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<tabber>
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Keycards=
Keycards=
<gallery mode="nolines" widths=364px>
<gallery mode=nolines widths="225px" heights ="120px " class ="center" >
Janitor keycard2.png|Janitor Keycard <br> (Tier 1 Containment)
Janitor keycard2.png|Janitor Keycard <br> (Tier 1 Containment)
Scientist keycard2.png|Scientist Keycard <br> (Tier 2 Containment)
Scientist keycard2.png|Scientist Keycard <br> (Tier 2 Containment)
Research Supervisor Keycard2.png|Research Supervisor Keycard <br> (Tier 3 Containment)
Research Supervisor Keycard2.png|Research Supervisor Keycard <br> (Tier 3 Containment)
CEngineer Keycard2.png|Containment Engineer Keycard <br> (Tier 4 Containment
CEngineer Keycard2.png|Containment Engineer Keycard <br> (Tier 4 Containment)
</gallery>
<gallery mode=nolines widths="225px" heights="120px" class="center">
Guard Keycard3.png|Guard Keycard <br> (Tier 1 Security)
Guard Keycard3.png|Guard Keycard <br> (Tier 1 Security)
Cadet Keycard3.png|MTF Cadet Keycard <br> (Tier 2 Security)
Cadet Keycard3.png|MTF Cadet Keycard <br> (Tier 2 Security)
Lieutenant Keycard3.png|MTF Lieutenant Keycard <br> (Tier 3 Security)
Lieutenant Keycard3.png|MTF Lieutenant Keycard <br> (Tier 3 Security)
Commander Keycard3.png|MTF Commander Keycard <br> (Tier 4 Security)
Commander Keycard3.png|MTF Commander Keycard <br> (Tier 4 Security)
</gallery>
<gallery mode=nolines widths="225px" heights="120px" class="center">
Zone Manager Keycard3.png|Zone Manager Keycard <br> (Tier 1 Administration)
Zone Manager Keycard3.png|Zone Manager Keycard <br> (Tier 1 Administration)
Facility Manager Keycard4.png|Facility Manager Keycard <br> (Tier 2 Administration)
Facility Manager Keycard4.png|Facility Manager Keycard <br> (Tier 2 Administration)
Keycard
Basic Information
Type
Equipment (Tool)
Usage
Opens certain doors
Weight Affects item pick-up time & window breaking
0.01 kg
Pick-Up Time
0.25s Unrounded value: 0.24675s
Other Information
Spawn
In random locations, cabinets and on certain classes
Obtainable from 914?
True
Deletion % in PD Pocket Dimension
Low Tier (50%) Guard Keycard Zone Manager Keycard Scientist Keycard Janitor Keycard Medium Tier (30%) Private Keycard Chaos Insurgency Access Device Captain Keycard Research Supervisor Keycard Operative Keycard High Tier (0%) Facility Manager Keycard Containment Engineer Keycard Surface Access Pass O5 Keycard
Disarm Immunity? Does having this item equipped make the player immune to being disarmed?
Not Immune Guard Keycard Zone Manager Keycard Scientist Keycard Janitor Keycard Immune Private Keycard Chaos Insurgency Access Device Captain Keycard Research Supervisor Keycard Operative Keycard Facility Manager Keycard Containment Engineer Keycard Surface Access Pass O5 Keycard
Keycards are items which allow the player to access different parts of the facility. All keycards have a distinct color and can be identified from a distance.
Keycards are essential if a player wants to go anywhere in the facility, as checkpoints, gates, containment chambers, and certain doors and lockers require them to enter.
There are currently 12 keycards ingame.
When hovering over a keycard in the inventory, a small group of squares are shown. These represent what the keycard can or cannot unlock, known as its access tier. Normally lit squares mean the keycard has the access tier, while dark squares mean that it doesn't.
Keycards must be equipped to be used. To equip a keycard, open the inventory by pressing Tab ↹ , then select the keycard with Left Click . Then approach a door that requires a keycard and press E .
It should be noted that while the O5 Keycard is the best keycard in the game, it is not the best idea to go for it as it takes some time to get it. It is often best to stop at Facility Manager Keycard or a Commander Keycard as both of these can open most doors, with the Facility Manager being able to open the Nuke and 106's CC.
Access Tiers
SCP Containment
SCP-914's Containment
SCP-012's Containment
File:096's CC Door.png SCP-096's Containment
SCP-079's Containment
SCP-106's Containment
Bulletproof Locker №7
Armories
LCZ Armory
HCZ Armory
049's Armory
Nuke Armory
Gun Locker
Micro HID Armory
Other
All Checkpoints
Both Gates
Weapon Locker Type 21
Emergency Power Stations
Intercom Door
Nuke Room Door on Surface
Spawning
As Scientist , upgrading your card alongside a Class-D grants the Friendship achievement .
Picking up an O5 Keycard grants the Overpowered! achievement.
As a Class-D, killing a Scientist holding a card grants the NANI?! achievement.
Gallery
Janitor Keycard (Tier 1 Containment)
Scientist Keycard (Tier 2 Containment)
Research Supervisor Keycard (Tier 3 Containment)
Containment Engineer Keycard (Tier 4 Containment)
Guard Keycard (Tier 1 Security)
MTF Cadet Keycard (Tier 2 Security)
MTF Lieutenant Keycard (Tier 3 Security)
MTF Commander Keycard (Tier 4 Security)
Zone Manager Keycard (Tier 1 Administration)
Facility Manager Keycard (Tier 2 Administration)
Chaos Insurgency Access Device (Tier 3 Administration)
O5 Keycard (Tier 4 Administration)
Progressive Keycard Upgrade Path on Rough
Progressive Keycard Upgrade Path on Coarse
Progressive Keycard Upgrade Path on 1:1
Progressive Keycard Upgrade Path on Fine
Progressive Keycard Upgrade Path on Very Fine
Most Efficient Progressive Keycard Upgrade Path
The former appearance of the Research Supervisor Keycard
The former appearance of the Guard Keycard
The former appearance of the Cadet Keycard
The former appearance of the Commander Keycard
The former appearance of the Chaos Keycard