Chaos Insurgent: Difference between revisions
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{{Human Infobox | {{Human Infobox | ||
|name = Chaos Insurgent | |name = Chaos Insurgent | ||
| | |humanModels = | ||
| | {{#tag:tabber | ||
|F1MenuArt = | | Combat Armor = [[File:ChaosCombatArmor.png|center|300px|link=File:ChaosCombatArmor.png]] | ||
{{!}}-{{!}} No Armor = [[File:ChaosNoArmor.png|center|300px|link=File:ChaosNoArmor.png]] | |||
{{!}}-{{!}}Light Armor = [[File:ChaosLightArmor.png|center|300px|link=File:ChaosLightArmor.png]] | |||
{{!}}-{{!}} Heavy Armor = [[File:ChaosHeavyArmor.png|center|300px|link=File:ChaosHeavyArmor.png]] | |||
}} | |||
|F1ImageSize = 340px | |||
|F1MenuArt = Chaos ProfileImage | |||
|Health = 100 | |Health = 100 | ||
|humantype = military | |humantype = military | ||
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|Alies = {{fancy link|classd|backgroundalpha=0}} | |Alies = {{fancy link|classd|backgroundalpha=0}} | ||
|Enemies = {{fancy link|guards|backgroundalpha=0}} <br> {{fancy link|mtf|backgroundalpha=0}} <br> {{fancy link|scientists|backgroundalpha=0}} <br> {{fancy link|scps|backgroundalpha=0}} | |Enemies = {{fancy link|guards|backgroundalpha=0}} <br> {{fancy link|mtf|backgroundalpha=0}} <br> {{fancy link|scientists|backgroundalpha=0}} <br> {{fancy link|scps|backgroundalpha=0}} | ||
|OtherInformation = | |OtherInformation = Class Colors:<br>{{TextEffect|text={{Class Color|class=Rifleman|displayhex=true}}|2=chaosrifleman}} (Rifleman)<br>{{TextEffect|text={{Class Color|class=Repressor|displayhex=true}}|2=chaosrepressor}} (Repressor)<br>{{TextEffect|text={{Class Color|class=Marauder|displayhex=true}}|2=chaosmarauder}} (Marauder)<br>{{TextEffect|text={{Class Color|class=Conscript|displayhex=true}}|2=chaosconscript}} (Conscript) | ||
}} | }} | ||
'''Chaos Insurgents''' are a [[Humans|military class]] that spawn on the [[Surface Zone|Surface]]. Their goal is to rescue any remaining {{fancy link|classd|backgroundalpha=0}} and eliminate all Foundation Personnel and {{fancy link|scps|backgroundalpha=0}}. | '''Chaos Insurgents''' are a [[Humans|military class]] that spawn on the [[Surface Zone|Surface]]. Their goal is to rescue any remaining {{fancy link|classd|backgroundalpha=0}} and eliminate all Foundation Personnel and {{fancy link|scps|backgroundalpha=0}}. | ||
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=Operational Guides= | =Operational Guides= | ||
===Class Operational Guide=== | ===Class Operational Guide=== | ||
{{OpGuide2}} | {{OpGuide2}} | ||
===Covert Ops Briefing=== | ===Covert Ops Briefing=== | ||
<div class="mw-collapsible mw- | <div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-myDivision"> | ||
<span class="mw-customtoggle-myDivision"><br><font color=#38761d><span style="border-bottom: 1px dotted; font-size:15px">-Message from Delta Command</span></font></span><div class="mw-collapsible-content" style="height: auto"><br> | <span class="mw-customtoggle-myDivision"><br><font color=#38761d><span style="border-bottom: 1px dotted; font-size:15px">-Message from Delta Command</span></font></span><div class="mw-collapsible-content" style="height: auto"><br> | ||
{{OpGuide2|Chaos Insurgent Unknown}} | {{OpGuide2|Chaos Insurgent Unknown}} | ||
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Chaos Insurgents will spawn later during a round as a reinforcement group (The 3 different sub-classes will spawn with different items). Their goal is to rescue all remaining Class-Ds, and escort them to the Surface, while also eliminating any opposing forces left in the round.<br> | Chaos Insurgents will spawn later during a round as a reinforcement group (The 3 different sub-classes will spawn with different items). Their goal is to rescue all remaining Class-Ds, and escort them to the Surface, while also eliminating any opposing forces left in the round.<br> | ||
Chaos Insurgents win with a " | Chaos Insurgents win with a "{{TextEffect|text=Insurgency Victory|2=chaosinsurgency}}" if the amount of D-Class escapes is greater than Scientist Escape and all their enemies are dead. In the event of a tie The Insurgency will still win. | ||
Chaos can choose to disarm any Scientists they come across and escort them to the Surface Zone. This will then turn the disarmed player into Chaos, while also giving the Chaos [[Spawning Mechanics #Influence|Influence]]. | |||
Upon spawning, the | Upon spawning, [[C.A.S.S.I.E.]] will alert the facility to their presence. Class-D and other Chaos will also be notified of their arrival via a music cue. <br> | ||
<br> | <br> | ||
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===Spawning=== | ===Spawning=== | ||
{{Related|Spawning_Mechanics#Respawning|Respawning}} | {{Related|Spawning_Mechanics#Respawning|Respawning}} | ||
Chaos do not spawn at the start of the round, instead acting as a possible class | Chaos do not spawn at the start of the round, instead acting as a possible class for spectators to respawn as. By default, the time for a respawn is five minutes. Chaos also have one [[Spawning_Mechanics#Respawn Tokens|Respawn Token]] at the beginning of the round. Chaos will respawn if their timer reaches 0 first and they have at least one Respawn Token left. Respawning will consume a Respawn Token. The Chaos Car will drive up at Gate-A and come to a stop to show Chaos is respawning. | ||
The amount of players that spawned in as Chaos affects how much of each subclass will spawn in. The chart below shows the number of spawned players, and how they are divided into the subclasses. | The amount of players that spawned in as Chaos affects how much of each subclass will spawn in. The chart below shows the number of spawned players, and how they are divided into the subclasses. | ||
[[File:Chasocar.gif|thumb|right|600px|Chaos Car Arriving]] | [[File:Chasocar.gif|thumb|right|600px|Chaos Car Arriving]] | ||
{| class="wikitable" style="text-align:center;" | {| class="wikitable wikitable--stripe wikitable--border" style="text-align:center;" | ||
|- style="text-align:left;" | |- style="text-align:left;" | ||
! Num of Spawned Players | ! Num of Spawned Players | ||
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| 3 | | 3 | ||
|- | |- | ||
| | | 4 | ||
| | | -- | ||
| | | 1 | ||
| | | 3 | ||
|- | |- | ||
| 5 | | 5 | ||
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| 3 | | 3 | ||
|- | |- | ||
| | | 6 | ||
| | | 1 | ||
| | | 1 | ||
| | | 4 | ||
|- | |- | ||
| 7 | | 7 | ||
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| 4 | | 4 | ||
|- | |- | ||
| | | 8 | ||
| | | 1 | ||
| | | 2 | ||
| | | 5 | ||
|- | |- | ||
| 10 | | 10 | ||
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| 5 | | 5 | ||
|- | |- | ||
| | | 12 | ||
| | | 2 | ||
| | | 3 | ||
| | | 7 | ||
|- | |- | ||
| 14 | | 14 | ||
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| 8 | | 8 | ||
|- | |- | ||
| | | 15 | ||
| | | 3 | ||
| | | 4 | ||
| | | 8 | ||
|- | |- | ||
| 20 | | 20 | ||
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| 10 | | 10 | ||
|} | |} | ||
=Related Achievements= | =Related Achievements= | ||
{{Achievements}} | {{Achievements}} | ||
<br> | <br> | ||
=Gallery= | |||
<gallery mode="packed" widths=600px heights=338px> | |||
ChaosPlushie.png|Official Chaos Insurgent Plushie|link=File:ChaosPlushie.png | |||
</gallery> | |||
=Trivia= | =Trivia= | ||
*For majority of 11.0 Beta, Marauder and Repressor were used on the wrong sub-class. With Repressor used on the Shotgunner and Marauder used on the Logicer sub-class. This was fixed during late public beta. | *For majority of 11.0 Beta, Marauder and Repressor were used on the wrong sub-class. With Repressor used on the Shotgunner and Marauder used on the Logicer sub-class. This was fixed during late public beta. | ||
{{Human Navbox}} | {{Human Navbox}} |
Latest revision as of 04:14, 21 August 2025
Chaos Insurgent | ||||
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Inventory | ||||
Stats | ||||
Health: 100 | Stamina: 20s | Jump Power: 4.9 | ||
Sneak: 1.6 m/s | Walk: 3.9 m/s | Sprint: 5.4 m/s | ||
Allies | Non-Allies | |||
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Other Information | ||||
Spawn Location: Surface Zone Class Colors: 008F1C (Rifleman) 15853D (Repressor) 066328 (Marauder) 559101 (Conscript) |
Chaos Insurgents are a military class that spawn on the Surface. Their goal is to rescue any remaining Class-D Personnel and eliminate all Foundation Personnel and
SCPs.
Operational Guides
Class Operational Guide
Once a mere fragment, but now a formidable military power. Yet they remain little more than a shadow of their old Foundation employers. Founded in 1948, the Chaos Insurgency has managed to gain power and numerous military assets to use against the Foundation during facility raids. Their primary objective is to purge the facility of Foundation personnel, and seize all assets that are deemed to serve the best interests of Delta Command — their elusive overseers.
___
"The Chaos Insurgency are a nasty bunch of people. Rumor has it, they used to be Alpha-1. They split away from the Foundations ages ago. Supposedly their vision did not exactly align with what the Foundation had in mind. Why do they raid our sites? Well, their recruits are told that they’re fighting and rebelling against the lies of the world; perpetrated by the Foundation. They’re told that they’ll create a utopia for humanity by using the anomalous. A utopia where humanity is the master of everything. But really, who knows what the Chaos Insurgency actually wants, right?”
-James Karlock, Assistant Director of Security, Site-02
Covert Ops Briefing
-Message from Delta Command
DeCIRO Catalog Number: CO-Document Type: Covert Ops briefing Dates received: 2017-07-11 through 2018-11-07 Operation status: Open Foreword: The Foundation is crumbling beneath their treachery. Destroying their broken, twisted prayers to their pillar of containment. The steel supports, which uphold them, have begun to shake loose. Their hopes of security are desolated as they lie open and unprotected. We of Delta Command, and the engineer, believe that it is finally time to see through the chaos we have sown. Site-02 will be the final time we reap. Everything is prepared. Take the steps to heart, extract the prisoners, and slaughter the [DATA EXPUNGED].>2912275494<
In Game
Chaos Insurgents will spawn later during a round as a reinforcement group (The 3 different sub-classes will spawn with different items). Their goal is to rescue all remaining Class-Ds, and escort them to the Surface, while also eliminating any opposing forces left in the round.
Chaos Insurgents win with a "Insurgency Victory" if the amount of D-Class escapes is greater than Scientist Escape and all their enemies are dead. In the event of a tie The Insurgency will still win.
Chaos can choose to disarm any Scientists they come across and escort them to the Surface Zone. This will then turn the disarmed player into Chaos, while also giving the Chaos Influence.
Upon spawning, C.A.S.S.I.E. will alert the facility to their presence. Class-D and other Chaos will also be notified of their arrival via a music cue.
Related article: Soundtrack
Subclasses
The Chaos Insurgents spawn in waves of different subclasses. These subclasses have different gear and spawn chances that is based off the amount of players that respawned. Chaos Conscript only spawns by a Class-D or a disarmed Scientist that escapes.
Spawning
Related article: Respawning
Chaos do not spawn at the start of the round, instead acting as a possible class for spectators to respawn as. By default, the time for a respawn is five minutes. Chaos also have one Respawn Token at the beginning of the round. Chaos will respawn if their timer reaches 0 first and they have at least one Respawn Token left. Respawning will consume a Respawn Token. The Chaos Car will drive up at Gate-A and come to a stop to show Chaos is respawning.
The amount of players that spawned in as Chaos affects how much of each subclass will spawn in. The chart below shows the number of spawned players, and how they are divided into the subclasses.

Num of Spawned Players | Repressor (≤20%) | Marauder (≤30%) | Riflemen (Rem.) |
---|---|---|---|
3 | -- | -- | 3 |
4 | -- | 1 | 3 |
5 | 1 | 1 | 3 |
6 | 1 | 1 | 4 |
7 | 1 | 2 | 4 |
8 | 1 | 2 | 5 |
10 | 2 | 3 | 5 |
12 | 2 | 3 | 7 |
14 | 2 | 4 | 8 |
15 | 3 | 4 | 8 |
20 | 4 | 6 | 10 |
Related Achievements
Change in Command | |
![]() |
Disarm an MTF operative. |
On Speaking Terms | |
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As a Chaos Insurgent, use a radio to communicate with MTF. |
We of Delta Command... | |
![]() |
Respawn as Chaos Insurgent after dying. |
Gallery
-
Official Chaos Insurgent Plushie
Trivia
- For majority of 11.0 Beta, Marauder and Repressor were used on the wrong sub-class. With Repressor used on the Shotgunner and Marauder used on the Logicer sub-class. This was fixed during late public beta.
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