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''P-B-3'' '''Zone-wide Decontamination (S)''' is a [[Mechanics|mechanic]] in ''SCP: Secret Laboratory'' used to stop the round from being prolong. The process is an emergency procedure started by [[C.A.S.S.I.E.]] during the breach to lockdown the [[Light Containment Zone]], forcing people to leave the zone and not camp it, while also locking [[SCP-914]] off for the rest of the round. <br>
''P-B-3'' '''Zone-wide Decontamination (S)''' is a [[Mechanics|mechanic]] in ''SCP: Secret Laboratory'' that locks the [[Light Containment Zone]] after a set period, preventing players inside the Zone from prolonging the round. The process is announced and initiated by [[C.A.S.S.I.E.]] as an emergency breach procedure.
 


==In-game==
==In-game==
Although announcements state that the decontamination takes 15 minutes to begin, in reality the timer counts down faster, which results in a duration of 11 minutes and 45 seconds in total. Once active, the process closes and locks all doors in LCZ and begins to slowly kill any players still in the LCZ, regardless of their health, including [[:Category:SCPs|SCPs]]. Once begun, this process is inescapable except for an [[SCP-106]] who has placed their portal outside of LCZ.
This mechanic is announced to the Light Containment Zone as a decontamination procedure scheduled in 15 minutes. A 15-minute timer then displays at checkpoints and at elevators leading towards the Zone. The timer counts at an faster rate, lasting 11 minutes and 45 seconds in real time.
 
Both checkpoints will be kept open during the 30 seconds countdown, allowing trapped players - human and SCP alike - to escape. It should be noted that the elevators are not called down automatically - this is still to be done by players.


Once the process begins green corrosive gas will start pouring out of vents and will slowly kill anything inside the LCZ. Any elevators down in HCZ Elevator System A and B will then go back up to Light Containment Zone and become inoperable to prevent players from returning the LCZ.
As the round progresses, C.A.S.S.I.E. will announce the procedure's status to the Zone at the 10, 5, and 1 minute mark. At the 30-second mark, C.A.S.S.I.E. will announce a countdown. Checkpoint doors will permanently open. Elevator doors are not automatically called.


Once the timer stops, the process closes and locks all doors in the Zone.  Vents in the zone will pour out lime, corrosive gas which damages all players still in the Zone, including [[:Category:SCPs|SCPs]]. This is announced to the entire facility. The only methods of escape is to teleport out via a portal for [[SCP-106]] or via [[Remote Admin]]. The elevators connected to the Zone will automatically call towards the [[Heavy Containment Zone]].


==Announcement==
==Announcements==
Over the course of the round C.A.S.S.I.E. will announce the status of the Decontamination Process to everyone in the Light Containment Zone. The decontamination start line is played throughout the whole facility.
<div class="quoteAudio">
<div class="quoteAudio">
{{multi-listen start}}
{{multi-listen start}}

Revision as of 06:47, 4 March 2021

P-B-3 Zone-wide Decontamination (S) is a mechanic in SCP: Secret Laboratory that locks the Light Containment Zone after a set period, preventing players inside the Zone from prolonging the round. The process is announced and initiated by C.A.S.S.I.E. as an emergency breach procedure.

In-game

This mechanic is announced to the Light Containment Zone as a decontamination procedure scheduled in 15 minutes. A 15-minute timer then displays at checkpoints and at elevators leading towards the Zone. The timer counts at an faster rate, lasting 11 minutes and 45 seconds in real time.

As the round progresses, C.A.S.S.I.E. will announce the procedure's status to the Zone at the 10, 5, and 1 minute mark. At the 30-second mark, C.A.S.S.I.E. will announce a countdown. Checkpoint doors will permanently open. Elevator doors are not automatically called.

Once the timer stops, the process closes and locks all doors in the Zone. Vents in the zone will pour out lime, corrosive gas which damages all players still in the Zone, including SCPs. This is announced to the entire facility. The only methods of escape is to teleport out via a portal for SCP-106 or via Remote Admin. The elevators connected to the Zone will automatically call towards the Heavy Containment Zone.

Announcements

"Attention, all personnel. The Light Containment Zone decontamination process will occur in T-minus 15 minutes. All biological substances must be removed in order to avoid destruction."

"Danger, Light Containment zone overall decontamination in T-minus 10 Minutes."

"Danger, Light Containment zone overall decontamination in T-minus 5 Minutes."

"Danger, Light Containment zone overall decontamination in T-minus 1 Minute."

"Danger, Light Containment Zone overall decontamination in T-minus 30 seconds. All checkpoint doors have been permanently opened. Please evacuate immediately. 20. 19. 18. 17. 16. 15. 14. 13. 12. 11. 10 seconds. 9. 8. 7. 6. 5. 4. 3. 2. 1."

"Light Containment Zone is locked down and ready for decontamination. The removal of organic substances has now begun."

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