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Scientist: Difference between revisions

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{{Class_infobox
{{Human Infobox
|image = Scientist.png
|name = Scientist
|image_size = 100
|humanModels =
|HP      = 150
{{#tag:tabber
|Team    = Scientist
| No Armor = [[File:ScientistNoArmor.png|center|300px|link=File:ScientistNoArmor.png]]
|Zone    = [[Light Containment]]
{{!}}-{{!}} Light Armor = [[File:ScientistLightArmor.png|center|300px|link=File:ScientistLightArmor.png]]
|Speed  = 10
{{!}}-{{!}} Combat Armor = [[File:ScientistCombatArmor.png|center|300px|link=File:ScientistCombatArmor.png]]
|Allies  = [[Nine Tailed Fox]]s, [[Facility Guard]]s
{{!}}-{{!}} Heavy Armor = [[File:ScientistHeavyArmor.png|center|300px|link=File:ScientistHeavyArmor.png]]
|Enemies = [[Class-D]]s, [[Chaos Insurgent]]s, [[:Category:SCP|SCPs]]
}}
}}
|F1MenuArt = Scientist ProfileImage
|Health = 100
|humantype = civilian
|Spawn = [[Light Containment Zone]]
|Alies = {{fancy link|guards|backgroundalpha=0}} <br> {{fancy link|mtf|backgroundalpha=0}}
|Enemies =  {{fancy link|cis|backgroundalpha=0}} <br> {{fancy link|classd|backgroundalpha=0}} <br> {{fancy link|scps|backgroundalpha=0}}
|OtherInformation = Class Colors: {{TextEffect|text={{Class Color|class=Scientist|displayhex=true}}|2=scientist}}
}}
'''Scientists''' are a [[Humans|civilian class]] that spawn in [[Light Containment Zone]]. Their goal is to get to the [[Surface Zone|Surface]] and escape.
__TOC__
=Operational Guides=
===Class Operational Guide===
{{OpGuide2}}


'''Description:'''
===Site-02 Lockdown Procedures — Evacuation===
 
In the event of a Code: White/Gray breach.
SCP Foundation personnel known as scientist’s or Doctors are often tasked with the research and experimentation on various anomalous objects contained by the foundation known as “scp’s”.  
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-myDivision">
 
<span class="mw-customtoggle-myDivision"><br><div id="OPGuidebuttonSuccess"><span style="font-size:15px">- Priority A</span></div></span><div class="mw-collapsible-content" style="height: auto"><br>
level 2 clearance is given to most research personnel that require direct access to anomalous objects and entities in containment.
{{OpGuide2|Site-02 Lockdown Scientist}}
 
</div>
Level 3 scientists are Generally senior research staff and project managers.
</div><br>
 
<div id="OPGuidebuttonDenied"><span style="font-size:15px">- Priority B</span></div><br>
 
<div id="OPGuidebuttonDenied"><span style="font-size:15px">- Priority C</span></div><br>
In game behaviour and characteristics:  
<div id="OPGuidebuttonDenied"><span style="font-size:15px">- Priority D</span></div><br>
(These are default, they could be different from server to server.)
<div id="OPGuidebuttonDenied"><span style="font-size:15px">- Priority E</span></div><br>
 
 
'''Items: '''
 
•Med kit
•Level 2 Scientist Key card
•(its also possible to spawn with an empty cup but this item currently doesn't do anything)
•Some servers also give the scientist a radio
 
'''Spawn locations: '''
•Light/Heavy containment security gate A/B on the side of light containment (EX A/B door mark)
•In front of the door to the light containment armoury (##00 door mark)
•Outside SCP 372’s containment chamber (GR18 door mark)
•Outside SCP 914’s containment chamber (#914 door mark)
•The W/C hallway  (WC00 door mark)
 
Objective:
Scientist’s are tasked with escaping the facility alive and not captured by the Chaos insurgency (this  depends on server. Who may have you re-spawn as NTF regardless of whether you are cuffed or not) who will cause you to re-spawn as a Chaos Insurgent. Do not trust D-class personnel or voices beyond a door as they may be trying to use you or it could be SCP 939 trying to eat you. Or both.
 
In order to escape you must co-operate with facility guards and Nine Tailed Fox in order to reach the exit on the surface at gate B. Its always best to ask for directions if you need to find the exit.


Once you reach the exit its recommended to drop all of your items and ammunition in a safe location before you pass the final door. As you wont re-spawn with them and anything in your inventory will be permanently deleted.
=In Game=
At the start of a round, Scientists will spawn in a random room in [[Light Containment Zone]]. They will spawn with a [[Keycard|Scientist Keycard]] and a [[First Aid Kit]].<br>


Scientists usually have the upper hand compared to {{fancy link|classdsalt|backgroundalpha=0}} due to the Keycard that they spawn with, and their relationship to Foundation Military classes (mainly {{fancy link|guards|backgroundalpha=0}}). However, Class-Ds outnumber Scientists by a roughly 2:1 ratio at the start of a round.<br>


'''Tips for playing scientist:'''
A Scientist's goal is to get to the [[Surface Zone|Surface]], and escape, which will respawn them as a {{fancy link|mtfsp|backgroundalpha=0}}. This will also give the MTF three [[Respawn Tickets|Respawn Tokens]].<br>


•If you spawn at either scp 372 or scp 914 it is possible to “speedrun” out of light containment as it is possible to get a key card that can open the checkpoint doors within 20 seconds, there is also a chance a pistol could spawn in the glass containment chamber within 372. This can help get rid of any undesirables following you out. The effectiveness of this is determined by how quickly you can find a checkpoint door.
A Scientist escaping while disarmed will respawn as a {{fancy link|cicn|backgroundalpha=0}}. This also gives the Insurgency four Respawn Tokens (This can be disabled by changing the server setting cuffed_escapee_change_team to false).


•Try to avoid D-class as much as possible if you cant deal with them. The less D-class that are behind you the less you have to worry about backstabbing you as soon as possible.
Scientists win alongside Foundation forces with a "{{Class Color|class=Sergeant|nameoverride=Foundation Victory}}" if the amount of Scientist escapes is higher than the amount of D-Class escapes, and all other classes are dead.


•If you have found multiple Key cards and you find yourself in 914 with a few D-class it might be wise to use them to establish a truce or temporary alliance with them, after all, they are death row inmates.  
==Spawn Locations==
Sientist will spawn spreadout throughout Light Containment Zone. This makes their unique compared to other human classes who always spawn nearby each other.
<div style="display:none">{{LOCALDAY}}</div>
{|class="wikitable wikitable--stripe wikitable--border" style="display: inline-table;"
!Image
!Room Name
!Room ID
!Image
!Room Name
!Room ID
!Image
!Room Name
!Room ID
|-
| style="text-align:center;" |[[File:Lczchkpntmainroom13.0.png|125px]]
| style="text-align:center;" |[[Light Containment Zone#Heavy Containment Zone Checkpoints - EX-A/EX-B|LCZ/HCZ Checkpoints]]
| style="text-align:center;" |'''EX-A/B'''
| style="text-align:center;" |[[File:Lczarmoryentry13.0.png|125px]]
| style="text-align:center;" |[[Light Containment Zone#LCZ Armory - ##00|LCZ Armory]]
| style="text-align:center;" |'''##00'''
| style="text-align:center;" |[[File:Gr18entry13.0.png|125px]]
| style="text-align:center;" |[[Light Containment Zone#Glass Room - GR18|Glassroom]]
| style="text-align:center;" |'''GR18'''
|-
| style="text-align:center;" |[[File:Wchall13.0.png|125px]]
| style="text-align:center;" |[[Light Containment Zone#Water Closet - WC00|Water Closet]]
| style="text-align:center;" |'''WC00'''
| style="text-align:center;" |[[File:Shall13.0.png|125px]]
| style="text-align:center;" |[[Light Containment Zone#Straight_Hallway_-_HS|LCZ Hallway]]
| style="text-align:center;" |'''HS##'''
| style="text-align:center;" |[[File:{{#switch: {{CURRENTMONTHNAME}}|October = vt00halloween.png| December = Xmas VT-00 Room.png|Vthall13.0.png}}|125px]]
| style="text-align:center;" |[[Light Containment Zone#Garden_Chamber_-_VT00|Greenhouse]]
| style="text-align:center;" |'''VT00'''
|-
| style="text-align:center;" |[[File:Airlockinterior13.0.png|125px]]
| style="text-align:center;" |[[Light Containment Zone#Airlock_-_ALXX|Airlock]]
| style="text-align:center;" |'''AL01/02'''
| colspan="6"|
|}
<br>


'''Trivia:
=Related Achievements=
there is a level 3 scientist card in scp 012. its the only one that naturally spawns in the game and has no difference from the level 2 variant scientists spawn with
{{Achievements}}
<br>


in older versions of the game. Scientists used to glisten as if they were covered in glitter.
=Trivia=
* There are two female Scientists models and another male model not used in the game.
* In older versions of the game, Scientists used to glisten as if they were covered in glitter. This has since been fixed.
* The current Scientist model was named "Mr. Janusz" by viewers of a 2017 early game development stream.
**While originally considered to be the scientist's real name, it is no longer considered canon.
{{Human Navbox}}

Latest revision as of 04:13, 21 August 2025

Scientist
Inventory


link={{{3}}}
link={{{3}}}
Stats
Health: 100 Stamina: 20s Jump Power: 4.9
Sneak: 1.6 m/s Walk: 3.9 m/s Sprint: 5.4 m/s
Allies Non-Allies
Facility Guards
Mobile Task Force
Chaos Insurgents
Class-D Personnel
SCPs
Other Information
Spawn Location: Light Containment Zone
Class Colors: FFFF7C

Scientists are a civilian class that spawn in Light Containment Zone. Their goal is to get to the Surface and escape.

Operational Guides

Class Operational Guide

When a containment breach occurs, most scientists realize that the drills and guidelines for catastrophic disasters are completely irrelevant. Especially when faced with unpredictable anomalies. 

Researchers, engineers, and division specialists — the best that the Foundation has to offer. Members have been picked from across the globe; all adhering to the Foundation’s high standards. Site-02 boasts specialists in almost all branches of science. Specializing in fields like chemistry, theoretical physics, psychology, and dentistry.

They must use their wits, and access cards, to survive the ensuing pandemonium and escape.

___
“Doctors, researchers, engineers, you name it. The Foundation is made of multiple individuals, each bringing their set of skills and abilities to the fore. Each specially trained in their division, our staff help us stand in the darkness. To fight it, contain it, and shield it from the public eye. So that everyone else can live in a sane and normal world.”
-Dr. Emmaleigh Hugill, Assistant Director of R&D, Site-02

Site-02 Lockdown Procedures — Evacuation

In the event of a Code: White/Gray breach.


- Priority A

Principal MTF deployed to neutralise the threat remains MTF-Iota-4.

In the case of assault of a highly-organized major force; a major containment breach; the deaths and/or disappearances of zone security; and a high possibility for certain destruction of all site assets, all site personnel are advised to utilize on-site resources to proceed with the default evacuation plan. If evacuation shelters are rendered unsafe due to the nature of the threat, site-security will direct personnel accordingly. Surviving personnel are advised to avoid all escaped anomalies.

All personnel are authorized to utilize certain Safe-class SCPs (e.g SCP-914) if they believe that it will increase their chances of survival. If personnel survive, use of any SCP objects during the event will be evaluated by the Ethics Committee. 

MTF teams may require extensive planning before entering the site. Personnel are advised to prepare for a long wait. Involved personnel are to expect the eventual liquidation of their department — timescale unpredictable.

 


- Priority B


- Priority C


- Priority D


- Priority E


In Game

At the start of a round, Scientists will spawn in a random room in Light Containment Zone. They will spawn with a Scientist Keycard and a First Aid Kit.

Scientists usually have the upper hand compared to Class-Ds due to the Keycard that they spawn with, and their relationship to Foundation Military classes (mainly Facility Guards). However, Class-Ds outnumber Scientists by a roughly 2:1 ratio at the start of a round.

A Scientist's goal is to get to the Surface, and escape, which will respawn them as a Nine-Tailed Fox Specialist. This will also give the MTF three Respawn Tokens.

A Scientist escaping while disarmed will respawn as a Chaos Insurgency Conscript. This also gives the Insurgency four Respawn Tokens (This can be disabled by changing the server setting cuffed_escapee_change_team to false).

Scientists win alongside Foundation forces with a "Foundation Victory" if the amount of Scientist escapes is higher than the amount of D-Class escapes, and all other classes are dead.

Spawn Locations

Sientist will spawn spreadout throughout Light Containment Zone. This makes their unique compared to other human classes who always spawn nearby each other.

1
Image Room Name Room ID Image Room Name Room ID Image Room Name Room ID
LCZ/HCZ Checkpoints EX-A/B LCZ Armory ##00 Glassroom GR18
Water Closet WC00 LCZ Hallway HS## Greenhouse VT00
Airlock AL01/02


Related Achievements

Access Granted
As a Class-D Personnel, kill a Scientist holding a Keycard.

Escape Artist
Be the first player in the round to escape as a civilian class.

For Science!
Escape as a Scientist.

Friendship
As a Scientist, upgrade your Keycard in SCP-914 along side a Class-D Personnel.

High on the Wings of Caffeine
As a civilian class, escape the facility while under the effects of SCP-207

If you want something done right...
As a Scientist, terminate any SCP.

They Are Just Resources...
As a Scientist, kill or detain a collective total of 50 Class-D Personnel.


Trivia

  • There are two female Scientists models and another male model not used in the game.
  • In older versions of the game, Scientists used to glisten as if they were covered in glitter. This has since been fixed.
  • The current Scientist model was named "Mr. Janusz" by viewers of a 2017 early game development stream.
    • While originally considered to be the scientist's real name, it is no longer considered canon.
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