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Chaos Insurgent: Difference between revisions

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{{Class_infobox
{{Human Infobox
|image = ChaosInfoBox.png
|name = Chaos Insurgent
|image_size = 150
|humanModels =
|HP = 120
{{#tag:tabber
|faction = Insurgência do Chaos
| Combat Armor = [[File:ChaosCombatArmor.png|center|300px|link=File:ChaosCombatArmor.png]]
|zone = [[Superfície]]
{{!}}-{{!}} No Armor = [[File:ChaosNoArmor.png|center|300px|link=File:ChaosNoArmor.png]]
|speed = Andando- 5.4 m/s <br> Correndo- 7.35 m/s
{{!}}-{{!}}Light Armor = [[File:ChaosLightArmor.png|center|300px|link=File:ChaosLightArmor.png]]
|allies = [[Class-D]]s
{{!}}-{{!}} Heavy Armor = [[File:ChaosHeavyArmor.png|center|300px|link=File:ChaosHeavyArmor.png]]
|enemies = [[Guarda]]s<br>[[MTF|Operativos da NTF]]<br>[[Cientista]]s<br>[[SCPs]]
|gear = [[Logicer]]<br>[[Kit medico]]<br>[[Painkillers]]<br>[[Cartão/Dispositivo da Chaos Insurgency]]<br>
}}
}}
|F1ImageSize = 340px
|F1MenuArt = Chaos ProfileImage
|Health = 100
|humantype = military
|Spawn = [[Surface Zone]]
|Alies = {{fancy link|classd|backgroundalpha=0}}
|Enemies = {{fancy link|guards|backgroundalpha=0}} <br> {{fancy link|mtf|backgroundalpha=0}} <br> {{fancy link|scientists|backgroundalpha=0}} <br> {{fancy link|scps|backgroundalpha=0}}
|OtherInformation = Class Colors:<br>{{TextEffect|text={{Class Color|class=Rifleman|displayhex=true}}|2=chaosrifleman}} (Rifleman)<br>{{TextEffect|text={{Class Color|class=Repressor|displayhex=true}}|2=chaosrepressor}} (Repressor)<br>{{TextEffect|text={{Class Color|class=Marauder|displayhex=true}}|2=chaosmarauder}} (Marauder)<br>{{TextEffect|text={{Class Color|class=Conscript|displayhex=true}}|2=chaosconscript}} (Conscript)
}}
'''Chaos Insurgents''' are a [[Humans|military class]] that spawn on the [[Surface Zone|Surface]]. Their goal is to rescue any remaining {{fancy link|classd|backgroundalpha=0}} and eliminate  all Foundation Personnel and {{fancy link|scps|backgroundalpha=0}}.
__TOC__
=Operational Guides=
===Class Operational Guide===
{{OpGuide2}}
===Covert Ops Briefing===
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-myDivision">
<span class="mw-customtoggle-myDivision"><br><font color=#38761d><span style="border-bottom: 1px dotted; font-size:15px">-Message from Delta Command</span></font></span><div class="mw-collapsible-content" style="height: auto"><br>
{{OpGuide2|Chaos Insurgent Unknown}}
</div>
</div>


=Descrição=
=In Game=
''"Em 1924, a Fundação SCP formou uma força tarefa especial secreta, conhecida apenas pelo Conselho O5, com o nome-código "Insurgência". Para a maioria da Fundação e para o mundo anómalo, a Insurgência era um grupo dissidente que se deslocou à A.W.O.L. com vários investigadores e objectos anómalos. Na realidade, o Conselho O5 tinha criado a Insurgência para completar missões com métodos eticamente questionáveis e resultados politicamente desagradáveis - mantendo ao mesmo tempo a reputação pública da Fundação limpa. Em 1948, como parte de uma operação aparentemente de rotina, a Insurgência removeu vários SCPs da contenção da Fundação e transportou dezenas de investigadores da Fundação com participação para vários locais seguros. A maior mentira da Fundação tinha-se tornado realidade. A sua equipe de operações secretas tinha desertado, assim, a Fundação enfrentou uma nova ameaça, uma organização que agora se intitula por um novo nome: a Insurgência do Chaos. "''
Chaos Insurgents will spawn later during a round as a reinforcement group (The 3 different sub-classes will spawn with different items). Their goal is to rescue all remaining Class-Ds, and escort them to the Surface, while also eliminating any opposing forces left in the round.<br>


- Extraido da Wiki oficial
Chaos Insurgents win with a "{{TextEffect|text=Insurgency Victory|2=chaosinsurgency}}" if the amount of D-Class escapes is greater than Scientist Escape and all their enemies are dead.  In the event of a tie The Insurgency will still win.


="In-Game"=
Chaos can choose to disarm any Scientists they come across and escort them to the Surface Zone. This will then turn the disarmed player into Chaos, while also giving the Chaos [[Spawning Mechanics #Influence|Influence]].
Spawnando debaixo da ponte na [[Superfície]], opondo-se ao spawn dos [[MTFs| NTFs]] , os '''Ingurgêntes do Chaos''' são membros verdes revestidos com camuflagem, ex-membros da fundação, que desejam destruir-la, e espalhar a sua palavra de "Chaos!".


Os Insurgêntes têm a vantagem de spawnar "furtivamente", dado que apenas os [[Class-Ds]] e outros Chaos possam ouvir a sua chegada através de uma música taticá. Note-se que o [[SCP-079]] pode dizer se os Chaos spawnaram ao verificar o seu mapa, mas não pode ouvir a "musiquinha".
Upon spawning, [[C.A.S.S.I.E.]] will alert the facility to their presence. Class-D and other Chaos will also be notified of their arrival via a music cue. <br>
<br>


O IC deverá entrar nas instalações, resgatar todos os restantes Class-D e escoltá-los até à [[Superfície]]. Devem também eliminar todas as forças opostas, incluindo NTF, [[Cientistas]] e SCPs hostis que possam impedir o seu caminho. Os Insurgentes da Chaos ganham apenas se pelo menos uma Classe D escapar e todos os operadores e cientistas da Nine Tailed Fox estiverem mortos. Deve também notar-se que em alguns servidores, os Chaos podem optar por deter os cientistas com um desarmador e depois deixá-los escapar enquanto ainda estão detidos, o que transformará o cientista em um Chaos, ao mesmo tempo, dá ao Chaos dois bilhetes de respawn. Um Cientista desarmado que ao fugir contará como um Class-D a fugir na Tabela e Resultados de vitória, permitindo que o Chaos ainda ganhe se nenhum Class-D conseguir escapar. Os Chaos não precisam eliminar os [[SCPs]] para ganhar, mas deve ser cauteloso com eles. Os SCPs também não têm de matar o Chaos para ganhar, o que significa que ambas as classes podem escolher entre cooperar ou não. (NOTA: Isso tudo vária de acordo com regras de cada servidor!)
{{Related|Soundtrack}}
{{multi-listen start}}
{{multi-listen item|filename=The Chaos Insurgency Theme.mp3|title=The Chaos Insurgency Spawn Music}}
{{multi-listen item|filename=Diesel.mp3|title=Chaos Car noise}}
{{multi-listen item|filename=Train_Enter.mp3|title=Chaos Train Arrival (Event)}}
{{multi-listen item|filename=Train_leave.mp3|title=Chaos Train Depature (Event)}}
{{multi-listen end}}
<br>


==Fraquezas e Vantagens==
==Subclasses==
The Chaos Insurgents spawn in waves of different subclasses. These subclasses have different gear and spawn chances that is based off the amount of players that respawned. Chaos Conscript only spawns by a Class-D or a disarmed Scientist that escapes.
<br>
<br>
===Vantagens:===
*Spawna com a melhor arma de pequeno alcance, the [[Logicer]].
*OS ICs tecnicamente ganha com os SCPs.
*Cada um vem com os mesmos itens[[Keycard|Commander Keycard]].


===Fraquezas:===
===Spawning===
*Podem ser facilmente derrotados por uma arma de longo alcance.
{{Related|Spawning_Mechanics#Respawning|Respawning}}
*É muito facil saber se os Chaos estão por perto, por conta de suas botas pesadas.
Chaos do not spawn at the start of the round, instead acting as a possible class for spectators to respawn as. By default, the time for a respawn is five minutes. Chaos also have one [[Spawning_Mechanics#Respawn Tokens|Respawn Token]] at the beginning of the round. Chaos will respawn if their timer reaches 0 first and they have at least one Respawn Token left. Respawning will consume a Respawn Token. The Chaos Car will drive up at Gate-A and come to a stop to show Chaos is respawning.
 
The amount of players that spawned in as Chaos affects how much of each subclass will spawn in. The chart below shows the number of spawned players, and how they are divided into the subclasses.
[[File:Chasocar.gif|thumb|right|600px|Chaos Car Arriving]]
{| class="wikitable wikitable--stripe wikitable--border" style="text-align:center;"
|- style="text-align:left;"
! Num of Spawned Players
! Repressor (≤20%)
! Marauder (≤30%)
! Riflemen (Rem.)
|-
| 3
| --
| --
| 3
|-
|  4
|  --
|  1
|  3
|-
| 5
| 1
| 1
| 3
|-
|  6
|  1
|  1
|  4
|-
| 7
| 1
| 2
| 4
|-
|  8
|  1
|  2
|  5
|-
| 10
| 2
| 3
| 5
|-
|  12
|  2
|  3
|  7
|-
| 14
| 2
| 4
| 8
|-
|  15
|  3
|  4
|  8
|-
| 20
| 4
| 6
| 10
|}
 
=Related Achievements=
{{Achievements}}
<br>


==Conquistas relacionadas==
=Gallery=
Spawnando como Chaos, você ganha a conquista '''CHAAOOOOS!''' [[Achievements|achievement]].
<gallery mode="packed" widths=600px heights=338px>
ChaosPlushie.png|Official Chaos Insurgent Plushie|link=File:ChaosPlushie.png
</gallery>


=Trivia=
=Trivia=
* SCPs e IC se cooperam por conta dos seus mesmo objetivos.
*For majority of 11.0 Beta, Marauder and Repressor were used on the wrong sub-class. With Repressor used on the Shotgunner and Marauder used on the Logicer sub-class. This was fixed during late public beta.
:* Essa felixibilidade faz com que ambos podem batalhar entre si ou se ajudarem.
{{Human Navbox}}
{{Human Navbox}}

Latest revision as of 04:14, 21 August 2025

Chaos Insurgent
Inventory



Starting Ammo Pool (Firearm + Reserve)
7.62x39mm - 120 rounds



Starting Ammo Pool (Firearm + Reserve)
12/70 Buckshot - 42 rounds .44 Mag - 24 rounds



Starting Ammo Pool (Firearm + Reserve)
7.62x39mm - 200 rounds



Starting Ammo Pool (Firearm + Reserve)
7.62x39mm - 120 rounds

Stats
Health: 100 Stamina: 20s Jump Power: 4.9
Sneak: 1.6 m/s Walk: 3.9 m/s Sprint: 5.4 m/s
Allies Non-Allies
Class-D Personnel Facility Guards
Mobile Task Force
Scientists
SCPs
Other Information
Spawn Location: Surface Zone
Class Colors:
008F1C (Rifleman)
15853D (Repressor)
066328 (Marauder)
559101 (Conscript)

Chaos Insurgents are a military class that spawn on the Surface. Their goal is to rescue any remaining Class-D Personnel and eliminate all Foundation Personnel and SCPs.

Operational Guides

Class Operational Guide

Once a mere fragment, but now a formidable military power. Yet they remain little more than a shadow of their old Foundation employers. 

Founded in 1948, the Chaos Insurgency has managed to gain power and numerous military assets to use against the Foundation during facility raids.

Their primary objective is to purge the facility of Foundation personnel, and seize all assets that are deemed to serve the best interests of Delta Command — their elusive overseers.

___
"The Chaos Insurgency are a nasty bunch of people. Rumor has it, they used to be Alpha-1. They split away from the Foundations ages ago. Supposedly their vision did not exactly align with what the Foundation had in mind. Why do they raid our sites? Well, their recruits are told that they’re fighting and rebelling against the lies of the world; perpetrated by the Foundation. They’re told that they’ll create a utopia for humanity by using the anomalous. A utopia where humanity is the master of everything. But really, who knows what the Chaos Insurgency actually wants, right?”
-James Karlock, Assistant Director of Security, Site-02

Covert Ops Briefing


-Message from Delta Command

DeCIRO Catalog Number: CO-
>
2912
275
494
<
Document Type: Covert Ops briefing Dates received: 2017-07-11 through 2018-11-07 Operation status: Open Foreword: The Foundation is crumbling beneath their treachery. Destroying their broken, twisted prayers to their pillar of containment. The steel supports, which uphold them, have begun to shake loose. Their hopes of security are desolated as they lie open and unprotected. We of Delta Command, and the engineer, believe that it is finally time to see through the chaos we have sown. Site-02 will be the final time we reap. Everything is prepared. Take the steps to heart, extract the prisoners, and slaughter the [DATA EXPUNGED].

In Game

Chaos Insurgents will spawn later during a round as a reinforcement group (The 3 different sub-classes will spawn with different items). Their goal is to rescue all remaining Class-Ds, and escort them to the Surface, while also eliminating any opposing forces left in the round.

Chaos Insurgents win with a "Insurgency Victory" if the amount of D-Class escapes is greater than Scientist Escape and all their enemies are dead. In the event of a tie The Insurgency will still win.

Chaos can choose to disarm any Scientists they come across and escort them to the Surface Zone. This will then turn the disarmed player into Chaos, while also giving the Chaos Influence.

Upon spawning, C.A.S.S.I.E. will alert the facility to their presence. Class-D and other Chaos will also be notified of their arrival via a music cue.

Related article: Soundtrack


Subclasses

The Chaos Insurgents spawn in waves of different subclasses. These subclasses have different gear and spawn chances that is based off the amount of players that respawned. Chaos Conscript only spawns by a Class-D or a disarmed Scientist that escapes.

Spawning

Related article: Respawning

Chaos do not spawn at the start of the round, instead acting as a possible class for spectators to respawn as. By default, the time for a respawn is five minutes. Chaos also have one Respawn Token at the beginning of the round. Chaos will respawn if their timer reaches 0 first and they have at least one Respawn Token left. Respawning will consume a Respawn Token. The Chaos Car will drive up at Gate-A and come to a stop to show Chaos is respawning.

The amount of players that spawned in as Chaos affects how much of each subclass will spawn in. The chart below shows the number of spawned players, and how they are divided into the subclasses.

Chaos Car Arriving
Num of Spawned Players Repressor (≤20%) Marauder (≤30%) Riflemen (Rem.)
3 -- -- 3
4 -- 1 3
5 1 1 3
6 1 1 4
7 1 2 4
8 1 2 5
10 2 3 5
12 2 3 7
14 2 4 8
15 3 4 8
20 4 6 10

Related Achievements

Change in Command
Disarm an MTF operative.

On Speaking Terms
As a Chaos Insurgent, use a radio to communicate with MTF.

We of Delta Command...
Respawn as Chaos Insurgent after dying.


Gallery

Trivia

  • For majority of 11.0 Beta, Marauder and Repressor were used on the wrong sub-class. With Repressor used on the Shotgunner and Marauder used on the Logicer sub-class. This was fixed during late public beta.
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