Navigation
Wiki Links
No edit summary |
(Suggested changes) |
||
Line 1: | Line 1: | ||
__TOC__ | __TOC__ | ||
The '''Light Containment Zone''' is one of four zones in [[Locations|Site-02]], where [[Class-D]]s, [[Scientist]]s, and [[SCP-173]] spawn, | The '''Light Containment Zone''' is one of four zones in [[Locations|Site-02]], where [[Class-D]]s, [[Scientist]]s, and [[SCP-173]] spawn. [[SCP-914]] is also found here, and often becomes a congregating point in the early game. The LCZ is also home to the [[Decontamination Process]], a process which kills anything within the LCZ 15 minutes and 30 seconds after the round has started. This forces players to move up through the [[Heavy Containment Zone]] and prevents backtracking to SCP-914. | ||
There are a few rooms | There are a few important rooms that contain supplies for players to aid their journey through the [[Heavy Containment Zone]]. A helpful navigation aid is the signs above doors, which primarily informs players of the type of room that lies beyond. Certain rooms will have fixed designations (see next section), whilst others will be pseudo-random. | ||
=Unique Rooms= | =Unique Rooms= | ||
Unique rooms are rooms that spawn only once (with the exception of the airlock and two checkpoints), containing valuable items or to be used as hiding spots. | Unique rooms are rooms that spawn only once (with the exception of the airlock and two checkpoints), containing valuable items or to be used as hiding spots. These rooms have fixed designations: | ||
==Class-D Cells - | ==Class-D Cells - CD01== | ||
The spawn location of all [[Class-D]]s. There is nothing of direct importance in this area as it simply leads into the LCZ proper. <br> | The spawn location of all [[Class-D]]s. There is nothing of direct importance in this area as it simply leads into the LCZ proper. <br> | ||
The back of this room contains two pieces of artwork made by winners of an art contest for SCP:SL. | |||
Line 19: | Line 17: | ||
[[File:Class D Cell's Art.png|400px|center|thumb|Artwork found at the back of the cells]] | [[File:Class D Cell's Art.png|400px|center|thumb|Artwork found at the back of the cells]] | ||
==Bathroom - | ==Bathroom - WC00== | ||
In the male and female bathrooms, there is the possibility of finding up to two keycards and/or the | In the male and female bathrooms, there is the possibility of finding up to two keycards and/or the [[COM-15]]. | ||
'''Possible | '''Possible loot:''' | ||
* Men's Toilets: | * Men's Toilets: | ||
** [[Keycard|Scientist Keycard]] | ** [[Keycard|Scientist Keycard]] | ||
Line 33: | Line 31: | ||
[[File:WC_Hallway.png|400px|center|thumb|WC Hallway]][[File:WC_Toilets.png|400px|center|thumb|Men's Toilets]] | [[File:WC_Hallway.png|400px|center|thumb|WC Hallway]][[File:WC_Toilets.png|400px|center|thumb|Men's Toilets]] | ||
==Office - | ==Office - PC15== | ||
The office is organized into an orderly arrangement of desks with computer monitors, phones, and other utensils | The office is organized into an orderly arrangement of desks with computer monitors, phones, and other utensils. A single [[Keycard|Scientist Keycard]] always spawns on one of the center-most desks. <br> | ||
A [[Locker]] and [[Medical Cabinets|Medical Cabinet]] sometimes spawns in this room | A [[Locker]] and [[Medical Cabinets|Medical Cabinet]] sometimes spawns in this room | ||
Line 44: | Line 42: | ||
* Locker: | * Locker: | ||
** [[Adrenaline]] | ** [[Adrenaline]] | ||
** | ** Random ammo | ||
** [[Flashlight]] | ** [[Flashlight]] | ||
** [[Medikit|Medkit]] | ** [[Medikit|Medkit]] | ||
Line 55: | Line 53: | ||
[[File:PC_Room.png|400px|center|thumb|PC Room]] | [[File:PC_Room.png|400px|center|thumb|PC Room]] | ||
==Glass Room - | ==Glass Room - GR18== | ||
GR18 contains either a [[Medical Cabinets|Medical Cabinet]] or a [[Locker]] on the wall to the right of the door. <br> | |||
A [[COM-15]] pistol will sometimes spawn in the glass cage. | A [[COM-15]] pistol will sometimes spawn in the glass cage. | ||
Line 66: | Line 64: | ||
* Locker: | * Locker: | ||
** [[Adrenaline]] | ** [[Adrenaline]] | ||
** | ** Random ammo | ||
** [[Flashlight]] | ** [[Flashlight]] | ||
** [[Medikit|Medkit]] | ** [[Medikit|Medkit]] | ||
Line 81: | Line 79: | ||
{{ReqAccess|CCA_L|Containment Chamber Access: Low}} | {{ReqAccess|CCA_L|Containment Chamber Access: Low}} | ||
The residence of [[SCP-914]]. Requires any [[Keycard]] to enter. SCP-914 is the most important room in Light Containment Zone | The residence of [[SCP-914]]. Requires any [[Keycard]] to enter. SCP-914 is the most important room in Light Containment Zone, as it is used to [[SCP-914/outputs|upgrade items]] (commonly keycards). <br> | ||
Due to this, it is a popular place for [[SCPs]] to target. | |||
[[File:-914_Chamber.png|400px|center|thumb|SCP-914]] | [[File:-914_Chamber.png|400px|center|thumb|SCP-914]] | ||
== | ==SCP-173's Containment Chamber - PT00== | ||
In the preceding room before [[SCP-173]]'s chamber, there is an inaccessible door to the right | In the preceding room before [[SCP-173]]'s chamber, there is an inaccessible door to the right and a balcony to the left with an inaccessible control room on the upper level. | ||
At the beginning of the round | At the beginning of the round [[SCP-173]], if selected, will spawn in the containment chamber. The door cannot be opened immediately due to a short timer. | ||
[[SCP- | There is a chance that an [[SCP-Pedestal|SCP Pedestal]] and/or a [[COM-15]] pistol spawns inside the side room at the top of the stairs leading to [[SCP-173]]'s containment. | ||
A [[Locker]] can sometimes spawn next to SCP-173's containment cell. | A [[Locker]] can sometimes spawn next to SCP-173's containment cell. | ||
Line 100: | Line 98: | ||
[[File:SCP-173's Room Locker.png|400px|center|thumb|The locker that sometimes spawns in this room]] | [[File:SCP-173's Room Locker.png|400px|center|thumb|The locker that sometimes spawns in this room]] | ||
'''Possible | '''Possible loot:''' | ||
* Inside the small room: | * Inside the small room: | ||
** [[COM-15]] | ** [[COM-15]] | ||
** [[SCP-Pedestals|SCP Pedestal]] | |||
* Locker: | * Locker: | ||
** [[Adrenaline]] | ** [[Adrenaline]] | ||
** | ** Random ammo | ||
** [[Flashlight]] | ** [[Flashlight]] | ||
** [[Medikit|Medkit]] | ** [[Medikit|Medkit]] | ||
Line 114: | Line 113: | ||
==Armory - ##00== | ==Armory - ##00== | ||
{{ReqAccess|AA_L|Armory Access: Low}} | {{ReqAccess|AA_L|Armory Access: Low}} | ||
The armory room is useful for keycard-wielding players to | The armory room is useful for keycard-wielding players to arm themselves against SCPs. It can be especially useful for Class-Ds to kill Scientists or [[Mobile Task Force|NTF]], or vice-versa with [[Chaos Insurgent]]s. | ||
It contains a variety of weapons and ammunition to choose from. | It contains a variety of weapons and ammunition to choose from. | ||
'''Loot:''' | '''Loot:''' | ||
* | * Weapons: | ||
** [[COM-15]] | ** [[COM-15]] | ||
** [[Project 90]] | ** [[Project 90]] | ||
Line 139: | Line 137: | ||
==SCP-012's Containment Chamber and Room - #012== | ==SCP-012's Containment Chamber and Room - #012== | ||
{{ReqAccess|CCA_M|Containment Chamber Access: Medium}} | {{ReqAccess|CCA_M|Containment Chamber Access: Medium}} | ||
While nothing is | While nothing is present inside the containment chamber of SCP-012, a [[COM-15|COM-15 Pistol]] and a [[Keycard|Zone Manager Keycard]] have the possibility of spawning in the control room outside of the chamber. | ||
A [[SCP-Pedestals|SCP-Pedestal]] can sometimes spawn in the small room outside SCP-012's chamber. | A [[SCP-Pedestals|SCP-Pedestal]] can sometimes spawn in the small room outside SCP-012's chamber. | ||
'''Possible loot:''' | |||
'''Possible | |||
* [[Keycard|Zone Manager Keycard]] | * [[Keycard|Zone Manager Keycard]] | ||
* [[COM-15]] | * [[COM-15]] | ||
Line 154: | Line 151: | ||
==Heavy Containment Zone Checkpoint - EX-A/EX-B== | ==Heavy Containment Zone Checkpoint - EX-A/EX-B== | ||
{{ReqAccess|CA|Checkpoint Access}} | {{ReqAccess|CA|Checkpoint Access}} | ||
In LCZ, checkpoints are the gateways to and from the [[Heavy Containment Zone]]. There are two checkpoints found within the LCZ. | |||
It contains two labeled doorways that both open once a keycard is swiped. They lead to a pair of lifts denoted under either Lift A or Lift B (depending on the checkpoint) which lead up to the HCZ. There are also screens at either checkpoint displaying the remaining time to decontamination. | |||
[[File:EX_Checkpoint.png|400px|center|thumb|Security checkpoint]] | [[File:EX_Checkpoint.png|400px|center|thumb|Security checkpoint]] | ||
==Airlock - | ==Airlock - ALXX== | ||
The Airlock is a red-lit room with two doors on each side and a small dark side-room. | The Airlock is a red-lit room with two doors on each side and a small dark side-room. | ||
Line 171: | Line 166: | ||
[[File:AL_Airlock.png|400px|center|thumb|Inside the airlock]] | [[File:AL_Airlock.png|400px|center|thumb|Inside the airlock]] | ||
==Greenhouse Room - | ==Greenhouse Room - VT00== | ||
The Greenhouse Room | The Greenhouse Room contains a greenhouse area with several plants, sectioned off from the playable area with a large glass window. Players can access the plants by smashing the window, although the plants cannot be interacted with. The greenhouse has two entrances on opposite ends of the room. | ||
On the wall opposite the plants is a door that leads to a small room which either has a [[Medical Cabinets|Medical Cabinet]], a [[Locker]], an [[SCP-Pedestals|SCP-Pedestal]] or nothing. | |||
On the wall opposite | |||
'''Possible Loot''' | '''Possible Loot''' | ||
Line 187: | Line 180: | ||
** [[Keycard|Scientist Keycard]] | ** [[Keycard|Scientist Keycard]] | ||
** [[Keycard|Zone Manager Keycard]] | ** [[Keycard|Zone Manager Keycard]] | ||
* [[Medical Cabinets|Medical Cabinet]] | * [[Medical Cabinets|Medical Cabinet]] | ||
* [[SCP-Pedestals|SCP-Pedestal]] | * [[SCP-Pedestals|SCP-Pedestal]] | ||
Line 195: | Line 187: | ||
[[File:VT-00 Room.png|400px|center|thumb|The VT-00 Room]] | [[File:VT-00 Room.png|400px|center|thumb|The VT-00 Room]] | ||
[[File:VT-00 Plants.png|400px|center|thumb|The plants found in the room]] | [[File:VT-00 Plants.png|400px|center|thumb|The plants found in the room]] | ||
[[File:VT-00 Closet.png|400px|center|thumb|The smaller room found in VT-00 that often contains loot | [[File:VT-00 Closet.png|400px|center|thumb|The smaller room found in VT-00 that often contains loot]] | ||
=Hallways= | =Hallways= | ||
Hallways are repeating connectors | Hallways are repeating connectors that connect unique rooms and other hallways. Most of the time nothing of interest can be found in them and they make up the bulk of rooms in LCZ. These rooms have pseudo-random designations - while the first two letters will remain constant, the two numbers will change with each room. | ||
Line 218: | Line 210: | ||
==4-Way Intersection - IX== | ==4-Way Intersection - IX== | ||
A four way intersection.<br> | A four way intersection.<br> | ||
A Sinkhole can sometimes spawn in this room. By default this is | A [[Status Effects|Sinkhole]] can sometimes spawn in this room. By default this is turned off, however server owners can change the config to allow for a percentage chance of sinkholes spawning. <br> | ||
If a sinkhole is | If a sinkhole is present, it will slow down any players that aren't SCPs. Unlike ''Containment Breach'', sinkholes will not teleport the player to the Pocket Dimension. | ||
[[File:IX_Hallway.png|400px|center|thumb|X shaped hallway]] | [[File:IX_Hallway.png|400px|center|thumb|X shaped hallway]] | ||
[[Category:Zones]] | [[Category:Zones]] |
Revision as of 13:57, 18 April 2020
Contents
- 1 Unique Rooms
- 1.1 Class-D Cells - CD01
- 1.2 Bathroom - WC00
- 1.3 Office - PC15
- 1.4 Glass Room - GR18
- 1.5 SCP-914's Containment Chamber - #914
- 1.6 SCP-173's Containment Chamber - PT00
- 1.7 Armory - ##00
- 1.8 SCP-012's Containment Chamber and Room - #012
- 1.9 Heavy Containment Zone Checkpoint - EX-A/EX-B
- 1.10 Airlock - ALXX
- 1.11 Greenhouse Room - VT00
- 2 Hallways
The Light Containment Zone is one of four zones in Site-02, where Class-Ds, Scientists, and SCP-173 spawn. SCP-914 is also found here, and often becomes a congregating point in the early game. The LCZ is also home to the Decontamination Process, a process which kills anything within the LCZ 15 minutes and 30 seconds after the round has started. This forces players to move up through the Heavy Containment Zone and prevents backtracking to SCP-914.
There are a few important rooms that contain supplies for players to aid their journey through the Heavy Containment Zone. A helpful navigation aid is the signs above doors, which primarily informs players of the type of room that lies beyond. Certain rooms will have fixed designations (see next section), whilst others will be pseudo-random.
Unique Rooms
Unique rooms are rooms that spawn only once (with the exception of the airlock and two checkpoints), containing valuable items or to be used as hiding spots. These rooms have fixed designations:
Class-D Cells - CD01
The spawn location of all Class-Ds. There is nothing of direct importance in this area as it simply leads into the LCZ proper.
The back of this room contains two pieces of artwork made by winners of an art contest for SCP:SL.
Bathroom - WC00
In the male and female bathrooms, there is the possibility of finding up to two keycards and/or the COM-15.
Possible loot:
- Men's Toilets:
- Women's Toilets:
Office - PC15
The office is organized into an orderly arrangement of desks with computer monitors, phones, and other utensils. A single Scientist Keycard always spawns on one of the center-most desks.
A Locker and Medical Cabinet sometimes spawns in this room
Loot:
- On a random desk:
- Locker:
Glass Room - GR18
GR18 contains either a Medical Cabinet or a Locker on the wall to the right of the door.
A COM-15 pistol will sometimes spawn in the glass cage.
Possible Loot:
- Inside the glass cage:
- Locker:
SCP-914's Containment Chamber - #914
Main article: SCP-914
Required
The residence of SCP-914. Requires any Keycard to enter. SCP-914 is the most important room in Light Containment Zone, as it is used to upgrade items (commonly keycards).
Due to this, it is a popular place for SCPs to target.
SCP-173's Containment Chamber - PT00
In the preceding room before SCP-173's chamber, there is an inaccessible door to the right and a balcony to the left with an inaccessible control room on the upper level.
At the beginning of the round SCP-173, if selected, will spawn in the containment chamber. The door cannot be opened immediately due to a short timer.
There is a chance that an SCP Pedestal and/or a COM-15 pistol spawns inside the side room at the top of the stairs leading to SCP-173's containment.
A Locker can sometimes spawn next to SCP-173's containment cell.
Possible loot:
- Inside the small room:
- Locker:
Armory - ##00
Required
The armory room is useful for keycard-wielding players to arm themselves against SCPs. It can be especially useful for Class-Ds to kill Scientists or NTF, or vice-versa with Chaos Insurgents.
It contains a variety of weapons and ammunition to choose from.
Loot:
- Weapons:
- Grenades:
- Ammo:
- 2 9MM magazines
- 2 7.62MM magazines
- Other:
SCP-012's Containment Chamber and Room - #012
Required
While nothing is present inside the containment chamber of SCP-012, a COM-15 Pistol and a Zone Manager Keycard have the possibility of spawning in the control room outside of the chamber.
A SCP-Pedestal can sometimes spawn in the small room outside SCP-012's chamber.
Possible loot:
Heavy Containment Zone Checkpoint - EX-A/EX-B
Checkpoint Access Required
In LCZ, checkpoints are the gateways to and from the Heavy Containment Zone. There are two checkpoints found within the LCZ.
It contains two labeled doorways that both open once a keycard is swiped. They lead to a pair of lifts denoted under either Lift A or Lift B (depending on the checkpoint) which lead up to the HCZ. There are also screens at either checkpoint displaying the remaining time to decontamination.
Airlock - ALXX
The Airlock is a red-lit room with two doors on each side and a small dark side-room.
Upon pressing either button the inward doors will toggle (open door will close and closed door will open) while the outside doors won't be affected.
The smaller side-room could be used to hide as most players pass it up when running through.
Greenhouse Room - VT00
The Greenhouse Room contains a greenhouse area with several plants, sectioned off from the playable area with a large glass window. Players can access the plants by smashing the window, although the plants cannot be interacted with. The greenhouse has two entrances on opposite ends of the room.
On the wall opposite the plants is a door that leads to a small room which either has a Medical Cabinet, a Locker, an SCP-Pedestal or nothing.
Possible Loot
- Locker:
- Medical Cabinet
- SCP-Pedestal
Hallways
Hallways are repeating connectors that connect unique rooms and other hallways. Most of the time nothing of interest can be found in them and they make up the bulk of rooms in LCZ. These rooms have pseudo-random designations - while the first two letters will remain constant, the two numbers will change with each room.
Straight Hallway - HS
A simple straight hallway.
Corner - HC
A simple corner hallway.
3-Way Intersection - IT
A simple three way intersection.
4-Way Intersection - IX
A four way intersection.
A Sinkhole can sometimes spawn in this room. By default this is turned off, however server owners can change the config to allow for a percentage chance of sinkholes spawning.
If a sinkhole is present, it will slow down any players that aren't SCPs. Unlike Containment Breach, sinkholes will not teleport the player to the Pocket Dimension.
- This page was last edited on 18 April 2020, at 13:57.
- Content is available under CC BY-SA 3.0 unless otherwise noted.
- Privacy policy
- About SCP: Secret Laboratory English Official Wiki
- Disclaimers