Standard Locker: Difference between revisions
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Otduepas06 (talk | contribs) m Sure there are six in total on the model, but it says a max of five can actually be used. |
Otduepas06 (talk | contribs) m Technically outside the chamber. |
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<gallery mode="packed" widths=600px heights=338px> | <gallery mode="packed" widths=600px heights=338px> | ||
LCZPCStandardLocker.png|A Standard Locker found in PC15 | LCZPCStandardLocker.png|A Standard Locker found in PC15 | ||
HCZ939RoomStandardLockerClosed.png|A Standard Locker found in SCP-939's Containment | HCZ939RoomStandardLockerClosed.png|A Standard Locker found in SCP-939's Containment Area | ||
HCZ939RoomStandardLockerOpened.png|An opened Standard Locker | HCZ939RoomStandardLockerOpened.png|An opened Standard Locker | ||
</gallery> | </gallery> |
Revision as of 22:52, 24 February 2023
Standard Locker | |
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Info | |
Spawn | Various Rooms in Light Containment Zone and Entrance Zone |
The Standard Locker is a type of Structure found in SCP: Secret Laboratory.
In Game
Standard Lockers are lockers that contain random loot and will randomly spawn in certain rooms around Site-02. The items inside of a Standard Locker are random each round.
There are six spawn points inside the Standard Locker where items can spawn. At least two will always be filled with a maximum of five being filled.
Standard Lockers can be opened by players by pressing the E key.
Possible Spawn Locations
- Light Containment Zone:
- Heavy Containment Zone:
- Entrance Zone:
Possible Loot:
Item | Max Chambers | Chance | |
---|---|---|---|
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2 | 17.65% | |
2 | 17.65% | ||
2 | 17.65% | ||
1 | 11.76% | ||
2 | 11.76% | ||
1 | 11.76% | ||
1 | 5.88% | ||
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1 | 5.88% |
Max Chambers shows how many times the loot can spawn in a locker. There are five Chambers, so an item of "Max Chambers 2" can spawn up to two times throughout the locker. It does not mean how much of a item spawns in one chamber.
Gallery
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A Standard Locker found in PC15
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A Standard Locker found in SCP-939's Containment Area
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An opened Standard Locker
Trivia
- In earlier builds, Cabinets spawned instead of Standard Lockers. These only spawned in Glass Room#18 and Walkway Office. Cabinets can be searched by holding E on them, after a bar fills up, an item is added to the player's inventory. Cabinets could only be looted once per round and only had one item.
- The Cabients in Entrance Zone had a very low chance to give a Facility Manager Keycard, allowing Mobile Task Force to recontain SCP-106 or turn on Alpha Warhead early game.
- In even earlier builds, this allowed MTF to kill SCP-079 by opening his room and shooting him.
- The Cabients in Entrance Zone had a very low chance to give a Facility Manager Keycard, allowing Mobile Task Force to recontain SCP-106 or turn on Alpha Warhead early game.
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