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** [[Light Containment Zone#Office - PC15|PC Office]] | ** [[Light Containment Zone#Office - PC15|PC Office]] | ||
** [[Light Containment Zone#Containment Room and Chamber of SCP-173 - PT|SCP-173's Containment Chamber]] | ** [[Light Containment Zone#Containment Room and Chamber of SCP-173 - PT|SCP-173's Containment Chamber]] | ||
** [[Light Containment Zone# | ** [[Light Containment Zone#Test Chamber 1 - TC01|Test Chamber 1]] | ||
*Entrance Zone: | *Entrance Zone: |
Revision as of 14:42, 9 August 2022
Standard Locker | |
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Info | |
Spawn | Various Rooms in Light Containment Zone and Entrance Zone |
The Standard Locker is a type of Structure found in SCP: Secret Laboratory.
In Game
Standard Lockers are lockers that contain loot and will randomly spawn in certain rooms around Site-02. The items inside of a Standard Locker are randomized each round.
There are six locations inside the Standard Locker where items can spawn. At least two will contain items, up to a maximum of five.
Standard Lockers can be opened by players by pressing the E key.
Possible Spawn Locations
- Light Containment Zone:
- Entrance Zone:
Possible Loot:
Item | Max Chambers | Chance | |
---|---|---|---|
Painkillers (x3)
|
2 | 20% | |
2 | 20% | ||
2 | 20% | ||
1 | 10% | ||
2 | 10% | ||
1 | 10% | ||
1 | 5% | ||
Coin (x4)
|
1 | 5% |
Max Chambers shows how many times the loot can spawn in a locker. There are six Chambers, so an item of "Max Chambers 2" can spawn up to two times throughout the locker. It does not mean how much of a item spawns in one chamber.
Gallery
Trivia
- In earlier builds, Cabinets spawned instead of Lockers. These only spawned in Glass Room#18 and Walkway Office. Cabinets can be searched by holding E on them, after a bar fills up, an item is added to the player's inventory. Cabinets could only be looted once per round and only had one item.
- The Cabinets in Entrance Zone had a very low chance to give a Facility Manager Keycard, allowing Mobile Task Force to re-contain SCP-106 or turn on Alpha Warhead very quickly.
- In even earlier builds, this allowed MTF to kill SCP-079 by opening his room and shooting it.
- The Cabinets in Entrance Zone had a very low chance to give a Facility Manager Keycard, allowing Mobile Task Force to re-contain SCP-106 or turn on Alpha Warhead very quickly.
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- This page was last edited on 9 August 2022, at 14:42.
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