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| style="text-align:center; font-size:15px;" |<font color= #05e814> Invigorated* | | style="text-align:center; font-size:15px;" |<font color= #05e814> Invigorated* | ||
| style="font-size:13px;" |Gives the player infinite sprint. | | style="font-size:13px;" |Gives the player infinite sprint. | ||
| style="font-size:13px;" |[[Adrenaline]] | | style="font-size:13px;" |[[Adrenaline]], [[SCP-330|Green Candy]] | ||
| style="font-size:13px;" |20 seconds | | style="font-size:13px;" |20 seconds | ||
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Revision as of 22:54, 23 October 2020
Status Effects are a mechanic in SCP: Secret Laboratory that are used to change the stats of a player.
Status Effects can be applied via Remote Admin or other sources in game.
Currently most status effects can only be applied via Remote Admin.
List of Status Effects
Positive Status Effects are shown in green.
Negative Status Effects are shown in red.
Mixed Status effects are shown in pink.
Name | Effects | In game Source | Removed after/by |
---|---|---|---|
Invigorated* | Gives the player infinite sprint. | Adrenaline, Green Candy | 20 seconds |
SCP-268 | Makes the player invisible for a short time. | SCP-268 | 15 seconds |
Amnesia | Cause the player to not be able to reload their weapon or open their inventory. | Being bit by SCP-939 | SCP-500; 3 seconds |
Asphyxiated | Drains the player's stamina; if there is no stamina left to drain it will instead drain the player's health. | - | - |
Bleeding | Damage over time; starts high but gets lower; damage dealt every 5 seconds. | - | Medkit, Damage reduced by SCP-500 |
Blinded | Makes the player's screen very blurry. | - | - |
Burned | Increases the damage the player takes. | Explosion from SCP-018 and Fragmentation Grenade | Medkit and SCP-500; 10 seconds |
Concussed | Causes the players screen to get blurry when they turn, the faster they turn the blurrier it gets. | Explosion from SCP-018 and Fragmentation Grenade | Adrenaline, Painkillers and SCP-500; 10 seconds |
Corroding | Teleports the player to the Pocket Dimension, then drains their HP. | Attacked by SCP-106 | Exiting the Pocket Dimension |
Deafen | Makes it harder for the player to hear noises. | Flash Grenade | SCP-500; 3-5 seconds |
Decontaminating | Removes 10% of the players' health every second. | Decontamination Process | - |
Disabled | Slows down all movement. | - | - |
Ensnared | Stops all movement. | - | - |
Exhausted | Halves the maximum stamina capacity and stamina regeneration rate. | - | - |
Flashed | Makes the player unable to see at all for a short time. | Flash Grenade | 3-5 seconds |
Hemorrhage | The player's health drains by 2HP/s while sprinting. This is not the same effect as SCP-207's health drain. | - | - |
Panic | Slighty increases the player's stamina consumption. | - | - |
Poisoned | Damages the player over time; starts low but gets higher; damage dealt every 5 seconds. | - | SCP-500 |
Sinkhole | Slows down players; SCPs are immune to this effect. | Sinkhole Trap | Exiting the trap |
SCP-207 | Infinite sprint; Increased movement speed; health drain; can stack up to 4. | SCP-207 | SCP-500; Escaping as Class-D or Scientist |
SCP-939 Visuals | Can only see people making noises; can see people through walls. | Playing as SCP-939 | - |
*SCP-207 does not give the Invigorated effect, as SCP-207 is its own effect. This can be seen by how Invigorated has a screen effect while SCP-207 does not.
Artificial HP
Artificial HP is a type of effect in SCP: Secret Laboratory that is given by using Adrenaline.
Artificial HP will absorb 70% of damage that a player takes, while the player's actual HP will only take 30% of the damage it would normally take.
Interestingly, Artificial HP is not listed as a status effect in the Remote Admin, despite functioning very similar to one.
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- This page was last edited on 23 October 2020, at 22:54.
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