapon Manager Tablet]]
|-
|colspan="2" style="border-style: solid; border-width: 1px 0 1px 1px;border-right:solid 2px white;padding: 5px;background-color:#111111;"|<p>{{ItemTable2|5.56x45mm}}(40-80 Rounds)</p>
|style="padding: 5px;text-align:center;background-color:#111111;"|1
|}
<big><u>Drawer</u></big><br>
No Keycard is required to open.<br>
The drawer at the bottom contains one of the following loot:
{|border="1" style="border-collapse:collapse"
!colspan="2" style="border-style: solid; border-width: 1px 2px 1px 1px;border-right:solid 2px white; text-align:center;padding: 5px;background-color:#333333;" |Item
!style="text-align:center;padding: 5px;background-color:#333333;"|Chance
|-
|colspan="2" style="border-style: solid; border-width: 1px 0 1px 1px;border-right:solid 2px white;padding: 5px;background-color:#111111;"|{{ItemTable2|First Aid Kit}}
|style="padding: 5px;text-align:center;background-color:#111111;"|{{WeightedProbability|weight=2|totalWeight=8}}
|-
|colspan="2" style="border-style: solid; border-width: 1px 0 1px 1px;border-right:solid 2px white;padding: 5px;background-color:#111111;"|<p>{{ItemTable2|Painkillers}}(1-3)</p>
|style="padding: 5px;text-align:center;background-color:#111111;"|{{WeightedProbability|weight=1|totalWeight=8}}
|-
|colspan="2" style="border-style: solid; border-width: 1px 0 1px 1px;border-right:solid 2px white;padding: 5px;background-color:#111111;"|{{ItemTable2|Radio}}
|style="padding: 5px;text-align:center;background-color:#111111;"|{{WeightedProbability|weight=1|totalWeight=8}}
|-
|colspan="2" style="border-style: solid; border-width: 1px 0 1px 1px;border-right:solid 2px white;padding: 5px;background-color:#111111;"|<p>{{ItemTable2|Coin}}(1-20)</p>
|style="padding: 5px;text-align:center;background-color:#111111;"|{{WeightedProbability|totalWeight=8}}
|}
<small>
Max Chambers shows how many times the loot can spawn in a locker. There are nine Chambers, so an item with "Max Chambers 2" can spawn up to two times throughout the locker. It does not mean how much of a item spawns in one chamber.
</small>
 
==Spawn Locations==
Three Weapon Locker Type 21s will spawn each game.
* One will spawn in either the armory for [[Heavy_Containment_Zone#SCP-049's & SCP-173's Containment Area|SCP-049's & SCP-173's Containment Area]] or the [[Heavy_Containment_Zone#Warhead Silo|Warhead Silo]].
* One will spawn in the side area for both [[Heavy Containment Zone#Entrance Zone Checkpoints|HCZ/EZ Checkpoints]].
 
=Gallery=
<div class="round-tabber">
{{#tag:tabber|
In game=
<gallery mode="packed" widths=600px heights=338px>
Armory049&173.png|The Weapon Locker Type 21 in SCP-049's armory|link=File:HCZ049ArmoryWeaponLocker.png
</gallery>
{{!}}-{{!}}
Render=
<gallery mode="packed" widths=600px heights=338px>
OldWMT21Render.png|An old render of the Weapon Locker Type 21, shown off in a QnA Stream and old Steam Announcement|link=File:OldWMT21Render.png
</gallery>
}}
 
=Trivia=
* Prior to the [[Updates/11.0.0|11.0.0]] update, each cabinet on the Weapon Locker Type 21 required a Keycard with Armory Access 2 to open.
* The small size of the loot table for HCZ/EZ Checkpoints causes all of the loot to always spawn their maximum amount of times.
** The 9x19mm is set to a Max Chambers of 3 with the 5.56x45mm set to one.
** The 9x19mm and 5.56x45mm in this table are not set to equal spawn chances, they are both 75% and 25% respectively.
*During a QnA stream for Megapatch II, an early render of the Weapon Locker Type 21 could be seen.
**The locker was originally named Containment Locker Type 21.
**The sticky note was originally gonna be placed in the center of the locker, directly on one of the cabinets.
***This sticky note would end up not being added to the game until the Parabellum Update, where it was instead placed on the nearby terminal.
**The terminal would not display anything due to being shot at, as shown by the bullet holes.
 
{{Locations Navbox}}

Latest revision as of 22:43, 20 September 2023

Weapon Locker Type 21
Info
Spawn SCP-049's & SCP-173's Armory
Warhead Silo Armory
Entrance Zone Checkpoints


The Weapon Locker Type 21 is a type of Structure found in SCP: Secret Laboratory.

In Game

Weapon Locker Type 21s are lockers that have multiple different cabinet doors.

Each cabinet will contain loot inside it. Large cabinets require Armory Access 2 

Armory Access 2
to open and close, while the small cabinets require Armory Access 1 

Armory Access 1
to open and close. There is also a drawer at the bottom that can be opened without a Keycard, and can contain some items as well.

Possible Loot:
Large Cabinets

Requires Armory Access 2 

Armory Access 2
to open.

The Large Cabinets contain the following loot:

Item Max Chambers Chance
Combat Armor 2 14.29%
COM-18 1 14.29%
Crossvec 2 14.29%
FSP-9 2 14.29%
Heavy Armor 1 14.29%
Light Armor 1 14.29%

Small Cabinets

Requires Armory Access 1 

Armory Access 1
to open.

The Small Cabinets have two different loot tables, a "default" loot table, and a second one that is only used for the HCZ/EZ Checkpoint spawn.

Item Max Chambers Chance

9x19mm (15-60 Rounds)

3 40%

5.56x45mm (40-80 Rounds)

1 20%

Flashbang Grenade (1-3)

2 20%

High-Explosive Grenade (1-2)

2 20%

Small Cabinets (HCZ/EZ Checkpoint)
Due to the small size of this table, these items will always spawn.

Item Chambers

9x19mm (15-90 Rounds)

3

5.56x45mm (40-80 Rounds)

1

Drawer
No Keycard is required to open.
The drawer at the bottom contains one of the following loot:

Item Chance
First Aid Kit 37.5%

Painkillers (1-3)

25%
Radio 25%

Coin (1-20)

12.5%

Max Chambers shows how many times the loot can spawn in a locker. There are nine Chambers, so an item with "Max Chambers 2" can spawn up to two times throughout the locker. It does not mean how much of a item spawns in one chamber.

Spawn Locations

Three Weapon Locker Type 21s will spawn each game.

Gallery

Trivia

  • Prior to the 11.0.0 update, each cabinet on the Weapon Locker Type 21 required a Keycard with Armory Access 2 to open.
  • The small size of the loot table for HCZ/EZ Checkpoints causes all of the loot to always spawn their maximum amount of times.
    • The 9x19mm is set to a Max Chambers of 3 with the 5.56x45mm set to one.
    • The 9x19mm and 5.56x45mm in this table are not set to equal spawn chances, they are both 75% and 25% respectively.
  • During a QnA stream for Megapatch II, an early render of the Weapon Locker Type 21 could be seen.
    • The locker was originally named Containment Locker Type 21.
    • The sticky note was originally gonna be placed in the center of the locker, directly on one of the cabinets.
      • This sticky note would end up not being added to the game until the Parabellum Update, where it was instead placed on the nearby terminal.
    • The terminal would not display anything due to being shot at, as shown by the bullet holes.
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