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The '''Standard Locker''' is a type of [[Site-02|Structure]] found in ''SCP: Secret Laboratory''. | The '''Standard Locker''' is a type of [[Site-02|Structure]] found in ''SCP: Secret Laboratory''. | ||
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=In Game= | =In Game= | ||
Standard Lockers are lockers that contain random loot and will randomly spawn in certain rooms around Site-02. The items inside of a Standard Locker are random each round. <br> | Standard Lockers are lockers that contain random loot and will randomly spawn in certain rooms around Site-02. The items inside of a Standard Locker are random each round. <br> | ||
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* In earlier builds, Cabinets spawned instead of Lockers. These only spawned in Glass Room#18 and Walkway Office. Cabinets can be searched by holding E on them, after a bar fills up, an item is added to the player's inventory. Cabinets could only be looted once per round and only had one item. | * In earlier builds, Cabinets spawned instead of Lockers. These only spawned in Glass Room#18 and Walkway Office. Cabinets can be searched by holding E on them, after a bar fills up, an item is added to the player's inventory. Cabinets could only be looted once per round and only had one item. | ||
** The Cabients in Entrance Zone had a very low chance to give a Facility Manager Keycard, allowing [[Mobile Task Force]] to recontain SCP-106 or turn on [[Alpha Warhead]] early game. | ** The Cabients in Entrance Zone had a very low chance to give a Facility Manager Keycard, allowing [[Mobile Task Force]] to recontain SCP-106 or turn on [[Alpha Warhead]] early game. | ||
***In even earlier builds, this allowed MTF to kill SCP-079 by opening his room and shooting | ***In even earlier builds, this allowed MTF to kill SCP-079 by opening his room and shooting it. | ||
{{Locations Navbox}} | {{Locations Navbox}} |
Revision as of 16:18, 7 February 2022
Standard Locker | |
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Info | |
Spawn | Various Rooms in Light Containment Zone and Entrance Zone |
The Standard Locker is a type of Structure found in SCP: Secret Laboratory.
In Game
Standard Lockers are lockers that contain random loot and will randomly spawn in certain rooms around Site-02. The items inside of a Standard Locker are random each round.
There are six spawn points inside the Standard Locker where items can spawn. At least two will always be filled with a maximum of five being filled.
Standard Lockers can be opened by players by pressing the E key.
Possible Spawn Locations
- Light Containment Zone:
- Entrance Zone:
Possible Loot:
Item | Max Chambers | Chance | |
---|---|---|---|
Painkillers (x3)
|
2 | 20% | |
2 | 20% | ||
2 | 20% | ||
1 | 10% | ||
2 | 10% | ||
1 | 10% | ||
1 | 5% | ||
Coin (x4)
|
1 | 5% |
Max Chambers shows how many times the loot can spawn in a locker. There are six Chambers, so an item of "Max Chambers 2" can spawn up to two times throughout the locker. It does not mean how much of a item spawns in one chamber.
Gallery
Trivia
- In earlier builds, Cabinets spawned instead of Lockers. These only spawned in Glass Room#18 and Walkway Office. Cabinets can be searched by holding E on them, after a bar fills up, an item is added to the player's inventory. Cabinets could only be looted once per round and only had one item.
- The Cabients in Entrance Zone had a very low chance to give a Facility Manager Keycard, allowing Mobile Task Force to recontain SCP-106 or turn on Alpha Warhead early game.
- In even earlier builds, this allowed MTF to kill SCP-079 by opening his room and shooting it.
- The Cabients in Entrance Zone had a very low chance to give a Facility Manager Keycard, allowing Mobile Task Force to recontain SCP-106 or turn on Alpha Warhead early game.
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- This page was last edited on 7 February 2022, at 16:18.
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