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{{Structure infobox
{{Structure infobox
|image = WLTOpen.png
|image = 3x3 Armory Locker.png
|image_size = 300px
|image_size = 450
|spawn = [[Heavy_Containment_Zone#SCP-049's Containment Area|SCP-049's Armory]] <br>[[Heavy_Containment_Zone#Alpha Warhead Silo|Nuke Room Armory]]
|spawn = [[Heavy Containment Zone#SCP-049's & SCP-173's Containment Area|SCP-049's & SCP-173's Armory]] <br>[[Heavy_Containment_Zone#Alpha Warhead Silo|Warhead Silo Armory]] <br> [[Heavy Containment Zone#Entrance Zone Checkpoints|Entrance Zone Checkpoints]]
}}
}}
The '''Weapon Locker Type 21''' is a type of [[Site-02|Structure]] found in ''SCP: Secret Laboratory''.
The '''Weapon Locker Type 21''' is a type of [[Site-02|Structure]] found in ''SCP: Secret Laboratory''.
__TOC__
__TOC__
=In Game=
=In Game=
The Weapon Locker Type 21 is a locker that has multiple different cabinet doors. Each cabinet will contain loot, and will require different access levels to open, depending on the cabinet type.<br>
Weapon Locker Type 21s are lockers that have multiple different cabinet doors.<br>
The large cabinets require {{Hoverimage|{{HoverKeycard|Required Access1=AA2}}|text=Armory Access 2}} to open and close, while the small cabinets require {{Hoverimage|{{HoverKeycard|Required Access1=AA1}}|text=Armory Access 1}} to open and close. There is also a drawer at the bottom that can be opened without a [[Keycard]], and can contain some items as well.
<div style="white-space:normal; font-size:15px">Each cabinet will contain loot inside it. Large cabinets require {{HoverKeycard|Required Access1=AA2}} to open and close, while the small cabinets require {{HoverKeycard|Required Access1=AA1}} to open and close. There is also a drawer at the bottom that can be opened without a [[Keycard]], and can contain some items as well.</div>
 
==Location==
One Weapon Locker Type 21 will spawn per game:
*One will spawn in either [[Heavy_Containment_Zone#SCP-049's Containment Area|SCP-049's Armory]] or in the [[Heavy_Containment_Zone#Alpha Warhead Silo|Nuke Room Armory]].


'''Possible Loot:'''<br>
'''Possible Loot:'''<br>
<big><u>Large Cabinets</u></big><br>
<big><u>Large Cabinets</u></big><br>
Requires {{Hoverimage|{{HoverKeycard|Required Access1=AA2}}|text=Armory Access 2}} to open.<br>
<div style="white-space:normal; font-size:15px">Requires {{HoverKeycard|Required Access1=AA2}} to open.</div>
The Large Cabinets contain the following loot:  
The Large Cabinets contain the following loot:  
{|border="1" style="border-collapse:collapse"
{|border="1" style="border-collapse:collapse"
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!style="text-align:center;padding: 5px;background-color:#333333;"|Chance
!style="text-align:center;padding: 5px;background-color:#333333;"|Chance
|-
|-
|colspan="2" style="border-style: solid; border-width: 1px 0 1px 1px;border-right:solid 2px white;padding: 5px;background-color:#111111;"|{{914 Item 2|5.56x45mm|total=40-80 Rounds}}
|colspan="2" style="border-style: solid; border-width: 1px 0 1px 1px;border-right:solid 2px white;padding: 5px;background-color:#111111;"|{{ItemTable2|Combat Armor}}
|style="padding: 5px;text-align:center;background-color:#111111;"|3
|style="padding: 5px;text-align:center;background-color:#111111;"|2
|style="padding: 5px;text-align:center;background-color:#111111;"|14.3%
|style="padding: 5px;text-align:center;background-color:#111111;"|{{WeightedProbability|totalWeight=7}}
|-
|-
|colspan="2" style="border-style: solid; border-width: 1px 0 1px 1px;border-right:solid 2px white;padding: 5px;background-color:#111111;"|{{914 Item 2|Light Armor}}
|colspan="2" style="border-style: solid; border-width: 1px 0 1px 1px;border-right:solid 2px white;padding: 5px;background-color:#111111;"|{{ItemTable2|COM-18}}
|style="padding: 5px;text-align:center;background-color:#111111;"|1
|style="padding: 5px;text-align:center;background-color:#111111;"|1
|style="padding: 5px;text-align:center;background-color:#111111;"|14.3%
|style="padding: 5px;text-align:center;background-color:#111111;"|{{WeightedProbability|totalWeight=7}}
|-
|-
|colspan="2" style="border-style: solid; border-width: 1px 0 1px 1px;border-right:solid 2px white;padding: 5px;background-color:#111111;"|{{914 Item 2|Combat Armor}}
|colspan="2" style="border-style: solid; border-width: 1px 0 1px 1px;border-right:solid 2px white;padding: 5px;background-color:#111111;"|{{ItemTable2|Crossvec}}
|style="padding: 5px;text-align:center;background-color:#111111;"|2
|style="padding: 5px;text-align:center;background-color:#111111;"|2
|style="padding: 5px;text-align:center;background-color:#111111;"|14.3%
|style="padding: 5px;text-align:center;background-color:#111111;"|{{WeightedProbability|totalWeight=7}}
|-
|-
|colspan="2" style="border-style: solid; border-width: 1px 0 1px 1px;border-right:solid 2px white;padding: 5px;background-color:#111111;"|{{914 Item 2|Heavy Armor}}
|colspan="2" style="border-style: solid; border-width: 1px 0 1px 1px;border-right:solid 2px white;padding: 5px;background-color:#111111;"|{{ItemTable2|FSP-9}}
|style="padding: 5px;text-align:center;background-color:#111111;"|1
|style="padding: 5px;text-align:center;background-color:#111111;"|14.3%
|-
|colspan="2" style="border-style: solid; border-width: 1px 0 1px 1px;border-right:solid 2px white;padding: 5px;background-color:#111111;"|{{914 Item 2|Crossvec}}
|style="padding: 5px;text-align:center;background-color:#111111;"|2
|style="padding: 5px;text-align:center;background-color:#111111;"|2
|style="padding: 5px;text-align:center;background-color:#111111;"|14.3%
|style="padding: 5px;text-align:center;background-color:#111111;"|{{WeightedProbability|totalWeight=7}}
|-
|-
|colspan="2" style="border-style: solid; border-width: 1px 0 1px 1px;border-right:solid 2px white;padding: 5px;background-color:#111111;"|{{914 Item 2|COM-18}}
|colspan="2" style="border-style: solid; border-width: 1px 0 1px 1px;border-right:solid 2px white;padding: 5px;background-color:#111111;"|{{ItemTable2|Heavy Armor}}
|style="padding: 5px;text-align:center;background-color:#111111;"|1
|style="padding: 5px;text-align:center;background-color:#111111;"|1
|style="padding: 5px;text-align:center;background-color:#111111;"|14.3%
|style="padding: 5px;text-align:center;background-color:#111111;"|{{WeightedProbability|totalWeight=7}}
|-
|-
|colspan="2" style="border-style: solid; border-width: 1px 0 1px 1px;border-right:solid 2px white;padding: 5px;background-color:#111111;"|{{914 Item 2|FSP-9}}
|colspan="2" style="border-style: solid; border-width: 1px 0 1px 1px;border-right:solid 2px white;padding: 5px;background-color:#111111;"|{{ItemTable2|Light Armor}}
|style="padding: 5px;text-align:center;background-color:#111111;"|2
|style="padding: 5px;text-align:center;background-color:#111111;"|1
|style="padding: 5px;text-align:center;background-color:#111111;"|14.3%
|style="padding: 5px;text-align:center;background-color:#111111;"|{{WeightedProbability|totalWeight=7}}
|}
|}
<big><u>Small Cabinets</u></big><br>
<big><u>Small Cabinets</u></big><br>
Requires {{Hoverimage|{{HoverKeycard|Required Access1=AA1}}|text=Armory Access 1}} to open.<br>
<div style="white-space:normal; font-size:15px">Requires {{HoverKeycard|Required Access1=AA1}} to open.</div>
The Small Cabinets contain the following loot:
The Small Cabinets have two different loot tables, a "default" loot table, and a second one that is only used for the HCZ/EZ Checkpoint spawn.
{|border="1" style="border-collapse:collapse"
{|border="1" style="border-collapse:collapse"
!colspan="2" style="border-style: solid; border-width: 1px 2px 1px 1px;border-right:solid 2px white; text-align:center;padding: 5px;background-color:#333333;" |Item
!colspan="2" style="border-style: solid; border-width: 1px 2px 1px 1px;border-right:solid 2px white; text-align:center;padding: 5px;background-color:#333333;" |Item
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!style="text-align:center;padding: 5px;background-color:#333333;"|Chance
!style="text-align:center;padding: 5px;background-color:#333333;"|Chance
|-
|-
|colspan="2" style="border-style: solid; border-width: 1px 0 1px 1px;border-right:solid 2px white;padding: 5px;background-color:#111111;"|{{914 Item 2|5.56x45mm|total=40-80 Rounds}}
|colspan="2" style="border-style: solid; border-width: 1px 0 1px 1px;border-right:solid 2px white;padding: 5px;background-color:#111111;"|<p>{{ItemTable2|9x19mm}}(15-60 Rounds)</p>
|style="padding: 5px;text-align:center;background-color:#111111;"|3
|style="padding: 5px;text-align:center;background-color:#111111;"|3
|style="padding: 5px;text-align:center;background-color:#111111;"|50%
|style="padding: 5px;text-align:center;background-color:#111111;"|{{WeightedProbability|weight=1|totalWeight=5}}
|-
|-
|colspan="2" style="border-style: solid; border-width: 1px 0 1px 1px;border-right:solid 2px white;padding: 5px;background-color:#111111;"|{{914 Item 2|9x19mm|total=15-60 Rounds}}
|colspan="2" style="border-style: solid; border-width: 1px 0 1px 1px;border-right:solid 2px white;padding: 5px;background-color:#111111;"|<p>{{ItemTable2|5.56x45mm}}(40-80 Rounds)</p>
|style="padding: 5px;text-align:center;background-color:#111111;"|3
|style="padding: 5px;text-align:center;background-color:#111111;"|1
|style="padding: 5px;text-align:center;background-color:#111111;"|16.6%
|style="padding: 5px;text-align:center;background-color:#111111;"|{{WeightedProbability|totalWeight=5}}
|-
|-
|colspan="2" style="border-style: solid; border-width: 1px 0 1px 1px;border-right:solid 2px white;padding: 5px;background-color:#111111;"|{{914 Item 2|Flashbang Grenade|total=1-3}}
|colspan="2" style="border-style: solid; border-width: 1px 0 1px 1px;border-right:solid 2px white;padding: 5px;background-color:#111111;"|<p>{{ItemTable2|Flashbang Grenade}}(1-3)</p>
|style="padding: 5px;text-align:center;background-color:#111111;"|2
|style="padding: 5px;text-align:center;background-color:#111111;"|2
|style="padding: 5px;text-align:center;background-color:#111111;"|16.6%
|style="padding: 5px;text-align:center;background-color:#111111;"|{{WeightedProbability|totalWeight=5}}
|-
|-
|colspan="2" style="border-style: solid; border-width: 1px 0 1px 1px;border-right:solid 2px white;padding: 5px;background-color:#111111;"|{{914 Item 2|Fragmentation Grenade|total=1-2}}
|colspan="2" style="border-style: solid; border-width: 1px 0 1px 1px;border-right:solid 2px white;padding: 5px;background-color:#111111;"|<p>{{ItemTable2|Fragmentation Grenade}}(1-2)</p>
|style="padding: 5px;text-align:center;background-color:#111111;"|2
|style="padding: 5px;text-align:center;background-color:#111111;"|2
|style="padding: 5px;text-align:center;background-color:#111111;"|16.6%
|style="padding: 5px;text-align:center;background-color:#111111;"|{{WeightedProbability|totalWeight=5}}
|}
 
<big><u>Small Cabinets (HCZ/EZ Checkpoint)</u></big><br>
Due to the small size of this table, these items will always spawn.
{|border="1" style="border-collapse:collapse"
!colspan="2" style="border-style: solid; border-width: 1px 2px 1px 1px;border-right:solid 2px white; text-align:center;padding: 5px;background-color:#333333;" |Item
!style="text-align:center;padding: 5px;background-color:#333333;"|Chambers
|-
|colspan="2" style="border-style: solid; border-width: 1px 0 1px 1px;border-right:solid 2px white;padding: 5px;background-color:#111111;"|<p>{{ItemTable2|9x19mm}}(15-90 Rounds)</p>
|style="padding: 5px;text-align:center;background-color:#111111;"|3
|-
|colspan="2" style="border-style: solid; border-width: 1px 0 1px 1px;border-right:solid 2px white;padding: 5px;background-color:#111111;"|<p>{{ItemTable2|5.56x45mm}}(40-80 Rounds)</p>
|style="padding: 5px;text-align:center;background-color:#111111;"|1
|}
|}
<big><u>Drawer</u></big><br>
<big><u>Drawer</u></big><br>
No Keycard is required to open.<br>
No Keycard is required to open.<br>
The drawer at the bottom contains the following loot:
The drawer at the bottom contains one of the following loot:
{|border="1" style="border-collapse:collapse"
{|border="1" style="border-collapse:collapse"
!colspan="2" style="border-style: solid; border-width: 1px 2px 1px 1px;border-right:solid 2px white; text-align:center;padding: 5px;background-color:#333333;" |Item
!colspan="2" style="border-style: solid; border-width: 1px 2px 1px 1px;border-right:solid 2px white; text-align:center;padding: 5px;background-color:#333333;" |Item
!style="text-align:center;padding: 5px;background-color:#333333;"|Chance
!style="text-align:center;padding: 5px;background-color:#333333;"|Chance
|-
|-
|colspan="2" style="border-style: solid; border-width: 1px 0 1px 1px;border-right:solid 2px white;padding: 5px;background-color:#111111;"|{{914 Item 2|First Aid Kit}}
|colspan="2" style="border-style: solid; border-width: 1px 0 1px 1px;border-right:solid 2px white;padding: 5px;background-color:#111111;"|{{ItemTable2|First Aid Kit}}
|style="padding: 5px;text-align:center;background-color:#111111;"|44.4%
|style="padding: 5px;text-align:center;background-color:#111111;"|{{WeightedProbability|weight=2|totalWeight=8}}
|-
|-
|colspan="2" style="border-style: solid; border-width: 1px 0 1px 1px;border-right:solid 2px white;padding: 5px;background-color:#111111;"|{{914 Item 2|Painkillers|total=1-3}}
|colspan="2" style="border-style: solid; border-width: 1px 0 1px 1px;border-right:solid 2px white;padding: 5px;background-color:#111111;"|<p>{{ItemTable2|Painkillers}}(1-3)</p>
|style="padding: 5px;text-align:center;background-color:#111111;"|22.2%
|style="padding: 5px;text-align:center;background-color:#111111;"|{{WeightedProbability|weight=1|totalWeight=8}}
|-
|-
|colspan="2" style="border-style: solid; border-width: 1px 0 1px 1px;border-right:solid 2px white;padding: 5px;background-color:#111111;"|{{914 Item 2|Radio}}
|colspan="2" style="border-style: solid; border-width: 1px 0 1px 1px;border-right:solid 2px white;padding: 5px;background-color:#111111;"|{{ItemTable2|Radio}}
|style="padding: 5px;text-align:center;background-color:#111111;"|22.2%
|style="padding: 5px;text-align:center;background-color:#111111;"|{{WeightedProbability|weight=1|totalWeight=8}}
|-
|-
|colspan="2" style="border-style: solid; border-width: 1px 0 1px 1px;border-right:solid 2px white;padding: 5px;background-color:#111111;"|{{914 Item 2|Coin|total=1-30}}
|colspan="2" style="border-style: solid; border-width: 1px 0 1px 1px;border-right:solid 2px white;padding: 5px;background-color:#111111;"|<p>{{ItemTable2|Coin}}(1-20)</p>
|style="padding: 5px;text-align:center;background-color:#111111;"|11.1%
|style="padding: 5px;text-align:center;background-color:#111111;"|{{WeightedProbability|totalWeight=8}}
|}
|}
<small>
<small>
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</small>
</small>


==Gallery==
==Spawn Locations==
<gallery mode="packed" heights=275px widths=338px>
Three Weapon Locker Type 21s will spawn each game.
Weapon Locker Type 21 Nuke Silo.png|A Weapon Locker Type 21 in the Alpha Warhead Silo
* One will spawn in either the armory for [[Heavy_Containment_Zone#SCP-049's & SCP-173's Containment Area|SCP-049's & SCP-173's Containment Area]] or the [[Heavy_Containment_Zone#Warhead Silo|Warhead Silo]].
OldWMT21Render.png|A render of an older version of the Weapon Locker Type 21 shown as a teaser on a Q&A Stream and a Steam announcement.
* One will spawn in the side area for both [[Heavy Containment Zone#Entrance Zone Checkpoints|HCZ/EZ Checkpoints]].
 
=Gallery=
<div class="round-tabber">
{{#tag:tabber|
In game=
<gallery mode="packed" widths=600px heights=338px>
Armory049&173.png|The Weapon Locker Type 21 in SCP-049's armory|link=File:HCZ049ArmoryWeaponLocker.png
</gallery>
</gallery>
{{!}}-{{!}}
Render=
<gallery mode="packed" widths=600px heights=338px>
OldWMT21Render.png|An old render of the Weapon Locker Type 21, shown off in a QnA Stream and old Steam Announcement|link=File:OldWMT21Render.png
</gallery>
}}


=Trivia=
=Trivia=
* The sticky note on the monitor says "Please leave all the lockers closed."
* Prior to the [[Updates/11.0.0|11.0.0]] update, each cabinet on the Weapon Locker Type 21 required a Keycard with Armory Access 2 to open.
* Prior to the [[Updates/11.0.0|Parabellum]] update, each cabinet on the Weapon Locker Type 21 required a Keycard with Armory Access 2 to open.
* The small size of the loot table for HCZ/EZ Checkpoints causes all of the loot to always spawn their maximum amount of times.
* During development, the Weapon Locker Type 21 was called the '''Containment Type Locker Type 21''' as shown in a teaser render.
** The 9x19mm is set to a Max Chambers of 3 with the 5.56x45mm set to one.
**The screen was originally planned to be broken from bullet holes.
** The 9x19mm and 5.56x45mm in this table are not set to equal spawn chances, they are both 75% and 25% respectively.
**The render shows a sticky note placed on the middle chamber, this was removed when the locker was added in game.
*During a QnA stream for Megapatch II, an early render of the Weapon Locker Type 21 could be seen.
***The sticky note was brought back in the Parabellum Update and moved to the screen.
**The locker was originally named Containment Locker Type 21.
**The sticky note was originally gonna be placed in the center of the locker, directly on one of the cabinets.
***This sticky note would end up not being added to the game until the Parabellum Update, where it was instead placed on the nearby terminal.
**The terminal would not display anything due to being shot at, as shown by the bullet holes.


{{Locations Navbox}}
{{Locations Navbox}}

Latest revision as of 22:43, 20 September 2023

Weapon Locker Type 21
Info
Spawn SCP-049's & SCP-173's Armory
Warhead Silo Armory
Entrance Zone Checkpoints


The Weapon Locker Type 21 is a type of Structure found in SCP: Secret Laboratory.

In Game

Weapon Locker Type 21s are lockers that have multiple different cabinet doors.

Each cabinet will contain loot inside it. Large cabinets require Armory Access 2 

Armory Access 2
to open and close, while the small cabinets require Armory Access 1 

Armory Access 1
to open and close. There is also a drawer at the bottom that can be opened without a Keycard, and can contain some items as well.

Possible Loot:
Large Cabinets

Requires Armory Access 2 

Armory Access 2
to open.

The Large Cabinets contain the following loot:

Item Max Chambers Chance
Combat Armor 2 14.29%
COM-18 1 14.29%
Crossvec 2 14.29%
FSP-9 2 14.29%
Heavy Armor 1 14.29%
Light Armor 1 14.29%

Small Cabinets

Requires Armory Access 1 

Armory Access 1
to open.

The Small Cabinets have two different loot tables, a "default" loot table, and a second one that is only used for the HCZ/EZ Checkpoint spawn.

Item Max Chambers Chance

9x19mm (15-60 Rounds)

3 40%

5.56x45mm (40-80 Rounds)

1 20%

Flashbang Grenade (1-3)

2 20%

High-Explosive Grenade (1-2)

2 20%

Small Cabinets (HCZ/EZ Checkpoint)
Due to the small size of this table, these items will always spawn.

Item Chambers

9x19mm (15-90 Rounds)

3

5.56x45mm (40-80 Rounds)

1

Drawer
No Keycard is required to open.
The drawer at the bottom contains one of the following loot:

Item Chance
First Aid Kit 37.5%

Painkillers (1-3)

25%
Radio 25%

Coin (1-20)

12.5%

Max Chambers shows how many times the loot can spawn in a locker. There are nine Chambers, so an item with "Max Chambers 2" can spawn up to two times throughout the locker. It does not mean how much of a item spawns in one chamber.

Spawn Locations

Three Weapon Locker Type 21s will spawn each game.

Gallery

Trivia

  • Prior to the 11.0.0 update, each cabinet on the Weapon Locker Type 21 required a Keycard with Armory Access 2 to open.
  • The small size of the loot table for HCZ/EZ Checkpoints causes all of the loot to always spawn their maximum amount of times.
    • The 9x19mm is set to a Max Chambers of 3 with the 5.56x45mm set to one.
    • The 9x19mm and 5.56x45mm in this table are not set to equal spawn chances, they are both 75% and 25% respectively.
  • During a QnA stream for Megapatch II, an early render of the Weapon Locker Type 21 could be seen.
    • The locker was originally named Containment Locker Type 21.
    • The sticky note was originally gonna be placed in the center of the locker, directly on one of the cabinets.
      • This sticky note would end up not being added to the game until the Parabellum Update, where it was instead placed on the nearby terminal.
    • The terminal would not display anything due to being shot at, as shown by the bullet holes.
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