Toggle menu
Toggle preferences menu
Toggle personal menu
Not logged in
Your IP address will be publicly visible if you make any edits.

Emergency Power Station: Difference between revisions

From SCP: Secret Laboratory English Official Wiki
No edit summary
Line 1: Line 1:
{{Structure infobox
{{Structure infobox
|image = Generator1.png
|image = EPSActive.png
|imagesize = 350
|image_size = 350
|spawn = [[Heavy Containment Zone]]
|spawn = [[Heavy Containment Zone]]
}}
}}


'''Emergency Power Stations''' '''(EPS)''' also known as '''Generators''' are a type of [[Locations|Structure]] found in ''SCP: Secret Laboratory''. Emergency Power Stations are a recontainment devices that spawn around [[Heavy Containment Zone]] that are used to terminated [[SCP-079]]. Five Emergency Power Stations will spawn each round. <br>
'''Emergency Power Stations''' '''(EPS)''' also known as '''Generators''' are a type of [[Locations|Structure]] found in ''SCP: Secret Laboratory''. Emergency Power Stations are a recontainment devices that spawn around [[Heavy Containment Zone]] that are used to recontain [[SCP-079]]. Three Emergency Power Stations will spawn each round. <br>


An Emergency Power Station requires {{Hoverimage|{{HoverKeycard|Required Access1=AA2}}|text=Armory Access 2}} to unlock them. Once they are unlocked anyone can open/close them. A [[Weapon Manager Tablet]] must be placed in it to activate it. Each Emergency Power Station takes around a minute to power up and a countdown is displayed on active Emergency Power Stations. [[C.A.S.S.I.E.]] will announce when Emergency Power Stations are successfully powered up and will keep count of the number of Emergency Power Stations active. Activated Emergency Power Stations cannot be deactivated, but the powering-up process can be cancelled by pressing {{Key Press|E}} on the button.<br>
An Emergency Power Station requires {{Hoverimage|{{HoverKeycard|Required Access1=AA2}}|text=Armory Access 2}} to unlock them. Once they are unlocked anyone can open/close them. A lever must be flipped to activate it. Each Emergency Power Station takes 125 seconds to power up and a countdown is displayed on active Emergency Power Stations. [[C.A.S.S.I.E.]] will announce when Emergency Power Stations are successfully powered up and will keep count of the number of Emergency Power Stations active. Activated Emergency Power Stations cannot be deactivated, but the powering-up process can be cancelled by pressing {{Key Press|E}} on the button. The timer will save its place when an Emergency Power Station is turned off, but it will slowly count back up to 125.<br>


Emergency Power Stations are used to recontain SCP-079. Each Emergency Power Station turned on will [[SCP-079#AP Regen Rate|increase the regeneration rate of SCP-079's AP]]. Turning on all 5 Emergency Power Stations will give SCP-079 almost limitless power, followed by the [[Overcharge]] mechanic one minute later. Powering up an Emergency Power Station will alert [[SCP-079]] and rooms containing said Emergency Power Stations will be marked red on the map.<br>
Emergency Power Stations are used to recontain SCP-079. Turning on all 3 Emergency Power Stations will unlock SCP-079's chamber where players must go to so they can finish the Overcharge sequence. Powering up an Emergency Power Station will alert [[SCP-079]] and rooms containing said Emergency Power Stations will be marked red on the map.<br>


Emergency Power Stations have multiple visuals on them while powering up. One of these visuals is a timer showing how much time is left until it turns on. <br>
Emergency Power Stations have multiple visuals on them while powering up. One of these visuals is a timer showing how much time is left until it turns on. <br>
Line 15: Line 15:
There is a dial labeled Local Voltage that also shows how much time is left by having an arrow slowly move from green to red. <br>
There is a dial labeled Local Voltage that also shows how much time is left by having an arrow slowly move from green to red. <br>
The dial labeled Total Voltage will show how many Emergency Power Stations are currently on. <br>
The dial labeled Total Voltage will show how many Emergency Power Stations are currently on. <br>
Emergency Power Stations have three lights that show if the Emergency Power Station is activated, disabled or has a Weapon Manager Tablet in it.
Emergency Power Stations have two lights that show if the Emergency Power Station is activated or if it is disabled.


==Spawning==
==Spawning==
Emergency Power Stations can only spawn in Heavy Containment Zone, up to a maximum of five at any given time. There are 10 rooms in which Emergency Power Stations can spawn. Two generators can appear in the same room at a time, however this is a rare occurence.
Emergency Power Stations can only spawn in Heavy Containment Zone, up to a maximum of three at any given time. There are 10 rooms in which Emergency Power Stations can spawn. Two generators can appear in the same room at a time, however this is a rare occurence.


*[[Heavy_Containment_Zone#Ammunition Armory|HCZ Armory Room]]
*[[Heavy_Containment_Zone#Ammunition Armory|HCZ Armory Room]]
Line 53: Line 53:
<div class="quoteAudio">
<div class="quoteAudio">
{{multi-listen start}}
{{multi-listen start}}
{{multi-listen item|filename=1of5 2.mp3|title=When Emergency Power Stations 1-4 are activated:|description='''''"X out of 5 generators activated."'''''}}<br>
{{multi-listen item|filename=1of3button.mp3|title=When Emergency Power Stations 1-2 are activated:|description='''''"X out of 3 generators activated."'''''}}<br>
{{multi-listen item|filename=5of5 2.mp3|title=When all Emergency Power Stations are activated:|description='''''"5 out of 5 generators activated. All generators have been successfully engaged. Finalizing recontainment sequence. Heavy Containment Zone overcharge in T-minus one minute."'''''}}<br>
{{multi-listen item|filename=3of3button.mp3|title=When all Emergency Power Stations are activated:|description='''''"3 out of 3 generators activated. All generators have been successfully engaged."'''''}}<br>
{{multi-listen item|filename=321 3.mp3|title=When Heavy Containment Zone Overcharges:|description='''''"Overcharge in 3 2 1."'''''}}<br>
{{multi-listen item|filename=321 3.mp3|title=When Heavy Containment Zone Overcharges:|description='''''"Overcharge in 3 2 1."'''''}}<br>
{{multi-listen item|filename=OverchargeNo079.mp3|title=When overcharge ends and there was no SCP-079:|description='''''"Facility is back in operational mode."'''''}}
{{multi-listen item|filename=OverchargeNo079.mp3|title=When overcharge ends and there was no SCP-079:|description='''''"Facility is back in operational mode."'''''}}
Line 62: Line 62:
==Gallery==
==Gallery==
<gallery mode="packed" heights=150px>
<gallery mode="packed" heights=150px>
Generator Servers.jpg|An Emergency Power Station in the Server Room.
EPSClosedNew.png|An Emergency Power Station in the Ammunition Armory.
Generator Micro.jpg|An Emergency Power Station in the Micro HID Room.
EPSMicro.png|An Emergency Power Station in the Micro HID Room.
Generator 096.png|An Emergency Power Station in SCP-096's Room.
EPS106.png|An Emergency Power Station in SCP-106's Room.
TimerGenerator.png|An Emergency Power Station counting down.
EPSCount.png|An Emergency Power Station counting down.
LocalVoltage.png|The Local Voltage dial that shows how much long until the Emergency Power Station turns on.
EPSDials.png|The Local Voltage and Total Voltage dials.
TotalVoltage.png|The Total Voltage dial that shows how many Emergency Power Stations have been engaged.
EPSEngaged.png|An engaged Emergency Power Station.
EngagedGenerator.png|An engaged Emergency Power Station.
SCP-079 HUD warning.png|The alert that SCP-079 gets when an Emergency Power Station is being booted up.
SCP-079 HUD warning.png|The alert that SCP-079 gets when an Emergency Power Station is being booted up.
</gallery>
</gallery>
{{Locations Navbox}}
{{Locations Navbox}}

Revision as of 20:36, 8 October 2021

Emergency Power Station
Info
Spawn Heavy Containment Zone


Emergency Power Stations (EPS) also known as Generators are a type of Structure found in SCP: Secret Laboratory. Emergency Power Stations are a recontainment devices that spawn around Heavy Containment Zone that are used to recontain SCP-079. Three Emergency Power Stations will spawn each round.

An Emergency Power Station requires Armory Access 2 Armory Access 2 to unlock them. Once they are unlocked anyone can open/close them. A lever must be flipped to activate it. Each Emergency Power Station takes 125 seconds to power up and a countdown is displayed on active Emergency Power Stations. C.A.S.S.I.E. will announce when Emergency Power Stations are successfully powered up and will keep count of the number of Emergency Power Stations active. Activated Emergency Power Stations cannot be deactivated, but the powering-up process can be cancelled by pressing E on the button. The timer will save its place when an Emergency Power Station is turned off, but it will slowly count back up to 125.

Emergency Power Stations are used to recontain SCP-079. Turning on all 3 Emergency Power Stations will unlock SCP-079's chamber where players must go to so they can finish the Overcharge sequence. Powering up an Emergency Power Station will alert SCP-079 and rooms containing said Emergency Power Stations will be marked red on the map.

Emergency Power Stations have multiple visuals on them while powering up. One of these visuals is a timer showing how much time is left until it turns on.
The timer will say Engaged once the Emergency Power Station is turned on. There is a dial labeled Local Voltage that also shows how much time is left by having an arrow slowly move from green to red.
The dial labeled Total Voltage will show how many Emergency Power Stations are currently on.
Emergency Power Stations have two lights that show if the Emergency Power Station is activated or if it is disabled.

Spawning

Emergency Power Stations can only spawn in Heavy Containment Zone, up to a maximum of three at any given time. There are 10 rooms in which Emergency Power Stations can spawn. Two generators can appear in the same room at a time, however this is a rare occurence.

  • Micro HID Armory
    • Either left and/or right if the door to the room containing the Micro.
  • Server Room
    • On the upper level of the room, or on the wall near the door or the wall opposite to it.
  • Nuke Room
    • Down the elevator, near the control panel and/or parralel to the armory door.

Announcements


"3 out of 3 generators activated. All generators have been successfully engaged."


Cookies help us deliver our services. By using our services, you agree to our use of cookies.