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=In Game=
=In Game=
Spawning under the "Bridge" in the [[Entrance Zone]], opposing the [[Mobile Task Force|Nine-Tailed Fox]] spawn, the Chaos Insurgents are green camolauge clad, ex-Foundation members who desire to destroy the Foundation, and spread their word of "Chaos".
Spawning under the "Bridge" in the [[Entrance Zone]], opposing the [[Mobile Task Force|Nine-Tailed Fox]] spawn, the Chaos Insurgents are green camouflage clad, ex-Foundation members who desire to destroy the Foundation, and spread their word of "Chaos".
Functioning like every other human faction, the Insurgents have the advantage of "stealth" upon entering given that only the D-Class hear their arrival. The CI must go into the facility and rescue all remaining Class-D and escort them to the surface. Otherwise, they must eliminate all NTF or hostile SCPs that may stand in their way.


Chaos Insurgents win the "Chaos Insurgency victory" if all but Class-Ds and CI are eliminated, however, they may also win if all of Foundation staff is eliminated while atleast one SCP is also alive, getting the "SCP victory".
Functioning like every other human faction, the Insurgents have the advantage of "stealth" upon entering given that only the D-Class and other Chaos hear their arrival. It should be noted that [[SCP-079]] can tell if Chaos spawned by checking his map.
 
The CI must go into the facility and rescue all remaining Class-D and escort them to the surface. They must also eliminate all NTF, [[Scientist|Scientist]] and hostile SCPs that may stand in their way.
 
Chaos Insurgents win the "D Class Victory" if at least on D Class escapes and all Nine Tailed Fox and Scientist area dead. Chaos don't have to kill [[SCPs]] to win but should be cautious of them. SCPs also don't have to kill Chaos to get an "SCP Victory".


=Strengths and Weaknesses=
=Strengths and Weaknesses=

Revision as of 22:26, 24 March 2020

Chaos Insurgent
Stats
Health 120
Faction Chaos Insurgency
Spawn Gear Logicer, Medikit, Painkillers, Chaos Insurgency Device
Spawn Zone Surface Zone
Movement Speed Walk- 5 m/s
Sprint- 7 m/s
Allies Class-Ds
Enemies Scientists, NTF Operatives, Facility Guards
Class ID {{{ID}}}


Description

"In 1924, the SCP Foundation formed a covert special task force, known only to the O5 Council, codenamed the "Insurgency." To the majority of the Foundation and the anomalous world, the Insurgency was a splinter group that went A.W.O.L. with several researchers and anomalous objects. In reality, the O5 Council had created the Insurgency to complete missions with ethically questionable methods and politically unsavory results—while keeping the Foundation's public reputation clean. In 1948, as part of a seemingly routine staged operation, the Insurgency removed several SCP objects from Foundation containment and transported dozens of defecting Foundation researchers to various safe locations.The Foundation's biggest lie had become a reality. Their covert black ops team had defected, and the Foundation faced a new threat from an organization now calling itself by a new name: the Chaos Insurgency. "

-Extract from the SCP Wiki.

In Game

Spawning under the "Bridge" in the Entrance Zone, opposing the Nine-Tailed Fox spawn, the Chaos Insurgents are green camouflage clad, ex-Foundation members who desire to destroy the Foundation, and spread their word of "Chaos".

Functioning like every other human faction, the Insurgents have the advantage of "stealth" upon entering given that only the D-Class and other Chaos hear their arrival. It should be noted that SCP-079 can tell if Chaos spawned by checking his map.

The CI must go into the facility and rescue all remaining Class-D and escort them to the surface. They must also eliminate all NTF, Scientist and hostile SCPs that may stand in their way.

Chaos Insurgents win the "D Class Victory" if at least on D Class escapes and all Nine Tailed Fox and Scientist area dead. Chaos don't have to kill SCPs to win but should be cautious of them. SCPs also don't have to kill Chaos to get an "SCP Victory".

Strengths and Weaknesses

Strengths:

  • Spawn with the strongest close range weapon, the Logicer.
  • They win with the SCPs so they could technically team with them to get the SCP victory.
  • Each insurgent spawns with the equivalent of the Commander Keycard.

Weaknesses:

  • Can be easily outmatched on long range due to their weapon range.
  • Can be easily heard by the sound of their boots as they are quite loud.

Trivia

  • Chaos Insurgents and SCPs CAN ignore each other game wise despite both of their objectives clashing.
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