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From SCP: Secret Laboratory English Official Wiki
Status Effects are a mechanic in SCP: Secret Laboratory that are used to change the stats of a player.
Status Effects can be applied via Remote Admin or other sources in game.
Currently most status effects can only be applied via Remote Admin.
List of Status Effects
Positive Status Effects are shown in green.
Negative Status Effects are shown in red.
Mixed Status effects are shown in pink.
Name | Effects | In game Source | Removed after/by |
---|---|---|---|
Invigorated* | Gives the player infinite sprint. | Adrenaline | 20 seconds |
Invisibility | Makes the player invisible for a short time. | SCP-268 | 15 seconds |
Amnesia | Cause the player to not be able to reload their weapon or open their inventory. Makes it slightly harder to see. |
Being bit by SCP-939 | SCP-500 3 seconds |
Asphyxiated | Drains the player's stamina; if there is no stamina left to drain it will instead drain the player's health. |
- | - |
Bleeding | Damage over time; starts high but gets lower. Damage dealt every 5 seconds. Damage: 20HP - 2HP |
- | First Aid Kit Damage reduced by SCP-500 |
Blinded | Makes the player's screen very blurry. | - | - |
Burned | Increases the damage the player takes. Damage is increased by a multiple of 1.25. |
Explosion from SCP-018 High-Explosive Grenade |
First Aid Kit SCP-500 10 seconds |
Concussed | Causes the players screen to get blurry when they turn. The faster they turn the blurrier it gets. |
Explosion from SCP-018 High-Explosive Grenade |
Adrenaline Painkillers SCP-500 10 seconds |
Corroding | Teleports the player to the Pocket Dimension. Drains HP. |
Attacked by SCP-106 | Exiting the Pocket Dimension |
Deafen | Makes it harder for the player to hear noises. | Flashbang Grenade | SCP-500 3-5 seconds |
Decontaminating | Removes 10% of the players' health every second. | Decontamination Process | - |
Disabled | Slows down all movement. | - | - |
Ensnared | Stops all movement. | - | - |
Exhausted | Halves the maximum stamina capacity and stamina regeneration rate. | - | - |
Flashed | Makes the player unable to see at all for a short time. | Flashbang Grenade | 3-5 seconds |
Hemorrhage | The player's health drains by 2HP/s while sprinting. This is not the same effect as SCP-207's health drain. |
- | - |
Panic | Slighty increases the player's stamina consumption. | - | - |
Poisoned | Damages the player over time; starts low but gets higher. Damage dealt every 5 seconds. Damage: 2HP - 20HP |
- | SCP-500 |
Sinkhole | Slows down players; SCPs are immune to this effect. | Sinkhole Trap | Exiting the trap |
SCP-207 | Infinite sprint and increased movement speed with health drain. Can stack up to 4. |
SCP-207 | SCP-500 Escaping as Class-D or Scientist |
SCP-939 Visuals | Can only see people making noises. Can see people through walls. |
Playing as SCP-939 | - |
*SCP-207 does not give the Invigorated effect, as SCP-207 is its own effect. This can be seen by how Invigorated has a screen effect while SCP-207 does not.
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- This page was last edited on 29 October 2021, at 17:26.
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