Standard Locker: Difference between revisions
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{| | {{Structure infobox | ||
|image = StandardLockerOpen.png | |||
|image_size = 150 | |||
|spawn = Various Rooms <br> in [[Light Containment Zone]] <br> and [[Entrance Zone]] | |||
|---- | }} | ||
| | The '''Standard Locker''' is a type of [[Site-02|Structure]] found in ''SCP: Secret Laboratory''. | ||
|---- | =In Game= | ||
Standard Lockers are lockers that contain random loot and will randomly spawn in certain rooms around Site-02. The items inside of a Standard Locker are random each round. <br> | |||
There are six spawn points inside the Standard Locker where items can spawn. At least two will always be filled with a maximum of five being filled. | |||
| | Standard Lockers can be opened by players by pressing the {{Key Press|E}} key. | ||
| | |||
|-- | ==Possible Spawn Locations== | ||
| | *Light Containment Zone: | ||
| | ** [[Light Containment Zone#Glass Room - GR 18|Glass Room]] | ||
| | ** [[Light Containment Zone#Containment Room and Chamber of SCP-173 - PT|173's room]] | ||
|-- | ** [[Light Containment Zone#Office - PC15|PC Office]] | ||
| | ** [[Light Containment Zone#Garden Chamber - VT|Garden Chamber]] | ||
| | ** [[Light Containment Zone#SCP-330's Containment Chamber - TC01|SCP-330's Containment Chamber]] | ||
| | |||
|-- | *Heavy Containment Zone: | ||
| | ** [[Heavy Containment Zone#SCP-939's Containment Area|SCP-939's Containment Area]] | ||
| | |||
| | *Entrance Zone: | ||
|-- | ** [[Entrance Zone#Walkway Office|Walkway Office]] | ||
| | ** [[Entrance Zone#Cubical Office|Cubical Office]] | ||
| | |||
| | '''Possible Loot:'''<br> | ||
|-- | {|border="1" style="border-collapse:collapse" | ||
| | !colspan="2" style="border-style: solid; border-width: 1px 2px 1px 1px;border-right:solid 2px white; text-align:center;padding: 5px;background-color:#333333;" |Item | ||
| | !style="text-align:center;padding: 5px;background-color:#333333;"|Max Chambers | ||
| | !style="text-align:center;padding: 5px;background-color:#333333;"|Chance | ||
|-- | |- | ||
| | |colspan="2" style="border-style: solid; border-width: 1px 0 1px 1px;border-right:solid 2px white;padding: 5px;background-color:#111111;"|{{914 Item 2|Painkillers|total=3}} | ||
| | |style="padding: 5px;text-align:center;background-color:#111111;"|2 | ||
| | |style="padding: 5px;text-align:center;background-color:#111111;"|{{WeightedProbability|weight=2|totalWeight=17}} | ||
|-- | |- | ||
| | |colspan="2" style="border-style: solid; border-width: 1px 0 1px 1px;border-right:solid 2px white;padding: 5px;background-color:#111111;"|{{914 Item 2|Zone Manager Keycard}} | ||
| | |style="padding: 5px;text-align:center;background-color:#111111;"|2 | ||
| | |style="padding: 5px;text-align:center;background-color:#111111;"|{{WeightedProbability|weight=2|totalWeight=17}} | ||
|-- | |- | ||
| | |colspan="2" style="border-style: solid; border-width: 1px 0 1px 1px;border-right:solid 2px white;padding: 5px;background-color:#111111;"|{{914 Item 2|Scientist Keycard}} | ||
|style="padding: 5px;text-align:center;background-color:#111111;"|2 | |||
|style="padding: 5px;text-align:center;background-color:#111111;"|{{WeightedProbability|weight=2|totalWeight=17}} | |||
|- | |||
|colspan="2" style="border-style: solid; border-width: 1px 0 1px 1px;border-right:solid 2px white;padding: 5px;background-color:#111111;"|{{914 Item 2|Janitor Keycard}} | |||
|style="padding: 5px;text-align:center;background-color:#111111;"|1 | |||
|style="padding: 5px;text-align:center;background-color:#111111;"|{{WeightedProbability|weight=1|totalWeight=17}} | |||
|- | |||
|colspan="2" style="border-style: solid; border-width: 1px 0 1px 1px;border-right:solid 2px white;padding: 5px;background-color:#111111;"|{{914 Item 2|Flashlight}} | |||
|style="padding: 5px;text-align:center;background-color:#111111;"|2 | |||
|style="padding: 5px;text-align:center;background-color:#111111;"|{{WeightedProbability|weight=1|totalWeight=17}} | |||
|- | |||
|colspan="2" style="border-style: solid; border-width: 1px 0 1px 1px;border-right:solid 2px white;padding: 5px;background-color:#111111;"|{{914 Item 2|First Aid Kit}} | |||
|style="padding: 5px;text-align:center;background-color:#111111;"|1 | |||
|style="padding: 5px;text-align:center;background-color:#111111;"|{{WeightedProbability|weight=1|totalWeight=17}} | |||
|- | |||
|colspan="2" style="border-style: solid; border-width: 1px 0 1px 1px;border-right:solid 2px white;padding: 5px;background-color:#111111;"|{{914 Item 2|Radio}} | |||
|style="padding: 5px;text-align:center;background-color:#111111;"|1 | |||
|style="padding: 5px;text-align:center;background-color:#111111;"|{{WeightedProbability|totalWeight=17}} | |||
|- | |||
|colspan="2" style="border-style: solid; border-width: 1px 0 1px 1px;border-right:solid 2px white;padding: 5px;background-color:#111111;"|{{914 Item 2|Coin|total=4}} | |||
|style="padding: 5px;text-align:center;background-color:#111111;"|1 | |||
|style="padding: 5px;text-align:center;background-color:#111111;"|{{WeightedProbability|totalWeight=17}} | |||
|} | |} | ||
<small> | |||
Max Chambers shows how many times the loot can spawn in a locker. There are six Chambers, so an item of "Max Chambers 2" can spawn up to two times throughout the locker. It does not mean how much of a item spawns in one chamber. <br> | |||
</small> | |||
==Gallery== | |||
{| | |||
|[[File:Standard Locker GR18.png|The Locker in the Glass Room|450px|thumb]] | |||
|[[File:Standard Locker 173.png|The Locker in SCP-173's room|450px|thumb]] | |||
|- | |||
|[[File:Standard Locker EZ.png|The Locker in Entrance Zone Walkway Office|450px|thumb]] | |||
|[[File:Standard Locker PC15.png|The Locker in the Office|450px|thumb]] | |||
|- | |||
|[[File:Standard Locker Open.png|An opened Locker with loot in it|450px|thumb]] | |||
|} | |||
==Trivia== | |||
* In earlier builds, Cabinets spawned instead of Lockers. These only spawned in Glass Room#18 and Walkway Office. Cabinets can be searched by holding E on them, after a bar fills up, an item is added to the player's inventory. Cabinets could only be looted once per round and only had one item. | |||
** The Cabients in Entrance Zone had a very low chance to give a Facility Manager Keycard, allowing [[Mobile Task Force]] to recontain SCP-106 or turn on [[Alpha Warhead]] early game. | |||
***In even earlier builds, this allowed MTF to kill SCP-079 by opening his room and shooting him. | |||
{{Locations Navbox}} |
Revision as of 04:10, 6 January 2023
Standard Locker | |
---|---|
![]() | |
Info | |
Spawn | Various Rooms in Light Containment Zone and Entrance Zone |
The Standard Locker is a type of Structure found in SCP: Secret Laboratory.
In Game
Standard Lockers are lockers that contain random loot and will randomly spawn in certain rooms around Site-02. The items inside of a Standard Locker are random each round.
There are six spawn points inside the Standard Locker where items can spawn. At least two will always be filled with a maximum of five being filled.
Standard Lockers can be opened by players by pressing the E key.
Possible Spawn Locations
- Light Containment Zone:
- Heavy Containment Zone:
- Entrance Zone:
Possible Loot:
Item | Max Chambers | Chance | |
---|---|---|---|
![]() |
2 | 17.65% | |
2 | 17.65% | ||
2 | 17.65% | ||
1 | 11.76% | ||
2 | 11.76% | ||
1 | 11.76% | ||
1 | 5.88% | ||
![]() |
1 | 5.88% |
Max Chambers shows how many times the loot can spawn in a locker. There are six Chambers, so an item of "Max Chambers 2" can spawn up to two times throughout the locker. It does not mean how much of a item spawns in one chamber.
Gallery
![]() |
![]() |
![]() |
![]() |
![]() |
Trivia
- In earlier builds, Cabinets spawned instead of Lockers. These only spawned in Glass Room#18 and Walkway Office. Cabinets can be searched by holding E on them, after a bar fills up, an item is added to the player's inventory. Cabinets could only be looted once per round and only had one item.
- The Cabients in Entrance Zone had a very low chance to give a Facility Manager Keycard, allowing Mobile Task Force to recontain SCP-106 or turn on Alpha Warhead early game.
- In even earlier builds, this allowed MTF to kill SCP-079 by opening his room and shooting him.
- The Cabients in Entrance Zone had a very low chance to give a Facility Manager Keycard, allowing Mobile Task Force to recontain SCP-106 or turn on Alpha Warhead early game.
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