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SCP-914/Outputs: Difference between revisions

From SCP: Secret Laboratory English Official Wiki
Healing: aaaaaaaaaaaahhhhhhhh
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{{914_Item_2|Painkillers|chance = 50%}}
{{914_Item_2|Painkillers|chance = 50%}}
|style="background-color: #b86b18;"|
|style="background-color: #b86b18;"|
{{914_Item_2|Painkillers|50%}}
{{914_Item_2|First Aid Kit|chance = 50%}}
{{914_Item_2|First Aid Kit|chance = 50%}}
{{914_Item_2|Painkillers|50%}}
|style="background-color: #916b03;"|{{914_Item_2|Painkillers}}
|style="background-color: #916b03;"|{{914_Item_2|Painkillers}}
|style="background-color: #597a18;"|{{914_Item_2|SCP-500}}
|style="background-color: #597a18;"|{{914_Item_2|SCP-500}}

Revision as of 15:16, 4 November 2021

All SCP-914's item outputs

Main article: SCP-914

The following are charts showing every possible outcome for upgrading items in SCP-914. For a linear upgrade chart for keycards. Check the gallery section of the Keycard page.

It should be noted that servers can use plugins to change the outputs for items in SCP-914, or even allow you to change teams. These charts are based off vanilla game, so they may not match up for servers that edit 914 outputs. The most common of these plugins is one that lets people upgrade the Coin into a Keycard.

Keycards

Input Rough Coarse 1:1 Fine Very Fine
Destroyed Destroyed
Destroyed (50%)
O5 Keycard (50%)

Destroyed (33%)

O5 Keycard (66%)
O5 Keycard (33%)
O5 Keycard (75%)

Destroyed (25%)

O5 Keycard (75%)

Destroyed (25%)

O5 Keycard (75%)

Destroyed (50%)

O5 Keycard (50%)

Destroyed (75%)

O5 Keycard (25%)

Weapons

Input Rough Coarse 1:1 Fine Very Fine
Destroyed (50%)
9x19mm (50%) (15 rounds)
Randomized Attachments (50%)
9x19mm (50%) (15 rounds)
Randomized Attachments
FSP-9 (63%)
.44 Revolver (37%)
9x19mm (50%) (15 rounds)

9x19mm (50%) (30 rounds)

Randomized Attachments
FSP-9 (63%)
.44 Revolver (37%)
Destroyed (50%)
.44 Mag (50%) (12 rounds)
COM-18 (80%)
Randomized Attachments Multiple Items (50%) 

Destroyed (50%)
9x19mm (50%) (45 rounds)
COM-18 (50%)

9x19mm (50%) (30 rounds)

Randomized Attachments
Crossvec (70%)
MTF-E11-SR (30%)
Destroyed (50%)
9x19mm (50%) (60 rounds)
Randomized Attachments
MTF-E11-SR (60%)
AK (40%)
MTF-E11-SR (70%)
Shotgun (30%)
COM-15 (50%)

5.56x45mm (50%) (80 rounds)

Randomized Attachments
AK
Crossvec (30%)
AK (30%)
Logicer (25%)
Shotgun (10%)
AK
COM-15 (50%)

7.62x39mm (50%) (90 rounds)

Randomized Attachments
Crossvec (30%)
MTF-E11-SR (30%)
Logicer (25%)
Shotgun (10%)
AK (50%)

7.62x39mm (50%) (120 rounds)

AK
Randomized Attachments Multiple Items (60%) 
AK

Multiple Items (30%) 
Micro H.I.D. (10%)
AK (50%)

12/70 Buckshot (50%) (25 rounds)

AK
Randomized Attachments
AK (40%)
Crossvec (30%)
Logicer (25%)
Destroyed
Micro H.I.D. (Charged)
Micro H.I.D. (Charged)
Micro H.I.D. (Charged)
Destroyed Destroyed (50%)
SCP-018 (25%)
Destroyed Destroyed Destroyed (25%)
SCP-207 (25%)

Ammo

Ammo uses an economy system that determines how many rounds is given to a player when converting ammo in SCP-914. This system stops players from turning fully loaded weak weapon, like the COM-15, into a fully load powerful weapon, like the Logicer.

Input Rough Coarse 1:1 Fine Very Fine
9x19mm 5.56x45mm (x3:2) 5.56x45mm (x3:2) .44 Mag (x15:1) 5.56x45mm (x3:2) 5.56x45mm (x3:2)
5.56x45mm 9x19mm (x2:3) 9x19mm (x2:3) 7.62x39mm (x1:1) 9x19mm (x2:3) 9x19mm (x2:3)
.44 Mag 12/70 Buckshot (x1:2) 12/70 Buckshot (x1:2) 9x19mm (x1:15) 7.62x39mm (x1:10) 7.62x39mm (x1:10)
7.62x39mm .44 Mag (x10:1) .44 Mag (x10:1) 5.56x45mm (x1:1) 12/70 Buckshot (x5:1) 12/70 Buckshot (x5:1)
12/70 Buckshot 7.62x39mm (x1:10) 7.62x39mm (x1:10) 9x19mm (x2:15) .44 Mag (x2:1) .44 Mag (x2:1)

Healing

Input Rough Coarse 1:1 Fine Very Fine
Destroyed

Destroyed (50%)

Painkillers (50%)
Adrenaline (50%)
Destroyed

Destroyed (33%)

SCP-500 (33%)

Destroyed (50%)

Painkillers (50%)

Destroyed (50%)

SCP-500 (50%)

SCP Items

SCP-018 and SCP-2176 can not be upgraded via SCP-914.

Input Rough Coarse 1:1 Fine Very Fine
Destroyed
Destroyed (80%)
SCP-268 (20%)
Destroyed
Painkillers (50%)

Destroyed (50%)

SCP-500 (50%)
Destroyed

Other

Input Rough Coarse 1:1 Fine Very Fine

Destroyed (50%)

Radio (50%)
Combat Armor (50%)
Heavy Armor (50%)
Light Armor (50%)
Flashlight (50%)
Light Armor (50%)
Combat Armor (50%)
Destroyed Destroyed
Destroyed Destroyed (50%)
Flashlight (50%)
Destroyed
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