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Chaos Insurgent: Difference between revisions

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Chaos Insurgents will spawn later during a round as a reinforcement group (The 3 different sub-classes will spawn with different items). Their goal is to rescue all remaining Class-Ds, and escort them to the Surface, while also eliminating any opposing forces left in the round.<br>
Chaos Insurgents will spawn later during a round as a reinforcement group (The 3 different sub-classes will spawn with different items). Their goal is to rescue all remaining Class-Ds, and escort them to the Surface, while also eliminating any opposing forces left in the round.<br>


Chaos Insurgents win with a "<font color= #{{Class Color|class=Rifleman|displayhex=true|noncolored=true}}>Insurgency Victory</font>" if the amount of Class-D escapes is higher than the amount of Scientist escapes and uncontained SCPs, and all other Foundation Personnel have died. <br>
Chaos Insurgents win with a "<font color= #{{Class Color|class=Rifleman|displayhex=true|noncolored=true}}>Insurgency Victory</font>" if the amount of Class-D escapes is higher than the amount of Scientist escapes, and all SCPs and Foundation personnel are dead. <br>


Chaos can choose to disarm any Scientists they come across and escort them to the Surface Zone. This will then turn the disarmed player into Chaos, while also giving the Chaos [[Spawning Mechanics #Influence|Influence]].   
Chaos can choose to disarm any Scientists they come across and escort them to the Surface Zone. This will then turn the disarmed player into Chaos, while also giving the Chaos [[Spawning Mechanics #Influence|Influence]].   

Revision as of 20:05, 23 December 2024

Chaos Insurgent

{{{humanModels}}}

Inventory



Starting Ammo Pool (Firearm + Reserve)
7.62x39mm - 120 rounds



Starting Ammo Pool (Firearm + Reserve)
12/70 Buckshot - 42 rounds .44 Mag - 24 rounds



Starting Ammo Pool (Firearm + Reserve)
7.62x39mm - 200 rounds



Starting Ammo Pool (Firearm + Reserve)
7.62x39mm - 120 rounds

Stats
Health: 100 Stamina: 20s Jump Power: 4.9
Sneak: 1.6 m/s Walk: 3.9 m/s Sprint: 5.4 m/s
Allies Non-Allies
Class-D Personnel Facility Guards
Mobile Task Force
Scientists
SCPs
Other Information
Spawn Location: Surface Zone
Class IDs:
8 (Conscript)
18 (Riflemen)
19 (Marauder)
20 (Repressor)
Class Colors:
008F1C (Rifleman)
15853D (Repressor)
066328 (Marauder)
559101 (Conscript)

Chaos Insurgents are a military class that spawn on the Surface. Their goal is to rescue any remaining Class-D Personnel and eliminate all Foundation Personnel and SCPs.

Operational Guides

Class Operational Guide

Once a mere fragment, but now a formidable military power. Yet they remain little more than a shadow of their old Foundation employers. 

Founded in 1948, the Chaos Insurgency has managed to gain power and numerous military assets to use against the Foundation during facility raids.

Their primary objective is to purge the facility of Foundation personnel, and seize all assets that are deemed to serve the best interests of Delta Command — their elusive overseers.

___
"The Chaos Insurgency are a nasty bunch of people. Rumor has it, they used to be Alpha-1. They split away from the Foundations ages ago. Supposedly their vision did not exactly align with what the Foundation had in mind. Why do they raid our sites? Well, their recruits are told that they’re fighting and rebelling against the lies of the world; perpetrated by the Foundation. They’re told that they’ll create a utopia for humanity by using the anomalous. A utopia where humanity is the master of everything. But really, who knows what the Chaos Insurgency actually wants, right?”
-James Karlock, Assistant Director of Security, Site-02

Covert Ops Briefing


-Message from Delta Command

DeCIRO Catalog Number: CO-
>
2912
275
494
<
Document Type: Covert Ops briefing Dates received: 2017-07-11 through 2018-11-07 Operation status: Open Foreword: The Foundation is crumbling beneath their treachery. Destroying their broken, twisted prayers to their pillar of containment. The steel supports, which uphold them, have begun to shake loose. Their hopes of security are desolated as they lie open and unprotected. We of Delta Command, and the engineer, believe that it is finally time to see through the chaos we have sown. Site-02 will be the final time we reap. Everything is prepared. Take the steps to heart, extract the prisoners, and slaughter the [DATA EXPUNGED].

In Game

Chaos Insurgents will spawn later during a round as a reinforcement group (The 3 different sub-classes will spawn with different items). Their goal is to rescue all remaining Class-Ds, and escort them to the Surface, while also eliminating any opposing forces left in the round.

Chaos Insurgents win with a "Insurgency Victory" if the amount of Class-D escapes is higher than the amount of Scientist escapes, and all SCPs and Foundation personnel are dead.

Chaos can choose to disarm any Scientists they come across and escort them to the Surface Zone. This will then turn the disarmed player into Chaos, while also giving the Chaos Influence.

Upon spawning, C.A.S.S.I.E. will alert the facility to their presence. Class-D and other Chaos will also be notified of their arrival via a music cue.

Related article: Soundtrack


Subclasses

The Chaos Insurgents spawn in waves of different subclasses. These subclasses have different gear and spawn chances that is based off the amount of players that respawned. Chaos Conscript only spawns by a Class-D or a disarmed Scientist that escapes.

Spawning

Related article: Respawning

Chaos do not spawn at the start of the round, instead acting as a possible class for spectators to respawn as. By default, the time for a respawn is five minutes. Chaos also have one Respawn Token at the beginning of the round. Chaos will respawn if their timer reaches 0 first and they have at least one Respawn Token left. Respawning will consume a Respawn Token. The Chaos Car will drive up at Gate-A and come to a stop to show Chaos is respawning.

The amount of players that spawned in as Chaos affects how much of each subclass will spawn in. The chart below shows the number of spawned players, and how they are divided into the subclasses.

Chaos Car Arriving
Num of Spawned Players Repressor (≤20%) Marauder (≤30%) Riflemen (Rem.)
3 -- -- 3
4 -- 1 3
5 1 1 3
6 1 1 4
7 1 2 4
8 1 2 5
10 2 3 5
12 2 3 7
14 2 4 8
15 3 4 8
20 4 6 10

Spawning Inventories

Riflemen


Marauder


Repressor


Conscript


Ammunition

Riflemen & Conscript
Starting Ammo Pool (Firearm + Reserve)
7.62x39mm - 120 rounds
Marauder
Starting Ammo Pool (Firearm + Reserve)
12/70 Buckshot - 42 rounds .44 Mag - 24 rounds
Repressor
Starting Ammo Pool (Firearm + Reserve)
7.62x39mm - 200 rounds

Related Achievements

Change in Command
Disarm an MTF operative.

On Speaking Terms
As a Chaos Insurgent, use a radio to communicate with MTF.

We of Delta Command...
Respawn as Chaos Insurgent after dying.


Trivia

  • For majority of 11.0 Beta, Marauder and Repressor were used on the wrong sub-class. With Repressor used on the Shotgunner and Marauder used on the Logicer sub-class. This was fixed during late public beta.
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