From SCP: Secret Laboratory English Official Wiki

(Made formatting better)
(Formatting changes and expanding on the description of the rooms.)
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==Class-D Cells - CD01==
==Class-D Cells - CD01==
[[File:CD_Cells.png|250px|left|thumb|Cells]]
[[File:CD_Cells.png|300px|right|thumb|Cells]]
[[File:Class D Cell's Art.png|250px|left|thumb|Artwork found at the back of the cells]]
[[File:Class D Cell's Art.png|300px|right|thumb|Artwork found at the back of the cells]]
The '''Class-D Cells''' are the spawn location of all [[Class-D]]s. The room is a long hallway with multiple cell doors that run along the central walls of the room. <br>
The '''Class-D Cells''' are the spawn location of all [[Class-D]]s. The room is a long hallway with multiple cell doors that run along the central walls of the room. <br>
Behind each cell door is a small room containing a small single bed and a table. Class-D will randomly spawn among these small cells. <br>
Behind each cell door is a small room containing a small single bed and a table. Class-D will randomly spawn among these small cells. <br>
There is nothing of direct importance in this area as it simply leads into the LCZ proper. <br>
There is nothing of direct importance in this area as it simply leads into the LCZ proper. <br>
The back of this room contains two pieces of artwork made by winners of an art contest for SCP:SL.
The back of this room contains two pieces of artwork made by winners of an art contest for SCP:SL.
 
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==Bathroom - WC00==
==Bathroom - WC00==
[[File:WC_Hallway.png|300px|right|thumb|WC Hallway]]
[[File:WC_Toilets.png|300px|right|thumb|Men's Toilets]]
The '''Bathroom''' is a hallway that contains a male and female bathroom, that can sometimes have loot in them. [[Scientist]] can spawn in this room. <br>
The '''Bathroom''' is a hallway that contains a male and female bathroom, that can sometimes have loot in them. [[Scientist]] can spawn in this room. <br>
In the male and female bathrooms, there is the possibility of finding up to two keycards and/or the [[COM-15]].
In the male and female bathrooms, there is the possibility of finding up to two keycards and/or the [[COM-15]].
'''Possible loot:'''
'''Possible loot:'''
*Outside the Toilets:
*Outside the Toilets:
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** [[Keycard|Scientist Keycard]]
** [[Keycard|Scientist Keycard]]
** [[Keycard|Janitor Keycard]]
** [[Keycard|Janitor Keycard]]
 
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[[File:WC_Hallway.png|400px|center|thumb|WC Hallway]][[File:WC_Toilets.png|400px|center|thumb|Men's Toilets]]
 
==Office - PC15==
==Office - PC15==
The '''Office''' is organized into an orderly arrangement of desks with computer monitors, phones, and other utensils. A single [[Keycard|Scientist Keycard]] always spawns on one of the center-most desks. <br>
[[File:PC_Room.png|300px|right|thumb|PC Room]]
The '''Office''' is a medium sized room that has an orderly arrangement of desks with computer monitors, phones, and other utensils. <br>
A single [[Keycard|Scientist Keycard]] always spawn in this room on a random desk.  
A [[Locker]] and [[Medical Cabinets|Medical Cabinet]] sometimes spawns in this room
A [[Locker]] and [[Medical Cabinets|Medical Cabinet]] sometimes spawns in this room


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*[[Medical Cabinets|Medical Cabinet]]
*[[Medical Cabinets|Medical Cabinet]]
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==Glass Room - GR18==
[[File:GR Entrance.png|300px|right|thumb|Entrance to the Glass Room]]
[[File:GR-18 Room.png|300px|right|thumb|Inside the Glass Room]]
[[File:GRInside.png|300px|right|thumb|The chamber in the Glass Room]]
The '''Glass Room''' is a medium sized testing chamber found in Light Containment Zone, marked with GR-18 above its door. <br>
Behind the door is a small room containing a gate that can be opened without the use of a keycard.
Scientist can sometimes spawn in this part of the room.<br>
Behind the gate is a medium sized room with a glass chamber in the middle.
The right wall of the room has a chance for a [[Medical Cabinets|Medical Cabinet]] or a [[Locker]] to spawn.
A [[COM-15]] pistol will sometimes spawn in the middle of the glass chamber.


[[File:PC_Room.png|400px|center|thumb|PC Room]]
==Glass Room - GR18==
The '''Glass Room''' contains either a [[Medical Cabinets|Medical Cabinet]] or a [[Locker]] on the wall to the right of the door. <br>
A [[COM-15]] pistol will sometimes spawn in the glass cage.




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*[[Medical Cabinets|Medical Cabinet]]
*[[Medical Cabinets|Medical Cabinet]]
 
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[[File:GR-18 Room.png|400px|center|thumb|Inside the Glass Room]]
 
==SCP-914's Containment Chamber - #914==
==SCP-914's Containment Chamber - #914==
{{Main|SCP-914}}
[[File:-914_Chamber.png|300px|right|thumb|SCP-914]]
{{ReqAccess|CCA_L|Containment Chamber Access: Low}}
{{ReqAccess|CCA_L|Containment Chamber Access: Low}}
 
'''SCP-914's Containment Chamber''' is a medium sized room that stores [[SCP-914]]. <br>
'''SCP-914's Containment Chamber''' is a medium sized room that stores [[SCP-914]]. Requires any [[Keycard]] to enter. SCP-914 is the most important room in Light Containment Zone, as it is used to [[SCP-914/outputs|upgrade items]] (commonly keycards). <br>
Behind the door is a smaller room containing a gate that leads to SCP-914 with a poster of SCP-914 next to it.
Due to this, it is a popular place for [[SCPs]] to target.
The gate can be opened with any [[Keycard]]. <br>
 
SCP-914 is the most important room in Light Containment Zone, as it is used to [[SCP-914/outputs|upgrade items]]. <br>
 
Due to this, it is a popular place for [[SCPs]] to target, making it a dangerous place to be in near the start of the round.
[[File:-914_Chamber.png|400px|center|thumb|SCP-914]]
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==SCP-173's Containment Chamber - PT00==
==SCP-173's Containment Chamber - PT00==
[[File:PT_Stairway.png|300px|right|thumb|Stairway leading to SCP-173's chamber]]
[[File:PT_Chamber.png|300px|right|thumb|SCP-173's chamber]]
[[File:SCP-173's Room Locker.png|300px|right|thumb|The locker that sometimes spawns in this room]]
'''SCP-173's Containment Chamber''' is a two story room that stores [[SCP-173]].<br>
'''SCP-173's Containment Chamber''' is a two story room that stores [[SCP-173]].<br>
In the preceding room before SCP-173's chamber, there is an inaccessible door to the right and a balcony to the left with an inaccessible control room on the upper level.  
In the preceding room before SCP-173's chamber, there is an inaccessible door to the right and a balcony to the left with an inaccessible control room on the upper level.  
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A [[Locker]] can sometimes spawn next to SCP-173's containment cell.
A [[Locker]] can sometimes spawn next to SCP-173's containment cell.


[[File:PT_Stairway.png|400px|center|thumb|Stairway leading to SCP-173's chamber]]
 
[[File:PT_Chamber.png|400px|center|thumb|SCP-173's chamber]]
[[File:SCP-173's Room Locker.png|400px|center|thumb|The locker that sometimes spawns in this room]]


'''Possible loot:'''
'''Possible loot:'''
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** [[Keycard|Scientist Keycard]]
** [[Keycard|Scientist Keycard]]
** [[Keycard|Zone Manager Keycard]]
** [[Keycard|Zone Manager Keycard]]
 
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==LCZ Armory - ##00==
==LCZ Armory - ##00==
[[File:--00_Room.png|300px|right|thumb|Inside the armory]]
{{ReqAccess|AA_L|Armory Access: Low}}
{{ReqAccess|AA_L|Armory Access: Low}}
The '''LCZ Armory''' is useful for keycard-wielding players to arm themselves against SCPs. It can be especially useful for Class-Ds to kill Scientists or [[Mobile Task Force|NTF]], or vice-versa with [[Chaos Insurgent]]s.  
The '''LCZ Armory''' is a medium sized room containing two [[Workstations]] and multiple guns, grenades and ammo. The room requires Level 1 Armory Access to open. <br>
Scientist can spawn outside the keycard door in this room but are unable to grab the guns due to their keycard being unable to open the door, forcing them to find one elsewhere. <br>
It can be especially useful for Class-Ds to kill Scientists or [[Mobile Task Force|NTF]], or vice-versa with [[Chaos Insurgent]]s.  


It contains a variety of weapons and ammunition to choose from.
It contains a variety of weapons and ammunition to choose from.
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[[File:--00_Room.png|400px|center|thumb|Inside the armory]]


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==SCP-012's Containment Chamber - #012==
==SCP-012's Containment Chamber - #012==
[[File:012_Door.png|300px|right|thumb|Entrance to SCP-012's control room]]
[[File:-012_Room.png|300px|right|thumb|SCP-012's control room]]
{{ReqAccess|CCA_M|Containment Chamber Access: Medium}}
{{ReqAccess|CCA_M|Containment Chamber Access: Medium}}
'''SCP-012's Containment Chamber''' is a long hallway with two doors at a dead end. One doors leads to a small room that sometimes contain a [[Bulletproof Locker №7]] in it. The other door leads to the actual chamber of SCP-012. <br>
'''SCP-012's Containment Chamber''' is a long hallway with two doors at a dead end. One doors leads to a small room that sometimes contain a [[Bulletproof Locker №7]] in it. The other door leads to the actual chamber of SCP-012. <br>
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[[File:012_Door.png|400px|center|thumb|Entrance to SCP-012's control room]]<br>[[File:-012_Room.png|400px|center|thumb|SCP-012's control room]]


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==Heavy Containment Zone Checkpoints - EX-A/EX-B==
==Heavy Containment Zone Checkpoints - EX-A/EX-B==
[[File:EX_Checkpoint.png|300px|right|thumb|Security checkpoint]]
{{ReqAccess|CA|Checkpoint Access}}
{{ReqAccess|CA|Checkpoint Access}}
The '''Heavy Containment Zone Checkpoints''' are the gateways to and from the [[Heavy Containment Zone]]. There are two checkpoints found within the LCZ.
The '''Heavy Containment Zone Checkpoints''' are the gateways to and from the [[Heavy Containment Zone]]. There are two checkpoints found within the LCZ.
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It contains two labeled doorways that both open once a keycard is swiped. They lead to a pair of lifts denoted under either Lift A or Lift B (depending on the checkpoint) which lead up to the HCZ. There are also screens at either checkpoint displaying the remaining time to decontamination.
It contains two labeled doorways that both open once a keycard is swiped. They lead to a pair of lifts denoted under either Lift A or Lift B (depending on the checkpoint) which lead up to the HCZ. There are also screens at either checkpoint displaying the remaining time to decontamination.


[[File:EX_Checkpoint.png|400px|center|thumb|Security checkpoint]]


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==Airlock - ALXX==
==Airlock - ALXX==
The '''Airlock''' is a red-lit room with two doors on each side and a small dark side-room.  
[[File:AL_Airlock.png|300px|right|thumb|Inside the airlock]]
The '''Airlock''' is a small, red-lit room with two doors on each side and a small dark side-room.  


Upon pressing either button the inward doors will toggle (open door will close and closed door will open) while the outside doors won't be affected.  
Upon opening one of the inner doors, the other door will close. This makes Airlocks a great place to slow people down during a chase.


The smaller side-room could be used to hide as most players pass it up when running through.
The smaller side-room is often a place to hide in as most players pass it when running through the Airlocks.


[[File:AL_Airlock.png|400px|center|thumb|Inside the airlock]]


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==Garden Chamber - VT00==
==Garden Chamber - VT00==
[[File:VT-00 Room.png|300px|right|thumb|The VT-00 Room]]
[[File:VT-00 Plants.png|300px|right|thumb|The plants found in the room]]
[[File:VT-00 Closet.png|300px|right|thumb|The smaller room found in VT-00 that often contains loot]]
The '''Garden Chamber''' contains a greenhouse area with several plants, sectioned off from the playable area with a large glass window. Players can access the plants by smashing the window, although the plants cannot be interacted with. The greenhouse has two entrances on opposite ends of the room.
The '''Garden Chamber''' contains a greenhouse area with several plants, sectioned off from the playable area with a large glass window. Players can access the plants by smashing the window, although the plants cannot be interacted with. The greenhouse has two entrances on opposite ends of the room.


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[[File:VT-00 Room.png|400px|center|thumb|The VT-00 Room]]
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[[File:VT-00 Plants.png|400px|center|thumb|The plants found in the room]]
[[File:VT-00 Closet.png|400px|center|thumb|The smaller room found in VT-00 that often contains loot]]
 
=Hallways=
=Hallways=
Hallways are repeating connectors that connect unique rooms and other hallways. Most of the time nothing of interest can be found in them and they make up the bulk of rooms in LCZ. These rooms have pseudo-random designations - while the first two letters will remain constant, the two numbers will change with each room.
Hallways are repeating connectors that connect unique rooms and other hallways. Most of the time nothing of interest can be found in them and they make up the bulk of rooms in LCZ. These rooms have pseudo-random designations - while the first two letters will remain constant, the two numbers will change with each room.


 
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==Straight Hallway - HS==
==Straight Hallway - HS==
A simple straight hallway.
[[File:HS_Hallway.png|300px|right|thumb|Straight hallway]]
[[File:HS_Hallway.png|400px|center|thumb|Straight hallway]]
A simple straight hallway that contains two vents on the upper parts of the walls. One of these vents contain an easter egg.




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==Corner - HC==  
==Corner - HC==  
[[File:HC_Hallway.png|300px|right|thumb|C shaped hallway]]
A simple corner hallway.
A simple corner hallway.
[[File:HC_Hallway.png|400px|center|thumb|C shaped hallway]]




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==3-Way Intersection - IT==
==3-Way Intersection - IT==
[[File:IT_Hallway.png|300px|right|thumb|T shaped hallway]]
A simple three way intersection.
A simple three way intersection.
[[File:IT_Hallway.png|400px|center|thumb|T shaped hallway]]




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==4-Way Intersection - IX==
==4-Way Intersection - IX==
[[File:IX_Hallway.png|300px|right|thumb|X shaped hallway]]
[[File:Sinkhole.png|300px|right|thumb|A sinkhole that can spawn in the room]]
A four way intersection.<br>
A four way intersection.<br>
A [[Status Effects|Sinkhole]] can sometimes spawn in this room. By default this is turned off, however server owners can change the config to allow for a percentage chance of sinkholes spawning. <br>
A [[Status Effects|Sinkhole]] can sometimes spawn in this room. By default this is turned off, however server owners can change the config to allow for a percentage chance of sinkholes spawning. <br>
If a sinkhole is present, it will slow down any players that aren't SCPs. Unlike ''Containment Breach'', sinkholes will not teleport the player to the Pocket Dimension.  
If a sinkhole is present, it will slow down any players that aren't SCPs. Unlike ''Containment Breach'', sinkholes will not teleport the player to the Pocket Dimension.  
[[File:IX_Hallway.png|400px|center|thumb|X shaped hallway]]
 
[[Category:Zones]]
[[Category:Zones]]

Revision as of 21:18, 27 May 2020

The Light Containment Zone is one of four zones in Site-02, where Class-Ds, Scientists, and SCP-173 spawn. SCP-914 is also found here, and often becomes a congregating point in the early game. The LCZ is also home to the Decontamination Process, a process which kills anything within the LCZ 15 minutes and 30 seconds after the round has started. This forces players to move up through the Heavy Containment Zone and prevents backtracking to SCP-914.

There are a few important rooms that contain supplies for players to aid their journey through the Heavy Containment Zone. A helpful navigation aid is the signs above doors, which primarily informs players of the type of room that lies beyond. Certain rooms will have fixed designations (see next section), whilst others will be pseudo-random.

Unique Rooms

Unique rooms are rooms that spawn only once (with the exception of the airlock and two checkpoints), containing valuable items or to be used as hiding spots. These rooms have fixed designations:


Class-D Cells - CD01

Cells
Artwork found at the back of the cells

The Class-D Cells are the spawn location of all Class-Ds. The room is a long hallway with multiple cell doors that run along the central walls of the room.
Behind each cell door is a small room containing a small single bed and a table. Class-D will randomly spawn among these small cells.
There is nothing of direct importance in this area as it simply leads into the LCZ proper.
The back of this room contains two pieces of artwork made by winners of an art contest for SCP:SL.

Bathroom - WC00

WC Hallway
File:WC Toilets.png
Men's Toilets

The Bathroom is a hallway that contains a male and female bathroom, that can sometimes have loot in them. Scientist can spawn in this room.
In the male and female bathrooms, there is the possibility of finding up to two keycards and/or the COM-15. Possible loot:


Office - PC15

PC Room

The Office is a medium sized room that has an orderly arrangement of desks with computer monitors, phones, and other utensils.
A single Scientist Keycard always spawn in this room on a random desk. A Locker and Medical Cabinet sometimes spawns in this room


Loot:


Glass Room - GR18

Entrance to the Glass Room
Inside the Glass Room
The chamber in the Glass Room

The Glass Room is a medium sized testing chamber found in Light Containment Zone, marked with GR-18 above its door.
Behind the door is a small room containing a gate that can be opened without the use of a keycard. Scientist can sometimes spawn in this part of the room.
Behind the gate is a medium sized room with a glass chamber in the middle. The right wall of the room has a chance for a Medical Cabinet or a Locker to spawn. A COM-15 pistol will sometimes spawn in the middle of the glass chamber.


Possible Loot:


SCP-914's Containment Chamber - #914

SCP-914

Required

SCP-914's Containment Chamber is a medium sized room that stores SCP-914.
Behind the door is a smaller room containing a gate that leads to SCP-914 with a poster of SCP-914 next to it. The gate can be opened with any Keycard.
SCP-914 is the most important room in Light Containment Zone, as it is used to upgrade items.
Due to this, it is a popular place for SCPs to target, making it a dangerous place to be in near the start of the round.

SCP-173's Containment Chamber - PT00

Stairway leading to SCP-173's chamber
File:PT Chamber.png
SCP-173's chamber
The locker that sometimes spawns in this room

SCP-173's Containment Chamber is a two story room that stores SCP-173.
In the preceding room before SCP-173's chamber, there is an inaccessible door to the right and a balcony to the left with an inaccessible control room on the upper level.

At the beginning of the round SCP-173, if selected, will spawn in the containment chamber. The door cannot be opened immediately due to a short timer.

There is a chance that a Bulletproof Locker №7 and/or a COM-15 pistol spawns inside the side room at the top of the stairs leading to SCP-173's containment.

A Locker can sometimes spawn next to SCP-173's containment cell.


Possible loot:


LCZ Armory - ##00

Inside the armory

Required

The LCZ Armory is a medium sized room containing two Workstations and multiple guns, grenades and ammo. The room requires Level 1 Armory Access to open.
Scientist can spawn outside the keycard door in this room but are unable to grab the guns due to their keycard being unable to open the door, forcing them to find one elsewhere.
It can be especially useful for Class-Ds to kill Scientists or NTF, or vice-versa with Chaos Insurgents.

It contains a variety of weapons and ammunition to choose from.

Loot:



SCP-012's Containment Chamber - #012

Entrance to SCP-012's control room
File:-012 Room.png
SCP-012's control room

Required

SCP-012's Containment Chamber is a long hallway with two doors at a dead end. One doors leads to a small room that sometimes contain a Bulletproof Locker №7 in it. The other door leads to the actual chamber of SCP-012.
While nothing is present inside the containment chamber of SCP-012, a COM-15 Pistol and a Zone Manager Keycard have the possibility of spawning in the control room outside of the chamber.

Possible loot:



Heavy Containment Zone Checkpoints - EX-A/EX-B

Security checkpoint

Checkpoint Access Required

The Heavy Containment Zone Checkpoints are the gateways to and from the Heavy Containment Zone. There are two checkpoints found within the LCZ.

It contains two labeled doorways that both open once a keycard is swiped. They lead to a pair of lifts denoted under either Lift A or Lift B (depending on the checkpoint) which lead up to the HCZ. There are also screens at either checkpoint displaying the remaining time to decontamination.



Airlock - ALXX

File:AL Airlock.png
Inside the airlock

The Airlock is a small, red-lit room with two doors on each side and a small dark side-room.

Upon opening one of the inner doors, the other door will close. This makes Airlocks a great place to slow people down during a chase.

The smaller side-room is often a place to hide in as most players pass it when running through the Airlocks.



Garden Chamber - VT00

The VT-00 Room
The plants found in the room
The smaller room found in VT-00 that often contains loot

The Garden Chamber contains a greenhouse area with several plants, sectioned off from the playable area with a large glass window. Players can access the plants by smashing the window, although the plants cannot be interacted with. The greenhouse has two entrances on opposite ends of the room.

On the wall opposite the plants is a door that leads to a small room which either has a Medical Cabinet, a Locker, a Bulletproof Locker №7 or nothing.

Possible Loot



Hallways

Hallways are repeating connectors that connect unique rooms and other hallways. Most of the time nothing of interest can be found in them and they make up the bulk of rooms in LCZ. These rooms have pseudo-random designations - while the first two letters will remain constant, the two numbers will change with each room.


Straight Hallway - HS

Straight hallway

A simple straight hallway that contains two vents on the upper parts of the walls. One of these vents contain an easter egg.



Corner - HC

C shaped hallway

A simple corner hallway.



3-Way Intersection - IT

T shaped hallway

A simple three way intersection.



4-Way Intersection - IX

File:IX Hallway.png
X shaped hallway
A sinkhole that can spawn in the room

A four way intersection.
A Sinkhole can sometimes spawn in this room. By default this is turned off, however server owners can change the config to allow for a percentage chance of sinkholes spawning.
If a sinkhole is present, it will slow down any players that aren't SCPs. Unlike Containment Breach, sinkholes will not teleport the player to the Pocket Dimension.

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