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Otduepas06 (talk | contribs) m (Sure there are six in total on the model, but it says a max of five can actually be used.) |
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==Possible Spawn Locations== | ==Possible Spawn Locations== | ||
*Light Containment Zone: | * Light Containment Zone: | ||
** [[Light Containment Zone#Glass Room - GR 18|Glass Room]] | ** [[Light Containment Zone#Glass Room - GR 18|Glass Room]] | ||
** [[Light Containment Zone#Containment Room and Chamber of SCP-173 - PT|173's room]] | ** [[Light Containment Zone#Containment Room and Chamber of SCP-173 - PT|173's room]] | ||
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** [[Light Containment Zone#SCP-330's Containment Chamber - TC01|SCP-330's Containment Chamber]] | ** [[Light Containment Zone#SCP-330's Containment Chamber - TC01|SCP-330's Containment Chamber]] | ||
*Heavy Containment Zone: | * Heavy Containment Zone: | ||
** [[Heavy Containment Zone#SCP-939's Containment Area|SCP-939's Containment Area]] | ** [[Heavy Containment Zone#SCP-939's Containment Area|SCP-939's Containment Area]] | ||
*Entrance Zone: | * Entrance Zone: | ||
** [[Entrance Zone#Walkway Office|Walkway Office]] | ** [[Entrance Zone#Walkway Office|Walkway Office]] | ||
** [[Entrance Zone#Cubical Office|Cubical Office]] | ** [[Entrance Zone#Cubical Office|Cubical Office]] | ||
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|} | |} | ||
<small> | <small> | ||
Max Chambers shows how many times the loot can spawn in a locker. There are | Max Chambers shows how many times the loot can spawn in a locker. There are five Chambers, so an item of "Max Chambers 2" can spawn up to two times throughout the locker. It does not mean how much of a item spawns in one chamber. <br> | ||
</small> | </small> | ||
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<gallery mode="packed" widths=600px heights=338px> | <gallery mode="packed" widths=600px heights=338px> | ||
LCZPCStandardLocker.png|A Standard Locker found in PC15 | LCZPCStandardLocker.png|A Standard Locker found in PC15 | ||
HCZ939RoomStandardLockerClosed.png|A Standard Locker found | HCZ939RoomStandardLockerClosed.png|A Standard Locker found in SCP-939's Containment Chamber | ||
HCZ939RoomStandardLockerOpened.png|An opened Standard Locker | HCZ939RoomStandardLockerOpened.png|An opened Standard Locker | ||
</gallery> | </gallery> | ||
==Trivia== | ==Trivia== | ||
* In earlier builds, Cabinets spawned instead of Lockers. These only spawned in Glass Room#18 and Walkway Office. Cabinets can be searched by holding E on them, after a bar fills up, an item is added to the player's inventory. Cabinets could only be looted once per round and only had one item. | * In earlier builds, Cabinets spawned instead of Standard Lockers. These only spawned in Glass Room#18 and Walkway Office. Cabinets can be searched by holding E on them, after a bar fills up, an item is added to the player's inventory. Cabinets could only be looted once per round and only had one item. | ||
** The Cabients in Entrance Zone had a very low chance to give a Facility Manager Keycard, allowing [[Mobile Task Force]] to recontain SCP-106 or turn on [[Alpha Warhead]] early game. | ** The Cabients in Entrance Zone had a very low chance to give a Facility Manager Keycard, allowing [[Mobile Task Force]] to recontain SCP-106 or turn on [[Alpha Warhead]] early game. | ||
***In even earlier builds, this allowed MTF to kill SCP-079 by opening his room and shooting him. | *** In even earlier builds, this allowed MTF to kill SCP-079 by opening his room and shooting him. | ||
{{Locations Navbox}} | {{Locations Navbox}} |
Revision as of 22:51, 24 February 2023
Standard Locker | |
---|---|
Info | |
Spawn | Various Rooms in Light Containment Zone and Entrance Zone |
The Standard Locker is a type of Structure found in SCP: Secret Laboratory.
In Game
Standard Lockers are lockers that contain random loot and will randomly spawn in certain rooms around Site-02. The items inside of a Standard Locker are random each round.
There are six spawn points inside the Standard Locker where items can spawn. At least two will always be filled with a maximum of five being filled.
Standard Lockers can be opened by players by pressing the E key.
Possible Spawn Locations
- Light Containment Zone:
- Heavy Containment Zone:
- Entrance Zone:
Possible Loot:
Item | Max Chambers | Chance | |
---|---|---|---|
Painkillers (x3)
|
2 | 17.65% | |
2 | 17.65% | ||
2 | 17.65% | ||
1 | 11.76% | ||
2 | 11.76% | ||
1 | 11.76% | ||
1 | 5.88% | ||
Coin (x4)
|
1 | 5.88% |
Max Chambers shows how many times the loot can spawn in a locker. There are five Chambers, so an item of "Max Chambers 2" can spawn up to two times throughout the locker. It does not mean how much of a item spawns in one chamber.
Gallery
-
A Standard Locker found in PC15
-
A Standard Locker found in SCP-939's Containment Chamber
-
An opened Standard Locker
Trivia
- In earlier builds, Cabinets spawned instead of Standard Lockers. These only spawned in Glass Room#18 and Walkway Office. Cabinets can be searched by holding E on them, after a bar fills up, an item is added to the player's inventory. Cabinets could only be looted once per round and only had one item.
- The Cabients in Entrance Zone had a very low chance to give a Facility Manager Keycard, allowing Mobile Task Force to recontain SCP-106 or turn on Alpha Warhead early game.
- In even earlier builds, this allowed MTF to kill SCP-079 by opening his room and shooting him.
- The Cabients in Entrance Zone had a very low chance to give a Facility Manager Keycard, allowing Mobile Task Force to recontain SCP-106 or turn on Alpha Warhead early game.
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- This page was last edited on 24 February 2023, at 22:51.
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