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* Often a favored target by [[Class-D]] personnel. | * Often a favored target by [[Class-D]] personnel. | ||
=Trivia= | =Trivia= | ||
*The F1 Menu Art of the Guard is identical to the MTF's; despite them having very different appearances. | *The F1 Menu Art of the Guard is identical to the MTF's; despite them having very different appearances. | ||
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Revision as of 21:04, 14 June 2021
Facility Guard | ||||
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Inventory | ||||
Starting Ammo Pool (Firearm + Reserve) | ||||
Stats | ||||
Health: 100 | Stamina: 20s | Jump Power: 4.9 | ||
Sneak: 1.6 m/s | Walk: 5.4 m/s | Sprint: 7.35 m/s | ||
Allies | Enemies | |||
Nine Tailed Fox Scientists |
Class-Ds Chaos Insurgents SCPs | |||
Other Information | ||||
Spawn Location: Entrance Zone Class ID = 15 |
In Game
Facility Guards are a military class that spawn in the Entrance Zone of Site-02 at the start of the round. Where they spawn specifically varies - potential points include in front of the Shelter, Gates, or in a random hallway.
The goal of the Facility Guard is to enter lower levels to escort the scientists to the Entrance, allowing the spawning MTF units to extract them. Regardless of whether or not Guards wish to do so, they must go into the facility as they lack the proper cards to actually get out.
While looking similar to the actual MTF units, and being noticeably weaker, the Guards wear a more simple grey camouflage as compared to the MTF blue.
Strengths and Weaknesses
Strengths:
- Only class to spawn in with a weapon at the beginning of the round.
- Spawns in EZ with easy access to loot located in HCZ and EZ.
- Can easily take down weaker SCPs if working as a team.
Weaknesses:
- Spawns with a weaker gun, the MP7.
- Often killed by SCPs near the start of the round.
- Often a favored target by Class-D personnel.
Trivia
- The F1 Menu Art of the Guard is identical to the MTF's; despite them having very different appearances.
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