C.A.S.S.I.E.
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Central Autonomic Service System for Internal Emergencies | |
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Info | |
Role | Maintain Site-02's safety |
Voice Actor | Narlor |
Overview

The Central Autonomic Service System for Internal Emergencies (C.A.S.S.I.E.), also known as CASSIE is an automatic service system that is used for the management and mitigation of emergencies that occur within Site-02. CASSIE will make announcements throughout the facility during an emergency. These announcements can range from warning everyone in Light Containment Zone about the Decontamination Process to the recontainment of an SCP.
In-game, CASSIE is not a true Text-to-Speech system. Everything CASSIE can say is a pre-recorded line said by a real human. CASSIE is voiced by Narlor.
Lore
CASSIE first began operation in March 2008. Initially, it primarily functioned as a simple PA system, although it had limited autonomy to, for example, put out fires or detect a disease outbreak within the site. In the following six years, CASSIE was continually upgraded, with new and improved systems expanding CASSIE's control over the site.
CASSIE's present role is to keep the staff of Site-02 safe from a range of emergencies. Such emergencies include containment breaches, fires, Chaos Insurgency attacks or biological threats. If a threat is detected, Site Management will be alerted and CASSIE will wait for a response. If no response is provided, CASSIE will act within its capabilities to mitigate or eliminate the threat.
Because of the nature of CASSIE's role, several security measures are implemented. CASSIE's core is tightly guarded, requiring Level 5 clearance to access and override it. Sources indicate that CASSIE's core was last opened in December 2014 for the installation of new upgrades. This restriction means that CASSIE can only be controlled remotely - with numerous measures in place to prevent hacking or malicious communications.
For more info about CASSIE, the official public CASSIE Doc can be viewed by clicking here.
Components
CASSIE's system is divided into eight main cores, each of which are responsible for different tasks.
- Data Storage Module (CASSIE-DSM)- a three-stage device, responsible for storing and saving all universal and management logs and event summaries, which C.A.S.S.I.E. has retained since first activation. Thanks to this, C.A.S.S.I.E. can learn and make decisions based on events from the past. CASSIE-DSM consists of:
- HDD submodule - used to store pre-recorded voice announcements and non-essential data, such as system logs or insignificant memories. This submodule allows saving up to 20 terabytes of data.
- SSD submodule - used to store the most important data and current activities. 2 terabytes of space.
- Magnetic tape reader - allows C.A.S.S.I.E. and its systems to read older, outdated formats, such as magnetic tape, etc.
- Memory Bank (CASSIE-RAM)- 128 GB in 64x units of static random-access memory. Typically used for caching.
- Public Address System (CASSIE-PAS)- a small subsystem responsible for formulating and processing phrases/sentences and announcing them using Facility speakers for use of essential personnel information and facility monitoring.
- Decision-Making Module (CASSIE-DMM)- the biggest subsystem responsible for analyzing danger and executing judgement procedures. The module has several connected microprocessors, having a cumulative total of 128 cores. Every single core has a computing power of 3.4 GHz.
- Hardware Diagnostic Module (CASSIE-HDM)- periodically scans for hardware damage. If any is present, it specifies a temporary solution in which a compromise can be made with existing backup systems, and/or to store repair methods for planned repairs in the near-future.
- Standby-mode Handlers (CASSIE-SMH)- when C.A.S.S.I.E. is not actively dealing with a threat, standby mode is activated and the rest of the modules are turned off to avoid unnecessary use of resources and potential passive overload. CASSIE-SMHs are always waiting to arm in preparation for potential internal emergencies, and are ready to initiate C.A.S.S.I.E.’s main systems when necessary. For safety, two CASSIE-SMH modules have been installed are. They are constantly diagnosing each other, to ensure there are no system errors, faults, and that continuity and maintenance is upheld to the highest level for optimal response time.
- Emergency Power Unit (CASSIE-EPU)- a special unit that provides emergency power (up to 10 hours) when the main power fails.
- Backup Generator (CASSIE-BGR)- when the CASSSIE-EPU runs out, the final backup generator will start. It’s an alternator based on a diesel engine - an independent source of electrical power that keeps C.A.S.S.I.E. in operational mode until the diesel fuel tank is empty. The generator has never been used in any emergency situation, but its technical condition is checked by CASSIE-HDM once a month. The fuel tank is big enough to support C.A.S.S.I.E. for at least 3 days in operational (alarmed) mode, and at least a month in the passive standby mode. This amount of time is sufficient for the technical crew.
In-game
At the start of the game, CASSIE will perform a site wide scan, as shown by the monitors found in the Light Containment Checkpoints and LCZ elevators. After about 20 seconds into the round CASSIE will initiate a P-B-3 security procedure, a schedule Decontamination Process, in Light Containment Zone. CASSIE will warn everyone in Light Containment Zone about the schedule decontamination. The monitors found in both LCZ Checkpoints and above the elevators that lead to Light Containment Zone will now have a timer showing how much time is remaining until decontamination. After the timer hits zero, CASSIE will lock down Light Containment Zone and decontaminate it, killing anyone left inside it.
CASSIE will also make multiple announcements throughout the game, including the death of an SCP, time remaining until LCZ is decontaminated, activation of an Emergency Power Station, Mobile Task Force spawn, and the activation and deactivation of the Alpha Warhead. Randomly, when CASSIE is making announcements, glitch sound effects will occur and CASSIE will even sometimes stutter on a word.
Using Remote Admin, one can create custom announcements with CASSIE. There are over 700 possible words CASSIE can say including numbers, ending sounds and the NATO Alphabet. One can also changed the pitch of these custom announcements, add glitch sound effects and even make CASSIE stutter on a word.
If one tries to make CASSIE say a word that isn't in the database, the word will simply be skipped.
Currently, CASSIE's room is not ingame, but the CASSIE doc mentions that its room is located on the Surface Zone.
Protocols
CASSIE has many protocols that it will activate in the response to a threat, such as anti-fire protocols, lockdown protocols and anti-SCP protocols.
There are four different types of protocols that CASSIE can use.
- P-E protocols are Thermal procedures which are used to stop the spread of fire or prevent explosions.
- P-B protocols are Biological hazard removal procedures which include things like Decontamination of a zone and Alpha Warhead activation.
- P-L protocols are Lockdown procedures which are used to lockdown the facility.
- P-S protocols are Anti-SCP procedures are used to slowdown SCPs and announce their termination or recontainment.
In-game Protocols
Only some of CASSIE's protocols are ingame, they are as follows:
- P-B-3 Zone-wide Decontamination (S): A schedule Decontamination of a zone.
- P-S-1 SCP Proximity Track: CASSIE uses the security cameras around the facility to monitor the breached SCPs.
- P-S-2 SCP Mortality and Status Track: Equivalent of P-S-1, which notifies personnel regarding elimination & recontainment of escaped SCPs.
- P-S-3 Tesla Gate: Enabling Tesla Gates to terminate and/or obstruct passing SCPs.
Announcements
Throughout the game, C.A.S.S.I.E. will make multiple announcements related to events that have happened. Bells will play before each announcement allowing the player to know when an announcement is about to start. When an announcement ends, bells will play once more. Throughout the announcement, background fuzz can be heard. C.A.S.S.I.E. will also glitch and stutter on a word every once in awhile.
Nine Tailed Fox
One of the following will play when Nine Tailed Fox respawn.
SCP Related Announcements
When an SCP dies, CASSIE will announce the SCP's death plus how the SCP died.
If SCP-106 is killed by the femur breaker CASSIE will not announce the containment unit as the femur breaker and instead will list the containment unit as the class who activated the femur breaker.
Emergency Power Stations
When an Emergency Power Station is turned on CASSIE will play the following announcements
Nuke
CASSIE will announce the activation, reactivation and deactivation of the nuke, plus the time until detonation. When there is about 45 seconds left until the Alpha Warhead blows up, Ajoura starts playing, this is an actual apart of the audio files that play the nuke announcements.
Activation
One of the following lines will play when the nuke is turned on for the first time in a round.
Cancellation
Reactivation
One of the following lines will play when the nuke is reactivated after being cancelled.
Decontamination
Throughout the round CASSIE will announce the status of Light Containment Zone Decontamination Process.
All these announcements can only be heard by people in LCZ with the exception of the Light Containment Zone is locked down line, which is played throughout the whole facility.
Custom
Using the Remote Admin command, CASSIE, one can generate custom announcements from a word list of over 700 different words. Attempting to make CASSIE say a word not in his databank will cause him to just skip it, as no audio file for it exist.
Trivia
- The font used for CASSIE's logo is called Federation Starfleet Hull 23rd. A font that is used for Star Trek.
- Older possible names for CASSIE included:
- Emergency Public Address System - EPAS.
- Critical Response and Assist Service Station - CRASS.
- Automatic Manager of Emergency Systems - AMES.
- CASSIE originally stood for Critical Action Service Station for Internal Emergencies.
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