Normal LCZ Door | ||||||
---|---|---|---|---|---|---|
Type: Light | ||||||
AP Cost: 5 | ||||||
No Keycard required. | ||||||
Strength: Normal | ||||||
Door HP: 150 | ||||||
Glass Room 18 Door | ||||||
Type: Gate | ||||||
AP Cost: 5 | ||||||
No Keycard required. | ||||||
Strength: Indestructible | ||||||
Door HP: N/A | ||||||
Class-D Cell Door | ||||||
Type: Light | ||||||
AP Cost: 5 | ||||||
No Keycard required. | ||||||
Strength: Normal | ||||||
Door HP: 170 | ||||||
Inner Airlock Doors | ||||||
Type: Light | ||||||
AP Cost: 5 | ||||||
No Keycard required. | ||||||
Strength: Normal | ||||||
Door HP: 170 | ||||||
Checkpoint Doors | ||||||
Type: Checkpoint | ||||||
AP Cost: 10 | ||||||
Access Level: Checkpoint Access Checkpoint Access
| ||||||
Strength: Very Strong | ||||||
Door HP: 80 | ||||||
SCP-914's Containment Door | ||||||
Type: Gate | ||||||
AP Cost: 50 | ||||||
Access Level: Containment Access 1 Containment Access 1
| ||||||
Strength: Indestructible | ||||||
Door HP: N/A | ||||||
SCP-012's Containment Door | ||||||
Type: Light | ||||||
AP Cost: 40 | ||||||
Access Level: Containment Access 2 Containment Access 2
| ||||||
Strength: Normal | ||||||
Door HP: 200 | ||||||
LCZ Armory Door | ||||||
Type: Light | ||||||
AP Cost: 50 | ||||||
Access Level: Armory Access 1 Armory Access 1
| ||||||
Strength: Normal | ||||||
Door HP: 200 |
Navigation
Wiki Links
(→Types) |
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<big><font color=red> This article is currently hidden. There are plans to retouch the article and make it look nicer and be reworked. Information currently may be outdated or incorrect. </font></big><br> | |||
'''Doors''' in ''SCP: Secret Laboratory'' have multiple different [[Mechanics]], such as resistance, [[Keycard|keycard level]] and opening/closing speed. | '''Doors''' in ''SCP: Secret Laboratory'' have multiple different [[Mechanics]], such as resistance, [[Keycard|keycard level]] and opening/closing speed. | ||
==In-game== | ==In-game== | ||
Doors are often used by [[ | Doors are often used by [[Humans|Human]] players to slow down chasing [[SCPs]], they are also used by [[SCP-079]] to help SCPs catch up to humans.<br> | ||
SCP-106 can walk through any door that isn't Evac Shelter at a speed of 1 m/s.<br> | SCP-106 can walk through any door that isn't Evac Shelter at a speed of 1 m/s.<br> | ||
SCP-079 can open doors at the cost of AP, the amount of AP depends on the door. <br> | SCP-079 can open doors at the cost of AP, the amount of AP depends on the door. <br> | ||
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'''Heavy Doors''' have a slow opening and closing speed. | '''Heavy Doors''' have a slow opening and closing speed. They are only used in Heavy Containment Zone for non keycard doors. | ||
'''Checkpoint Doors''' have a fast opening and closing speed and will auto close after a certain amount of time. | '''Checkpoint Doors''' have a fast opening and closing speed and will auto close after a certain amount of time. They share the same model as the Light Door. This door type has no relation to the Checkpoint Access Tier for Keycards. A door can be a Checkpoint Door that requires a different access tier and a door can require Checkpoint Access but not be a Checkpoint Door. | ||
'''Window Doors''' have a fast opening and closing speed plus a window on the door. | '''Window Doors''' have a fast opening and closing speed plus a window on the door. They are mainly used in Entrance Zone and are weaker than normal doors. | ||
'''Gates''' are large doors that have a slow opening and closing speed. The Gate for Evac Shelter can not be opened by any means. An enraged SCP-096 can charge at a closed Gate to force it open for a split second to go through, allowing SCP-096 to get targets behind Gates. | '''Gates''' are large doors that have a slow opening and closing speed. The Gate for Evac Shelter can not be opened by any means. <br> | ||
An enraged SCP-096 can charge at a closed Gate to force it open for a split second to go through, allowing SCP-096 to get targets behind Gates. | |||
===Strength=== | ===Strength=== | ||
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|accessTier = CA | |accessTier = CA | ||
|accessTiername = Checkpoint Access | |accessTiername = Checkpoint Access | ||
|strength = | |strength = Very Strong | ||
|doorHP = 80 | |doorHP = 80 | ||
}} | }} | ||
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|accessTier = | |accessTier = | ||
|accessTiername = | |accessTiername = | ||
|strength = | |strength = Normal | ||
|doorHP = | |doorHP = 90 | ||
}} | }} | ||
{{DoorChart | {{DoorChart | ||
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{{DoorChartEnd}} | {{DoorChartEnd}} | ||
</tabber> | </tabber> | ||
[[Category:Mechanics]] | |||
{{Mechanics Navbox}} | {{Mechanics Navbox}} |
Latest revision as of 18:38, 3 January 2023
This article is currently hidden. There are plans to retouch the article and make it look nicer and be reworked. Information currently may be outdated or incorrect.
Doors in SCP: Secret Laboratory have multiple different Mechanics, such as resistance, keycard level and opening/closing speed.
Contents
In-game
Doors are often used by Human players to slow down chasing SCPs, they are also used by SCP-079 to help SCPs catch up to humans.
SCP-106 can walk through any door that isn't Evac Shelter at a speed of 1 m/s.
SCP-079 can open doors at the cost of AP, the amount of AP depends on the door.
Some doors require Keycards with a certain tier to open.
Types
There are five main door types, a Light Door, Heavy Door, Window Door, Checkpoint and Gates.
Light Doors have a fast opening and closing speed. Mainly used in Light Containment Zone. These doors are also used for most keycard doors.
Unopenable/undestroyable Light Doors are found in Entrance Zone.
Heavy Doors have a slow opening and closing speed. They are only used in Heavy Containment Zone for non keycard doors.
Checkpoint Doors have a fast opening and closing speed and will auto close after a certain amount of time. They share the same model as the Light Door. This door type has no relation to the Checkpoint Access Tier for Keycards. A door can be a Checkpoint Door that requires a different access tier and a door can require Checkpoint Access but not be a Checkpoint Door.
Window Doors have a fast opening and closing speed plus a window on the door. They are mainly used in Entrance Zone and are weaker than normal doors.
Gates are large doors that have a slow opening and closing speed. The Gate for Evac Shelter can not be opened by any means.
An enraged SCP-096 can charge at a closed Gate to force it open for a split second to go through, allowing SCP-096 to get targets behind Gates.
Strength
Doors have different strengths values that determine what can destroy them and what won't
Normal- can be destroyed by SCP-018, Fragmentation Grenades, SCP-096 and Remote Admin.
Strong- can be destroyed by SCP-096 and Remote Admin.
Very Strong - can only be destroyed by Remote Admin.
Indestructible- can not be destroyed by any means, including Remote Admin.
Ingame Doors
Normal HCZ Door | ||||||
---|---|---|---|---|---|---|
Type: Heavy | ||||||
AP Cost: 5 | ||||||
No Keycard required. | ||||||
Strength: Normal | ||||||
Door HP: 150 | ||||||
HCZ Armory Door | ||||||
Type: Light | ||||||
AP Cost: 50 | ||||||
Access Level: Armory Access 1 Armory Access 1
| ||||||
Strength: Normal | ||||||
Door HP: 200 | ||||||
Nuke Armory Door | ||||||
Type: Light | ||||||
AP Cost: 60 | ||||||
Access Level: Armory Access 2 Armory Access 2
| ||||||
Strength: Normal | ||||||
Door HP: 200 | ||||||
SCP-049's Armory Door | ||||||
Type: Light | ||||||
AP Cost: 60 | ||||||
Access Level: Armory Access 2 Armory Access 2
| ||||||
Strength: Normal | ||||||
Door HP: 200 | ||||||
Micro H.I.D. Armory Door | ||||||
Type: Light | ||||||
AP Cost: 70 | ||||||
Access Level: Armory Access 3 Armory Access 3
| ||||||
Strength: Normal | ||||||
Door HP: 200 | ||||||
SCP-079 Containment Doors | ||||||
Type: Gate | ||||||
AP Cost: 110 | ||||||
Access Level: Containment Access 3 CC3 doesn't exist anymore you idiot!!!!
| ||||||
Strength: Indestructible | ||||||
Door HP: N/A | ||||||
SCP-096 Containment Door | ||||||
Type: Light | ||||||
AP Cost: 40 | ||||||
Access Level: Containment Access 2 Containment Access 2
| ||||||
Strength: Normal | ||||||
Door HP: 200 | ||||||
SCP-106 Containment Doors | ||||||
Type: Checkpoint | ||||||
AP Cost: 110 | ||||||
Access Level: Containment Access 3 CC3 doesn't exist anymore you idiot!!!!
| ||||||
Strength: Strong | ||||||
Door HP: 700 |
Normal EZ Door | ||||||
---|---|---|---|---|---|---|
Type: Window | ||||||
AP Cost: 5 | ||||||
No Keycard required. | ||||||
Strength: Normal | ||||||
Door HP: 90 | ||||||
EZ Checkpoint Doors | ||||||
Type: Checkpoint | ||||||
AP Cost: 10 | ||||||
Access Level: Checkpoint Access Checkpoint Access
| ||||||
Strength: Very Strong | ||||||
Door HP: 80 | ||||||
Intercom Door | ||||||
Type: Window | ||||||
AP Cost: 30 | ||||||
Access Level: Intercom Access Intercom Access
| ||||||
Strength: Normal | ||||||
Door HP: 100 | ||||||
Gate A and Gate B | ||||||
Type: Gate | ||||||
AP Cost: 80 | ||||||
Access Level: Gate Access Gate Access
| ||||||
Strength: Indestructible | ||||||
Door HP: N/A |
Escape Area Door | ||||||
---|---|---|---|---|---|---|
Type: Window | ||||||
AP Cost: 5 | ||||||
No Keycard required. | ||||||
Strength: Normal | ||||||
Door HP: 90 | ||||||
Warhead Activation Room Door | ||||||
Type: Light | ||||||
AP Cost: 110 | ||||||
Access Level: Nuke Access Nuke Access
| ||||||
Strength: Strong | ||||||
Door HP: 725 |
|
- This page was last edited on 3 January 2023, at 18:38.
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