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'''Item Limit''' is a [[Mechanics|mechanic]] in ''SCP: Secret Laboratory'' used to limit the amount of items and ammo a person can hold.
The '''Inventory''' is a [[Mechanics|mechanic]] in ''SCP: Secret Laboratory'' used to limit the amount of items and ammo a person can hold. The Inventory allows the player to store items and pull them out for use by pressing {{Key Press|Tab}} to open the inventory. The player can also uses hotkeys to pull out an item of a certain type.


==In game==
==Ingame==
Players can only hold a certain amounts of certain types of item. The max limit changes depending on the item type and, in the case of ammo, depending on class. <br>
Players can only hold a certain amount of a type of item. The max limit changes depending on the item type, and in the case of ammo, changed based on armor worn. <br>
Server owners can change the item limit and ammo limit in the gameplay config. <br>
Server owners can change the item limit and ammo limit in the gameplay config. <br>


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Item limits can be set to any value from 0 to 8. <br>
Item limits can be set to any value from 0 to 8. <br>
Setting a limit to 0 makes it impossible for that type of item to be picked up. <br>
Setting a limit to 0 makes it impossible for that type of item to be picked up. <br>
The default values are as follows:<br>
The Grenade limit is based on if the player is wearing armor or not. <br>
* Three SCP Items ([[SCP-018]], [[SCP-207]], [[SCP-268]] and/or [[SCP-500]])
*Three SCP Items ([[SCP-018]], [[SCP-207]], [[SCP-268]] and [[SCP-500]])
* Three [[Keycard|Keycards]]
*Three [[Keycard|Keycards]]
* Three Medical Items ([[Adrenaline]], [[Medkit]] and/or [[Painkillers]])
*Three Medical Items ([[Adrenaline]], [[First Aid Kit]] and [[Painkillers]])
* Three Grenades ([[Flash Grenade]] and/or [[Fragmentation Grenade]])
**Players wearing Heavy Armor can hold up to 4 Medical Items.
* Two Weapons ([[COM-15]], [[Epsilon-11 SR]], [[Logicer]], [[MP7]], [[Project 90]] and/or [[USP]])
*One Firearm ([[COM-15]], [[COM-18]], [[MTF-E11-SR]], [[FSP-9]], [[Crossvec]], [[AK]], [[Logicer]], [[Revolver]] and [[Shotgun]])
* One [[Radio]]
**Players wearing Guard or Combat Armor can hold 2 Firearms
* One [[Micro HID]]
**Players wearing Heavy Armor can hold up to 3 Firearms.
*2 Grenades ([[Flashbang Grenade]] and [[High-Explosive Grenade]])
**Players wearing Combat Armor can hold up to 3 Grenades.
**Players wearing Heavy Armor can hold up to 4 Grenades.
*1 [[Radio]]
*1 [[Micro H.I.D.]]
*1 [[Armor]]


[[Weapon Manager Tablet|Weapon Manager Tablets]], [[Flashlight|Flashlights]], [[Disarmer|Disarmers]] and [[Coin|Coins]] have no item limit and are only limited by the eight inventory spaces a person has.
[[Flashlight|Flashlights]] and [[Coin]]s have no item limit, and are only limited by the eight inventory spaces a person has.


If the server has it so SCP-914 upgrades held items or all items in your inventory, SCP-914 can bypass the Item Limit.
===Ammo Limit===
===Ammo Limit===
The ammo limit is based on what [[Classes|human class]] the player is. <br>
The ammo limit is based on what armor the player is wearing. <br>
Server owners can change the ammo limit each class can carry for all three types of ammo. <br>
Ammo limits can be set at any values from 0 to 65.5k. <br>
Ammo limits can be set at any values from 0 to 65.5k. <br>
Unlike with items, setting the value to 0 makes the limit infinity.<br>
Unlike with items, setting the value to 0 makes the limit infinity.<br>
Throughout the [[Locations|Site-02]], rounds of ammo used for <font color=#0248f7>Foundation</font> issued weapons, such as the [[Crossvec]] or [[MTF-E11-SR]] can be found.
Ammo used for <font color=#096e11>Chaos Insurgency</font> firearms can not be found within Site-02, so the only way to get more ammo for them is via [[SCP-914]] or collecting it off fallen Chaos Insurgents.


The default values are as follows:
* [[File:Icon9x19mm.png|35px|middle]]<font color=#0248f7>9x19mm</font> - [[COM-15]], [[COM-18]], [[Crossvec]] and [[FSP-9]]
* [[File:Icon556x45.png|35px|middle]]<font color=#0248f7>5.56x45mm</font> - [[MTF-E11-SR]]
* [[File:Icon762x39.png|35px|middle]]<font color=#096e11>7.62x39mm</font> - [[Logicer]] and [[AK]]
* [[File:Icon44cal.png|35px|middle]]<font color=#096e11>.44 Mag</font> - [[Revolver]]
* [[File:Icon12ga.png|35px|middle]]<font color=#096e11>12/70 Buckshot</font> - [[Shotgun]]


Ammo Key
The default Ammo Limit for players without Armor:
* 5.56 mm - [[Epsilon-11 SR]]
*<font color=#0248f7>9x19mm</font> - 30 Rounds
* 7.62 mm - [[Logicer]] and [[MP7]]
*<font color=#0248f7>5.56x45mm</font> - 40 Rounds
* 9 mm - [[COM-15]], [[Project 90]] and [[USP]]
*<font color=#096e11>7.62x39mm</font> - 40 Rounds
*<font color=#096e11>.44 Mag</font> - 18 Rounds
*<font color=#096e11>12/70 Buckshot</font> - 14 Rounds


Ammo Limit for [[Light Armor]]:
*<font color=#0248f7>9x19mm</font> - 60 Rounds
*<font color=#0248f7>5.56x45mm</font> - 40 Rounds
*<font color=#096e11>7.62x39mm</font> - 40 Rounds
*<font color=#096e11>.44 Mag</font> - 18 Rounds
*<font color=#096e11>12/70 Buckshot</font> - 14 Rounds


[[Class-D]] and [[Scientist]] can hold a maximum of:
Ammo Limit for [[Combat Armor]]:
*80 rounds of 5.56 mm
*<font color=#0248f7>9x19mm</font> - 160 Rounds
*70 rounds of 7.62 mm
*<font color=#0248f7>5.56x45mm</font> - 120 Rounds
*50 rounds of 9 mm
*<font color=#096e11>7.62x39mm</font> - 120 Rounds
*<font color=#096e11>.44 Mag</font> - 48 Rounds
*<font color=#096e11>12/70 Buckshot</font> - 54 Rounds


Ammo Limit for [[Heavy Armor]]:
*<font color=#0248f7>9x19mm</font> - 200 Rounds
*<font color=#0248f7>5.56x45mm</font> - 200 Rounds
*<font color=#096e11>7.62x39mm</font> - 200 Rounds
*<font color=#096e11>.44 Mag</font> - 68 Rounds
*<font color=#096e11>12/70 Buckshot</font> - 74 Rounds


===Gallery===
{|
|[[File:9mm.png|thumb|450px|9x19mm Drop Model]]
|[[File:5.56mm.png|thumb|450px|5.56x45mm Drop Model]]
|-
|[[File:7.62mm.png|thumb|450px|7.62x39mm Drop Model]]
|[[File:44mag.png|thumb|450px|.44 Mag Drop Model]]
|-
|[[File:Buckshot.png|thumb|450px|12/70 Buckshot Drop Model]]
|}


[[Facility Guard|Facility Guards]] and all types of [[Mobile Task Force|Nine Tailed Fox]] can hold a maximum of:
==Hotkeys==
*160 rounds of 5.56 mm
Hotkeys are a key bidding option where players can hit a key to pull out an item of a certain type. Each item type that has a hotkey button has a priority system, this affects what item the player will take out if they have multiple of the same type. So if the player has two Keycards, the player will always pull out the Keycard higher in the priority list.
*100 rounds of 7.62 mm
===Keycards===
*200 rounds of 9 mm
Default Key: {{Key Press|Left Control}}<br>
The priority list of Keycards. The player will pull out the best Keycard that opens a nearby keycard door, even if they have a Keycard of a higher priority. For example, if the player has both a Zone Manager Keycard and a Scientist Keycard and is near SCP-096's Containment Chamber, the player will pull out the Scientist Keycard because it can open the door, despite the fact Zone Manager is higher in the priority list. Another example, if the player has the Research Supervisor Keycard and Guard Keycard, and is near to the Ammunition Armory, the player will pull out the Guard Keycard because it can open that door, despite Research Supervisor being higher on the list.<br>
<center>
{|
|{{Hotkeys 2|O5 Keycard|arrow=-->}}
|{{Hotkeys 2|Facility Manager Keycard|arrow=-->}}
|{{Hotkeys 2|Commander Keycard|arrow=-->}}
|{{Hotkeys 2|Chaos Insurgency Access Device|arrow=-->}}
|{{Hotkeys 2|Lieutenant Keycard|arrow=-->}}
|{{Hotkeys 2|Containment Engineer Keycard|arrow=-->}}
|-<!-- This split down the middle is so the layout works correctly on mobile. Leave this as is. -->
|{{Hotkeys 2|Cadet Keycard|arrow=-->}}
|{{Hotkeys 2|Research Supervisor Keycard|arrow=-->}}
|{{Hotkeys 2|Guard Keycard|arrow=-->}}
|{{Hotkeys 2|Zone Manager Keycard|arrow=-->}}
|{{Hotkeys 2|Scientist Keycard|arrow=-->}}
|{{Hotkeys 2|Janitor Keycard}}
|}
</center>


[[Chaos Insurgent|Chaos Insurgents]] can hold a maximum of:
===Medical Item===
*80 rounds of 5.56 mm
Default Key: {{Key Press|X}}<br>
*200 rounds of 7.62 mm
The Priority List is the following:<br><br>
*100 rounds of 9 mm


[[Category:Mechanics]]
 
{{Mechanics Navbox}}
{|
|{{Hotkeys 2|SCP-500|arrow=-->}}
|{{Hotkeys 2|First Aid Kit|arrow=-->}}
|{{Hotkeys 2|Adrenaline|arrow=-->}}
|{{Hotkeys 2|Painkillers}}
|}
 
<!--Delete?
====Enabled====
{|class="wikitable" style="display: inline-table;"
|-
|
!No Distress
!Recently Damaged
!Low on Stamina
|-
!HP is above 75
|
{{914 Item 2|Painkillers}}
{{914 Item 2|First Aid Kit}}
{{914 Item 2|Adrenaline}}
{{914 Item 2|SCP-207}}
{{914 Item 2|SCP-500}}
|
{{914 Item 2|First Aid Kit}}
{{914 Item 2|Adrenaline}}
{{914 Item 2|Painkillers}}
{{914 Item 2|SCP-500}}
{{914 Item 2|SCP-207}}
|
{{914 Item 2|Adrenaline}}
{{914 Item 2|SCP-207}}
{{914 Item 2|Painkillers}}
{{914 Item 2|First Aid Kit}}
{{914 Item 2|SCP-500}}
|-
!HP is between 45 and 75
|
{{914 Item 2|First Aid Kit}}
{{914 Item 2|Painkillers}}
{{914 Item 2|Adrenaline}}
{{914 Item 2|SCP-500}}
{{914 Item 2|SCP-207}}
|
{{914 Item 2|Adrenaline}}
{{914 Item 2|First Aid Kit}}
{{914 Item 2|Painkillers}}
{{914 Item 2|SCP-500}}
{{914 Item 2|SCP-207}}
|
{{914 Item 2|Adrenaline}}
{{914 Item 2|First Aid Kit}}
{{914 Item 2|SCP-207}}
{{914 Item 2|SCP-500}}
{{914 Item 2|Painkillers}}
|-
!HP is below 45
|
{{914 Item 2|First Aid Kit}}
{{914 Item 2|Adrenaline}}
{{914 Item 2|SCP-500}}
{{914 Item 2|Painkillers}}
{{914 Item 2|SCP-207}}
|
{{914 Item 2|SCP-500}}
{{914 Item 2|Adrenaline}}
{{914 Item 2|First Aid Kit}}
{{914 Item 2|Painkillers}}
{{914 Item 2|SCP-207}}
|
{{914 Item 2|SCP-500}}
{{914 Item 2|Adrenaline}}
{{914 Item 2|First Aid Kit}}
{{914 Item 2|SCP-207}}
{{914 Item 2|Painkillers}}
|}
-->
 
===Grenades===
Default Key: {{Key Press|G}}<br>
The priority list of Grenades.<br>
{|
|{{Hotkeys 2|Fragmentation Grenade|arrow=-->}}
|{{Hotkeys 2|Flashbang Grenade|arrow=-->}}
|{{Hotkeys 2|SCP-018}}
|}
 
===Weapons===
Default Key: {{Key Press|Num 1}} (Primary)<br>
Default Key: {{Key Press|Num 2}} (Secondary)<br>
Weapons have two hotkeys, one for "Primary" and one for "Secondary". What the game sees as primary and secondary is based on the order of the weapons in your inventory. The weapon closest to the top most right slot following a clockwise pattern is considered your primary. Hitting the Primary Weapon Hotkey will only draw it, while hitting the Secondary Hotkey will only draw the other firearm in your inventory.  <br> <br>
<!--
"Smart Hotkeys" priority list:<br>
- '''For Class-D or CI''' — Logicer -> Shotgun -> AK -> MTF-E11-SR -> Crossvec -> MP7 -> Revolver -> COM-18 -> COM-15<br>
- '''For other classes''' — MTF-E11-SR -> Logicer -> Shotgun -> AK -> Crossvec -> MP7 -> Revolver -> COM-18 -> COM-15
-->
 
==Throwing==
The player can throw any item they are holding, depending on the item different effects can happen, with some items being able to break glass if they are heavy enough and thrown at a fast enough speed. Thrown Keycards are able to open/close any Keycard required door provided they hit the NFC Reader next to the door.

Revision as of 20:12, 8 October 2021

The Inventory is a mechanic in SCP: Secret Laboratory used to limit the amount of items and ammo a person can hold. The Inventory allows the player to store items and pull them out for use by pressing Tab to open the inventory. The player can also uses hotkeys to pull out an item of a certain type.

Ingame

Players can only hold a certain amount of a type of item. The max limit changes depending on the item type, and in the case of ammo, changed based on armor worn.
Server owners can change the item limit and ammo limit in the gameplay config.

Item Limits

Item limits can be set to any value from 0 to 8.
Setting a limit to 0 makes it impossible for that type of item to be picked up.
The Grenade limit is based on if the player is wearing armor or not.

Flashlights and Coins have no item limit, and are only limited by the eight inventory spaces a person has.

Ammo Limit

The ammo limit is based on what armor the player is wearing.
Ammo limits can be set at any values from 0 to 65.5k.
Unlike with items, setting the value to 0 makes the limit infinity.
Throughout the Site-02, rounds of ammo used for Foundation issued weapons, such as the Crossvec or MTF-E11-SR can be found. Ammo used for Chaos Insurgency firearms can not be found within Site-02, so the only way to get more ammo for them is via SCP-914 or collecting it off fallen Chaos Insurgents.

The default Ammo Limit for players without Armor:

  • 9x19mm - 30 Rounds
  • 5.56x45mm - 40 Rounds
  • 7.62x39mm - 40 Rounds
  • .44 Mag - 18 Rounds
  • 12/70 Buckshot - 14 Rounds

Ammo Limit for Light Armor:

  • 9x19mm - 60 Rounds
  • 5.56x45mm - 40 Rounds
  • 7.62x39mm - 40 Rounds
  • .44 Mag - 18 Rounds
  • 12/70 Buckshot - 14 Rounds

Ammo Limit for Combat Armor:

  • 9x19mm - 160 Rounds
  • 5.56x45mm - 120 Rounds
  • 7.62x39mm - 120 Rounds
  • .44 Mag - 48 Rounds
  • 12/70 Buckshot - 54 Rounds

Ammo Limit for Heavy Armor:

  • 9x19mm - 200 Rounds
  • 5.56x45mm - 200 Rounds
  • 7.62x39mm - 200 Rounds
  • .44 Mag - 68 Rounds
  • 12/70 Buckshot - 74 Rounds

Gallery

9x19mm Drop Model
5.56x45mm Drop Model
7.62x39mm Drop Model
.44 Mag Drop Model
12/70 Buckshot Drop Model

Hotkeys

Hotkeys are a key bidding option where players can hit a key to pull out an item of a certain type. Each item type that has a hotkey button has a priority system, this affects what item the player will take out if they have multiple of the same type. So if the player has two Keycards, the player will always pull out the Keycard higher in the priority list.

Keycards

Default Key: Left Control
The priority list of Keycards. The player will pull out the best Keycard that opens a nearby keycard door, even if they have a Keycard of a higher priority. For example, if the player has both a Zone Manager Keycard and a Scientist Keycard and is near SCP-096's Containment Chamber, the player will pull out the Scientist Keycard because it can open the door, despite the fact Zone Manager is higher in the priority list. Another example, if the player has the Research Supervisor Keycard and Guard Keycard, and is near to the Ammunition Armory, the player will pull out the Guard Keycard because it can open that door, despite Research Supervisor being higher on the list.

-->
-->
-->
-->
-->
-->
-->
-->
-->
-->
-->

Medical Item

Default Key: X
The Priority List is the following:


-->
-->


Grenades

Default Key: G
The priority list of Grenades.

-->
-->

Weapons

Default Key: Num 1 (Primary)
Default Key: Num 2 (Secondary)
Weapons have two hotkeys, one for "Primary" and one for "Secondary". What the game sees as primary and secondary is based on the order of the weapons in your inventory. The weapon closest to the top most right slot following a clockwise pattern is considered your primary. Hitting the Primary Weapon Hotkey will only draw it, while hitting the Secondary Hotkey will only draw the other firearm in your inventory.

Throwing

The player can throw any item they are holding, depending on the item different effects can happen, with some items being able to break glass if they are heavy enough and thrown at a fast enough speed. Thrown Keycards are able to open/close any Keycard required door provided they hit the NFC Reader next to the door.

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