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Standard Locker: Difference between revisions

From SCP: Secret Laboratory English Official Wiki
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Opened Locker.png|An opened Locker with loot in it.
Opened Locker.png|An opened Locker with loot in it.
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==Trivia==
* In earlier builds, Cabinets spawned instead of Lockers. These only spawned in Glass Room#18 and Walkway Office. Cabinets can be searched by holding E on them, after a bar fills up, an item is added to the player's inventory. Cabinets could only be looted once per round and only had one item.
** The Cabients in Entrance Zone had a very low chance to give a Facility Manager Keycard, allowing [[Mobile Task Force]] to recontain SCP-106 or turn on [[Alpha Warhead]] early game.
***In even earlier builds, this allowed MTF to kill SCP-079 by opening his room and shooting him.
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{{Locations Navbox}}

Revision as of 20:07, 15 November 2020

Standard Locker
Info
Spawn Various Rooms
in Light Containment Zone
and Entrance Zone


In Game

Lockers are objects that can be opened by players. Lockers often contain random items that the player can collect. The items inside change every game and once a locker is open it does not close or respawn any items. Like other containers, lockers spawn randomly around the facility.

Location

In Light Containment Zone they can be found in the Glass Room, 173's room, PC Office and the Garden Chamber.

In Entrance Zone they can be found in the Walkway Office and the Cubical Office.


Possible loot:

Trivia

  • In earlier builds, Cabinets spawned instead of Lockers. These only spawned in Glass Room#18 and Walkway Office. Cabinets can be searched by holding E on them, after a bar fills up, an item is added to the player's inventory. Cabinets could only be looted once per round and only had one item.
    • The Cabients in Entrance Zone had a very low chance to give a Facility Manager Keycard, allowing Mobile Task Force to recontain SCP-106 or turn on Alpha Warhead early game.
      • In even earlier builds, this allowed MTF to kill SCP-079 by opening his room and shooting him.
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