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Stuff. Too lazy to explain. Formatting and added trfivia. ALso, do we use recontaining or re-containing |
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'''Overcharge''' is a [[Mechanics|Mechanic]] in ''SCP: Secret Laboratory'' that cause [[Heavy Containment Zone]] to be overloaded with power, forcing [[SCP-079]] out of [[Site-02|Site-02's]] systems. | '''Overcharge''' is a [[Mechanics|Mechanic]] in ''SCP: Secret Laboratory'' that cause [[Heavy Containment Zone]] to be overloaded with power, forcing [[SCP-079]] out of [[Site-02|Site-02's]] systems. | ||
=In Game= | |||
In order to activate the Overcharge sequence, a player must press a button located inside [[Heavy Containment Zone#SCP-079's Containment Area|SCP-079's Containment Chamber]]. Once the button has been pushed, the Overcharge event will occur. <br> | In order to activate the Overcharge sequence, a player must press a button located inside [[Heavy Containment Zone#SCP-079's Containment Area|SCP-079's Containment Chamber]]. Once the button has been pushed, the Overcharge event will occur. <br> | ||
However, SCP-079's containment chamber is locked shut at the start of the round, making it impossible for players to enter. In order to unlock the chamber, players must activate the | <div style="white-space:normal; font-size:15px">However, SCP-079's containment chamber is locked shut at the start of the round, making it impossible for players to enter. In order to unlock the chamber, players must activate the three [[Emergency Power Stations]], also known as generators, located around the Heavy Containment Zone. These stations require a [[Keycard]] with {{HoverKeycard|Required Access1=AA2}} to unlock, and can be open and closed by anyone afterwards.</div> | ||
Once all | Once all three Emergency Power Stations have been successfully activated, SCP-079's Containment Chamber will unlock and automatically open. Players must then enter the smaller side room in the containment chamber, and break the glass over the large red button. Once the glass has been broken, the Overcharge sequence will occur, which locks all doors and shuts off the lights in Heavy Containment for ten seconds. After 10 seconds, the power will be restored, and SCP-079 (if present in the round) will be forced out of Site-02's systems and be successfully re-contained. <br> | ||
If SCP-079 is the last SCP alive in a round, the Overcharge event will automatically occur after | If SCP-079 is the last SCP alive in a round, the Overcharge event will automatically occur after three seconds. | ||
==Anouncements== | ==Anouncements== | ||
{{multi-listen start}} | {{multi-listen start}} | ||
{{multi-listen item|filename=1of3button.mp3|title=When Emergency Power Stations 1- | {{multi-listen item|filename=1of3button.mp3|title=When the 1st Emergency Power Stations is are activated:|description='''''"1 out of 3 generators activated."'''''}}<br> | ||
{{multi-listen item|filename=3of3button.mp3|title=When | {{multi-listen item|filename=2of3button.mp3|title=When the 2nd Emergency Power Stations is activated:|description='''''"2 out of 3 generators activated."'''''}}<br> | ||
{{multi-listen item|filename= | {{multi-listen item|filename=3of3button.mp3|title=When the 3rd Emergency Power Stations is activated:|description='''''"3 out of 3 generators activated. All generators have been successfully engaged."'''''}}<br> | ||
{{multi-listen item|filename=OverchargeIn.mp3|title=When SCP-079 Recontainment Process is activated or all SCPs were contained:|description='''''"Overcharge in 3... 2... 1..."'''''}}<br> | |||
{{multi-listen item|filename=OverchargeNo079.mp3|title=When overcharge ends and there was no SCP-079:|description='''''"Facility is back in operational mode."'''''}}<br> | {{multi-listen item|filename=OverchargeNo079.mp3|title=When overcharge ends and there was no SCP-079:|description='''''"Facility is back in operational mode."'''''}}<br> | ||
{{multi-listen end}} | {{multi-listen end}} | ||
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==Gallery== | ==Gallery== | ||
<gallery mode="packed" heights=250px> | <gallery mode="packed" heights=250px> | ||
GeneratorLocked.png|An Emergency Power Station in the Ammunition Armory. | |||
GeneratorOpened.png|An Emergency Power Station counting down. | |||
GeneratorDials.png|The Local Voltage and Total Voltage dials. | |||
GeneratorEngaged.png|An engaged Emergency Power Station. | |||
OverchargedElevator.png|The HCZ Elevators B during the blackout. | |||
</gallery> | </gallery> | ||
==Trivia== | ==Trivia== | ||
*Overcharge will not | *Overcharge will not close doors if the [[Alpha Warhead]] is going off. | ||
*SCPs cannot break the glass over the button. | *SCPs cannot break the glass over the button. | ||
** In the private beta testing stage of [[Updates/11.0.0|v11.0.0.]], it was possible for [[SCP-049-2]] instances to break the glass over the button, and re-contain SCP-079. | ** In the private beta testing stage of [[Updates/11.0.0|v11.0.0.]], it was possible for [[SCP-049-2]] instances to break the glass over the button, and re-contain SCP-079. |
Latest revision as of 04:17, 11 August 2025
Overcharge is a Mechanic in SCP: Secret Laboratory that cause Heavy Containment Zone to be overloaded with power, forcing SCP-079 out of Site-02's systems.
In Game
In order to activate the Overcharge sequence, a player must press a button located inside SCP-079's Containment Chamber. Once the button has been pushed, the Overcharge event will occur.
Once all three Emergency Power Stations have been successfully activated, SCP-079's Containment Chamber will unlock and automatically open. Players must then enter the smaller side room in the containment chamber, and break the glass over the large red button. Once the glass has been broken, the Overcharge sequence will occur, which locks all doors and shuts off the lights in Heavy Containment for ten seconds. After 10 seconds, the power will be restored, and SCP-079 (if present in the round) will be forced out of Site-02's systems and be successfully re-contained.
If SCP-079 is the last SCP alive in a round, the Overcharge event will automatically occur after three seconds.
Anouncements
Gallery
-
An Emergency Power Station in the Ammunition Armory.
-
An Emergency Power Station counting down.
-
The Local Voltage and Total Voltage dials.
-
An engaged Emergency Power Station.
-
The HCZ Elevators B during the blackout.
Trivia
- Overcharge will not close doors if the Alpha Warhead is going off.
- SCPs cannot break the glass over the button.
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