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Entrance Zone: Difference between revisions

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==Intercom Room==
==Intercom Room==
{{ReqAccess|IA}}<br>
{{079 AP Cost|Cost=30}}
[[File:Intercom Entrance.jpg|300px|right|thumb|Entrance to the Intercom]]
[[File:Intercom Entrance.jpg|300px|right|thumb|Entrance to the Intercom]]
[[File:Intercom_Room.jpg|300px|right|thumb|The Intercom]]
[[File:Intercom_Room.jpg|300px|right|thumb|The Intercom]]
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==Gates==
==Gates==
{{ReqAccess|GA}<br>
{{079 AP Cost|Cost=80}}
[[File:Gate_A-2.jpg|300px|right|thumb|Gate A]]
[[File:Gate_A-2.jpg|300px|right|thumb|Gate A]]
[[File:Gate_B-2.jpg|300px|right|thumb|Gate B]]
[[File:Gate_B-2.jpg|300px|right|thumb|Gate B]]


Two gates that lead to the [[Surface Zone]].
 
Entrance Zone is home to two gates that lead to the [[Surface Zone]].


'''Gate A''' is closer to the [[Chaos Insurgent]] spawn area, whilst '''Gate B''' is closer to the [[Mobile Task Force|NTF]] spawn area and escape room.
'''Gate A''' is closer to the [[Chaos Insurgent]] spawn area, whilst '''Gate B''' is closer to the [[Mobile Task Force|NTF]] spawn area and escape room.

Revision as of 19:55, 15 November 2020

The Entrance Zone (EZ) is one of four zones in Site-02. It contains the only exits out of the facility and due to this, it is crucial for non-SCPs to keep control of it. Unlike Light Containment Zone, Entrance Zone only contains one checkpoint, which leads to Heavy Containment Zone.

Entrance Zone contains four Workstations and three possible Lockers spawn locations, two of which are in the same room. Entrance Zone is also home to Gate-A and Gate-B which lead to the Surface Zone.

It is the spawn location of Facility Guards at the start of the game.

Unique Rooms

Unique rooms are rooms that spawn only once (except the two gates) and might include valuable items or have an important gameplay role.


Walkway Office

Overview of the room

The Walkway Office is a medium sized room that contains a walkway and stairs. The top of these stairs has a chance for a Locker to spawn. A Workstation will also always spawn at the top of the stairs.

Another Locker may also spawn one the lower floor of the office near one of the doors to the office. Possible loot:



Cubical Office

The Cubical Office is a medium sized office that contains multiple desk with computers on them.
Near the corner of the room contains a cubical, a common hiding spot that may also contain a lootable Locker.

An overview of the room
The Cubical located in the corner of the room. A locker will sometimes spawn here.

Possible loot:



Side Office

Overview of the room

The Side Office is a hallway with a small office on the side below floor level. The dividing wall of the sunken office can be used for cover and hiding.



Intercom Room

Intercom Access Required
SCP-079 AP Cost: 30 AP

Entrance to the Intercom
The Intercom


The Intercom Room is a corner room with a keycard locked door that requires Intercom Access Intercom Access to open. The door leads to the intercom that players can use to broadcast messages to the whole facility. The duration of and cooldown between broadcasts can be changed in the server config - by default, players have up to 20 seconds to send broadcasts followed by a 120 second cooldown.



Gates

{{ReqAccess|GA}
SCP-079 AP Cost: 80 AP

Gate A
Gate B


Entrance Zone is home to two gates that lead to the Surface Zone.

Gate A is closer to the Chaos Insurgent spawn area, whilst Gate B is closer to the NTF spawn area and escape room.

Both gates have an elevator leading to the surface and a Workstation.

The gates can only be opened by keycard with Gate Access Gate Access .


Evacuation Shelter

The Evacuation Shelter

The Evacuation Shelter is a small room that looks similar to a gate. While the gate can be interacted with, the gate can't be opened by any means.

A Workstation can be found to the left of the entrance.



Hallways and Dead Ends

Hallways are repeating connectors in between unique rooms and other hallways, most of the time nothing of interest can be found in them. Dead ends are a single door "rooms" that have no gameplay purpose but can be used as hiding spots.

Straight Hallway

Straight hallway

A simple straight hallway with a decorative bench along the side.

Corner Hallway

C shaped hallway

A simple corner hallway with a decorative bench near the corner. The corner is also a place to hide from SCPs.

4-Way Intersection

X shaped hallway

A 4-Way Intersection with a decorative bench near on of the doors.

Dead End

Variation 1
Variation 2

Dead Ends are red rooms with only one entrance. There are two variations of dead ends.
A small version that has a collapsed ceiling, stopping one from passing. This room is a common hiding spot.
A large dead end room that contains a gate that can't be interacted with, Facility Guards can spawn in this room. Like the other Dead End room, this room is also a common hiding place.

Map Layouts

There are five possible map layouts of Entrance Zone. Special Rooms are randomized in these layouts.
The Straight Hallway on the far left is always the Checkpoint.
Below are all the possible map layouts, using the community given names.

[[Image:Room

.png|50px]]

[[Image:Room

.png|50px]]

[[Image:Room

.png|50px]]

[[Image:Room

.png|50px]]

[[Image:Room

.png|50px]]

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