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Facility Guard: Difference between revisions
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Rejected the last text change (by 73.178.241.85) and restored revision 5909 by Jamintheinfinite |
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=In Game= | =In Game= | ||
'''Facility Guards''' are a [[Classes|military class]] that spawn in the [[Entrance Zone]] of Site-02 at the start of the round. Where they spawn specifically varies - potential points include in front of the Shelter, Gates, or in a random hallway. The goal of the Facility Guard is to get to lower levels | '''Facility Guards''' are a [[Classes|military class]] that spawn in the [[Entrance Zone]] of Site-02 at the start of the round. Where they spawn specifically varies - potential points include in front of the Shelter, Gates, or in a random hallway. The goal of the Facility Guard is to get to lower levels to escort the scientists to the Entrance, allowing the next spawning MTF units to extract them. Regardless of whether or not Guards wish to do so, they must go into the facility as they lack the proper cards to actually get out. While looking similar to the actual MTF units, and being noticeably weaker, the Guards wear a more simple grey camouflage as compared to the MTF blue. | ||
=Strengths and Weaknesses= | =Strengths and Weaknesses= | ||
==='''Strengths:'''=== | ==='''Strengths:'''=== | ||
* Spawn in EZ with easy access to loot in HCZ and EZ. | * Spawn in EZ with easy access to loot in HCZ and EZ. | ||
* Can easily take down weak SCPs if working as a team | * Can easily take down weak SCPs if working as a team | ||
==='''Weaknesses:'''=== | ==='''Weaknesses:'''=== | ||
* Spawns with a weak gun | * Spawns with a weak gun | ||
* | * Often killed by SCPs near the start of the round | ||
{{Human Navbox}} | {{Human Navbox}} |
Revision as of 22:26, 4 February 2021
Facility Guard | ||||
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Inventory | ||||
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Stats | ||||
Health: 100 | Stamina: 20s | Jump Power: 4.9 | ||
Sneak: 1.6 m/s | Walk: 5.4 m/s m/s | Sprint: 7.35 m/s m/s | ||
Allies | Non-Allies | |||
Nine Tailed Fox Scientists |
Class-Ds Chaos Insurgents SCPs | |||
Other Information | ||||
Spawn Location: Entrance Zone Class ID = 15 |
In Game
Facility Guards are a military class that spawn in the Entrance Zone of Site-02 at the start of the round. Where they spawn specifically varies - potential points include in front of the Shelter, Gates, or in a random hallway. The goal of the Facility Guard is to get to lower levels to escort the scientists to the Entrance, allowing the next spawning MTF units to extract them. Regardless of whether or not Guards wish to do so, they must go into the facility as they lack the proper cards to actually get out. While looking similar to the actual MTF units, and being noticeably weaker, the Guards wear a more simple grey camouflage as compared to the MTF blue.
Strengths and Weaknesses
Strengths:
- Spawn in EZ with easy access to loot in HCZ and EZ.
- Can easily take down weak SCPs if working as a team
Weaknesses:
- Spawns with a weak gun
- Often killed by SCPs near the start of the round
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