Light Containment Zone
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The Light Containment Zone is one level of the facility where Class-Ds, Scientists, and SCP-173 will spawn and the most important SCP-914 is in this zone. There are a few rooms important for these players to aid their journeys through the Heavy Containment Zone.
The LCZ is also home to the Decontamination Process, a process which kills anything within the LCZ 15 minutes (and 30 seconds) after the round has started.
Unique Rooms
Class-D Cells - ID Tag
The spawn location of all Class-Ds. There is nothing of direct importance in this area as it simply leads into the LCZ proper.
Bathroom - ID Tag
In the male and female bathrooms, there is the possibility of finding up to two keycards and/or the COM15.
Possible Loot:
Office - ID Tag
The office is organized into an orderly arrangement of desks with computer monitors, phones, and other utensils on top of each. A single Scientist keycard always spawns on one of the center-most desks.
Loot:
SCP-372's Containment Chamber -ID Tag
In the containment chamber of SCP-372, you have the possibility of finding a Zone Manager keycard on the computer console and/or the COM-15 pistol in the glass cage.
There is also a cabinet which you can loot from.
Possible Loot:
SCP-914's Containment Chamber -ID Tag
Main article: SCP-914
The residence of SCP-914. Requires any Keycard to enter.
Containment Room and Chamber of SCP-173 - ID Tag
In the preceding room before SCP-173's chamber, there is an inaccessible door to the right, and a balcony to the left with hints of a control room on the upper level.
At the beginning of the round, SCP-173, if selected, will spawn in its containment chamber that cannot be opened immediately due to a short timer.
Armory -ID Tag
The armory room is useful for keycard-wielding players to defend against SCPs. It can be especially useful for Class-Ds to kill Scientists or NTF, or vice-versa with Chaos Insurgents. To get in you need a card with Armory access: low.
It contains a variety of weapons and ammunition to choose from.
Loot:
SCP-012's Containment Chamber and Room -ID Tag
While nothing is yet inside the containment chamber of SCP-012, a COM15 Pistol or a Scientist/Major Scientist keycard have the possibility of spawning in the control room outside of the chamber.
Possible Loot:
This room is the gateway to and from the Heavy Containment Zone. There are two checkpoints found within the LCZ.
It contains two labeled doorways that both open once a keycard is swiped. They lead to a pair of lifts denoted under either Lift A or Lift B (depending on the checkpoint) which lead down to the HCZ.
A Keycard with Checkpoint Authorization (CA) is required to access the checkpoint.
Hallways
Straight Hallway - ID Tag
Corner - ID Tag
3-Way Intersection - ID Tag
4-Way Intersection - ID Tag
Airlock - ID Tag
The Airlock is a red-lit room with two doors on each side and a small dark side-room.
Upon pressing either button the inward doors will toggle (open door will close and closed door will open) while the outside doors won't be affected.
The smaller side-room could be used to hide as most players pass it up when running through.