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Standard Locker: Difference between revisions

From SCP: Secret Laboratory English Official Wiki
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==Gallery==
==Gallery==
<gallery mode="nolines" heights=1080px widths=250px>
<gallery mode="packed" heights=150px>
Locker GR18.jpg|The Locker in the Glass Room.
Locker GR18.jpg|The Locker in the Glass Room.
SCP-173's Room Locker.png|The Locker in SCP-173's room.
SCP-173's Room Locker.png|The Locker in SCP-173's room.
Line 39: Line 39:
Opened Locker.png|An opened Locker with loot in it.
Opened Locker.png|An opened Locker with loot in it.
</gallery>
</gallery>
==Trivia==
==Trivia==
* In earlier builds, Cabinets spawned instead of Lockers. These only spawned in Glass Room#18 and Walkway Office. Cabinets can be searched by holding E on them, after a bar fills up, an item is added to the player's inventory. Cabinets could only be looted once per round and only had one item.
* In earlier builds, Cabinets spawned instead of Lockers. These only spawned in Glass Room#18 and Walkway Office. Cabinets can be searched by holding E on them, after a bar fills up, an item is added to the player's inventory. Cabinets could only be looted once per round and only had one item.

Revision as of 16:47, 28 May 2021

Standard Locker
Info
Spawn Various Rooms
in Light Containment Zone
and Entrance Zone


In Game

Standard Locker is a type of Structure found in SCP: Secret Laboratory. Standard Lockers are full of random loot and will randomly spawn in certain rooms around Site-02. Standard Lockers can be opened by players by pressing the E key. Standard Locker contain random items that the player can collect. The items inside are random each round. Standard Locker spawn randomly around the facility.

Possible Spawn Locations

Light Containment Zone

Entrance Zone


Possible loot:

Trivia

  • In earlier builds, Cabinets spawned instead of Lockers. These only spawned in Glass Room#18 and Walkway Office. Cabinets can be searched by holding E on them, after a bar fills up, an item is added to the player's inventory. Cabinets could only be looted once per round and only had one item.
    • The Cabients in Entrance Zone had a very low chance to give a Facility Manager Keycard, allowing Mobile Task Force to recontain SCP-106 or turn on Alpha Warhead early game.
      • In even earlier builds, this allowed MTF to kill SCP-079 by opening his room and shooting him.
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