From SCP: Secret Laboratory English Official Wiki

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'''Loot:'''
'''Loot:'''
* 10 7.62mm magazines
* 10 7.62mm magazines
* [[SCP-Pedestals|SCP Pedestal]] (random chance)
* [[Bulletproof Locker №7]] (random chance)





Revision as of 16:33, 26 May 2020

The Heavy Containment Zone is one of four zones in Site-02. Placed between Light Containment Zone and Entrance Zone, it is one of the most dangerous zones as SCP-049, SCP-079, SCP-096, SCP-106 and SCP-939 all spawn in this zone.

Unique Areas

Unique areas include containment chambers or other rooms of interest that spawn only once. These areas may include valuable items, weapons or have an important gameplay role.

Elevator System

Like LCZ, there are two elevator areas in HCZ. Each system has two elevators that transport players to the LCZ checkpoint.

File:Elevator A.png
Elevator System A


File:Elevator B.png
Elevator System B

Alpha Warhead Silo

Required


Accessed via an elevator, this is a small area that includes the silo and an adjoining armory.

In front of the elevator is the silo itself, with the Alpha Warhead seated in place. Behind the warhead there is a control panel, which allows for the activation/deactivation of the warhead.

Beside the control panel is an armory, which contains an Epsilon-11 SR and a Workstation. A MTF-E11-SR Rack or Weapon Locker Type 21 will spawn in the armoury.

There is a significant random loot spawning in the silo. There is a chance that:

Possible loot:

Elevator leading to the silo


Warhead silo


Armory


Control panel

Ammunition Armory

Required


A T-shaped area which is connected with a three-way walkway. Falling off the walkway will kill the player.

The armory itself includes a number of 7.62mm magazines and a Workstation. There is a chance that an Bulletproof Locker №7 will spawn inside the armoury.

Two of the outside walls of the armory are also possible spawn locations of Emergency Power Stations and Medkit Cabinets.

Loot:


File:Ammunition Armory Door.png
Entrance to the armory


Inside the armory

Tesla Gate

Straight hallways equipped with high powered tesla coils. Coming close to the coil will activate its sensors and charge it, if a player is in the tesla coil when it is firing, it will shock and kill them (including SCPs). Telsa gates are also quite loud and can be heard from several rooms away when operational.

File:Tesla Gate.png
Tesla Gate

Server Room

Two-level room full of servers, mainly used for hiding. There are two places in this room where a generator or Medkit cabinet can spawn. Both of these spawn places are on the top level of the room. A scientist keycard can spawn either on the top or bottom floor behind the servers.

Up to two Emergency Power Stations and/or Medical Cabinets can also spawn on the top floor.

Possible Loot:


Top level


Bottom level

Micro HID Armory

Required


Armory containing the Micro HID and a Workstation. There is a chance that an Bulletproof Locker №7 can spawn in the hallway.
Emergency Power Stations and Medkit Cabinets can spawn on either sides of the door to the Micro HID.

Loot:

Possible loot:


Hallway


The door to the Micro HID


Inside the armory

SCP-049's Containment Area

Required


The containment chamber of SCP-049 can only be entered via an elevator. Up to two Emergency Power Stations or Medical Cabinet can spawn in the hallway outside the elevator.

Once descending into SCP-049's containment area and walking down a corridor, two doors and some shelves can be seen. The bigger gate door is the door to SCP-049's empty containment chamber, while the normal door the leads to the armory.

The armory contains a Workstation on the right wall of the room. The left wall of the room will either contain a Gun Locker with an Epsilon-11 SR and ammo or a Weapon Locker Type 21 with multiple items.

There is also a chance that an Bulletproof Locker №7 can spawn outside the armoury.

Loot:

Elevator leading to SCP-049's containment area


SCP-049's containment area


The armory

SCP-079's Containment Area

Required


In the entrance area is a stairway which leads to the two gates outside SCP-079's containment chamber. In the entrance area there is a camera and speaker for SCP-079 to use. After entering, SCP-079 can be seen in its cage. There is nothing else of interest in this room, and players generally only use it to hide from SCPs.

Up to two Generators and/or Medical Cabinets can also spawn on the stairs outside the chamber.

Entrance to SCP-079's containment area


SCP-079's containment area and cage

SCP-096's Containment Area

Required


The containment area includes a small control room and SCP-096's chamber.

The control room has some computers in it and has a chance to spawn a Generator in the right wall in the room. There is also a chance that an SCP Pedestal spawns beside the computer.

The chamber is a red-lit room filled with movement sensors to keep track of SCP-096 when it's inside. An MTF Lieutenant keycard can be found on the floor in this chamber.

Loot:

File:096's CC Door.png
Entrance to SCP-096's chamber


SCP-096's containment chamber

SCP-106's Containment Area

Required


The containment area of SCP-106 is a even darker compared to the rest of the HCZ, housing one of the most dangerous SCPs.

To the right of the entrance is SCP-106's containment chamber. The chamber floats above the ground, held in place by powerful electromagnets. The chamber can be jumped to from the entrance platform, but missing the jump and falling is fatal.

The main doors in the room lead to the Femur Breaker. Both doors function on a time lock similar to checkpoints and will automatically close after 10 seconds.

The Femur Breaker is a small room that allows a single person to sacrifice themselves and re-contain SCP-106. Once a human goes inside the Femur Breaker they are instantly killed and the door is closed behind them. Another human is also required to push the button in the main control room. On pressing the button an audio cue will start to play and soon after SCP-106 will be re-contained.

A Generator or Medical Cabinet can also spawn near the entrance of the room.

File:CC 106 Entrance.png
SCP-106's containment area


Femur Breaker room

SCP-939's Containment Area

A high area with a walkway on the left side, and on the right side, behind a door is a stairway that leads to the bottom of the chamber. Both SCP-939 instances will spawn at the bottom of the stairs.

In addition to a Generator or Medical Cabinet, an SCP Pedestal may also spawn on the walkway.

File:SP 939 Top.png
As seen from the entrance

Entrance Zone Checkpoint

Checkpoint Access Required


Checkpoint leading to the Entrance Zone. Up to two Generators or Medical Cabinets can spawn on the HCZ side of the checkpoint.

Checkpoint

Hallways

Hallways are repeating connectors in between unique areas and other hallways. Most of the time nothing of interest can be found in them.

Straight Hallway

A simple straight hallway.

File:HCZ HL S.png
Straight hallway


Corner Hallway

A simple Corner hallway.

File:HCZ HL C.png
Corner hallway


3-Way Intersection

A simple three way intersection.

File:HCZ HL T.png
T shaped hallway


4-Way Intersection

A simple four way intersection.

File:HCZ HL X.png
X shaped hallway
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