From SCP: Secret Laboratory English Official Wiki

The Entrance Zone (EZ) is one of four zones in Site-02. It contains the only exits out of the facility and due to this, it is crucial for non-SCPs to keep control of it.

Entrance Zone contains four Workstations and up to two Lockers can spawn. Entrance Zone is also home to Gate-A and Gate-B which lead to the Surface Zone.

It is the spawn location of Facility Guards at the start of the game.

Unique Rooms

Unique rooms are rooms that spawn only once (except the two gates) and might include valuable items or have an important gameplay role.


Walkway Office

Overview of the room

The Walkway Office is a medium sized room that contains a walkway and stairs. The top of these stairs has a chance for a Locker to spawn. A Workstation will also always spawn at the top of the stairs.

Another Locker may also spawn one the lower floor of the office near one of the doors to the office. Possible loot:



Cubical Office

The Cubical Office is a medium sized office that contains multiple desk with computers on them.
Near the corner of the room contains a cubical, a common hiding spot that may also contain a lootable Locker.

An overview of the room
The Cubical located in the corner of the room. A locker will sometimes spawn here.

Possible loot:



Side Office

Overview of the room

The Side Office is a hallway with a small office on the side below floor level. The dividing wall of the sunken office can be used for cover and hiding.



Intercom Room

Entrance to the Intercom
The Intercom


The Intercom Room is a corner room with a keycard locked door that requires

Intercom Access 





Intercom Access

to open. The door leads to the intercom that players can use to broadcast messages to the whole facility. The duration of and cooldown between broadcasts can be changed in the server config - by default, players have up to 20 seconds to send broadcasts followed by a 120 second cooldown.



Gates

Gate A
Gate B

Two gates that lead to the Surface Zone.

Gate A is closer to the Chaos Insurgent spawn area, whilst Gate B is closer to the NTF spawn area and escape room.

Both gates have an elevator leading to the surface and a Workstation.

The gates can only be opened by keycard with Gate Access 





Gate Access

tier.


Evacuation Shelter

The Evacuation Shelter

The Evacuation Shelter is a small room that looks similar to a gate. While the gate can be interacted with, the gate can't be opened by any means.

A Workstation can be found to the left of the entrance.



Hallways and Dead Ends

Hallways are repeating connectors in between unique rooms and other hallways, most of the time nothing of interest can be found in them. Dead ends are a single door "rooms" that have no gameplay purpose but can be used as hiding spots.

Straight Hallway

Straight hallway

A simple straight hallway with a decorative bench along the side.

Corner Hallway

C shaped hallway

A simple corner hallway with a decorative bench near the corner. The corner is also a place to hide from SCPs.

4-Way Intersection

X shaped hallway

A 4-Way Intersection with a decorative bench near on of the doors.

Dead End

Variation 1
Variation 2

Dead Ends are red rooms with only one entrance. There are two variations of dead ends.
A small version that has a collapsed ceiling, stopping one from passing. This room is a common hiding spot.
A large dead end room that contains a gate that can't be interacted with, Facility Guards can spawn in this room. Like the other Dead End room, this room is also a common hiding place.

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