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(Added something to trivia and added another section similar to CD page. Someone wanna add another weakness Scientists have?) |
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|Walk = 5.4 | |Walk = 5.4 | ||
|Sprint = 7.35 | |Sprint = 7.35 | ||
|humantype = | |humantype = civilian | ||
|Spawn = [[Light Containment Zone]] | |Spawn = [[Light Containment Zone]] | ||
|Alies = [[Facility Guard|Facility Guards]] <br> [[Mobile Task Force]] | |Alies = [[Facility Guard|Facility Guards]] <br> [[Mobile Task Force]] |
Revision as of 22:48, 25 January 2022
Scientists are a civilian class that spawn in Light Containment Zone. Their goal is to get to the Surface and escape.
Scientist | ||||
---|---|---|---|---|
[[File: .png|center|250px|link=File:.png]] | ||||
Inventory | ||||
| ||||
Stats | ||||
Health: 100 | Stamina: 20s | Jump Power: 4.9 | ||
Sneak: 1.6 m/s | Walk: 5.4 m/s | Sprint: 7.35 m/s | ||
Allies | Enemies | |||
Facility Guards Mobile Task Force |
Chaos Insurgents Class-Ds SCPs | |||
Other Information | ||||
Spawn Location: Light Containment Zone Canon Name: Mr. Janusz Class ID = 8 |
Contents
In Game
At the start of a round, Scientists will spawn near a random room in Light Containment Zone. They will spawn with a Scientist Keycard and a First Aid Kit.
Scientists usually have the upper hand compared to Class-Ds, due to the card that they spawn with, and their relationship to Foundation Military classes. However, Scientists are outnumbered at least 2-1 by D-Class at the start of a round.
Because of this, Scientists should typically either search for SCP-914, or a weapon to defend themselves.
A Scientist's goal is to get to the Surface to reach the escape zone (near the MTF spawn) and escape, respawning them as an MTF Specialist. This will also give the MTF one Respawn Ticket, allowing one more MTF to spawn during that round.
If the cuffed_escapee_change_team config option is set to 'true' on a server, a Scientist escaping while disarmed will then turn into a Chaos Conscript. This will give Chaos two Respawn Tickets, effectively giving Chaos three more teammates in that round per disarmed scientist that escapes.
Objectives
The Scientist's main objective is to escape the facility by any means possible, cooperating with MTF and Facility Guards to make it to the escape room.
After escaping and respawning as a Nine Tailed Fox Specialist, the objective becomes the same as any other MTF Operative: re-contain all SCPs as well as terminating all Class-Ds and Chaos Insurgents.
Strengths and Weaknesses
Strengths:
- Friendly to MTF and Facility Guards
- Spawn with a Keycard and First Aid Kit
Weaknesses:
- Outnumbered by D-Class
Spawn Locations
Image | Room Name | Room ID | Image | Room Name | Room ID |
---|---|---|---|---|---|
LCZ/HCZ Checkpoints | EX A/B | LCZ Armory | ##00 | ||
Glass Room | GR18 | Water Closet | WC00 |
Related Achievements
- Escaping as a Scientist grants the For Science! achievement.
- Escaping under 3 minutes grants the Escape Artist achievement.
- Upgrading your card alongside a Class-D grants the Friendship achievement.
- Killing an SCP as Scientist grants the If you want something done right... achievement.
- Killing 50 Class-Ds as Scientist grants the They Are Just Resources... achievement.
- Escaping under the effects of SCP-207 grants the High on the Wings of Caffeine achievement.
- As a Class-D, killing a Scientist holding a card grants the NANI?! achievement.
Trivia
- The Scientist's name is Mr. Janusz.
- There are two female Scientists models and another male model not used in the game.
- In older versions of the game, Scientists used to glisten as if they were covered in glitter. This has since been fixed.
Humans in SCP: Secret Laboratory Foundation Non-Foundation Removed
- This page was last edited on 25 January 2022, at 22:48.
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