|Appearance||F1 Menu Art|
|Mobile Task Force
|Spawn Location: Entrance Zone |
Class ID = 15
A Facility Guard's goal is to enter Light Containment Zone, and escort Scientists to Entrance Zone. They can also choose to eliminate, or disarm any Class-Ds they find.
Guards can then choose to either search for the proper Keycards to leave the Facility, or wait until MTF spawns.
While Facility Guards are capable of engaging any SCPs they find, this is not the best idea, as the FSP-9 is not the most favorable weapon for dealing high damage to stronger health SCPs.
Thus, it is best to instead wait for MTF to spawn before engaging SCPs.
While looking similar to the actual MTF units (And being noticeably weaker), Guards wear a more simple grey camouflage as compared to the MTF blue.
- Guards were added in the 6.0.0 update.
- Guards share the same F1 menu art as MTF.
- At the start of the round, if the game is for some reason unable to spawn a player as any class, the game will simply default to Facility Guard as a failsafe.
- If the game attempts to spawn an eighth SCP or higher at the start of the round, this failsafe will also activate.