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Light Containment Zone

From SCP: Secret Laboratory English Official Wiki
Revision as of 17:39, 9 September 2018 by Blue (talk | contribs) (Created page with "__TOC__ The Light Containment Zone is one level of the facility where Class-Ds, Scientists, and SCP-173 will spawn and the most important SCP-914 is in this zo...")
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The Light Containment Zone is one level of the facility where Class-Ds, Scientists, and SCP-173 will spawn and the most important SCP-914 is in this zone. There are a few rooms important for these players to aid their journeys through the Heavy Containment Zone.

The LCZ is also home to the Decontamination Process, a process which kills anything within the LCZ 15 minutes (and 30 seconds) after the round has started.

Unique Rooms



Class-D Cells - ID Tag


The spawn location of all Class-Ds. There is nothing of direct importance in this area as it simply leads into the LCZ proper.


File:CD Cells.png
Cells

Bathroom - ID Tag


In the male and female bathrooms, there is the possibility of finding up to two keycards and/or the COM15.


Possible Loot:


File:WC Hallway.png
WC Hallway


File:WC Toilets.png
Men's Toilets

Office - ID Tag


The office is organized into an orderly arrangement of desks with computer monitors, phones, and other utensils on top of each. A single Scientist keycard always spawns on one of the center-most desks.


Loot:

SCP-372's Containment Chamber -ID Tag


In the containment chamber of SCP-372, you have the possibility of finding a Zone Manager keycard on the computer console and/or the COM-15 pistol in the glass cage.

There is also a cabinet which you can loot from.


Possible Loot:


File:GR Chamber.png
Inside 372's chamber

SCP-914's Containment Chamber -ID Tag


Main article: SCP-914


The residence of SCP-914. Requires any Keycard to enter.


File:-914 Chamber.png
SCP-914

Containment Room and Chamber of SCP-173 - ID Tag


In the preceding room before SCP-173's chamber, there is an inaccessible door to the right, and a balcony to the left with hints of a control room on the upper level.

At the beginning of the round, SCP-173, if selected, will spawn in its containment chamber that cannot be opened immediately due to a short timer.


File:PT Stairway.png
Stairway leading to SCP-173's chamber


File:PT Chamber.png
SCP-173's chamber

Armory -ID Tag


The armory room is useful for keycard-wielding players to defend against SCPs. It can be especially useful for Class-Ds to kill Scientists or NTF, or vice-versa with Chaos Insurgents. To get in you need a card with Armory access: low.

It contains a variety of weapons and ammunition to choose from.


Loot:


File:--00 Room.png
Inside the armory

SCP-012's Containment Chamber and Room -ID Tag


While nothing is yet inside the containment chamber of SCP-012, a COM15 Pistol or a Scientist/Major Scientist keycard have the possibility of spawning in the control room outside of the chamber.


Possible Loot:


File:-012 Door.png
Entrance to SCP-012's control room


File:-012 Room.png
SCP-012's control room

Heavy Containment Zone Checkpoint - ID Tag/ID Tag


This room is the gateway to and from the Heavy Containment Zone. There are two checkpoints found within the LCZ.

It contains two labeled doorways that both open once a keycard is swiped. They lead to a pair of lifts denoted under either Lift A or Lift B (depending on the checkpoint) which lead down to the HCZ.

A Keycard with Checkpoint Authorization (CA) is required to access the checkpoint.


File:EX Checkpoint.png
Security checkpoint

Hallways



Straight Hallway - ID Tag


File:HS Hallway.png
Straight hallway

Corner - ID Tag


File:HC Hallway.png
C shaped hallway

3-Way Intersection - ID Tag


File:IT Hallway.png
T shaped hallway

4-Way Intersection - ID Tag


File:IX Hallway.png
X shaped hallway

Airlock - ID Tag


The Airlock is a red-lit room with two doors on each side and a small dark side-room.

Upon pressing either button the inward doors will toggle (open door will close and closed door will open) while the outside doors won't be affected.

The smaller side-room could be used to hide as most players pass it up when running through.

File:AL Airlock.png
Inside the airlock
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