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Chaos Insurgent: Difference between revisions

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LOstSTar (talk | contribs)
Removed the '10% Chance' Info/ Edited Logicer info./Grammar Mistake/Added Info.
 
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{{Human Infobox
{{Human Infobox
|name = Chaos Insurgent  
|name = Chaos Insurgent  
|MainImage = [[File:ChaosInfoBox2.png|75px|center]]
|humanModels =
|F1MenuArt = [[File:ChaosF1.png|145px|center]]
{{#tag:tabber
|Health = 120
| Combat Armor = [[File:ChaosCombatArmor.png|center|300px|link=File:ChaosCombatArmor.png]]
|Walk = 5.4 m/s
{{!}}-{{!}} No Armor = [[File:ChaosNoArmor.png|center|300px|link=File:ChaosNoArmor.png]]
|Sprint = 7.35 m/s
{{!}}-{{!}}Light Armor = [[File:ChaosLightArmor.png|center|300px|link=File:ChaosLightArmor.png]]
{{!}}-{{!}} Heavy Armor = [[File:ChaosHeavyArmor.png|center|300px|link=File:ChaosHeavyArmor.png]]
}}
|F1ImageSize = 340px
|F1MenuArt = Chaos ProfileImage
|Health = 100
|humantype = military
|Spawn = [[Surface Zone]]
|Spawn = [[Surface Zone]]
|Alies = [[Class-D|Class-Ds]]
|Alies = {{fancy link|classd|backgroundalpha=0}}
|Enemies = [[Facility Guard|Facility Guards]] <br> [[Mobile Task Force]] <br> [[Scientist|Scientists]] <br> [[:Category:SCPs|SCPs]]
|Enemies = {{fancy link|guards|backgroundalpha=0}} <br> {{fancy link|mtf|backgroundalpha=0}} <br> {{fancy link|scientists|backgroundalpha=0}} <br> {{fancy link|scps|backgroundalpha=0}}
|OtherInformation = Class ID = 8
|OtherInformation = Class Colors:<br>{{TextEffect|text={{Class Color|class=Rifleman|displayhex=true}}|2=chaosrifleman}} (Rifleman)<br>{{TextEffect|text={{Class Color|class=Repressor|displayhex=true}}|2=chaosrepressor}} (Repressor)<br>{{TextEffect|text={{Class Color|class=Marauder|displayhex=true}}|2=chaosmarauder}} (Marauder)<br>{{TextEffect|text={{Class Color|class=Conscript|displayhex=true}}|2=chaosconscript}} (Conscript)
}}
}}
'''Chaos Insurgents''' are a [[Humans|military class]] that spawn on the [[Surface Zone|Surface]]. Their goal is to rescue any remaining {{fancy link|classd|backgroundalpha=0}} and eliminate  all Foundation Personnel and {{fancy link|scps|backgroundalpha=0}}.
__TOC__
=Operational Guides=
===Class Operational Guide===
{{OpGuide2}}
===Covert Ops Briefing===
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-myDivision">
<span class="mw-customtoggle-myDivision"><br><font color=#38761d><span style="border-bottom: 1px dotted; font-size:15px">-Message from Delta Command</span></font></span><div class="mw-collapsible-content" style="height: auto"><br>
{{OpGuide2|Chaos Insurgent Unknown}}
</div>
</div>
=In Game=
=In Game=
'''Chaos Insurgents''' are a [[Classes|military class]] that spawn under the bridge in the [[Surface Zone]]. Chaos Insurgents are green camouflage-clad, ex-Foundation members who are tasked with eliminating [[Facility Guard|Facility Guards]] and [[Mobile Task Force]], while also saving the [[Class-D]].
Chaos Insurgents will spawn later during a round as a reinforcement group (The 3 different sub-classes will spawn with different items). Their goal is to rescue all remaining Class-Ds, and escort them to the Surface, while also eliminating any opposing forces left in the round.<br>


The CI must enter the facility, rescue all remaining Class-D and escort them to the surface. They must also eliminate all opposing forces including NTF, [[Scientist|scientists]] and any hostile SCPs that may stand in their way. Chaos Insurgents win the "Class D Victory" if at least one D Class escapes and all Nine Tailed Fox operators and scientists are dead. <br>
Chaos Insurgents win with a "{{TextEffect|text=Insurgency Victory|2=chaosinsurgency}}" if the amount of D-Class escapes is greater than Scientist Escape and all their enemies are dead. In the event of a tie The Insurgency will still win.


It should also be noted that on some servers, Chaos can choose to detain Scientists with a disarmer then let them escape while detained. This will then turn the Scientist into Chaos, also giving the Chaos two respawn tickets. A disarmed Scientist escaping will show up as a Class-D escaping on the win screen, allowing Chaos to still win even if no Class-D managed to escape. Chaos don't have to kill [[SCPs]] to win but should still be cautious of them. SCPs also don't have to kill Chaos to get an "SCP Victory", meaning that both factions can choose to either co-operate or fight.
Chaos can choose to disarm any Scientists they come across and escort them to the Surface Zone. This will then turn the disarmed player into Chaos, while also giving the Chaos [[Spawning Mechanics #Influence|Influence]].


The Insurgents have the advantage of surprise upon entering, given that only the Class-D and other Chaos hear their arrival via a subtle music cue. It should be noted that [[SCP-079]] can tell if Chaos spawned by checking its map, but cannot hear the same cue.
Upon spawning, [[C.A.S.S.I.E.]] will alert the facility to their presence. Class-D and other Chaos will also be notified of their arrival via a music cue. <br>
 
<br>
However, this 'element of surprise' is more often ruined then not, due to the loud and distinct noises of their boots while walking on the floor.


{{Related|Soundtrack}}
{{Related|Soundtrack}}
<div class="quoteAudio">
{{multi-listen start}}
{{multi-listen start}}
{{multi-listen item|filename=The Chaos Insurgency Theme.mp3|title='''The Chaos Insurgency Spawn Music'''}}
{{multi-listen item|filename=The Chaos Insurgency Theme.mp3|title=The Chaos Insurgency Spawn Music}}
{{multi-listen item|filename=Diesel.mp3|title=Chaos Car noise}}
{{multi-listen item|filename=Train_Enter.mp3|title=Chaos Train Arrival (Event)}}
{{multi-listen item|filename=Train_leave.mp3|title=Chaos Train Depature (Event)}}
{{multi-listen end}}
{{multi-listen end}}
==Strengths and Weaknesses==
<br>
<br>
===Strengths:===
 
*Spawns with the [[Logicer]]; a weapon holding the highest rate of fire and greatest mag capacity.
==Subclasses==
*The round ends if only Chaos and SCPs remain; so both sides could technically team to get either the SCP or Class D victory.
The Chaos Insurgents spawn in waves of different subclasses. These subclasses have different gear and spawn chances that is based off the amount of players that respawned. Chaos Conscript only spawns by a Class-D or a disarmed Scientist that escapes.
*Each insurgent spawns with the equivalent of the [[Keycard|Commander Keycard]].
<br>
<br>


===Weaknesses:===
===Spawning===
*Can easily be outmatched in long range fights, due to their weapon's lack of range and bullet spread.
{{Related|Spawning_Mechanics#Respawning|Respawning}}
*Can easily be heard by the sound of their boots as they are quite loud.
Chaos do not spawn at the start of the round, instead acting as a possible class for spectators to respawn as. By default, the time for a respawn is five minutes. Chaos also have one [[Spawning_Mechanics#Respawn Tokens|Respawn Token]] at the beginning of the round. Chaos will respawn if their timer reaches 0 first and they have at least one Respawn Token left. Respawning will consume a Respawn Token. The Chaos Car will drive up at Gate-A and come to a stop to show Chaos is respawning.
*The Logicer does half damage to SCPs, largely mitigating its firepower advantage. If you have to engage SCPs, it is advised to scavenge MTF guns.
 
The amount of players that spawned in as Chaos affects how much of each subclass will spawn in. The chart below shows the number of spawned players, and how they are divided into the subclasses.
[[File:Chasocar.gif|thumb|right|600px|Chaos Car Arriving]]
{| class="wikitable wikitable--stripe wikitable--border" style="text-align:center;"
|- style="text-align:left;"
! Num of Spawned Players
! Repressor (≤20%)
! Marauder (≤30%)
! Riflemen (Rem.)
|-
| 3
| --
| --
| 3
|-
|  4
|  --
|  1
|  3
|-
| 5
| 1
| 1
| 3
|-
|  6
|  1
|  1
|  4
|-
| 7
| 1
| 2
| 4
|-
|  8
|  1
|  2
|  5
|-
| 10
| 2
| 3
| 5
|-
|  12
|  2
|  3
|  7
|-
| 14
| 2
| 4
| 8
|-
|  15
|  3
|  4
|  8
|-
| 20
| 4
| 6
| 10
|}
 
=Related Achievements=
{{Achievements}}
<br>
<br>


==Related Achievements==
=Gallery=
Respawning as Chaos will grant the '''CHAAOOOOS!''' [[Achievements|achievement]].
<gallery mode="packed" widths=600px heights=338px>
ChaosPlushie.png|Official Chaos Insurgent Plushie|link=File:ChaosPlushie.png
</gallery>


=Trivia=
=Trivia=
* Chaos Insurgents and SCPs can ignore each other, despite both of their objectives clashing.
*For majority of 11.0 Beta, Marauder and Repressor were used on the wrong sub-class. With Repressor used on the Shotgunner and Marauder used on the Logicer sub-class. This was fixed during late public beta.
:* This flexibility also opens the possibility of SCPs and Chaos either fighting or working together.
{{Human Navbox}}
{{Human Navbox}}

Latest revision as of 04:14, 21 August 2025

Chaos Insurgent
Inventory



Starting Ammo Pool (Firearm + Reserve)
7.62x39mm - 120 rounds



Starting Ammo Pool (Firearm + Reserve)
12/70 Buckshot - 42 rounds .44 Mag - 24 rounds



Starting Ammo Pool (Firearm + Reserve)
7.62x39mm - 200 rounds



Starting Ammo Pool (Firearm + Reserve)
7.62x39mm - 120 rounds

Stats
Health: 100 Stamina: 20s Jump Power: 4.9
Sneak: 1.6 m/s Walk: 3.9 m/s Sprint: 5.4 m/s
Allies Non-Allies
Class-D Personnel Facility Guards
Mobile Task Force
Scientists
SCPs
Other Information
Spawn Location: Surface Zone
Class Colors:
008F1C (Rifleman)
15853D (Repressor)
066328 (Marauder)
559101 (Conscript)

Chaos Insurgents are a military class that spawn on the Surface. Their goal is to rescue any remaining Class-D Personnel and eliminate all Foundation Personnel and SCPs.

Operational Guides

Class Operational Guide

Once a mere fragment, but now a formidable military power. Yet they remain little more than a shadow of their old Foundation employers. 

Founded in 1948, the Chaos Insurgency has managed to gain power and numerous military assets to use against the Foundation during facility raids.

Their primary objective is to purge the facility of Foundation personnel, and seize all assets that are deemed to serve the best interests of Delta Command — their elusive overseers.

___
"The Chaos Insurgency are a nasty bunch of people. Rumor has it, they used to be Alpha-1. They split away from the Foundations ages ago. Supposedly their vision did not exactly align with what the Foundation had in mind. Why do they raid our sites? Well, their recruits are told that they’re fighting and rebelling against the lies of the world; perpetrated by the Foundation. They’re told that they’ll create a utopia for humanity by using the anomalous. A utopia where humanity is the master of everything. But really, who knows what the Chaos Insurgency actually wants, right?”
-James Karlock, Assistant Director of Security, Site-02

Covert Ops Briefing


-Message from Delta Command

DeCIRO Catalog Number: CO-
>
2912
275
494
<
Document Type: Covert Ops briefing Dates received: 2017-07-11 through 2018-11-07 Operation status: Open Foreword: The Foundation is crumbling beneath their treachery. Destroying their broken, twisted prayers to their pillar of containment. The steel supports, which uphold them, have begun to shake loose. Their hopes of security are desolated as they lie open and unprotected. We of Delta Command, and the engineer, believe that it is finally time to see through the chaos we have sown. Site-02 will be the final time we reap. Everything is prepared. Take the steps to heart, extract the prisoners, and slaughter the [DATA EXPUNGED].

In Game

Chaos Insurgents will spawn later during a round as a reinforcement group (The 3 different sub-classes will spawn with different items). Their goal is to rescue all remaining Class-Ds, and escort them to the Surface, while also eliminating any opposing forces left in the round.

Chaos Insurgents win with a "Insurgency Victory" if the amount of D-Class escapes is greater than Scientist Escape and all their enemies are dead. In the event of a tie The Insurgency will still win.

Chaos can choose to disarm any Scientists they come across and escort them to the Surface Zone. This will then turn the disarmed player into Chaos, while also giving the Chaos Influence.

Upon spawning, C.A.S.S.I.E. will alert the facility to their presence. Class-D and other Chaos will also be notified of their arrival via a music cue.

Related article: Soundtrack


Subclasses

The Chaos Insurgents spawn in waves of different subclasses. These subclasses have different gear and spawn chances that is based off the amount of players that respawned. Chaos Conscript only spawns by a Class-D or a disarmed Scientist that escapes.

Spawning

Related article: Respawning

Chaos do not spawn at the start of the round, instead acting as a possible class for spectators to respawn as. By default, the time for a respawn is five minutes. Chaos also have one Respawn Token at the beginning of the round. Chaos will respawn if their timer reaches 0 first and they have at least one Respawn Token left. Respawning will consume a Respawn Token. The Chaos Car will drive up at Gate-A and come to a stop to show Chaos is respawning.

The amount of players that spawned in as Chaos affects how much of each subclass will spawn in. The chart below shows the number of spawned players, and how they are divided into the subclasses.

Chaos Car Arriving
Num of Spawned Players Repressor (≤20%) Marauder (≤30%) Riflemen (Rem.)
3 -- -- 3
4 -- 1 3
5 1 1 3
6 1 1 4
7 1 2 4
8 1 2 5
10 2 3 5
12 2 3 7
14 2 4 8
15 3 4 8
20 4 6 10

Related Achievements

Change in Command
Disarm an MTF operative.

On Speaking Terms
As a Chaos Insurgent, use a radio to communicate with MTF.

We of Delta Command...
Respawn as Chaos Insurgent after dying.


Gallery

Trivia

  • For majority of 11.0 Beta, Marauder and Repressor were used on the wrong sub-class. With Repressor used on the Shotgunner and Marauder used on the Logicer sub-class. This was fixed during late public beta.
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