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'''Subsection-01''' of [[Site-02]], also known as the '''Entrance Zone''', is one of the four zones in ''SCP: Secret Laboratory''. It contains the only exits that lead out of the facility.
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The '''Entrance Zone''' (EZ) is one of four zones in [[Locations|Site-02]]. It contains the only exits out of the facility and due to this, it is crucial for non-SCPs to keep control of it. Unlike [[Light Containment Zone]], Entrance Zone only contains one checkpoint, which leads to [[Heavy Containment Zone]].
=Operational Guide Overview=
{{OpGuide2}}


Entrance Zone contains four [[Workstation|Workstations]] and three possible [[Standard Locker|Standard Lockers]] spawn locations, two of which are in the same room. Entrance Zone is also home to Gate-A and Gate-B which lead to the [[Surface Zone]].
=Description=
Entrance Zone (EZ) is one of four zones in [[Site-02]]. <br>
It is the spawn location for [[Facility Guard]]s, and contains both Gate A and Gate B that allows one to reach the [[Surface Zone]].


It is the spawn location of [[Facility Guard]]s at the start of the game.
Entrance Zone contains a couple of unique rooms. While some of these rooms may contain items, most rooms do not have an important gameplay role.


=Unique Rooms=
=Unique Rooms=
Unique rooms are rooms that spawn only once and might include valuable items or have an important gameplay role.
Unique rooms are rooms that spawn only once and might include useful items or have an important gameplay role.




==Walkway Office==
==Two-Story Office==
[[File:Walkway Office.png|300px|right|thumb|Overview of the room]]
{{ZoneImage|ImageName=twostoryoverview|description=Overview of the room. Note the [[First Aid Cabinet]] on the top of the stairs.}}
The '''Walkway Office''' is a medium sized room that contains a walkway and stairs. The top of these stairs has a chance for a [[Standard Locker]] to spawn. A [[Workstation]] will also always spawn at the top of the stairs.
The '''Two-Story Office''' is a medium sized room that contains a walkway and stairs.  


A [[Workstation]] will always spawn at the top of the stairs, and there is a chance for a [[Standard Locker]] to spawn there as well. <br>
Another Locker may also spawn one the lower floor of the office near one of the doors to the office.
Another Locker may also spawn one the lower floor of the office near one of the doors to the office.
'''Possible loot:'''
*Standard Locker
** Random ammo
***5.56mm; 75 rounds
***7.62mm; 105-140 rounds
***9.00mm; 15 rounds
** [[Adrenaline]]
** [[Flashlight]]
** [[Keycard|Scientist Keycard]]
** [[Keycard|Zone Manager Keycard]]
** [[First Aid Kit]]
** [[Painkillers]]


The elevated place is commonly used by SCPs to jump down from to ambush human players as they enter the room.
'''Guaranteed Spawns:'''
*On top of the stairs:
**[[Workstation]]
'''Possible Spawns:'''
* On top of the stairs:
** [[First Aid Cabinet]]
** [[Standard Locker]]
*On the lower floor
**[[Standard Locker]]


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==Cubical Office==
==Large Office==
[[File:Cubical Office Room.png|300px|right|thumb|An overview of the room]]
{{ZoneImage|ImageName=largeofficeoverview}}
[[File:Cubical Office Cube.png|300px|right|thumb|The Cubical located in the corner of the room. A locker will sometimes spawn here.]]
{{ZoneImage|ImageName=largeofficecubby|description=The cubby area of the office containing a [[Standard Locker]].}}
The '''Cubical Office''' is a medium sized office that contains multiple desk with computers on them. <br>
The '''Large Office''' is a medium sized office that contains multiple desk with computers on them.
Near the corner of the room contains a cubical, a common hiding spot that may also contain a lootable [[Standard Locker]].
 
'''Possible loot:'''
In the corner of the room, a cubical can be seen. This area is a common hiding spot and is also a possible spawn location for a [[Standard Locker]]. <br>
*Standard Locker
A [[Workstation]] can also spawn in the room as well.
** Random ammo
***5.56mm; 75 rounds
***7.62mm; 105-140 rounds
***9.00mm; 15 rounds
** [[Adrenaline]]
** [[Flashlight]]
** [[Keycard|Scientist Keycard]]
** [[Keycard|Zone Manager Keycard]]
** [[First Aid Kit]]
** [[Painkillers]]  


'''Possible Spawns:'''
*[[Standard Locker]]
*[[Workstation]]
[[First Aid Cabinet]]


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==Side Office==
==Minor Office==
[[File:Office_Alt.png|300px|right|thumb|Overview of the room]]
{{ZoneImage|ImageName=smallofficeoverview1}}
The '''Side Office''' is a hallway with a small office on the side below floor level. The dividing wall of the sunken office can be used for cover and hiding.
{{ZoneImage|ImageName=smallofficeoverview2|description=An alternative view}}
The '''Minor Office''' is a hallway with a small office on the side below floor level. The dividing wall of the sunken office can be used for cover and hiding.


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==Conference Hallway==
{{ZoneImage|ImageName=conferencehallway}}
The '''Conference Hallway''' is a hallway with two locked doors. These two doors can not be opened.
One of the doors is labeled as ''Conference Room 9B'', while the other is labeled as ''Dr. L''. <br>
The spot near the ''Dr. L'' door can be used for cover. The name is from ''SCP: Containment Breach'' due to the room being an asset from that game and thus, the name is not considered canon.
This hallway is very similar in layout to the Offices Hallway
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==Intercom Room==
==Intercom Room==
[[File:Intercom Entrance.jpg|300px|right|thumb|Entrance to the Intercom]]
{{ZoneImage|ImageName=intercomentrance|description=Entrance to the intercom}}
[[File:Intercom_Room.jpg|300px|right|thumb|The Intercom]]
{{ZoneImage|ImageName=intercomoverview|description=The first room found at the bottom of the stairs}}
{{ReqAccess|IA}}
{{DoorStats|
{{079 AP Cost|Cost=30}}
|ReqAccess=IA
{{DoorDestroy|ImmunityLvl=Lvl1}}
|AP = 30
|DestroyLvl=Lvl1
}}
<div style="white-space:normal; font-size:15px">The '''Intercom Room''' is a corner room with a keycard locked door that requires {{HoverKeycard|Required Access1=IA}} to open. </div>


The '''Intercom Room''' is a corner room with a keycard locked door that requires {{Hoverimage|{{HoverKeycard|Required Access1=IA}}|text=Intercom Access}} to open. The door leads to the intercom that players can use to broadcast messages to the whole facility. The duration of and cooldown between broadcasts can be changed in the server config - by default, players have up to 20 seconds to send broadcasts followed by a 120 second cooldown.
The intercom itself can be used by players to broadcast "useful" messages to the whole facility. <br>
The duration of and cooldown between broadcasts can be changed in the server config - by default, players have up to 20 seconds to send broadcasts followed by a 120 second cooldown.  


The intercom can also be used as a room of hiding, as only a small amount of Keycards can open the door.


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==Gates==
==Gates==
[[File:Gate_A-2.jpg|300px|right|thumb|Gate A]]
{{ZoneImage|ImageName=ezgateA|description=Gate-A Entrance}}
[[File:Gate_B-2.jpg|300px|right|thumb|Gate B]]
{{ZoneImage|ImageName=ezgateB|description=Gate-B Entrance}}
{{ReqAccess|GA}}
{{DoorStats|
{{079 AP Cost|Cost=80}}
|ReqAccess=GA
 
|AP = 80
Entrance Zone is home to two gates that lead to the [[Surface Zone]].
|DestroyLvl=Lvl3
}}
Entrance Zone contains the two gates that lead to the [[Surface Zone]]: '''Gate A''' and '''Gate B'''.


'''Gate A''' is closer to the [[Chaos Insurgent]] spawn area and so is often used by Chaos when they enter Site-02.
'''Gate A''' is closer to the [[Chaos Insurgent|Chaos Insurgency]] spawn area and is often used by Chaos when they enter the site.


Whilst '''Gate B''' is closer to the [[Mobile Task Force]] spawn area, and so is often used by the MTF when they enter Site-02. It is also closer to the Escape Area on Surface Zone, making Gate-B often used by [[Class-D|Class-Ds]] and [[Scientist|Scientists]].
'''Gate B''' is closer to the [[Mobile Task Force]] spawn area, and is often used by the MTF when they enter Site-02. <br>
It is also closer to the Escape Area on [[Surface Zone]], making Gate-B often used by [[Class-D|Class-Ds]] and [[Scientist|Scientists]] when they attempt to escape.


Both gates contain one [[Workstation]].
<div style="white-space:normal; font-size:15px">Both gates can be opened by Keycards with {{HoverKeycard|Required Access1=GA}}.</div>


The gates can only be opened by keycard with {{Hoverimage|{{HoverKeycard|Required Access1=GA}}|text=Gate Access}}.
'''Guaranteed Spawn:'''
*Inside both gates:
**[[Workstation]]


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==Evacuation Shelter==
==Evacuation Shelter==
[[File:Evac.jpg|300px|right|thumb|The Evacuation Shelter]]
{{ZoneImage|ImageName=evacentrance|description=The entrance to the room}}
The '''Evacuation Shelter''' is a small room that looks similar to a gate. While the gate can be interacted with, the gate can't be opened by any means.
{{ZoneImage|ImageName=ezevacshelter}}
{{ZoneImage|ImageName=evacshelterinside|description=. . .}}
 
The '''Evacuation Shelter''' is a small room that looks similar to a gate.  
 
The gate itself is badly damaged and an redish-orange gas is seen leaking out. <br>
When peeking into the room, the player can see many dead bodies littered inside it.<br>
 
The room contains no cameras, making it a blind spot for [[SCP-079]].


A [[Workstation]] can be found to the left of the entrance.
Inside the room one of the five hidden Hubertballs in the game can found. It can only be seen with Noclip.


'''Guaranteed Spawns:'''
*[[Workstation]]


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=Hallways and Dead Ends=
==Loading Dock==
Hallways are repeating connectors in between unique rooms and other hallways, most of the time nothing of interest can be found in them.  
{{ZoneImage|ImageName=loadingdockentrance|description=Overview from the back of the room.}}
Dead ends are a single door "rooms" that have no gameplay purpose but can be used as hiding spots.
{{ZoneImage|ImageName=loadingdockoverview}}
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The '''Loading Dock'''  is a large dead end room, that contains a gate that can't be interacted with. The name of the room implies it is used by Site-02 staff for the transporation of large items. The room can be used as a hiding spot from [[SCPs]] or other hostile factions. This room is one of the spawn locations for Facility Guards.
==Straight Hallway==
 
[[File:EZ_HL_S.jpg|300px|right|thumb|Straight hallway]]
A simple straight hallway with a decorative bench along the side.
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==Corner Hallway==
[[File:EZ_HL_C.jpg|300px|right|thumb|C shaped hallway]]
A simple corner hallway with a decorative bench near the corner. The corner is also a place to hide from SCPs.
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==4-Way Intersection==
[[File:EZ_HL_X.jpg|300px|right|thumb|X shaped hallway]]
A 4-Way Intersection with a decorative bench near one of the doors.
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==Dead End==
[[File:Dead_End_1.jpg|300px|right|thumb|Variation 1]]
[[File:Dead_End_2.jpg|300px|right|thumb|Variation 2]]
'''Dead Ends''' are red rooms with only one entrance. There are two variations of dead ends. <br>
A small version that has a collapsed ceiling, stopping one from passing. This room is a common hiding spot. <br>
A large dead end room that contains a gate that can't be interacted with, Facility Guards can spawn in this room. Like the other Dead End room, this room is also a common hiding place.
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==Impossible Rooms==
==Collapsed Hallway==
[[File:EntranceZoneHarp.png|300px|right|thumb|Halway with offices that are locked]]
{{ZoneImage|ImageName=collapsedroom}}
[[File:EntranceZoneCaution.png|300px|right|thumb|Hallway with a locked door]]
The '''Collapsed Hallway''' is a small hallway with a collapsed ceiling, which prevents players from continuing forward.<br>
[[File:Entrance 4Way Checkpoint.png|300px|right|thumb|4 Way Intersection next to checkpoint]]
This room contains no cameras, making it a blind spot for SCP-079.
'''Impossible Rooms''' are rooms to do not naturally generate under normal ingame conditions despite existing as apart of the generation code.
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==Hallways==
<gallery mode="packed" widths=400px heights=138px>
ezhallway.PNG|Straight Hallway
ezcorneroverview.PNG|Corner Hallway
ezTintersection.PNG|T-Intersection
ezXintersection.PNG|X-Intersection
</gallery>
=Map Layouts=
=Map Layouts=
There are five possible map layouts of Entrance Zone. Special Rooms are randomized in these layouts.<br>
There are five possible map layouts of Entrance Zone. Special Rooms are randomized in these layouts. SCP-079 map rotates both HCZ and EZ on its display by 180°, these images are based off how the layouts appear in the game files and not SCP-079's map.<br>
The Straight Hallway on the far left is always the Checkpoint. <br>
The Orange Endroom labeled as "EZ" represents the checkpoint. It always spawns in the same location and is two hallways long.<br>
Below are all the possible map layouts, using the community given names.
Below are all the possible map layouts, using their official names.<br>
Credit:
*Mooshua - SL Layout Creator Tool. <!--The website is dead. Removing link for now.-->
<div class="round-tabber">
<tabber>
<tabber>
The Branch =
3-Lane=
<center>
<center>
{{MapLayouts
[[File:Layout EZ 3-Lane New.png]]
|      |  |  |  |  |  |  |  |  |  |
|11=  |  |  |ERS|  |ERS|  |  |  |  |
|21=  |  |  |CNE|SRW|4RW|ERW|  |  |  |
|31=  |  |  |  |  |SRN|  |  |  |  |
|41=  |  |  |ERS|  |SRN|  |ERS|  |  |
|51=SRW|SRW|SRW|4RW|SRW|4RW|SRW|CNW|  |  |
|61=  |  |  |ERN|  |ERN|  |  |  |  |
|71=  |  |  |  |  |  |  |  |  |  |
|81=  |  |  |  |  |  |  |  |  |  |
}}
|-|
|-|
The Cross=
Loop=
<center>
<center>
{{MapLayouts
[[File:Layout EZ Loop New.png]]
|      |  |  |  |  |  |ERS|  |ERS|  |
|11=  |  |  |  |CSE|SRW|4RW|SRW|4RW|ERW|
|21=  |  |  |  |SRN|  |ERN|  |ERN|  |
|31=  |  |  |  |SRN|  |  |  |  |  |
|41=  |  |  |CSE|4RW|ERW|  |  |  |  |
|51=SRW|SRW|SRW|CNW|SRN|  |  |  |  |  |
|61=  |  |  |  |ERN|  |  |  |  |  |
|71=  |  |  |  |  |  |  |  |  |  |
|81=  |  |  |  |  |  |  |  |  |  |
}}
|-|
|-|
The Grid=
Parallel=
<center>
<center>
{{MapLayouts
[[File:Layout EZ Parallel New.png]]
|      |  |  |  |  |  |  |  |  |  |
|11=  |  |  |  |  |  |  |  |  |  |
|21=  |  |  |  |ERS|  |ERS|  |ERS|  |
|31=  |  |  |CSE|4RW|SRW|4RW|SRW|4RW|ERW|
|41=  |  |  |SRN|SRN|  |SRN|  |SRN|  |
|51=SRW|SRW|SRW|4RW|4RW|SRW|4RW|SRW|4RW|ERW|
|61=  |  |  |ERN|SRN|  |CNE|SRW|CNW|  |
|71=  |  |  |  |CNE|ERW|  |  |  |  |
|81=  |  |  |  |  |  |  |  |  |  |
}}
|-|
|-|
The Line=
Lima=
<center>
<center>
{{MapLayouts
[[File:Layout EZ Lima New.png]]
|      |  |  |  |  |  |  |  |  |  |
|11=  |  |  |  |  |  |  |  |  |  |
|21=  |  |  |  |  |  |  |  |  |  |
|31=  |  |  |  |  |  |  |  |  |  |
|41=  |  |  |ERS|  |ERS|  |ERS|  |ERS|
|51=SRW|SRW|SRW|4RW|SRW|4RW|SRW|4RW|SRW|CNW|
|61=  |  |  |ERN|  |ERN|  |ERN|  |  |
|71=  |  |  |  |  |  |  |  |  |  |
|81=  |  |  |  |  |  |  |  |  |  |
}}
|-|
|-|
The Pipe=
Ring=
<center>
<center>
{{MapLayouts
[[File:Layout EZ Ring New.png]]
|      |  |  |  |  |  |  |  |  |  |
|11=  |  |  |  |  |ERS|  |  |  |  |
|21=  |  |  |  |  |SRN|  |ERS|  |  |
|31=  |  |  |CSE|SRW|4RW|SRW|CNW|  |  |
|41=  |  |  |SRN|  |CNE|SRW|CSW|  |  |
|51=SRW|SRW|SRW|4RW|ERW|  |  |ERN|  |  |
|61=  |  |  |ERN|  |  |  |  |  |  |
|71=  |  |  |  |  |  |  |  |  |  |
|81=  |  |  |  |  |  |  |  |  |  |
}}
</tabber>
</tabber>
==Trivia==
 
=Related Achievements=
{{Achievements}}
 
=Trivia=
*Entrance Zone is the only zone that does not have a theme.
*Entrance Zone is the only zone that does not have a theme.
*Entrance Zone used to contain a cafeteria, which would also contain SCP-294.
[[Category:Zones]]
[[Category:Zones]]
{{Locations Navbox}}
{{Locations Navbox}}

Latest revision as of 01:55, 14 September 2023

Subsection-01 of Site-02, also known as the Entrance Zone, is one of the four zones in SCP: Secret Laboratory. It contains the only exits that lead out of the facility.

Operational Guide Overview

Subsection-01 of Site-02 is the primary civilian work area. It hosts a large variety of private (and open) office spaces, staff lockers, and large, open spaces for Site Staff to relax and recuperate in.

The ‘entrance zone’, as it is known by staff, directly connects the facility’s transport elevators to the surface; with connection points to the Heavy Containment Zone, as well as [DATA EXPUNGED].

___
“Recording this for my personal log because I got literally nothing better to do. Another day in the office, another boring day in the office. It’s always the same old, same old. ‘Hey Chuck, finish those TPS reports. Hey Chuck, input some of this data to the main servers. Do some check-overs.’ I’d kill to do something different. Something impactful for once.”
-Charles H. Goodwin, Analyst, Site-02

Description

Entrance Zone (EZ) is one of four zones in Site-02.
It is the spawn location for Facility Guards, and contains both Gate A and Gate B that allows one to reach the Surface Zone.

Entrance Zone contains a couple of unique rooms. While some of these rooms may contain items, most rooms do not have an important gameplay role.

Unique Rooms

Unique rooms are rooms that spawn only once and might include useful items or have an important gameplay role.


Two-Story Office

Overview of the room. Note the First Aid Cabinet on the top of the stairs.

The Two-Story Office is a medium sized room that contains a walkway and stairs.

A Workstation will always spawn at the top of the stairs, and there is a chance for a Standard Locker to spawn there as well.
Another Locker may also spawn one the lower floor of the office near one of the doors to the office.

The elevated place is commonly used by SCPs to jump down from to ambush human players as they enter the room.

Guaranteed Spawns:

Possible Spawns:


Large Office

Overview of the room
The cubby area of the office containing a Standard Locker.

The Large Office is a medium sized office that contains multiple desk with computers on them.

In the corner of the room, a cubical can be seen. This area is a common hiding spot and is also a possible spawn location for a Standard Locker.
A Workstation can also spawn in the room as well.

Possible Spawns:

First Aid Cabinet


Minor Office

Overview of the room
An alternative view

The Minor Office is a hallway with a small office on the side below floor level. The dividing wall of the sunken office can be used for cover and hiding.


Conference Hallway

Overview of the room

The Conference Hallway is a hallway with two locked doors. These two doors can not be opened.

One of the doors is labeled as Conference Room 9B, while the other is labeled as Dr. L.
The spot near the Dr. L door can be used for cover. The name is from SCP: Containment Breach due to the room being an asset from that game and thus, the name is not considered canon.

This hallway is very similar in layout to the Offices Hallway

Intercom Room

Entrance to the intercom
The first room found at the bottom of the stairs
Intercom Access Required
SCP-079 AP Cost: 30 AP
Door can be destroyed with explosives, SCP-018 and SCP-096
The Intercom Room is a corner room with a keycard locked door that requires Intercom Access 

Intercom Access
to open.

The intercom itself can be used by players to broadcast "useful" messages to the whole facility.
The duration of and cooldown between broadcasts can be changed in the server config - by default, players have up to 20 seconds to send broadcasts followed by a 120 second cooldown.

The intercom can also be used as a room of hiding, as only a small amount of Keycards can open the door.


Gates

Gate-A Entrance
Gate-B Entrance
Gate Access Required
SCP-079 AP Cost: 80 AP
Door can't be destroyed by any means

Entrance Zone contains the two gates that lead to the Surface Zone: Gate A and Gate B.

Gate A is closer to the Chaos Insurgency spawn area and is often used by Chaos when they enter the site.

Gate B is closer to the Mobile Task Force spawn area, and is often used by the MTF when they enter Site-02.
It is also closer to the Escape Area on Surface Zone, making Gate-B often used by Class-Ds and Scientists when they attempt to escape.

Both gates can be opened by Keycards with Gate Access 

Gate Access
.

Guaranteed Spawn:


Evacuation Shelter

The entrance to the room
Overview of the room
. . .

The Evacuation Shelter is a small room that looks similar to a gate.

The gate itself is badly damaged and an redish-orange gas is seen leaking out.
When peeking into the room, the player can see many dead bodies littered inside it.

The room contains no cameras, making it a blind spot for SCP-079.

Inside the room one of the five hidden Hubertballs in the game can found. It can only be seen with Noclip.

Guaranteed Spawns:


Loading Dock

Overview from the back of the room.
Overview of the room

The Loading Dock is a large dead end room, that contains a gate that can't be interacted with. The name of the room implies it is used by Site-02 staff for the transporation of large items. The room can be used as a hiding spot from SCPs or other hostile factions. This room is one of the spawn locations for Facility Guards.



Collapsed Hallway

Overview of the room

The Collapsed Hallway is a small hallway with a collapsed ceiling, which prevents players from continuing forward.
This room contains no cameras, making it a blind spot for SCP-079.

Hallways

Map Layouts

There are five possible map layouts of Entrance Zone. Special Rooms are randomized in these layouts. SCP-079 map rotates both HCZ and EZ on its display by 180°, these images are based off how the layouts appear in the game files and not SCP-079's map.
The Orange Endroom labeled as "EZ" represents the checkpoint. It always spawns in the same location and is two hallways long.
Below are all the possible map layouts, using their official names.
Credit:

  • Mooshua - SL Layout Creator Tool.

Related Achievements


Click to view 1 achievement(s) related to Entrance Zone:

Is This Thing On?
Interact with the Intercom located in Entrance Zone.

Trivia

  • Entrance Zone is the only zone that does not have a theme.
  • Entrance Zone used to contain a cafeteria, which would also contain SCP-294.
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