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|Walk = 5.4
|Walk = 5.4
|Sprint = 7.35
|Sprint = 7.35
|humantype = civilian
|Spawn = [[Light Containment Zone]]
|Spawn = [[Light Containment Zone]]
|Alies = [[Facility Guard|Facility Guards]] <br> [[Mobile Task Force|Nine Tailed Fox]]
|Alies = [[Facility Guard|Facility Guards]] <br> [[Mobile Task Force]]
|Enemies = [[Chaos Insurgent|Chaos Insurgents]] <br> [[Class-D|Class-Ds]] <br> [[SCPs]]
|Enemies = [[Chaos Insurgent|Chaos Insurgents]] <br> [[Class-D|Class-Ds]] <br> [[SCPs]]
|OtherInformation = Class ID = 8 <br> Canon Name: Mr. Janusz
|OtherInformation = Class ID = 8 <br> Canon Name: Mr. Janusz
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=In Game=
=In Game=
'''Scientists''' are a [[Classes|civilian class]] that spawn in the [[Light Containment Zone]]. Unlike [[Class-D]]s, Scientists spawn with a [[Keycard|Scientist Keycard]] and a [[First Aid Kit]]. Scientists will spawn near a random room (such as the Armoury or GR18) or a checkpoint.
'''Scientists''' are a [[Classes|civilian class]] that spawn in [[Light Containment Zone]]. Unlike [[Class-D]]s, Scientists spawn with a [[Keycard|Scientist Keycard]] and a [[First Aid Kit]]. Scientists will spawn near a random room (such as the Armoury or GR18) or a checkpoint.


In comparison to Class-Ds, Scientists have the upper hand due to the card that they spawn with. Because of this, Scientists typically either search for [[SCP-914]] or a weapon to defend themselves. Scientists are also outnumbered at least 2-1 by D-Class at the start of the game.
In comparison to Class-Ds, Scientists have the upper hand due to the card that they spawn with. Because of this, Scientists typically either search for [[SCP-914]] or a weapon to defend themselves. Scientists are also outnumbered at least 2-1 by D-Class at the start of the game.


Scientists must go to the [[Surface Zone]] to escape on the Gate B side. Near where [[Mobile Task Force]] respawn is a door that leads to the escape zone. When a Scientist goes down the ramp they will escape and respawn as a Nine Tailed Fox Scientist, dropping any items they had prior to escaping under them. This also provides NTF with one [[Respawn Tickets|Respawn Ticket]].
Scientists must go to the [[Surface Zone]] to reach the escape zone (near the MTF spawn). When a Scientist goes down the ramp they will escape and respawn as an MTF Specialist. This will give the MTF one [[Respawn Tickets|Respawn Ticket]], allowing one more MTF to spawn during that round.


If the cuffed_escapee_change_team config option is set to 'true' on a server, a Scientist escaping while disarmed will then turn into a [[Chaos Insurgent]]. This will give Chaos two Respawn Tickets, effectively giving Chaos three more teammates in that round per disarmed scientist that escapes.<br>
If the cuffed_escapee_change_team config option is set to 'true' on a server, a Scientist escaping while disarmed will then turn into a [[Chaos Insurgent]]. This will give Chaos two Respawn Tickets, effectively giving Chaos three more teammates in that round per disarmed scientist that escapes.<br>
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!Room ID
!Room ID
|-
|-
| style="text-align:center;" |[[File:{{#switch: {{CURRENTMONTHNAME}}|October = Halloween CheckpointsLCZ-HCZ.png | December = Xmas CheckpointsLCZ-HCZ.png|CheckpointsLCZ-HCZ.png }}|125px]]
| style="text-align:center;" |[[File:{{#switch: {{CURRENTMONTHNAME}}|October = Halloween CheckpointsLCZ-HCZ.png | December = Xmas CheckpointsLCZ-HCZ.png|EXEntrance.png }}|125px]]
| style="text-align:center;" |[[Light Containment Zone#LHeavy Containment Zone Checkpoints - EX-A/EX-B|LCZ/HCZ Checkpoints]]
| style="text-align:center;" |[[Light Containment Zone#LHeavy Containment Zone Checkpoints - EX-A/EX-B|LCZ/HCZ Checkpoints]]
| style="text-align:center;" |'''EX A/B'''
| style="text-align:center;" |'''EX A/B'''
| style="text-align:center;" |[[File:LCZ Armory2.png|125px]]
| style="text-align:center;" |[[File:00Entrance.png|125px]]
| style="text-align:center;" |[[Light Containment Zone#LCZ Armory - ##00|LCZ Armory]]
| style="text-align:center;" |[[Light Containment Zone#LCZ Armory - ##00|LCZ Armory]]
| style="text-align:center;" |'''##00'''
| style="text-align:center;" |'''##00'''
|-
|-
| style="text-align:center;" |[[File:GR Entrance.png|125px]]
| style="text-align:center;" |[[File:GR18Entrance.png|125px]]
| style="text-align:center;" |[[Light Containment Zone#Glass Room - GR 18|Glass Room]]
| style="text-align:center;" |[[Light Containment Zone#Glass Room - GR 18|Glass Room]]
| style="text-align:center;" |'''GR18'''
| style="text-align:center;" |'''GR18'''
| style="text-align:center;" |[[File:{{#switch: {{CURRENTMONTHNAME}}|October = Halloween Bathroom.png | December = Xmas Bathroom.png|Bathroom.png }}|125px]]
| style="text-align:center;" |[[File:{{#switch: {{CURRENTMONTHNAME}}|October = Halloween Bathroom.png | December = Xmas Bathroom.png|WCHallway.png }}|125px]]
| style="text-align:center;" |[[Light Containment Zone#Water Closet - WC|Water Closet]]
| style="text-align:center;" |[[Light Containment Zone#Water Closet - WC|Water Closet]]
| style="text-align:center;" |'''WC00'''
| style="text-align:center;" |'''WC00'''
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==Objectives==
==Objectives==
The Scientist's main objective is to escape the facility by any means possible, cooperating with NTF and Facility Guards to make it to the exit.
The Scientist's main objective is to escape the facility by any means possible, cooperating with MTF and Facility Guards to make it to the exit.


After escaping and respawning as a MTF Scientist, the objective becomes the same as any other NTF Operative; re-contain all SCPs and terminate all Class-Ds and Chaos Insurgents.
After escaping and respawning as a Nine Tailed Fox Specialist, the objective becomes the same as any other MTF Operative: re-contain all SCPs as well as terminate all Class-Ds and Chaos Insurgents.
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Revision as of 20:41, 8 October 2021

Scientist

[[File:

.png|center|100px|link=File:
.png]]

[[File:

.png|center|250px|link=File:
.png]]

Inventory
Stats
Health: 100 Stamina: 20s Jump Power: 4.9
Sneak: 1.6 m/s Walk: 5.4 m/s Sprint: 7.35 m/s
Allies Enemies
Facility Guards
Mobile Task Force
Chaos Insurgents
Class-Ds
SCPs
Other Information
Spawn Location: Light Containment Zone
Class ID = 8
Canon Name: Mr. Janusz


In Game

Scientists are a civilian class that spawn in Light Containment Zone. Unlike Class-Ds, Scientists spawn with a Scientist Keycard and a First Aid Kit. Scientists will spawn near a random room (such as the Armoury or GR18) or a checkpoint.

In comparison to Class-Ds, Scientists have the upper hand due to the card that they spawn with. Because of this, Scientists typically either search for SCP-914 or a weapon to defend themselves. Scientists are also outnumbered at least 2-1 by D-Class at the start of the game.

Scientists must go to the Surface Zone to reach the escape zone (near the MTF spawn). When a Scientist goes down the ramp they will escape and respawn as an MTF Specialist. This will give the MTF one Respawn Ticket, allowing one more MTF to spawn during that round.

If the cuffed_escapee_change_team config option is set to 'true' on a server, a Scientist escaping while disarmed will then turn into a Chaos Insurgent. This will give Chaos two Respawn Tickets, effectively giving Chaos three more teammates in that round per disarmed scientist that escapes.

Spawn Locations

Image Room Name Room ID Image Room Name Room ID
LCZ/HCZ Checkpoints EX A/B LCZ Armory ##00
Glass Room GR18 Water Closet WC00


Objectives

The Scientist's main objective is to escape the facility by any means possible, cooperating with MTF and Facility Guards to make it to the exit.

After escaping and respawning as a Nine Tailed Fox Specialist, the objective becomes the same as any other MTF Operative: re-contain all SCPs as well as terminate all Class-Ds and Chaos Insurgents.


Related Achievements

  • Escaping as Scientist grants the For Science! achievement.
  • Escaping under 3 minutes grants the Escape Artist achievement.
  • Upgrading your card alongside a Class-D grants the Friendship achievement.
  • Killing an SCP as Scientist grants the If you want something done right... achievement.
  • Killing 50 Class-Ds as Scientist grants the They Are Just Resources... achievement.
  • Escaping under the effects of SCP-207 grants the High on the Wings of Caffeine achievement.
  • As a Class-D, killing a Scientist holding a card grants the NANI?! achievement.


Trivia

  • In older versions of the game, Scientists used to glisten as if they were covered in glitter. This has since been fixed.
  • The Scientist's name is Mr. Janusz.
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