From SCP: Secret Laboratory English Official Wiki

 
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{{UnderConstruction}}
<big><font color=red> This article is currently hidden. There are plans to retouch the article and make it look nicer and be reworked. Information currently may be outdated or incorrect. </font></big><br>
'''Doors''' in ''SCP: Secret Laboratory'' have multiple different [[Mechanics]], such as resistance, [[Keycard|keycard level]] and opening/closing speed.
'''Doors''' in ''SCP: Secret Laboratory'' have multiple different [[Mechanics]], such as resistance, [[Keycard|keycard level]] and opening/closing speed.


==In-game==
==In-game==
Doors are often used by [[Classes|Human]] players to slow down chasing [[SCPs]], they are also used by [[SCP-079]] to help SCPs catch up to humans.<br>
Doors are often used by [[Humans|Human]] players to slow down chasing [[SCPs]], they are also used by [[SCP-079]] to help SCPs catch up to humans.<br>
SCP-106 can walk through any door that isn't Evac Shelter at a speed of 1 m/s.<br>
SCP-106 can walk through any door that isn't Evac Shelter at a speed of 1 m/s.<br>
SCP-079 can open doors at the cost of AP, the amount of AP depends on the door. <br>
SCP-079 can open doors at the cost of AP, the amount of AP depends on the door. <br>
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'''Light Doors''' have a fast opening and closing speed. Mainly used in Light Containment Zone. These doors are also used for most keycard doors.<br>
'''Light Doors''' have a fast opening and closing speed. Mainly used in Light Containment Zone. These doors are also used for most keycard doors.<br>
Unopenable/undestroyable Light Doors are found in [[Entrance Zone]].  
Unopenable/undestroyable Light Doors are found in Entrance Zone.  




'''Heavy Doors''' have a slow opening and closing speed. Only usrd in Heavy Containment Zone for non keycard doors.
'''Heavy Doors''' have a slow opening and closing speed. They are only used in Heavy Containment Zone for non keycard doors.




'''Checkpoint Doors''' have a fast opening and closing speed and will auto close after a certain amount of time.  
'''Checkpoint Doors''' have a fast opening and closing speed and will auto close after a certain amount of time. They share the same model as the Light Door. This door type has no relation to the Checkpoint Access Tier for Keycards. A door can be a Checkpoint Door that requires a different access tier and a door can require Checkpoint Access but not be a Checkpoint Door.




'''Window Doors''' have a fast opening and closing speed plus a window on the door. Mainly used in Entrance Zone
'''Window Doors''' have a fast opening and closing speed plus a window on the door. They are mainly used in Entrance Zone and are weaker than normal doors.




'''Gates''' are large doors that have a slow opening and closing speed. The Gate for Evac Shelter can not be opened by any means. An enraged SCP-096 can charge at a closed Gate to force it open for a split second to go through, allowing SCP-096 to get targets behind Gates.
'''Gates''' are large doors that have a slow opening and closing speed. The Gate for Evac Shelter can not be opened by any means. <br>
An enraged SCP-096 can charge at a closed Gate to force it open for a split second to go through, allowing SCP-096 to get targets behind Gates.


===Strength===
===Strength===
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'''Strong'''- can be destroyed by SCP-096 and Remote Admin.
'''Strong'''- can be destroyed by SCP-096 and Remote Admin.
'''Very Strong''' - can only be destroyed by Remote Admin.


'''Indestructible'''- can not be destroyed by any means, including Remote Admin.
'''Indestructible'''- can not be destroyed by any means, including Remote Admin.
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|accessTiername = None
|accessTiername = None
|strength = Normal
|strength = Normal
|doorHP = 150
}}
}}
{{DoorChart
{{DoorChart
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|accessTiername = None
|accessTiername = None
|strength = Indestructible
|strength = Indestructible
|doorHP = N/A
}}
}}
{{DoorChart
{{DoorChart
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|accessTiername = None
|accessTiername = None
|strength = Normal
|strength = Normal
|doorHP = 170
}}
}}
{{DoorChart
{{DoorChart
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|accessTiername = None
|accessTiername = None
|strength = Normal
|strength = Normal
|doorHP = 170
}}
}}
{{DoorChart
{{DoorChart
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|accessTier = CA
|accessTier = CA
|accessTiername = Checkpoint Access
|accessTiername = Checkpoint Access
|strength = Indestructible
|strength = Very Strong
|doorHP = 80
}}
}}
{{DoorChart
{{DoorChart
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|accessTiername = Containment Access 1
|accessTiername = Containment Access 1
|strength = Indestructible
|strength = Indestructible
|doorHP = N/A
}}
}}
{{DoorChart
{{DoorChart
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|accessTiername = None
|accessTiername = None
|strength = Normal
|strength = Normal
|doorHP = 150
}}
}}
{{DoorChart
{{DoorChart
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|accessTiername = Containment Access 3
|accessTiername = Containment Access 3
|strength = Indestructible
|strength = Indestructible
|doorHP = N/A
}}
}}
{{DoorChart
{{DoorChart
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|accessTiername = Containment Access 3
|accessTiername = Containment Access 3
|strength = Strong
|strength = Strong
|doorHP = 700
}}
}}
{{DoorChartEnd}}
{{DoorChartEnd}}
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|accessTiername =  
|accessTiername =  
|strength = Normal
|strength = Normal
|doorHP = 90
}}
}}
{{DoorChart
{{DoorChart
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|accessTier = CA
|accessTier = CA
|accessTiername = Checkpoint Access
|accessTiername = Checkpoint Access
|strength = Indestructible
|strength = Very Strong
|doorHP = 80
}}
}}
{{DoorChart
{{DoorChart
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|accessTiername = Intercom Access
|accessTiername = Intercom Access
|strength = Normal
|strength = Normal
|doorHP = 100
}}
}}
{{DoorChart
{{DoorChart
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|accessTiername = Gate Access
|accessTiername = Gate Access
|strength = Indestructible
|strength = Indestructible
|doorHP = N/A
}}
}}
{{DoorChartEnd}}
{{DoorChartEnd}}
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|accessTier =  
|accessTier =  
|accessTiername =  
|accessTiername =  
|strength = Indestructible
|strength = Normal
|doorHP = 90
}}
}}
{{DoorChart
{{DoorChart
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|accessTiername = Nuke Access
|accessTiername = Nuke Access
|strength = Strong
|strength = Strong
|doorHP = 725
}}
}}
{{DoorChartEnd}}
{{DoorChartEnd}}
</tabber>
</tabber>
[[Category:Mechanics]]
{{Mechanics Navbox}}

Latest revision as of 18:38, 3 January 2023

This article is currently hidden. There are plans to retouch the article and make it look nicer and be reworked. Information currently may be outdated or incorrect.
Doors in SCP: Secret Laboratory have multiple different Mechanics, such as resistance, keycard level and opening/closing speed.

In-game

Doors are often used by Human players to slow down chasing SCPs, they are also used by SCP-079 to help SCPs catch up to humans.
SCP-106 can walk through any door that isn't Evac Shelter at a speed of 1 m/s.
SCP-079 can open doors at the cost of AP, the amount of AP depends on the door.
Some doors require Keycards with a certain tier to open.

Types

There are five main door types, a Light Door, Heavy Door, Window Door, Checkpoint and Gates.


Light Doors have a fast opening and closing speed. Mainly used in Light Containment Zone. These doors are also used for most keycard doors.
Unopenable/undestroyable Light Doors are found in Entrance Zone.


Heavy Doors have a slow opening and closing speed. They are only used in Heavy Containment Zone for non keycard doors.


Checkpoint Doors have a fast opening and closing speed and will auto close after a certain amount of time. They share the same model as the Light Door. This door type has no relation to the Checkpoint Access Tier for Keycards. A door can be a Checkpoint Door that requires a different access tier and a door can require Checkpoint Access but not be a Checkpoint Door.


Window Doors have a fast opening and closing speed plus a window on the door. They are mainly used in Entrance Zone and are weaker than normal doors.


Gates are large doors that have a slow opening and closing speed. The Gate for Evac Shelter can not be opened by any means.
An enraged SCP-096 can charge at a closed Gate to force it open for a split second to go through, allowing SCP-096 to get targets behind Gates.

Strength

Doors have different strengths values that determine what can destroy them and what won't

Normal- can be destroyed by SCP-018, Fragmentation Grenades, SCP-096 and Remote Admin.

Strong- can be destroyed by SCP-096 and Remote Admin.

Very Strong - can only be destroyed by Remote Admin.

Indestructible- can not be destroyed by any means, including Remote Admin.

Ingame Doors

Normal LCZ Door
Type: Light
AP Cost: 5
No Keycard required.
Strength: Normal
Door HP: 150
Glass Room 18 Door
Type: Gate
AP Cost: 5
No Keycard required.
Strength: Indestructible
Door HP: N/A
Class-D Cell Door
Type: Light
AP Cost: 5
No Keycard required.
Strength: Normal
Door HP: 170
Inner Airlock Doors
Type: Light
AP Cost: 5
No Keycard required.
Strength: Normal
Door HP: 170
Checkpoint Doors
Type: Checkpoint
AP Cost: 10
Access Level: Checkpoint Access Checkpoint Access 

Checkpoint Access

Strength: Very Strong
Door HP: 80
SCP-914's Containment Door
Type: Gate
AP Cost: 50
Access Level: Containment Access 1 Containment Access 1 

Containment Access 1

Strength: Indestructible
Door HP: N/A
SCP-012's Containment Door
Type: Light
AP Cost: 40
Access Level: Containment Access 2 Containment Access 2 

Containment Access 2

Strength: Normal
Door HP: 200
LCZ Armory Door
Type: Light
AP Cost: 50
Access Level: Armory Access 1 Armory Access 1 

Armory Access 1

Strength: Normal
Door HP: 200
Normal HCZ Door
Type: Heavy
AP Cost: 5
No Keycard required.
Strength: Normal
Door HP: 150
HCZ Armory Door
Type: Light
AP Cost: 50
Access Level: Armory Access 1 Armory Access 1 

Armory Access 1

Strength: Normal
Door HP: 200
Nuke Armory Door
Type: Light
AP Cost: 60
Access Level: Armory Access 2 Armory Access 2 

Armory Access 2

Strength: Normal
Door HP: 200
SCP-049's Armory Door
Type: Light
AP Cost: 60
Access Level: Armory Access 2 Armory Access 2 

Armory Access 2

Strength: Normal
Door HP: 200
Micro H.I.D. Armory Door
Type: Light
AP Cost: 70
Access Level: Armory Access 3 Armory Access 3 

Armory Access 3

Strength: Normal
Door HP: 200
SCP-079 Containment Doors
Type: Gate
AP Cost: 110
Access Level: Containment Access 3 CC3 doesn't exist anymore you idiot!!!! 

Containment Access 3

Strength: Indestructible
Door HP: N/A
SCP-096 Containment Door
Type: Light
AP Cost: 40
Access Level: Containment Access 2 Containment Access 2 

Containment Access 2

Strength: Normal
Door HP: 200
SCP-106 Containment Doors
Type: Checkpoint
AP Cost: 110
Access Level: Containment Access 3 CC3 doesn't exist anymore you idiot!!!! 

Containment Access 3

Strength: Strong
Door HP: 700
Normal EZ Door
Type: Window
AP Cost: 5
No Keycard required.
Strength: Normal
Door HP: 90
EZ Checkpoint Doors
Type: Checkpoint
AP Cost: 10
Access Level: Checkpoint Access Checkpoint Access 

Checkpoint Access

Strength: Very Strong
Door HP: 80
Intercom Door
Type: Window
AP Cost: 30
Access Level: Intercom Access Intercom Access 

Intercom Access

Strength: Normal
Door HP: 100
Gate A and Gate B
Type: Gate
AP Cost: 80
Access Level: Gate Access Gate Access 

Gate Access

Strength: Indestructible
Door HP: N/A
Escape Area Door
Type: Window
AP Cost: 5
No Keycard required.
Strength: Normal
Door HP: 90
Warhead Activation Room Door
Type: Light
AP Cost: 110
Access Level: Nuke Access Nuke Access 

Nuke Access

Strength: Strong
Door HP: 725
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